r/BaseBuildingGames • u/MoonBuninni • 47m ago
Review I've spent 4 years making a space building game where your own engineering mistakes can destroy everything you've built
Have you ever spent hours building something in a game, only to realize that one tiny mistake could ruin the entire design?
That's basically the experience I'm trying to create with MineEngineer.
For the past 4 years, I've been developing this game completely alone. It's a 2D space engineering survival game that combines the freedom of Terraria, the engineering complexity of Space Engineers, and the automation possibilities of Factorio.
But instead of simply placing blocks to make a spaceship look cool, I wanted every single block to have an actual purpose.
Imagine building a massive mining ship. You install drills, connect them to conveyors, add refineries to process the ore, assemblers to manufacture components, batteries to power everything, and thrusters to move the whole thing around.
After hours of work, your ship is finally ready.
You fly toward an asteroid, activate your mining systems, and everything works perfectly.
Until you accidentally crash into the asteroid.
One of your conveyors breaks, the refinery stops receiving ore, your power system gets damaged, and suddenly your beautiful automated mining ship is just a very expensive piece of space junk.
And that's exactly what I love about this kind of game.
There are already more than 200 interconnected systems in MineEngineer, including electricity, fuel, oxygen, conveyors, automation, programmable blocks, and much more. You can build anything from tiny survival pods to enormous battleships, automated factories, drones, and even walking mechas.
Everything is destructible, ships can split into separate pieces, and every creation interacts with the game's physics.
I've also been building a huge procedurally generated universe with planets, asteroids, gravity, enemies, and different environments. Flying across the entire world at maximum speed would take around 7 hours.
I'm now working on expanding progression, survival challenges, enemy encounters, bosses, and multiplayer to give players more reasons to keep building and improving their creations.
The thing that excites me most isn't what I've already built. It's imagining what players might create with all these systems once the game is released.
Someone might build a fully automated mining empire. Someone else might create a giant flying fortress. And I'm pretty sure someone will figure out how to build a machine that completely breaks my game.
MineEngineer already has a free demo on Steam, and you can wishlist it if you're interested. https://store.steampowered.com/app/4059710/MineEngineer/
After 4 years of working on this project, I'd really appreciate hearing what you think.
Would you enjoy a building game where designing something is relatively easy, but making it reliable and efficient is the real challenge?