r/aoe3 • • 22h ago

Mexico should get a San Patricio Brigade card.

30 Upvotes

Mexico should get a San Patricio card that gives Regulars and adds them to Forts. It's consistent with some of their other Harbor cards and references an interesting tidbit of history. For those who don't know, the San Patricio Brigade was a group of Irish-American soldiers in the Mexican-American War who defected to the Mexican army over anti-Irish and anti-Catholic attitudes in the US military.

That's it.


r/aoe3 • • 2h ago

I made an AoE3: DE database that reads everything from the game files and works out counters, civ rankings and decks from the numbers. Please test it and tell me where it's wrong

Thumbnail
gallery
28 Upvotes

Hey everyone! I built aoe3database.com, a free, unofficial reference for Age of Empires III: Definitive Edition. You don't need an account.

Everything is read from the game files (version 100.19.18309): 699 units, 164 buildings, 2,509 Home City cards and 1,446 technologies for all 24 civilizations, plus 150 maps, 43 native settlements, 30 revolutions, hotkeys, taunts and all 64 cheat codes. Nothing is typed in by hand, and the descriptions are the game's own text.

The part I most want you to test is the math.

  • Counters: which unit beats which when both sides spend the same resources. It uses every unit's HP, attacks, damage multipliers, resists and cost across 123 regular units of all civs. The fight is worked out with Lanchester's square law, after the side that shoots further gets its free volleys while the other walks in.
  • Civs ranked by their armies: right now Chinese, Spanish, French and Italians are at the top, and Indians, Japanese and Inca are at the bottom.
  • Builds for every civ: Colonial rush, Fast Fortress, Boom and Treaty. Each one has the army mix, age-ups, the cards to send in order, and a full deck you can open in the deck builder.

Honest limitations:

  • The counters use base stats, so there are no upgrades, splash damage, micro or abilities.
  • Range and speed only count for the walk-in. Kiting isn't modelled.
  • The civ ranking only looks at how cost-effective the armies are. Economy and map control are left out.
  • The builds are not pro build orders, only what the numbers favour.

I fully expect it to disagree with the real meta in places, and that's exactly where I need players.

Also on the site:

  • Deck builder: 25 cards, max 10 per age, like in the game. You can start from the game's own decks and share your deck as a link.
  • Unit vs unit calculator: pick two units, their upgrades and how many of each. It shows the damage per hit, the walk-in under fire and who is left standing.
  • Live ranked ladder stats, refreshed hourly from the game's leaderboard, with a player search: type any name to see its rating, rank and top % on every ladder. As I write this, 1v1 Supremacy has 4,965 ranked players and 2,889 of them played in the last 7 days. The median rating is 1052, and the top 10% start at 1535.
  • Every unit, card and tech with its exact stats and effects, plus unit IDs for scenario and modding work.

What I'd love from you:

  • Which counter or civ ranking is clearly wrong compared with your games, and why?
  • Anything broken, a wrong number, or something missing? Every page has a "Report a mistake" button at the bottom that comes straight to me, or just tell me here.
  • What would make you actually keep this open while playing?

Screenshots: the civ ranking, the counter grid, Chinese builds, the deck builder, the unit vs unit calculator and the ladder with player search.

Thanks for trying it!


r/aoe3 • • 3h ago

any discord servers i can join to just chat about AOE3?

4 Upvotes

just looking for friends and people to chat with when im bored. I work remotely so i typically have a lot of down time.


r/aoe3 • • 8h ago

Question Royal horsemen too strong?

3 Upvotes

I have been seeing more and more people go fully Royal Horsemen as a strategy in the past weeks. I thought that was weird, but seeing the over-1900 stats that they have, it is understandable. Then I checked the latest release and their base stats have been increased by 300. Which could explain why we see more people going with this strategy. This makes them too strong to counter, in my opinion. What do you guys think? Should the recent upgrade they received be revised?