r/worldbuilding • • 13d ago

Meta r/worldbuilding Network Moderator Recruitment Now Open! Apply Inside!

12 Upvotes

Hello there, fellow worldbuilders

As /r/worldbuilding continues to approach 2 million users, we're finding ourselves in need of a few more hands on deck to handle the 100+ posts we get every day. And so we're looking for capable users to join the /r/worldbuilding moderation team.

Applications will be open until 11:59 PM UTC on October 15th.

You can apply using our form, found here: https://forms.gle/555YFDPSXDwgFoVz6

About the Role

The Worldbuilding Network moderation team manages not just this subreddit but also r/worldjerking, r/nsfwworldbuilding, and our twin Discord servers.

The r/worldbuilding moderators perform a variety of duties, including:

  • Removing off-topic posts and spam from the subreddits.
  • Removing comments and posts that break our subreddit rules.
  • Adding flairs and OC-tagging to posts.
  • Investigating and resolving reports from users and our automated moderation tools.
  • Responding to modmail regarding user concerns and questions in a timely and professional manner.
  • Developing policies and rules that keep the subreddit running smoothly, efficiently, and at the quality our users have come to expect.
  • Working with Reddit Administration to ensure that the subreddit is in compliance with Reddit’s site-wide rules.
  • Managing and moderating our r/worldbuilding and r/worldjerking Discord servers.
  • Managing activities, such as competitions and spotlights, across our platforms.
  • Ensuring a consistent tone and moderation across the entire worldbuilding network.
  • Creating and maintaining automated moderation tools, messaging, and bots to streamline the moderator workflow.
  • Developing CSS code and other graphical improvements for the subreddit.
  • Whatever else happens to get thrown at us.

Requirements

You do not need to have any previous moderation experience to apply, though any previous leadership or moderation experience will help. Here's a list of our current requirements for incoming mods. If you do not meet these requirements, your application will likely be rejected unless you stand out in some exceptional way.

  • You must have an active Reddit account that is at least 6 months old.
  • You must be willing and able to use Discord, as we use our Discord to coordinate moderator activities across the network.
  • You must be a user in good standing on r/worldbuilding. Previous warnings or bans, even if not active, may be considered detrimental or disqualifying.
  • You must be able to demonstrate you have at least one speculative fiction project at a modest level of development.
  • You must complete the Google application at the top of this post. The more in-depth you can make your responses to it, the better!

OF SPECIAL NOTE:

We're especially in need of moderators from non-American time zones, as we lost half our non-American moderators (either due to resigning or relocating!) about two years ago and still haven’t plugged that gap. So we're a bit short-handed when it comes to European, African, Asian, and Oceanian moderators. So, if you're from one of these regions (or have unusual waking hours!) and are on the fence about applying, we strongly encourage you to toss your hat in!


r/worldbuilding • • Jan 15 '23

Meta PSA: The "What, and "Why" of Context

763 Upvotes

It's that time of year again!

Despite the several automated and signposted notices and warnings on this issue, it is a constant source of headaches for the mod team. Particularly considering our massive growth this past year, we thought it was about time for another reminder about everyone's favorite part of posting on /r/worldbuilding..... Context


Context is a requirement for almost all non-prompt posts on r/worldbuilding, so it's an important thing to understand... But what is it?

What is context?

Context is information that explains what your post is about, and how it fits into the rest of your/a worldbuilding project.

If your post is about a creature in your world, for example, that might mean telling us about the environment in which it lives, and how it overcomes its challenges. That might mean telling us about how it's been domesticated and what the creature is used for, along with how it fits into the society of the people who use it. That might mean telling us about other creatures or plants that it eats, and why that matters. All of these things give us some information about the creature and how it fits into your world.

Your post may be about a creature, but it may be about a character, a location, an event, an object, or any number of other things. Regardless of what it's about, the basic requirement for context is the same:

  • Tell us about it
  • Tell us something that explains its place within your world.

In general, telling us the Who, What, When, Why, and How of the subject of your post is a good way to meet our requirements.

That said... Think about what you're posting and if you're actually doing these things. Telling us that Jerry killed Fred a century ago doesn't do these things, it gives us two proper nouns, a verb, and an arbitrary length of time. Telling us who Jerry and Fred actually are, why one killed the other, how it was done and why that matters (if it does), and the consequences of that action on the world almost certainly does meet these requirements.

For something like a resource, context is still a requirement and the basic idea remains the same; Tell us what we're looking at and how it's relevant to worldbuilding. "I found this inspirational", is not adequate context, but, "This article talks about the history of several real-world religions, and I think that some events in their past are interesting examples of how fictional belief systems could develop, too." probably is.

If you're still unsure, feel free to send us a modmail about it. Send us a copy of what you'd like to post, and we can let you know if it's okay, or why it's not.

Why is Context Required?

Context is required for several reasons, both for your sake and ours.

  • Context provides some basic information to an audience, so they can understand what you're talking about and how it fits into your world. As a result, if your post interests them they can ask substantive questions instead of having to ask about basic concepts first.

  • If you have a question or would like input, context gives people enough information to understand your goals and vision for your world (or at least an element of it), and provide more useful feedback.

  • On our end, a major purpose is to establish that your post is on-topic. A picture that you've created might be very nice, but unless you can tell us what it is and how it fits into your world, it's just a picture. A character could be very important to your world, but if all you give us is their name and favourite foods then you're not giving us your worldbuilding, you're giving us your character.

Generally, we allow 15 minutes for context to be added to a post on r/worldbuilding so you may want to write it up beforehand. In some cases-- Primarily for newer users-- We may offer reminders and additional time, but this is typically a one-time thing.


As always, if you've got any sort of questions or comments on this topic, feel free to leave them here!


r/worldbuilding • • 16h ago

Visual Novamtys, the Twinned World

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1.9k Upvotes

Novamtys is the third planet of the Purple Sun. It is wholly unique among all the worlds of the Solar System for its shape, being made up of two binary planets that have collided into a single stable planetary body.

The planet has long been an object of fascination among astronomers on Galladria (the fourth planet of the Purple Sun)

With the establishment and opening of a stable and permanent Celestial Gate, connecting Novamtys and Galladria, Aelnyyraean scholars been able to examine the planet from up close. Aelnyyraean Mages have discovered that the planet is affected by a vast Precursor spellwork. Decryption has largely been deemed impossible due to its complexity, but from what little has been gleamed, it is believed that the spellwork is responsible for the planet's stabilization.

(also, second map lacks the territory of other civs, cus I haven't yet actually decided who will originally populate the world, if anyone at all)


r/worldbuilding • • 9h ago

Lore The true structure of reality.

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127 Upvotes

(For Th’zoitrk, a semi-sci-fi worldbuilding project.)

(This is a continuation of my previous post on the in-canon modern understanding of the fundamental physics governing the reality of Th’zoitrk.)

Image 1: The ‘Unigon’ galactic filament. The 8th largest filament structure in the observable universe, within which Th’zoitrk exists.

Image 2: The ‘Bevegon’ dwarf galaxy, which is the home galaxy of Th’zoitrk.

Image 3: IFS-S14, the largest star currently known to Th’zoitrk. Composite image formed from multiple different images using different spectrums of light.

Image 4: The Zakodelo binary star system, image enhanced.

Everything is finite.

Nothing is infinite, not even the multiverse. Everything ends somewhere, no exceptions.
The only consistency across all of existence is the fact that it has an end.

The multiverse is finite, always remember it isn’t truly infinite.
However, for all intents and purposes, it might as well be treated as though it is.

To the typical person in their day-to-day life, the most common understanding is that space is three dimensional, while time is one dimensional.
While this belief is useful for the everyday life of people on Th’zoitrk, this is simply inaccurate to the true state of reality.
In truth, based on our current understanding of reality; space is five dimensional, while time is two dimensional.

On the scale of your house, or the planet, or the galaxy, the universe appears to be three dimensional with one temporal dimension.
This is fairly accurate, within most circumstances there is no real way to tell that there is anything beyond the ordinary three dimensional space we’re used to.
The universe is a 4D hypersphere which bends 3D space across its surface. The entire universe is essentially the skin of a ball. If you travel far enough in any given direction, it eventually loops back around itself and you’ll end up where you were at the beginning.
The multiverse is a 5D hypersphere which bends 4D space across its surface.
Every universe out there is a tiny, tiny, tiny speck of dust upon the ‘surface’ of the multiverse.

The multiverse contains a very large number of separate universes. It’s impossible to be sure exactly how many universes there are, but we know at least how many there need to be.

Kaélen’s number.
A number which is the mathematically determined lower-bound for the lowest possible number of universes that could inhabit the multiverse.

Kaélen’s number is:
10^6823^(400 ↑↑(8.29x10^40))

A googolplex is, compared to Kaélen’s number, practically identical in value to 0.
There is no words or descriptions that could be given to describe the true scale of the multiverse; as even terms such as ‘astronomical’ fail to remotely grasp at how vast it truly is.

The multiverse, and all universes inside it, are finite.
But they are so large that there’s virtually no difference between whether they’re finite or infinite to the typical person.

Time is not linear.

Similar to how space is actually five dimensional, time is two dimensional.

Time is a ring. It is very, very, very long, but it eventually loops back around itself. Eventually, time loops back to the big bang and everything begins again.
It is not a straight line, it is not linear.
Time curves back around.

These two basic principles: that both space and time are finite, is the foundation of the current understanding of the universe.


r/worldbuilding • • 10h ago

Discussion What general genre is your main worldbuilding project? I’m curious what the distribution is.

140 Upvotes

I bounce between three main projects that are sci-fi, fantasy, and like a dystopian/alt-history/speculative fiction. I wonder though what the genre most people have for their main worlds? I see mostly fantasy in the subreddit and was curious.

2995 votes, 6d left
Fantasy
Science Fiction
Alternative History
A Punk Subgenre
Other (comment)
See results

r/worldbuilding • • 17h ago

Visual Broadleaf - A comic about an Isle in Canada where every animal can speak!

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442 Upvotes

Previously on Broadleaf, we’re introduced to Leaf Isle through the eyes of Hunter & Beckett, a father-son duo attempting to bond during a hunting trip when they discover the secret of the isle; the animals can speak. Ignoring this, they continue the hunt and chapter one ends with a BANG!

That bang resonates into issue two where we see them traveling off the isle with their prize. Beckett took the final shot and it haunts him, this tension boils over into words that can’t be taken back. Bug, a revenge-fueled buck seeking vengeance for his brother’s death attacks, splitting the boy from his father. They both take different paths through the forest as night falls and a storm rages. Hunter reunites with an old friend and Beckett is hunted by a vicious horde of feral squirrels.

Find out how they survive the night in Broadleaf: Deeply Rooted.

https://www.kickstarter.com/projects/1334917182/broadleaf-1-2-deeply-rooted

Written/Co-Lettered by Brandon Horn
Illustrated/Colored/Co-Lettered by Robert Jennex


r/worldbuilding • • 5h ago

Discussion Tell me about your witches and your own spin on them.

42 Upvotes

Just what it says on the tin. Tell me about your witches!!


r/worldbuilding • • 21h ago

Visual The Royal city of Vraneberk

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317 Upvotes

The city of Vraneberk (Wraneberg) is the seat of power of the Princedom of Valnitz, flanked across the river by the New town (Novy burk), to which it connects by two stone bridges. Its rulers have reigned over the city for nearly two centuries, from the mighty Zwilling castle, named after its two grand keeps.

This art is based off a city we are building in Minecraft with our friends, part of the wider Princedom of Valnitz. If anyone would be interested in worldbuilding or literally building with us, or if you have any questions, let me know. :)


r/worldbuilding • • 5h ago

Discussion Realistic way to write a Lunar independence movement?

14 Upvotes

I’m having an idea for a sci-if story about the moon trying to gain independence from the Earth government in some 22nd century story, and it’s verymuch in its early stages. I’m trying to think of a realistic way to depict Luna seceding from Earth.

I mean first of all that’s a bit complicated, considering Luna is literally orbiting the thing it doesnt want to be a part of, and it’s also barren. I think that by the time Luna would try to be independent, it’s mostly able to sustain itself with asteroid mining and farming to supply materials and whatnot and its colonization would be fairly well along at this point (60+ years in or so). I’m just trying to come up with a reason, first off, that Luna would want to leave Earth, and I’m having trouble thinking of some. Maybe pride, maybe taxes, I’m not sure.

Second is figuring out just how badly they want to secede, and whether or not they’d do so diplomatically or with war. I’m thinking less of the second one because I’d assume winning a space war with Earth would be next-to-impossible for Luna. This would probably depend on whose perspective I want to tell the story from as well

If any of yall have experience in writing a story like this or you have some ideas for why the moon doesn’t want to be in Earth’s political well anymore, I’d love to hear some ideas that might help me along here!


r/worldbuilding • • 14h ago

Lore The Alchemists Guild NSFW

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66 Upvotes

(I know know if my last picture is nsfw or not, but I thought better safe than sorry)

Context: This is for my worldbuilding project, which I am tentatively calling ‘Book of the Strange and Macabre’. It takes place in an alternate 1920’s. A lovecraftian/folk horror world where all the broad strokes of history and cultures are recognizable but in the details a little stranger.

‘This place we stand is but dream and shadow, and to see the true world, one must only be bold enough to lift the veil.’

  • Théo Bourcier, first guildmaster of the Alchemists Guild of Avilais

Alchemy itself is ancient, originating, perhaps, from mankind's desperate need to understand the world and their place in it. The craft was deeply intertwined with the cults of the Old Gods, whose priests would perform crude alterations to themselves and the natural world in order to please their fickle deities. Though these cults were slowly extinguished and forgotten, the alchemical arts continued on.

The Tramuran Church came into immediate conflict with alchemy when it rose to power and supplanted the pagan faiths. The worst sin they committed in the eyes of the church was the ceaseless search for immortality, something the Church considered an insult to their Unmaker God.

The church erased many of the ancient rituals, burned even the oldest of books. They were ruthless in their campaign to destroy the Old Gods and anything to do with them and would execute anyone suspected of practising alchemy, guilty or not. They succeeded in wiping it almost completely, reducing the once respected and feared alchemists to outcasts and mere shadows of their predecessors, forced to hide their work or face the church's wrath.

That’s how things remained for centuries. Until the late 17th century.

The church was not nearly so absolute as they once were, for this was the Age of Enlightenment. The era of reasoning and questions. Why should alchemists be treated so crudely when they can bring such benefits to mankind?

While other nations followed suite in lesser, King Alexandre of Avilais was the first to fully embrace alchemy, funding the first Alchemists Guild in 1699. The alchemists in turn brought many benefits to the empire. Their Guild Office lay in the capital city, and in its prime was a sprawling structure filled with centuries of alchemical research, the oldest texts dating back to the second century.

Unlike their ancient equivalents, the guild was not only interested in matters of the flesh, but of machine. They advanced medicine and warfare. They created the first mechanical elevators and trams and crude automata. They made Avilais the envy of the world.

The alchemists themselves wore animal masks as a sign of profession. Theor masks are made to resemble dogs, cats, rabbits, foxes, and mice, among other things. A tradition of forgotten origin.

The guild would also take in orphans and other unfortunate youths to educate and employ them as servants and scribes. The ones who showed the most potential were made apprentice alchemists. But of course, if anything were to befall them, such waifs would not be missed by anyone of importance.

The guild loved to flaunt their generosity with public donations and other such shows to win over the public. And win over the public they most certainly did. There was a time when the alchemists were the height of popularity, a point of pride for Avilais. Nearly everyone was excited to see what clever things they would come up with next.

But the golden age burnt bright as a spark and then it was gone. It was after Mount Faustine erupted in 1807, and The Great Dying began, that public opinion soured. Someone must be blamed, and along with the nobility, the Alchemists were harkened as blasphemers who caused the ‘end of the world’ to arrive far too early. That they were nothing but witches hiding behind the notions of science.

Many alchemists starved in the famine or were lynched and many more fled the country entirely. Those who remained were small in number and unorganized. It was in these final years that the first and only woman ruled as guildmaster, Duchess Isabeu Renard.

The era of modern alchemy was finally brought to a close when the Guild Office was set aflame, a fire which spread and destroyed nearly a quarter of the city as the Marion Fire of 1810.

As all known records and experiments were completely destroyed, there was no confirming whether or not any of the dreadful rumours about the alchemists were true or not.

The residents of city slums said that alchemical runoff ended up in their district, spreading foul sickness and tainting the water. But there were more outrageous claims as well. Claims that, under the facade of upperclassmen, the alchemists scraped at the edges of reality and in places tore through entirely. That they raised the dead, contacted creatures from other worlds and continued the age-old search for immortality.

Some say that they even succeeded in the latter, and created…things. Creatures that were once human, who scream and gibber and clutch at their heads and will never die. The remains of cruel and callous experimentation.

This is all rumour and hearsay of course, though some do claim to have seen them, skeletal and shambling in endless misery.

They call them the ‘perfect ones’, an ironic name based on one one of the few alchemical journals to have survived the fire, in which the writer described a hypothetical ‘perfect human', who would never grow old or get sick.

The same people who believe in the Perfect Ones are also the type to claim that there are still alchemical workshops hidden across the subcontinent, filled with forbidden texts and forgotten experiments.

But enough time has passed without any concrete evidence being found that most have dismissed these rumours as mere phantasmagoria. Simple gossip stemming from superstition and hatred.

Perhaps the alchemists were performing unethical experiments, but believing that they truly succeeded in anything unnatural would get you laughed at in any respected circle.


r/worldbuilding • • 1h ago

Question Need Help With Worldbuilding my setting

• Upvotes

I wanted to make a series for my dad, who keeps consuming AI-generated "anime", and I want him to watch/read something made by a person. That person being me. But so far, I am out of luck for what the world I am building is truly all about, aside from a vague idea that it's "peaceful and less grimdark Warhammer", even though I developed portions of it. Which are:

  • The Orcs and Goblins are based on locusts and army ants, respectively. Their weaponry comes from the plants and large insectoid prey they hunt. But otherwise, they behave exactly like Warhammer's Greenskins, albeit less about destroying and rampaging and more about conquering and the glory of fighting.
  • The magic system is divided into 2 groups: Natural Magic and Artificial Magic.
  • Natural Magic is attuned to the planet's Biosphere (Lore of Life), Atmosphere (Lore of Wind), Geosphere (Lore of the Earth), Hydrosphere (Lore of the Water), and Outer Space (Lore of the Stars)
  • Artificial Magic is the collective term for arcane practices that are outside the sphere of Natural Magic and are made by sapient races like Humans and Elves. These Lores are often unstable, tied to specific groups, and sometimes spawn monsters, both intentionally and unintentionally.
  • Monsters are less like animals and more like the stabilized and self-reproducing manifestations of a specific Lore of Magic. They don't truly require food, water, company, or even rest, and only do so either to speed up their replenishment or appear more alive than they actually are. But otherwise they often wander around, fight each other, and fight passersby. While people do sometimes refer to the wildlife of the realms as "monstrous", the term monster is specifically tied to these arcane manifestations. A good comparison between a normal but frightening and dangerous animal and a monster would be a saltwater crocodile and a vaguely crocodilian thing with dark red scutes, goat horns, Earth powers, and dozens of them swarming you.
  • Lizardmen exist, and they are nearly identical to Warhammer's Lizardmen. But instead of being birthed from spawning pools, they use special gardens deep in their temples to safely lay their eggs. The hatchlings are then forced to survive in the mini-ecosystem that the garden provides before being introduced to wider Lizardmen society. Their temples and technology are also designed entirely on their own, no Old Ones needed. Also, they are more of their own thing rather than specifically designed by old gods to purge the world, and aren't specifically designed around South America.

So far, that's it. Constructive criticism is welcome too. I am new to this whole worldbuilding thing, and I hope that my effort won't go to waste and my dad can consume this series over Ai slop.


r/worldbuilding • • 5h ago

Discussion What are aspects that make you love a magic system?

13 Upvotes

I'm currently working on my magic system, with my main focus being to make something that is complex enough to not be boring, simple enough to be understandable, and finally satisfying enough to where it's enjoyable to read about, where a reader would actually want to imagine that they're in my world using my magic system.

So I'm just trying to get people's opinions and thought processes as research


r/worldbuilding • • 8h ago

Map Made a map of my world myself!

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18 Upvotes

I know is a bit small and doesn't name every city but I tried to make just what I am gonna use in my story! So I wanted to share it, I also drew the route the protagonists are gonna follow.

I only used ibis paint and references

The story is called dangerous days, is about three teens running away making exorcism errands in a world that negotiates with spirits and demons. It's a modern fantasy world. I am trying to add a element that are roots connected to everywhere but not sure if show it I don't wanted to saturate the map

The world itself has no name tho


r/worldbuilding • • 17h ago

Visual Dreamwalkers are coming. (HUXLEY)

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109 Upvotes

r/worldbuilding • • 39m ago

Discussion I've been making a browser tool/game for drawing medieval towns. Here's a harbour town I drew with it. Would you play it?

Enable HLS to view with audio, or disable this notification

• Upvotes

This is a harbour town on a mill pond that I drew in it: a walled old town with a castle in the middle, the cathedral and its gardens on the waterfront, a river and a canal running through, and mountains closing it in to the north.

How it works: you draw rivers, streets and walls, outline blocks and choose what fills them (cottages, town houses, shops, workshops), then place landmarks. Everything is drawn in the same pen-and-wash style, and you can run the day into night.

It isn't out yet, and I'm trying to find out if it's worth finishing:

  • Would you actually use this for? world building, or a strategy medieval game?
  • What would it need to have before you'd try it?

If you'd like to try an early build when it's ready, comment or DM me.


r/worldbuilding • • 10h ago

Discussion What did your creator deity actually create?

22 Upvotes

Did they make the whole universe? Just the one planet? Only one of the planes of existence?

In one of my worlds, the creator goddess Anatheon really only created life on her planet. The universe and even the planet already existed, but the planet was a dead world with no atmosphere or water like Mercury or the Moon. But at some point, Anatheon awoke on the planet, and she started to make the planet into a living world like Earth. She also created the patron gods, mortals, and separated the landmasses from the world ocean. After the initial creation, Anatheon then took a hands-off approach, leaving the affairs of the planet and mortals under the watch of the rest of the gods.


r/worldbuilding • • 13h ago

Question Fantasy worldbuilders, what are your unique cosmologies?

35 Upvotes

One of the best things about fantasy is being able to throw logic and physics to the wind to create the most imaginative and weird worlds possible! So let's celebrate them!

Show off your weird worlds and crazy cosmologies - whether its a rocky globe floating in space, an infinitely spanning landmass or riding on the back of a giant turtle.

This is something I am working out in my fantasy world right now so I am super interested to hear!


r/worldbuilding • • 3h ago

Question Geography/Climate Stuff

5 Upvotes

I don’t want any deserts or semi-arid climates in my world at all. I’m basing part of it on the PNW. How can I change the geography so that there’s no deserts or semi-arid climates like there are in our own world east of the Cascades, whilst keeping the rainforest in the west?


r/worldbuilding • • 15h ago

Question Does it make sense for Mermaids to get pregnant?

55 Upvotes

I side project I have going on is a sci-fi fantasy that follows the city of Atlantis.

Basic Lore: Atlantis is an advanced city of Mermaids on the brink of civil war with a radical faction of Mermaids called the Krakens who believe the government of Atlantis is corrupt and needs to be deposed through force. There are a few types of Mermaids and are several factions inside and outside the state's territory but the main ones are the Krakens and the Atlantean Government.

Note: There are Mermaids and Mermaid Tribes outside of Atlantis but they are the the only highly advanced city for Mermaids. It's also believed to be the birthplace of their race and supposably the Atlantean royal family are the descendants of sea gods. So it's respected and considered sacred land but there aren't a tone of massive advanced Mermaid nations out there (yet).

Context: I've been making the characters using Heroforge and I recently made a background character who happens to be a pregnant woman and the thought occurred to me.

The Question: Can Mermaids even be pregnant?

Since their upper half is Human and their lower half is a fish tail wouldn't they reproduce like how fish do? I kinda like writing about fictional species that have alien biology and the cultures that develop around that and I've done it a few times before.

(for example: I've written about Bee people called Apians who grow up in what are pretty much a series of boarding schools).

So, does a pregnant mermaid make sense? It's not a huge deal it's just something that occurred to me the other day. It's not like she's a major character she exists to be in the background so I can just delete or edit her.

What do you think?


r/worldbuilding • • 4h ago

Lore A Little Unfinished Lore

6 Upvotes

The River of Balosa
In the year 579, the Prince of Balodell had finally torn down the Empire of Maria, and with this tearing down many Provinces once living in Maria finally gained independence. Prince Beren of Balodell himself had 12 allies and commanders who followed him into this mostly one-sided war (favoring Maria). Rather than squabbling in petty wars and disputes, they decided to join him in his new principality. Today these 12 commanders have became the 12 Grand Houses of Balodell: these are 

  1. House Agvell, 
  2. House Berswick (A brown field with a grey checker pattern; it has no charge)
  3. House Lijuběren (A white field with 3 golden suns in an upside-down triangle), 
  4. House Hunderland (A green field with a white bend; inside the bend are 3 green helmets going diagonally trough it), 
  5. House Dersh (A gold field with a purple saltire cutting through it; in the middle of the saltire is a golden wolf head), 
  6. House Bėllŕǐn (A tierced Per pale, with the colors green, red, and blue, each with a golden bell in the middle), 
  7. House Adrick (A red field with a golden chief at the top; in the c inhief are 3 red towers in it), 
  8. House Ales (A blue field with a mug of ale in the middle), 
  9. House Jacksbury (A purple field with a white ship in the middle of it), 
  10. House Wyndersten (white field with a red pile; on each side of the pile are rearing red bears), 
  11. House Orfe (Blue arms, with 3 golden Orfe),
  12. House Helmster (A black field with a golden helm in the middle)

    House Agvell, though, has long since fallen after the War of the Hills east of the principality; there, they fought on the side of House Hillturn. The final member was Grendon II “the Younger,” who only became Grand Count from his brother died in one battle, before giving him the name the Younger, as he died only one battle later, being the final and youngest death. The battle Grendon II died in was the Battle of Greyford Bridge. 
    Grendon II did perfectly represent an Agvell as he had long blonde hair, amber eyes, honey-beige skin, and a short height. He died at 22, 5 months after being knighted by his master, Ser Brandos Agvell (Grendon’s father)
    House Berswick is on its final hinges, as they all have a knack for fighting and risk-taking. They are known for having dark brown hair that almost looks black, light brown eyes, olive skin, square faces, and muscular bodies


r/worldbuilding • • 18h ago

Question Fantasy worldbuilders, what are the stars and night sky in your cosmology?

80 Upvotes

Usually fantasy worlds have their cosmology, and shape of their universe completely different from the reality. For instance, the stars in the Elder Scrolls lore are holes in existence left over when the Divines came to Mundus.

This is something I am working out in my fantasy world right now so I am super interested to hear!


r/worldbuilding • • 1h ago

Lore Dwarfism Dwarves & Breeding Charts for my Common Races NSFW

• Upvotes

Men and Elves eagerly proclaim their Fae heritage through songs and stories of immaculate conception, willed by Mother herself. Though a truth lost to time, it was in fact the early Dwarves that planted the seed of these two races.

Dwarves, too, were once a race of male and female, prior to their eradication by the Elves, who have long since been banished underground for transgressions greater still. Yet, a Faeman or She-Elf may give birth to a male Dwarf—a most rare and curious phenomenon. Most of the former survive. Often shunned, many choose a rootless life of wandering in search of both kin and legacy hidden under mountain rock. Most long-lived of all, at least time is on their side.

Note: Language was gifted by the all-female Fae. "Female" and "Fae" are therefore seen as the baseline state of existence, with "Man" replacing "Human" to describe the anomaly, and "Faeman" replacing "Woman" to describe Men in the shape of female/fae.

"Mother" (born from forest): 

  • Dryads (female)
  • Naiads (female)
  • Pixies (female)

Dwarf (male) + Naiad (female):

  • 50% Elf (male)
  • 50% She-Elf (female - also called "Nymph" by self, "Lownymph" by the Fae)

Dwarf (male) + Dryad (female):

  • 50% Man (male)
  • 50% Faeman (female - also called "Lownymph" by the Fae/Elves)

Dwarf (male) + Faeman/She-Elf (female):

  • 100% Dwarf (male)

Man (male) + Faeman (female):

  • 49% Man (male)
  • 50% Faeman (female - also called "Lownymph" by the Fae/Elves)
  • 1% Dwarf (male)

Elf (male) + She-Elf (female):

  • 49% Elf (male)
  • 50% She-Elf (female - also called "Nymph" by self, "Lownymph" by the Fae)
  • 1% Dwarf (male)

r/worldbuilding • • 47m ago

Visual Grass hopper concept

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Rough notebook sketch of one of the background bugs. Tell me what u think


r/worldbuilding • • 14h ago

Map The Third World War: The Seventeenth Day

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The Third World War: The Seventeenth Day
21 August 2028 · 10:47 a.m. Pacific Time
From The Collapse of the International Order: A History of the Third World War, 2028–????

By the morning of 21 August 2028, the Third World War had entered its seventeenth day, and the international order that had governed the world since the conclusion of the Second World War had effectively ceased to function. What had begun on 5 August as a series of military confrontations between the world’s leading powers had expanded into a conflict spanning four continents and nearly every major ocean. Nuclear weapons had already been detonated thirteen times, Mongolia had disappeared as an independent functioning state, Taiwan was surrounded by hostile naval forces, and some of the world’s most important maritime passages had been closed. The speed of the deterioration had astonished even those who had spent decades warning of another global war.

The conflict was increasingly understood as a confrontation between two loosely coordinated military coalitions. The Axis consisted principally of Russia, China, North Korea, Iran, Belarus, Iraq, Syria, Yemen, Cuba and Venezuela, supported by Palestinian armed organisations and several aligned militias. Opposing them were NATO, Ukraine, Israel, Egypt, Saudi Arabia, the United Arab Emirates, Qatar, Morocco, Japan, South Korea, Taiwan, Australia and New Zealand. India had firmly aligned itself with the Allied camp, supplying logistical assistance, intelligence and military equipment, although its direct involvement remained limited. Neither coalition possessed the political cohesion associated with the alliances of the previous world wars. Countries frequently disagreed over military objectives, acceptable levels of escalation and the extent to which their own populations should be exposed to retaliation.

The defining development of the opening seventeen days was the unprecedented speed with which nuclear weapons had entered the conflict. Of the thirteen recorded nuclear detonations, nine had been carried out by Axis forces and four by the Allies. Four Axis strikes had occurred in the Baltic states, two in eastern Ukraine and three in territories of North Korea that had fallen to advancing South Korean forces. Allied retaliation had included two nuclear strikes inside Belarus, one in the northwest and another in the east, a strike within North Korea and a nuclear detonation on Iran’s Qeshm Island. Although most of the weapons were believed to have been relatively low-yield tactical warheads, the distinction offered little reassurance to populations living near the affected areas. Radiation monitoring, the evacuation of settlements and the treatment of casualties had become immediate concerns for governments already struggling to maintain conventional military operations.

Europe had experienced the most consequential political consequences of the nuclear exchanges. The four Axis detonations in the Baltic states marked the first use of nuclear weapons against the territory of NATO member states during an active war between the alliance and Russia. In Tallinn, Riga and Vilnius, emergency administrations coordinated evacuations, organised civilian shelters and attempted to preserve essential services. The nuclear strikes had not forced NATO to withdraw from the region. Instead, they had strengthened the determination of several European governments to continue fighting, while simultaneously producing growing public opposition to further nuclear retaliation. The continent was divided between those who believed that Russia could only be deterred through overwhelming military resistance and those who feared that the continued exchange of tactical nuclear weapons would eventually make the destruction of European cities unavoidable.

The war in Ukraine had entered a particularly destructive phase. Russian forces were fighting both Ukrainian formations and increasingly substantial Allied support operations, while two Axis nuclear detonations in eastern Ukraine had rendered sections of the battlefield hazardous and disrupted local military movements. The Ukrainian government continued to operate from Kyiv, refusing proposals that would require the permanent surrender of occupied territory. Meanwhile, the Allied nuclear strikes in northwestern and eastern Belarus had transformed Belarus from a supporting participant in Russia’s European campaign into a direct nuclear battlefield. Belarusian authorities accused NATO of attacking their country’s sovereignty, while Allied governments argued that Belarusian territory had become an operational extension of the Russian military. Neither interpretation offered much comfort to civilians forced to abandon their homes.

Farther north, the Baltic Sea had become one of the most heavily contested maritime regions in the world. Russian naval forces operating from Kaliningrad and the eastern Baltic faced the combined pressure of NATO’s northern European fleets, while Finland and Sweden had become indispensable to the alliance’s regional defence. The Russian exclave of Kaliningrad found itself increasingly isolated, with its land connections dependent upon a hostile regional environment and its maritime access subject to Allied surveillance and interdiction. Norway had reinforced its northern territories as Russian military activity increased in the Arctic, raising fears that the war might spread beyond the already active European frontlines.

In Asia, the complete occupation of Mongolia represented the largest immediate territorial transformation of the war. Russian and Chinese forces had entered the country from opposite directions during the opening phase of hostilities, overwhelming its ability to organise an effective national defence. Mongolia’s comparatively small population, limited military capabilities and geographical isolation made sustained resistance extraordinarily difficult. By 21 August, the country had been divided between Russian and Chinese military administrations, with Russia controlling the northern territories and China occupying the south. Ulaanbaatar had fallen under Russian military administration, while Chinese authorities established control over the southern transport corridors and resource-producing regions. The partition remained officially provisional, but neither Moscow nor Beijing had provided a timetable for restoring Mongolian independence.

The destruction of Mongolian sovereignty had consequences far beyond Central Asia. For decades, Mongolia had balanced its relations with Russia and China while cultivating diplomatic relationships with countries further abroad. Its occupation demonstrated that states attempting to remain neutral could still become casualties of the conflict. Governments in Central Asia began reviewing their own security arrangements, particularly Kazakhstan, whose enormous frontier with Russia made its leadership acutely aware of the dangers of isolation. International condemnation of the partition was widespread, but the United Nations Security Council proved incapable of adopting meaningful enforcement measures against two of its permanent members. Mongolia’s government-in-exile appealed for international recognition, while thousands of Mongolians attempted to escape the occupation through whatever routes remained available.
The Korean Peninsula had become the most intense conventional battlefield in East Asia. South Korean forces, supported by American intelligence, aircraft and naval assets, had achieved significant early breakthroughs across sections of the heavily fortified border. Several North Korean defensive positions had collapsed, allowing Allied formations to advance into territory that Pyongyang had controlled before the war. The North Korean leadership responded by authorising three nuclear detonations against its own lost territories, targeting areas now occupied by South Korean troops. The strikes reflected the regime’s willingness to devastate portions of its own country rather than accept a major military defeat. An Allied nuclear detonation elsewhere in North Korea subsequently demonstrated that Pyongyang could no longer assume its enemies would refrain from nuclear retaliation.

China and Russia had begun reinforcing the North Korean military, although the scale of their deployments remained limited by the extraordinary demands of their other fronts. Beijing faced the difficult task of maintaining operations against Taiwan, containing Japanese and American naval forces, supplying North Korea and defending its own coastline. Russia faced a similar dilemma, dividing military resources between Europe, its Far Eastern territories and the Korean Peninsula. Despite receiving assistance, North Korea’s armed forces had suffered serious disruption. In Seoul, the government celebrated the early advances cautiously, recognising that rapid territorial gains could become strategically dangerous if Chinese reinforcements arrived before the northern military structure collapsed.

Taiwan, meanwhile, had been subjected to a near-complete maritime encirclement. Chinese forces had established effective control over the surrounding sea approaches, preventing Allied warships from maintaining reliable direct access to Taiwanese ports. Merchant shipping had largely ceased, and Taiwan’s economy was increasingly dependent upon existing stockpiles of fuel, food and military supplies. Yet despite this apparent strategic success, Chinese forces had not attempted a major landing on the island. Taiwan’s extensive coastal defences, mobilised reserves, fortified urban areas and surviving military capabilities made an amphibious invasion an extremely uncertain undertaking. The encirclement was therefore a victory in maritime positioning rather than territorial conquest, and Taiwanese authorities remained in control of the island’s principal cities and governmental institutions.
Japan had become a central participant in the wider Pacific conflict. Chinese and North Korean missile attacks had struck military facilities and infrastructure, while Russian naval and air activity threatened the country’s northern approaches. Japanese forces were mobilising to defend Hokkaido, the Ryukyu Islands and their maritime supply routes. The United States maintained substantial forces in Japan, but Washington’s ability to reinforce the region had become increasingly constrained by its simultaneous commitments in Europe and the Western Hemisphere. Australia and New Zealand had increased military readiness and begun coordinating maritime protection operations, recognising that a prolonged disruption of Pacific shipping could threaten their economic security even without a direct invasion of their territories.

India occupied an unusual position within the Allied coalition. Although politically committed to resisting the Axis, New Delhi had avoided declaring an unrestricted war against China. The Himalayan frontier experienced artillery exchanges, drone activity and occasional incursions, but neither government had committed to a major territorial offensive. Similar tensions developed along India’s northeastern frontier with Burma, where Axis-aligned government forces and anti-government resistance groups were already engaged in a complicated internal conflict. India’s restraint reflected both the dangers of escalation with another nuclear-armed state and the need to preserve military resources for the defence of its own territory. Its support for the Allies nevertheless provided the coalition with a major economic and logistical partner in the Indian Ocean.

The Middle East had suffered an equally dramatic breakdown in regional security. Iran’s closure of the Strait of Hormuz had disrupted one of the world’s most important energy corridors, trapping commercial shipping inside the Persian Gulf and forcing international oil markets into crisis. The Allied nuclear detonation on Qeshm Island had introduced radioactive contamination concerns into an already dangerous maritime environment. Iranian authorities declared that the attack would not force the reopening of the strait, while Allied leaders argued that freedom of navigation could not be restored while Iranian military forces retained the ability to threaten vessels attempting passage. The resulting confrontation placed Saudi Arabia, the United Arab Emirates and Qatar in an increasingly precarious position, with their economic infrastructure exposed to missile attacks and their traditional export routes severely restricted.

Egypt’s decision to close the Suez Canal to Axis military vessels further transformed the strategic geography of the war. Although Allied shipping retained permission to use the canal, security restrictions and the fighting around the Red Sea had drastically reduced normal commercial movement. At the opposite end of the Mediterranean, the Strait of Gibraltar was closed to Axis military traffic through the combined efforts of Britain, Spain, Morocco and their allies. Türkiye had likewise prohibited Axis military passage through the Bosphorus, restricting Russia’s ability to reinforce its Black Sea naval forces from outside the region. These restrictions collectively created a maritime barrier around much of the European theatre, even as they forced neutral shipping companies to navigate an increasingly complicated network of inspections, exclusions and military-controlled corridors.

The closure of the Strait of Malacca to all military traffic was particularly significant because it applied equally to both coalitions. Southeast Asian governments sought to prevent the conflict from transforming the narrow passage into a direct battlefield between Chinese and American fleets. The prohibition did not end the surrounding naval confrontation, but it forced military vessels to seek alternative routes through Indonesian waters or the wider Pacific. Singapore’s commercial importance made the decision especially consequential. Insurance costs rose, shipping schedules became unreliable and businesses dependent upon precisely timed deliveries began reducing production. The closure also revealed the limitations of neutrality: although regional governments could declare the strait closed, maintaining that prohibition against the world’s largest navies required constant diplomatic pressure.

Across the Atlantic, Cuba and Venezuela had become the principal Axis-aligned states in the Western Hemisphere. The United States responded by reinforcing its southeastern coastline, increasing naval operations in the Caribbean and mobilising additional military formations. Cuba’s proximity to Florida created particular anxiety among American civilians, many of whom had never experienced the prospect of sustained military attacks against their own territory. Venezuela’s involvement complicated the defence of Caribbean sea lanes and increased pressure on Dutch, British and American territories throughout the region. Neither Cuba nor Venezuela possessed the conventional military strength to invade the mainland United States, but their participation ensured that Washington could no longer treat the Western Hemisphere as a secure rear area.
The economic consequences of the war developed faster than governments could respond. The simultaneous disruption of Hormuz, Suez, Gibraltar, the Bosphorus and Malacca forced major changes to international shipping routes. Energy prices rose sharply as traders struggled to assess the availability of Middle Eastern exports, while shipping companies diverted vessels around Africa and away from the western Pacific. Financial markets became exceptionally volatile, several governments temporarily restricted trading, and international investment shifted towards emergency liquidity and domestic security. Manufacturers began reporting shortages of electronic components, industrial chemicals and specialised machinery. The destruction of infrastructure in Ukraine, Korea and the Baltic states further disrupted supplies of agricultural products, metals and manufactured goods.

Civilian life changed dramatically during the first seventeen days. Emergency alerts became a daily occurrence in cities across Europe, East Asia and the Middle East. Public transport systems were converted into temporary shelters, hospitals began preparing for mass-casualty events, and governments issued guidance concerning radioactive fallout. In several countries, schools suspended normal operations while authorities assessed the availability of shelters and evacuation routes. Supermarkets introduced purchasing limits on essential goods, fuel queues became increasingly common and international air travel contracted sharply. Families separated by the war faced communications disruptions and increasingly limited opportunities to reunite. For millions of people, the most immediate consequence of the conflict was not the movement of armies but the sudden disappearance of ordinary routines.

The war also transformed global information networks. Social media platforms struggled to distinguish genuine battlefield footage from fabricated reports, recycled videos and government propaganda. Images of nuclear mushroom clouds circulated continuously, often without reliable information about their locations or dates. Several governments restricted access to foreign news sources, arguing that hostile information campaigns threatened national security. Journalists operating in the most dangerous regions faced substantial restrictions, and the destruction of communications infrastructure made independent casualty verification almost impossible. As a result, the number of people killed during the first seventeen days remained uncertain, with different governments publishing sharply conflicting estimates.

Not every country had entered the conflict. Brazil, Argentina, South Africa, Indonesia and numerous other states attempted to preserve varying degrees of neutrality, although economic disruption and diplomatic pressure increasingly constrained their choices. International humanitarian organisations warned that the war threatened to divert resources from existing food emergencies and displacement crises. The United Nations continued operating, but its ability to coordinate an effective response was severely diminished by the participation of permanent Security Council members on opposing sides. Diplomatic discussions increasingly took place through neutral intermediaries, with Switzerland, Brazil and several other governments attempting to maintain communication between the coalitions.

By 10:47 a.m. Pacific time on 21 August, the immediate military situation remained profoundly uncertain. The Axis had achieved the occupation and partition of Mongolia, established maritime control around Taiwan and inflicted devastating nuclear strikes in Europe and Korea. The Allies had prevented the fall of Taiwan, achieved early advances into North Korea and demonstrated their capacity to retaliate across several theatres. Neither coalition had secured a decisive global advantage. More importantly, neither had established a credible mechanism for preventing further nuclear escalation.

The central paradox of the seventeenth day was that the world’s governments continued to conduct the war as though it could still be limited, despite having already crossed almost every threshold that previous generations had considered unacceptable. Nuclear weapons had been used repeatedly, neutral territory had been occupied, and the international trading system had begun to fracture. Yet financial institutions still opened, civilian aircraft still crossed portions of the world’s skies, diplomats still exchanged proposals, and millions of people continued to go to work.

Later historians would identify this period as the moment when the Third World War ceased to be understood as a temporary emergency and began to reshape the political, economic and social structures of the modern world. The thirteen nuclear detonations of its first seventeen days had not produced the immediate destruction of civilisation that Cold War planners had once feared. Instead, they had created something arguably more destabilising: a world in which nuclear warfare had become an accepted operational reality, while the institutions intended to prevent a catastrophic escalation remained dangerously inadequate.

At 10:47 a.m. on 21 August 2028, the world had not ended. It had simply entered an era in which nobody could be certain that it would survive the next morning.


r/worldbuilding • • 17h ago

Lore Elohim: La Prima Genesi - Un'esplorazione del contrasto tra tecnologia avanzata e un mondo vergine.

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Concept art reimagining the encounter between an alien civilization and early Earth. This piece depicts the impact of advanced technology on a virgin world, focusing on the stark contrast between the polished biomechanical geometry of the ship and the wild, untamed nature of the Pleistocene era.

I'm currently building a broader speculative narrative around this universe. Let me know your thoughts on the ship's design!