r/WarhammerCompetitive • • 16h ago

40k Analysis Marines are in a weird place

Played a few battles with the new Marines and they play weird. The extra thoughness doesnt seem to matter much, they die just as fast as before. Lack of ignore cover makes them hit on 4+ on average. Played a game vs orks and they even shoot more and better then marines...orks shoot better then marines, how weird is that.

Im still looking for tactics that work, but overal Marines feel pretty weak. Im a missing someting? There are some strong combos, but cost alot of points. And when you fail to kill something the unit always dies in return.

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u/Cynical_PotatoSword 16h ago

As a Tau player I started dabbling in new codex marines and it’s insane how much the game becomes easier and expands its scope.

I love the tau and I’d say I’m pretty good but all we do is one thing. Space marines can do anything and it’s awesome.

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u/gcaw9 16h ago

Yeah Tau having to jump through hoops just to hit passable shooting and a complete lack of detachment options is rough. Space wolves are currently great fun though.

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u/Cynical_PotatoSword 16h ago

Actually playing against space wolves today and very nervous considering all the changes. But fr the only playable detachment imo is Ret Cad considering that's the only way we can reliably wound on 3s.

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u/gcaw9 16h ago

My last few games I was really enjoying kauyon and sending in some early pirhanas.

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u/Cynical_PotatoSword 16h ago

How are you faring against t5 though? Our flamers are overpriced useless utilities and now all our standard bursts wound on 4s outside of Ret Cad.

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u/gcaw9 15h ago

Only really played into my mates Orks in 11th so far, been really close but he normally ends up with more units to score with towards the end. I tend to have 2 riptides so I can focus down important targets. Tau for me just feel like they are short of a couple tools

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u/Cynical_PotatoSword 15h ago

Yea i've had to drop double tides and go double railside units to replace the punch and some of the durability to free up points which has allowed me to field an extra crisis squad or two to increase damage output against the t5 onslaught