r/VALORANT • • 7h ago

Discussion so guys this happened to me on summit like i healed Jett but for some reason my clove got healed

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93 Upvotes

r/VALORANT • • 17h ago

News VCT Pacific Cup 2027 will be hosted in Manila

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302 Upvotes

As announced in their Facebook page in Philippines, next VCT Pacific Cup will be hosted in Manila (2027).


r/VALORANT • • 11h ago

Discussion Chamber nerf?

53 Upvotes

Is Chamber actually getting nerfed? It would really suck cause I was literally JUST about to start maining him... bought his contract and everything 😭


r/VALORANT • • 5h ago

Gameplay Yay or nay?

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16 Upvotes

r/VALORANT • • 1h ago

Discussion RR gains

• Upvotes

Why are these rr gains so small and i lose so much. Playing the game is lowkey not even fun if this is how it is.


r/VALORANT • • 16h ago

Discussion Why is every UI worse than the last???

68 Upvotes

I'm sure this us already a heavily debated topic but why does the UI keep regressng?? I'm pretty sure in this batch of UI changes the probably used AI cause a lot of the aspect feel incredibly sloppy. We already had pretty good UI in this game but the first change they made in recent time was decent after we got used to it but after that every few months they keep tweaking it and every new one feels worse than the last lmao. For ex: just look at the new afk indicator in the scoreboard after the game and you'll probably agree with me. It is just half assed.


r/VALORANT • • 9h ago

Question Who are the best solo carry agents for each role?

13 Upvotes

I was silver 3 last season with a 1.72 Kd and I’m wondering what are the best agents for each role that can carry or are self sufficient. I usually fill every match and I’m ok with playing every role besides initiator.


r/VALORANT • • 7h ago

Discussion Best Frenzy Skin strictly based on SOUND EFFECTS? 🔊

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9 Upvotes

Following the Shorty showcase, which had amazing fan-favorite winners like Neo Frontier,

​it's time for The Frenzy!

​For the Frenzy, the sound effect is crucial in close-range battles. I'm focusing strictly on the audio—reloads, blasts, and chimes.

​For me, the Elderflame Frenzy is the clear winner; its unmatched!

​I want you to close your eyes and listen to these. Which gun has the most satisfying sound for you?

​Got The Video From DoctorPhysicist from yt


r/VALORANT • • 3h ago

Question valorant points

2 Upvotes

im trying to get 8.7vp for the new valorant bundle. is there a cheaper way to get the valorant points instead of paying the full price


r/VALORANT • • 18h ago

Discussion What is considered high elo now?

44 Upvotes

I have recently come back to the game after a four year break, and back in 2022 when i was super active, high elo was from the perspective of myself as a platinum player at the time as anything above plat.

Yesterday I just ranked up to ascendant, and during my 2 week climb I have made a few posts on here talking about nobody using voice chat and making silly decisions that you would typically see in low elo lobbies.

I come to then find out that there are many different views on what constitutes "high elo" which range from anything from plat and above to immortal and above.

I suppose I'm asking this in an attempt to predict how long it will take for me to not have to be confused as to why my teammates are behaving like golds when I am in much higher lobbies. What rank knows they are a high rank and thus takes themselves seriously when playing ranked? The climb from gold to asc was mainly impeded by a lack of comms, arrogant and fragile-egoed teammates, and trolling.


r/VALORANT • • 6h ago

Discussion Played my first Valorant game

3 Upvotes

I suck at this game so much guys,only did swiftplay just to try,I've been watching a lot of this game from jynxzi,cutespiders and mooda. Is there hope for me,I struggle with abilities a lot,its a bit overwhelming.


r/VALORANT • • 3m ago

Discussion 4 ppl to ff

• Upvotes

Can anyone explain the logic of requiring all 5 ppl to ff? They don't allow 4 stacks so it's not like ppl can easily drop rank to smurf. My last game a kid came in and typed "this is my only round, have fun losers" then just moved slightly every round to not dc. Wasted 28 minutes cuz we couldn't ff (we tried to fight for 6 rounds). I get a purposeful thrower (not a guy having a bad night) every 8 or so games at this point. My duo quit the game cuz he got sick of it.

I have a limited amount of free time, and win or lose i just want to have fun for the time i have. Why do we have to waste time with throwers when the solution is so simple?

"How can parents and society have raised so many wastes-of-breath" is a discussion for another time. Just wondering what the cons would be of 4ppl to ff?


r/VALORANT • • 1h ago

Discussion How is this considered fair ranked matchmaking?

• Upvotes

I genuinely don't understand how Riot considers this a balanced ranked match.
How are we supposes to win match like this?
At what point does this become a competitive integrity issue rather than just a bad game?

I'm genuinely curious how other players feel about this matchmaking system.


r/VALORANT • • 18h ago

Question Why are people's mental so bad (In ascendant)

22 Upvotes

This might be confirmation bias but in a lot of the games I have lost in ascendant elo are people who have such a weak mental that they either just don't care anymore and start throwing or get toxic. I just had a match where the clove said he was getting tilted because of the entire team on round 1.

How can you have such a bad mental, especially in the rank where it matters the most.


r/VALORANT • • 14h ago

Question Rank up advice

9 Upvotes

So i've been like stuck asc for as long as i remember, other than im a very busy person. Is it possible to rank up to imm without grinding alot? if so, is the best way to rank up is to queue with people or what?


r/VALORANT • • 9h ago

Question What are some gaps in my mechanics?

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3 Upvotes

Plat 1 here, I feel like I do deserve this rank (more so Gold, since I really just don't feel like my mechanics are strong enough to be in Plat), and I just want to ask people what are some gaps in my mechanics that are preventing me from winning more 1v1s. I do have some knowledge on how to peak and stuff but they are still a WIP. Thus I recorded this, though normally I try to play deathmatch without sound as I heard it improved your aim better. (If it's too long please tell me that too)

Honestly? I feel despaired as while I have improved from Bronze earlier this year, my mechanics have not gone up alongside my game sense as much. Any comments would be appreciated.

Sensitivity 0.15, 1600dpi


r/VALORANT • • 7h ago

Question Guys I'm new to valorant , i downloaded today, any tips?

2 Upvotes

I'm not understanding anything , enemy comes n kill me instantly , it's not like fre fire 😭 , not even auto aim, some tips


r/VALORANT • • 1d ago

Gameplay Vipa ACE

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167 Upvotes

I like to play viper so im glad Bind is back in the map pool. first match and ace. Hope it stays for a long time.


r/VALORANT • • 8h ago

Question How do I escape silver?

2 Upvotes

I admit not every game was perfect, but there are enough decent games in here to justify the absurdity of this much red.


r/VALORANT • • 1d ago

Gameplay Started 2 weeks ago. I am very proud of this moment!

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303 Upvotes

r/VALORANT • • 55m ago

Discussion [Concept] Neon Soft Rework

• Upvotes

Neon's Pain Points

  1. "Too fast". She ups the pace of the game far more than should be allowed for a "tactical shooter"; this was pretty egregious when she could b-hop unpunished and slide without aiming.
  2. She makes the game stale because her speed makes her a must-pick.
  3. Her kit relies entirely on her mobility to be viable - otherwise, she's just weaker than other Duelists

Proposed Changes

Yeah so I'm not a pro, but I like the idea of making her kit more than just her speed (even if that's her agent fantasy)! Maybe adding more involvement to her kit of using speed tastefully, and using the rest of her abilities to compliment it.

Energy (passive)

  • Maximum duration: 16s >>> 12s
  • Maximum regeneration time: 60s >>> 45s
  • Kills to recharge meter: 1 >>> 2

High Gear (signature)

  • Ability can only be used when over 25% energy (similar to Viper's Fuel)
  • Base speed boost: 35% >>> 20%
  • Base Empowerment ability - weapon can be equipped while ability is active
  • Running accuracy
  • Removed ALT FIRE - Slide
  • Added REACTIVATION - Marathon:
    • 42.5% speed boost, ramping over 1s
    • Consume energy 65% faster (12s >>> 4.2s)
    • Weapons aren't equipped while active
    • Swapping to weapons while activated ends ability
    • Fast weapon pullout like Chamber's Rendezvous
    • Applies in Overdrive with similar effects

Relay Bolt

  • Explosion windup: 1 >>> 1.25s
  • +5 energy for each enemy stunned
  • 15 damage on enemy hit

Fastlane

  • HOLDING will curve the wall

r/VALORANT • • 1d ago

Gameplay The best shot I’ve ever hit (premier)

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97 Upvotes

I’m neon in this btw. My team had a premier playoff a bit ago that was very difficult (we were ranked 89th going against teams that were 2nd, 7th, and 11th)

Safe to say this round boosted team morale and we ended up winning premier!


r/VALORANT • • 1d ago

Gameplay 6K in 20 seconds

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1.1k Upvotes

r/VALORANT • • 7h ago

Discussion Is there some logic behind why controllers are so common in Swiftplay?

0 Upvotes

I swear, 80% of my Swiftplay matches in the last couple days have had double controller on at least one of the teams.

I don't understand lol.


r/VALORANT • • 1d ago

Gameplay memorial video for the old bucky.

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1.1k Upvotes

we gather here today to mourn the loss of a weapon that, despite its reputation, brought us all together.

the bucky was not always liked. it was considered unskilled, cheap, and a disgrace to the art of tactical gunplay.

yet, it was a gun. just like the rest of them.

whether you were a duelist flying into site, a sentinel holding a cheeky corner, an initiator catching someone off guard, or a controller waiting patiently for the perfect moment, the bucky made no exceptions.

it was a weapon for everyone, and everyone knew just how satisfying it was to get a kill with it.

for a brief moment, it gave us all a reason to smile, a reason to laugh, and a reason to make someone question their choice of weapon.

perhaps it flew too close to greatness. perhaps greatness was never meant to last.

on may 12th, 2026, the bucky was put to rest within the buy menu, leaving behind nothing but memories of unsuspecting victims, impossible clutches, and cheeky kills that will never feel quite the same.

today, we remember not just the weapon, but the moments it gave us.

it may be gone, but its legacy will live on in every corner we once held, every push we once stopped, and every enemy who learned the hard way. may it rest in peace.