r/TerraBattle • • 23h ago

So much fun -update

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5 Upvotes

I’ve released an update, as I found myself needing to keep using AI tokens! ;)

The focus was on balancing: the swordsman now has a range of 2 tiles above and below for basic attacks, the axeman covers 2 tiles to the left and right, and the archer hits 1 tile in all four cardinal directions. I’ve also added magic—fire, water, lightning, and holy elements. Beyond that, I’ve organized the "Link 1" skills, adjusted enemy attacks, and made a few other small tweaks—all aimed at enhancing the core fun of the game.

As I kept working on it, I realized there are just so many things that need fixing in the game... @.@

If there are any features you’d like to see in a game like this, let me know. If I think they’re good ideas, I’ll try incorporating them!


r/TerraBattle • • 5m ago

How about these graphics?

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• Upvotes

Working on these updates has been quite challenging. I find myself increasingly wanting to refine things—like fine-tuning the combat balance or polishing the UI details—to make everything look even better. It’s difficult to achieve this using AI alone, but as a fan of *Terra Battle*, I’m determined to see it through to a satisfying level of completion. ;)
I’ve completed 5 stages so far, and the goal is to have 30 stages in total. Each stage features a boss.