r/TagPro • • 17h ago

Release Release notes (October 14, 2026) - Flair rarity, ranked skill adjustments, new user experience, and more!

9 Upvotes

New features/improvements

  • Tagcoin Shop flair rarity is now visible on the profile>flair tab and the about flair tab.
  • New users are now defaulted to “Pizza” respawn timers instead of “Blink”.
  • Load balancing has been added to the Chicago servers to evenly spread games when all 5 servers are reporting similar performance.
  • A pre-game message has been added for Trial maps encouraging players to vote.
  • The text displayed when switching teams in a casual game now announces the Tagcoin reward for switching (+50 Tagcoins).
  • Map voting statistics for Classic and Throwback maps are now available to the MapTest Committee.

Bug fixes

  • Launch ranked games consistently when the timer expires even in cases where no players have voted.
  • Stop treating voided ranked games as unexpected upsets for the winning team (increases skill score gained in subsequent wins).
  • Do not automatically send players to spectate when they are queued for Casual games if they do not have “Spectate” selected.
  • Prevent server crash when maps with 2 Neutral Flags are started in the Casual queue.
  • Patch minor memory leak related to collisions (improved browser performance).
  • Ensure dynamic flairs do not appear above headers when scrolling.

*Please note: The in-site release notes feature mentioned in our recent update has been pushed back to the 10/28 release!