r/Steam • • 16h ago

Discussion They got us guys.

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How out of touch can you be as a company, this is embarrassing

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u/Powerate 15h ago

Those are NOT the reasons why we use Steam

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u/PolyBend 15h ago

It is so funny to me how many hyper pro AI users confidently do things awkwardly... When you can literally ask AI about the situation and it will even explain why their choices were questionable.

From Gemini... (Notice it never says anything about speed)

"Why do gamers prefer steam over epic games"

Gamers generally prefer Steam over the Epic Games Store because Steam functions as a complete community and software ecosystem, whereas the Epic Games Store is viewed primarily as a basic digital storefront.

Key Features and Ecosystem

• Community and Social Tools: Steam includes built-in user reviews, active game forums, community guides, and screenshot galleries. Epic lacks most of these native social and feedback mechanisms. • Modding Support: Steam Workshop makes installing, updating, and managing user-generated mods seamless. • Controller and Hardware Support: Steam features deep, customizable native support for a wide array of controllers (including PlayStation, Xbox, and generic gamepads) and full integration with the Steam Deck. • Library Management: Steam offers extensive library organization, remote play, cloud saves, and family sharing, whereas Epic's client is often criticized as clunky and basic.

Business Practices and Exclusivity

• Timed Exclusivity Deals: Epic frequently secures paid timed-exclusivity deals to keep games off Steam at launch, a practice many PC gamers view as anti-consumer or restrictive of choice. • Perception of Platform Value: While Epic offers free weekly games and a more developer-friendly revenue split (12% cut compared to Steam's standard 30%), users often collect the freebies without treating Epic as their primary gaming "home". Many players prefer keeping their entire library, achievements, and friends list consolidated in one trusted place. Are you trying to decide where to buy a specific game, or looking into how developer revenue cuts affect indie titles?