Ever since Reignited was announced to be cancelled, I'm seeing a lot of posts by people who claim to have been excited to play RSRI specifically because they wanted to start playing a version of the game where everyone started from scratch. But, like, why? If it was something like a fighting game or a tactical shooter I could understand, since those sorts of games tend to have very high skill ceilings that make it difficult for players to get into. Part of the onboarding process with PVP games is learning what weapons and characters and such do and learning matchups, strategies, and combos. For some people, learning to take on an opponent who is much more skilled than you are is part of the intrinsic appeal of those games, as you're literally learning to overcome a challenge that would have previously been impossible.
But RuneScape isn't one of those games. It's a game where you can, if you choose, progress at a very slow, relaxed pace, looking to outside sources of information if you want to learn optimal strategies for skilling, bossing, and even quest orders, but none of that is really required to engage with most of the content in the game outside of the most difficult boss encounters.
RuneScape, uniquely, seems to be a game that people refuse to interact with specifically because it has been around for as long as it has, and I have never seen people voice this specific concern with other games with large, seasoned playerbases.
Seriously. Would these same players log into OSRS, see a player with BiS ranged gear and then immediately lose interest because "I don't want to play catch up with that guy." What about MMO-ish games like Warframe or Destiny? Who in their right mind sees a Guardian wearing cool armor from a Raid or using abilities from a DLC campaign and say, "Damn, he's been playing the game for five years, I'll never do what he does" and leave?
The whole thing reeks of bad-faith engagement with the topic to me.