r/RimWorld • • Mar 17 '26

Mod Release Perspective Shift has released. ADVENTURE MODE is here, and has transformed the game into an RPG. Control your character, live a whole personal life in your playthrough. Command armies, build homes, all within an incredibly versatile framework that fits any modlist or save.

6.1k Upvotes

214 comments sorted by

1.9k

u/_Dragonborn_exe_ steel Mar 17 '26

playing kenshi in rimworld somehow more stable than playing kenshi itself

624

u/arbitrary_student Mar 17 '26

how dare you, my kenshi is perfectly stable except when it isn't

268

u/T1pple Ha ha Ripscanner go brrrrrr Mar 17 '26

So, when it's closed?

99

u/KazumaKat Mar 17 '26

Dont know about that. The last hard drive I had Kenshi on rapidly disassembled itself.

That was barely a year old, well within the valley of mean failures, not at either end (either first 90 days or after 3 years).

65

u/Arterra Mar 17 '26

The holy nation attacked your machine

22

u/KazumaKat Mar 17 '26

🤔to be fair you may be onto something. That current save was an anti-Holy Nation run...

(sidenote, avoid surplus HDD's from the 00's that never got used, even if given to you for free. Bet the sealing gave or something similar that cause it to failure-implode and launch half of the platters into the side of my case.)

5

u/FontTG Mar 17 '26

More like when it's just me thinking of playing it and my PC is off.

12

u/Alaknar Mar 17 '26

60% of the time it works every time!

13

u/Shady_Merchant1 Mar 17 '26

Schrodingers kenshi

8

u/FargoneMyth Titanium Mar 17 '26

Kenshi's never been unstable for me personally, as far as I can recall... is it crashing for you or is it something else?

12

u/arbitrary_student Mar 17 '26 edited Mar 17 '26

Nah I was just joking, it's pretty stable for me all things considered. The fact that it can even run with 500 cannibals on screen is impressive imo

2

u/_Dragonborn_exe_ steel Mar 17 '26

usually most of the problems comes when you building base. Or at least for me that is.

77

u/veryconfusedspartan Wait, Mickey's a girl!? Mar 17 '26

I once had to clean up space and the visualizer showed Kenshi save files eating a good 10%, multi-gb worth of storage space holy shit

42

u/TOMC_throwaway000000 Mar 17 '26

A wonderful living example that not knowing how to program isn’t actually the barrier to making your own game, just the barrier to making your game stable and optimized

20

u/jaelpeg Mar 17 '26

yeah, I fucking love Kenshi but I really hope they get someone who actually knows how to optimize for the second game lol

10

u/[deleted] Mar 17 '26

He hired a team of like 20 software developers, artists, etc. to help work on the 2nd. I think it’ll be interesting to see his vision expanded. 

35

u/CoffeeWanderer Mar 17 '26

Yup, I made the same mistake because I'm a save scummer and I made a whole new file for every possible point I might want to revisit.

I learned that that's not a good idea :/

3

u/ExoticMangoz Mar 18 '26

Wait for real? Oh shit.

3

u/CoffeeWanderer Mar 18 '26

Yup, Kenshi savefiles are ridiculously heavy especially as you reach End game and have explored most of the world

3

u/ExoticMangoz Mar 19 '26

18.4GB of save files 🙏

22

u/[deleted] Mar 17 '26

You mean dwarf fortress

11

u/RyuugaDota Mar 17 '26

Bro I don't think my killbox is ready for the inevitable 500 manhunting blood spiders randy is going to send me...

2

u/[deleted] Mar 17 '26

Overcoming the jankiness is part of the joy and satisfaction the game delivers 

1

u/_Dragonborn_exe_ steel Mar 17 '26

until it just stop working that is

342

u/Necromancy-In-Space Mar 17 '26

Oh this is so cool, I've always enjoyed having like a protagonist colonist in all of my runs, looking forward to actually controlling that protagonist and seeing how it changes things!

970

u/BottedOperators Mar 17 '26

First we rim. Then we world.

400

u/[deleted] Mar 17 '26

[removed] — view removed comment

105

u/Eastern_Mist ROYALTY OST #12 - "ALIGNMENT" ✋🤚 ✋🤚 ✋🤚 Mar 17 '26

Focus, R.

77

u/Alex_Duos Mar 17 '26

My favorite part of RimWorld was when he said "IT'S RIMMIN' T-" actually never mind

27

u/Shapacap Mar 17 '26

YOU DONT RUN! YOURE NOT PART OF THE RIMMIN TEAM!

→ More replies (1)

792

u/SneakySnek90 Mar 17 '26

We're really getting closer to turning Rimworld into Stardew Valley with human atrocities and I'm all here for it

158

u/Vincent_Van_Goat Mar 17 '26

I'm just a simple temperate rice farmer, don't have time for war crimes.

80

u/micktorious Mar 17 '26

A man of your talents?

10

u/m4cksfx Mar 17 '26

It's a very slightly less chaotic life.

3

u/Money_Fish Psychically deaf Mar 18 '26

Remember, they're not war crimes if you never sign the papers.

72

u/NoDeer4323 Mar 17 '26

Literally how l already play it tbh

7

u/s0m3b0d3 Mar 17 '26

This is all I ever wanted

4

u/Portable_Tortoise506 Mar 18 '26

Daily schedule: wake up, water the crops, gun down 12 children who were coming at you with axes, give a flower to the girl you like, mine some steel

→ More replies (1)

210

u/ijiolokae you call them raiders, i call them warg food Mar 17 '26

so with this, walk the world, visitable towns, rimquest, ISEKAI RPG LEVELING, urban ruins, Vehicle maps, and better exploration i can play something that is entirely not rimworld

38

u/Puntley Mar 17 '26

The way it was always intended

44

u/dkurage Mar 17 '26

Mod it till it breaks. The classic experience.

7

u/Technical_Today_6631 Mar 20 '26

500 mods on a shitty 2018 laptop and the game is running at 30 fps and is stable btw 😔✌️

5

u/Cave-Daddy Mar 18 '26

I think I got most of these right, able to link a collection?

302

u/TagadaDelatour steel Mar 17 '26

Grab a new save, Ferny is cooking again

114

u/cruesoe Mar 17 '26

No new save needed! I dropped it into my 400+ mod list and just turned it on.

42

u/[deleted] Mar 17 '26

[deleted]

13

u/No-Indication5030 Mar 17 '26

It seems you need a bionic then

42

u/theshizzler minor passion for my awful bedroom Mar 17 '26

I dropped it into my 400+ mod list 

At this point I would just leave rimworld running so that I didn't have to suffer through the 40 minutes of start-up time.

44

u/Zjoee Mar 17 '26

Wake up in the morning and fire up Rimworld so it'll be done loading just in time for when you get home from work in the afternoon.

7

u/1Northward_Bound Mar 17 '26

its why I have 7000 hours of rimworld. i dont turn the bitch off. the loadtime is brutal and worse the screen sticks to it so i cant even browse porerrrreddit

5

u/Maalunar Mar 17 '26

Nan, 1.6 fixed most of that. My 600 mod list take less than 10 minutes.

→ More replies (6)

2

u/Muteogen Mar 18 '26

If you haven't yet, try using a mod manager like RimSort and their "optimize textures" feature it worked like a miracle for me.

1

u/CosmackMagus Mar 17 '26

That's what I do

1

u/anonistakken Mar 18 '26

With the right know how you can easily cut it down to 15 ish minutes, if not less.

I play with something like 140 mods and my game takes about 5 minutes to load?

1

u/Common_Piccolo_6946 Mar 18 '26

its a wonderful day to have a good PC, takes me at most 2-3 minutes with my modlist of 350 ish.

1

u/Technical_Today_6631 Mar 20 '26

Go look if your C: drive is a SSD, because most of the time it is. Had my rimworld on the secondary drive with 500 mods (1h loading) Then realized my main drive (C:) was a SSD and moved it there, loading time decreased to 20 minutes. Also if you have performance issues, I recommend installing the butter smooth+ mod, it's really helpful.

3

u/JAXxXTheRipper Mar 17 '26

How have you not split an atom by mistake yet?

209

u/KillHunter777 Mar 17 '26

How does colony management work? This is very interesting for roleplays, but this seems like a management nightmare.

145

u/cruesoe Mar 17 '26

The same.. Your camera is restricted to your colonist, but you can zoom out. Your needs are on screen, everything else works the same.

366

u/Krigz_OnHunt Mar 17 '26

Finally, personal and interactive war crimes!

126

u/atlasraven limestone Mar 17 '26

Press X to saw their limb off!

29

u/TheCoolerL Mar 17 '26

Rotating the left joystick to give a prisoner the mother of all purple nurples

18

u/T1pple Ha ha Ripscanner go brrrrrr Mar 17 '26

XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

3

u/HumanReputationFalse Mar 18 '26

Quick time event to doge the manhunting turtle

60

u/Unban_Phoenix_Prime Mar 17 '26

DF: adventure mode is here!

67

u/Tankran Mar 17 '26

My god

74

u/Far_Apple_5206 Mar 17 '26

Sounds cool, but I wonder how the colonists you dont control will do all on their own...

43

u/NeonJ82 Jade large sculpture (poor) Mar 17 '26

I would assume they do as well as they do in basegame. As the "leader", you can still issue commands and bills for others to do, iirc.

39

u/Far_Apple_5206 Mar 17 '26

I'm just curious if you can prevent them from walking into insect hives, sleeping in the fridge or going to sleep as a doctor while someone is bleeding out. Those kind of fuckups.

31

u/nameistakentryagain Mar 17 '26

Yeah I just don’t see this working super well for this reason. Even if you’re at a point of pretty good automation you still need to zone strategically to keep certain colonist/animal/mech pawns out of or within certain areas which does require the human touch. And god forbid someone bleeds out in 2 hours from a skirmish halfway across the map from the doctor because you couldn’t force a doctor to be on hand

→ More replies (1)

62

u/ninta Mar 17 '26

I assume the mod handles the "director" to manage the other colonists. The director would also need to decide to accept quests or colony join events so some sort of automated management has to be implemented.

41

u/Erandelax Mar 17 '26 edited Mar 21 '26

Mhm. I recall original WASD mod using pawn specs as-is and thus becoming really unwieldy when used on supersoldier-type pawns (chems + implants + genes) when their move speeds spiked above certain level (like, you basically ended up running through 2-3 tiles in every direction on every key tap regardless if you wanted it or not - not the thing you would want to have in melee or when seeking cover).

Was that inherited or are there any built-in speed limits? May be some "precise movement" mode with max x1.0 speed limit?

UPD: So, I tried it out:

  • "stealth" movement has 50% speed by default which works fine as precision movement mode
  • there are custom speed multipliers that can be edited in mod settings, you will probably need to keep them relatively low
  • it works better than the original WASD but at the same time I get a feeling that some gene buffs that negate movement speed debuffs for specific surface types just do not work anymore (like, wings and stuff)
  • prepare to be slower than most "NPC"s in the wild simply because they can navigate around stuff automatically while you will get slowed down bumping into bushes and other trash on every two steps
  • you probably want to disable camera smoothing in mod settings
  • if you have a lot of mods with lots of gizmos (bottom panel action icons) - you will have to switch off custom gizmos bar this mod comes with since they just wont fit into the screen and might make UI laggy on top of that
  • with disabled gizmos panel it is not clear how to switch to drafted mode without selecting your MC first (hopefully there is or will be hotkey added for that)
  • you will accidentally select your MC a lot when LMBing around, which is kind of annoying
  • if you are installing it on the existing save, search for Options -> Gameplay -> Perspective settings (right under storyteller setting button) to switch the game mode

Otherwise. Well. It's really really fun for a change. Just like with RimTalk - prepare to become addicted to 1x speed.

UPD: Some of those hurdles seem to have been tweaked and fixed since release.

27

u/Terrachova Mar 17 '26

I am amazed that this is even possible.  Bro turned Rimworld into an RPG, what.

21

u/CompetitiveLeg7841 Sanguophage with a warhammer Mar 17 '26

Futuristic Dwarf Fortress

16

u/EisVisage gives spelopedes headpats Mar 17 '26

Time to install all the medieval and fantasy mods so it's actually just Dwarf Fortress

17

u/gauron92 Mar 17 '26

Looks cool and awesome concept but the camera moving too much ahead when I try to move the pawn gives me nausea. I didn't find a setting to disable the camera movement.
Also it isn't compatible with Camera+, if you zoom too much games looks frozen with color abberrations.
Hopefully it can be refined in the future.

13

u/misterferny Mar 17 '26

Will add accessibility setting for that

2

u/Humble-Proposal-9994 Mar 18 '26

sorry to bother, is there anyway to change the movement to arrow keys?

2

u/GoodKnightMySon Mar 21 '26

Yes, but not under the mod settings themselves. They're added under the generic Settings under Keybinds/Controls. Mods add extra tabs there for their own hotkeys, including this one.

→ More replies (1)

33

u/Grim101Reaper Mar 17 '26

When things gets way too personal so you get there and commit warcrimes yourself

33

u/LightningSpell Mar 17 '26

It's been 2-3 years since I last played and this convinced me to play again. Best mod I've seen yet

5

u/Tabmow Mar 17 '26

I'm fucking hyped

67

u/Happy_Little_Fish Mar 17 '26

is it compatible with multiplayer?

81

u/Zockercraft1711 Space Furry Mar 17 '26

'is there friendly fire?'

31

u/IrresponsibleWanker Mar 17 '26

'hol on lemme check'

"Fires doomsday rocket"

24

u/Zockercraft1711 Space Furry Mar 17 '26

10

u/Valokoura marble Mar 17 '26

Next question would be: Can you gain reputation as a murderer if you wipe out others in your colony?

6

u/Inventor_Raccoon Mar 17 '26

Ferny's response to this question on the workshop page was basically "wait for the multiplayer mod I'm designing, which will have compatibility with Perspective Shift"

4

u/IntentionalMisnomer Mar 17 '26

Has multiplayer been updated for 1.6? My buddy and i have patiently been waiting since Odyssey to play together.

8

u/marine3300 Mar 17 '26

The Zentrith mod released an update like a week or two ago that should bring in Anomaly and Odyssey compatibility

2

u/IntentionalMisnomer Mar 17 '26

Big news, thank you!

1

u/Happy_Little_Fish Mar 17 '26

is it stable? I've also been holding off until it's fully baked.

2

u/UselessDood Mar 17 '26

I've been playing it (with some other mods) and other than the occasional desync, it's been good

→ More replies (1)

1

u/Gabkiu13 Mar 18 '26

That would be insane good

35

u/MikeWinterborn Mar 17 '26

You are a true master of the Rim xD

12

u/totallymarc Mar 17 '26

This is a really cool mod though I wonder how you accounted for things like biosculpters, deathrest, puppets from Vanilla Psycasts, or mods that may directly or indirectly affect a pawn’s control.

7

u/SkinnedMilk533 Cube stuck in MnM tube -50 Mar 17 '26

I tried it for a little while and it's a bit janky. The ui breaks when selecting any pawn with the deathrest gene in the director view. So you might have to let go of sanguophages when playing with this mod

12

u/misterferny Mar 17 '26

Will be fixed today probably

11

u/Qupva Mar 17 '26

Is this compatable with the forbidden mod?

9

u/GgefgTheRobust Mar 17 '26

I wonder how it would be made compatible if it isn't already

6

u/JagdCrab Mar 17 '26

RJW itself had “Hero mode” in options for as long as I could remember, which is basically same idea as this mod, but limited to RJW functionality

2

u/GgefgTheRobust Mar 17 '26

Oh that's interesting

→ More replies (1)

6

u/Slut_Of_Slaanesh Mar 18 '26

It is 100% compatible. Even with animation mods. The only problem I've found is that using a pawn with the Hero mode toggled on them makes you pop up the m*sturbation menu constantly whenever you click close to the pawn.

26

u/chaos0510 Mar 17 '26

Finally get to play as John Rimworld

12

u/TariTariTu Mar 17 '26

This is just in time with me creating a new modlist featuring Isekai RPG Leveling, Medieval Overhaul, VPE and RPG Adventure Flavour Pack and all the other mods that add fantasy-like elements. Now I will make a proper fantasy RPG out of Rimworld!

2

u/Azrael729 Mar 18 '26

Ooh! Doing the exact same thing. Can you share your mod list? I'd love to compare to see if I'm missing anything cool

6

u/Thomashadseenenough Mar 17 '26

This is the coolest mod I've seen in years, I think I'll probably be using this for every playthrough now. You've done the Rimmers a great service

5

u/BuntyCollock Mar 17 '26

Mr Samuel Streamer creaming his jorts rn

5

u/MrGredy Mar 17 '26

No fucking way!! Thats so cool!!

6

u/JeffLebowsky Mar 17 '26

That's so incredible

6

u/luvmuchine56 Mar 17 '26

You can still build the buildings and all, right?

4

u/levios3114 Mar 17 '26

I feel like this plus Isekai rpg leveling would be a great combo

3

u/freedomonke Mar 17 '26

This is insane. I almost always play my games with a "main" pawn as is. Incredible stuff.

5

u/[deleted] Mar 17 '26 edited Aug 20 '26

Straight lantern wine silky disarm ancient abounding pet jellyfish weather

This post was anonymized with Redact

5

u/Ornery-Monitor7690 Mar 17 '26

The amount of good stuff Ferny has done for the Rimworld modding scene is truly amazing. The progression pack is great and I've replaced my own pack with it (with some tweaks), but even if you don't want to use that, all the compatibility work he's done to make hundreds of mods work well with each other is nothing short of amazing. I wish there was a Ferny in Minecraft modding community as well...

7

u/Justhe3guy There’s a mod for that Mar 17 '26

Can I get a Perspective Shift: Bloodfarm Bag?

3

u/Able-Performer-4216 Mar 17 '26

This looks awesome. Good job!

3

u/Phantasmio Mar 17 '26

Sign me up man, this sounds awesome

3

u/Unfortunate_Boy Lawful Good colony builder Mar 17 '26

WASD'd pawns 2.0! Looking forward to trying it out.

3

u/JustARegularPawn Mar 17 '26

Best thing i've seen in a few months, cant wait to play it!!!

3

u/killermenpl Mar 17 '26

I had plans for the next two weeks, you know. So many games to play, but now I have no choice but to turn Rimworld into Stardew Valley with warcrimes

3

u/CrazyKey7604 Mar 17 '26

why are you so goated

3

u/LurkingInSubreddits Mar 17 '26

Will there be a comic of you in a banana suit to showcase the mod?

3

u/[deleted] Mar 17 '26

I just got my 350+ mod list working without looping errors… here we go again

3

u/KaitlynKitti Mar 17 '26

Can you join another settlement and do work at their command?

3

u/spawnthespy Mar 17 '26

That is just wild.

3

u/NovelInteraction711 insectoid enjoyer Mar 17 '26

Does this work with a controller / on a steam deck? WASDpawn did

6

u/SkinnedMilk533 Cube stuck in MnM tube -50 Mar 17 '26

It looks good and all but how does it interact with CE and a lot of the overhaul mods? I would assume it's more complex than just drafting pawns or forcing them to prioritize work. Also, it looks like it would pair up well with walk the world

2

u/El_Zilcho Mar 17 '26

Rimsaders kings

2

u/Knog0 Mar 17 '26

I’m about to try it out. This is insane

2

u/BadassMinh Mar 17 '26

Holy shit I have been addicted to procedurally generated, adventure games like Caves of Qud, CDDA and Dwarf Fortress adventure mode recently and I was just planning to mod that into Rimworld

2

u/Periha Mar 17 '26

oh nice, I wonder how the seek at will compared to search and destroy.

2

u/rainloxreally Mar 17 '26

I guess dreams do come true after all •́⁠ ⁠ ⁠‿⁠ ⁠,⁠•̀

2

u/DocWagonHTR Mar 17 '26

Hussars will see this and say, “hell yeah”

2

u/Unfortunate_Boy Lawful Good colony builder Mar 17 '26

giving this a go at the moment, but I've found an issue where the world has that visual hyper-saturated look when the camera moves around and it's currently extremely jittery. Is there a disable for the camera slightly panning in the direction the colonist is moving?

2

u/Regular_pupparoni -20 Ate human leather Mar 17 '26

Question. If the colonist you're playing as gets killed in authentic mode, but gets revived with a resurrecter serum, can you swap back to them?

2

u/SnarkyIguana Mar 17 '26

Ferny putting in WORK lately

2

u/CV514 Mar 17 '26

This is so good I feel like dropping a joke about it is illegal. Impressive, really. Thank you.

2

u/Grandmaster_Aroun Mar 17 '26

One step closer to DF in space

2

u/tpsSurvivoR Mar 17 '26

Can you still access work options for your other colonists even when playing authentic style?

2

u/siirka Mar 17 '26

Im a bit confused, do I need to build my own colony and then start using this mod? Or can I start a new game with the mod enabled and only play as a pawn?

2

u/Beautiful-Suit6057 Mar 17 '26

Ho-ly FUCK! This is amazing! You can't imagine how much I've been craving for something like that on RimWorld

2

u/onlydaathisreal Mar 17 '26

Gonna try this with Majaus's Rimworld 3D mod

2

u/McKeviin Mar 17 '26 edited Mar 17 '26

Is this the same person who made the WASD mod or did they get inspired and made an "expanded version"?

EDIT It's not the same person

2

u/[deleted] Mar 18 '26

My only real recommendation is for permadeath should allow you to play as a descendant of your chosen character. Spouse would be pretty cheesy but child would be balanced.

2

u/UkeyHafil Go Tactical with the droids Mar 18 '26

using vehicle is sluggish and buggy, but it works :D. thanks for the incredible mod!

2

u/Shortydevil104 Mar 18 '26

Does this work with multiplayer?

2

u/-Maethendias- Mar 17 '26

CRANIUM INTERNUM

1

u/ModTroller Mar 17 '26

Experience the gamee

1

u/No_Abroad8805 space dorf Mar 17 '26

Lol some dick told me this wasn't even possible in Rimworld recently.

Well done!

1

u/arcaneArtisan Mar 17 '26

Sounds neato. I'm going to have to give it a try!

1

u/Fernitelearni Mar 17 '26

All hail our lord n saviour!

1

u/Glittering_Hornet232 Mar 17 '26

I already loved Rimworld as it was now I love it even more :)

1

u/AutoModSux Mar 17 '26

!RemindMe 1 day

1

u/RemindMeBot Mar 17 '26

I will be messaging you in 1 day on 2026-03-18 13:46:31 UTC to remind you of this link

CLICK THIS LINK to send a PM to also be reminded and to reduce spam.

Parent commenter can delete this message to hide from others.


Info Custom Your Reminders Feedback

1

u/Lord_Splinter anti-grain warhead Mar 17 '26

you know when i first saw this i thought i would absolutely hate it but seeing this explaination of it may make me give it a try after all

1

u/PsyHorse Mar 17 '26

you for real? Oo

1

u/Wec25 granite Mar 17 '26

holy shit

1

u/SapientApe_ Mar 17 '26

I can't wait to try it, this completely changes combat. I wonder if you can just snipe the crap out of all the enemies from afar.

1

u/Scottvrakis MFW out of components Mar 17 '26

Bro what the fuck

1

u/Aceofluck99 slate Mar 17 '26

when you say hauling jobs are disabled, are they disabled for all pawns and mechs??

1

u/RayVEEEEE plasteel Mar 17 '26

Protect Ferny at all cost.

1

u/Beliak_Reddit Mar 17 '26

Forgive me if this is obvious, but this is a mod, correct?

1

u/elpadreHC Mar 17 '26

wait, so is there an AI overlord that manages my base, or do i have to that too?

i would love to be a pawn in a world that generates itself, but i dont think thats it, right?

1

u/Kyubi_Hitashi Collected Some "Enemy Donations" +30 Mar 17 '26

this will screw my mind without limits

1

u/_OrangeBastard_ Burning passions, zero skills Mar 17 '26

swap style is literally sims though, I might return to rimworld just for this mod lol

1

u/SignificantAd9059 Mar 17 '26

Anyone know if it works well on steam deck?

1

u/Stainedelite Mar 17 '26

We gotta rival that one mod list from Skyrim.

1

u/MagnetMemes Mar 17 '26

Commenting so I can revisit later

1

u/divad31 Mar 17 '26

das neat

1

u/hasslehawk Mar 17 '26

Judging what is available from picture 3, it looks like there's no option to swap between 1st person / director mode while still locking control to a single, specific character. Would you consider adding this?

1

u/Dracnoze27 Mar 18 '26

How do I Enable it mid save? It says it's compatible, but I can't figure it out, I'd really appreciate a response

1

u/Arksilia Mar 18 '26

Wow this looks awesome. Definitely trying it out tomorrow

1

u/Sharkfowl CEO of save scumming Mar 18 '26

This mod is actually insane. Makes me wanna start a whole new save just to experience it.

1

u/BuffaloWool217 Mar 18 '26

Now I just need a compatible ttrpg/crpg mod 😭

1

u/met_20991 Mar 18 '26

Tryed yesterday but didn't like it or I just had a different idea about it reading here on reddit. I hoped that the other colonists would play alone as bot and you could live following their plan but you still have to create the plans/building/etc

1

u/LeoCasio Mar 18 '26

how well does this work on controller/steamdeck

1

u/joaofrf Mar 18 '26

Remindme! 2 weeks

1

u/Fonariuz Mar 18 '26

would something like this work with multiplayer mod?

1

u/dudosinka22 Mar 18 '26

So what you're saying is, I don't have to manually force my builders to finish paving the road one tile at a time instead of bringing materials to a different part of the map? Shit, I'm all in on that one.

1

u/tpsSurvivoR Mar 19 '26

Is it compatible with multiplayer?

1

u/Oguardo Mar 24 '26

Honestly waiting for them to add multiplayer too. I see it in the way that you will be able to open your world (probably LAN connection idk) and people from your steam friend list or LAN network will be able to join. Then, they will be able to select an existing colonist and take control.