r/RimWorld • u/misterferny • Mar 17 '26
Mod Release Perspective Shift has released. ADVENTURE MODE is here, and has transformed the game into an RPG. Control your character, live a whole personal life in your playthrough. Command armies, build homes, all within an incredibly versatile framework that fits any modlist or save.
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u/Necromancy-In-Space Mar 17 '26
Oh this is so cool, I've always enjoyed having like a protagonist colonist in all of my runs, looking forward to actually controlling that protagonist and seeing how it changes things!
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u/BottedOperators Mar 17 '26
First we rim. Then we world.
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u/Alex_Duos Mar 17 '26
My favorite part of RimWorld was when he said "IT'S RIMMIN' T-" actually never mind
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u/SneakySnek90 Mar 17 '26
We're really getting closer to turning Rimworld into Stardew Valley with human atrocities and I'm all here for it
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u/Vincent_Van_Goat Mar 17 '26
I'm just a simple temperate rice farmer, don't have time for war crimes.
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u/Money_Fish Psychically deaf Mar 18 '26
Remember, they're not war crimes if you never sign the papers.
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u/Portable_Tortoise506 Mar 18 '26
Daily schedule: wake up, water the crops, gun down 12 children who were coming at you with axes, give a flower to the girl you like, mine some steel
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u/ijiolokae you call them raiders, i call them warg food Mar 17 '26
so with this, walk the world, visitable towns, rimquest, ISEKAI RPG LEVELING, urban ruins, Vehicle maps, and better exploration i can play something that is entirely not rimworld
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u/dkurage Mar 17 '26
Mod it till it breaks. The classic experience.
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u/Technical_Today_6631 Mar 20 '26
500 mods on a shitty 2018 laptop and the game is running at 30 fps and is stable btw 😔✌️
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u/TagadaDelatour steel Mar 17 '26
Grab a new save, Ferny is cooking again
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u/cruesoe Mar 17 '26
No new save needed! I dropped it into my 400+ mod list and just turned it on.
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u/theshizzler minor passion for my awful bedroom Mar 17 '26
I dropped it into my 400+ mod list
At this point I would just leave rimworld running so that I didn't have to suffer through the 40 minutes of start-up time.
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u/Zjoee Mar 17 '26
Wake up in the morning and fire up Rimworld so it'll be done loading just in time for when you get home from work in the afternoon.
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u/1Northward_Bound Mar 17 '26
its why I have 7000 hours of rimworld. i dont turn the bitch off. the loadtime is brutal and worse the screen sticks to it so i cant even browse porerrrreddit
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u/Maalunar Mar 17 '26
Nan, 1.6 fixed most of that. My 600 mod list take less than 10 minutes.
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u/Muteogen Mar 18 '26
If you haven't yet, try using a mod manager like RimSort and their "optimize textures" feature it worked like a miracle for me.
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u/anonistakken Mar 18 '26
With the right know how you can easily cut it down to 15 ish minutes, if not less.
I play with something like 140 mods and my game takes about 5 minutes to load?
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u/Common_Piccolo_6946 Mar 18 '26
its a wonderful day to have a good PC, takes me at most 2-3 minutes with my modlist of 350 ish.
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u/Technical_Today_6631 Mar 20 '26
Go look if your C: drive is a SSD, because most of the time it is. Had my rimworld on the secondary drive with 500 mods (1h loading) Then realized my main drive (C:) was a SSD and moved it there, loading time decreased to 20 minutes. Also if you have performance issues, I recommend installing the butter smooth+ mod, it's really helpful.
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u/KillHunter777 Mar 17 '26
How does colony management work? This is very interesting for roleplays, but this seems like a management nightmare.
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u/cruesoe Mar 17 '26
The same.. Your camera is restricted to your colonist, but you can zoom out. Your needs are on screen, everything else works the same.
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u/Krigz_OnHunt Mar 17 '26
Finally, personal and interactive war crimes!
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u/atlasraven limestone Mar 17 '26
Press X to saw their limb off!
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u/TheCoolerL Mar 17 '26
Rotating the left joystick to give a prisoner the mother of all purple nurples
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u/Far_Apple_5206 Mar 17 '26
Sounds cool, but I wonder how the colonists you dont control will do all on their own...
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u/NeonJ82 Jade large sculpture (poor) Mar 17 '26
I would assume they do as well as they do in basegame. As the "leader", you can still issue commands and bills for others to do, iirc.
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u/Far_Apple_5206 Mar 17 '26
I'm just curious if you can prevent them from walking into insect hives, sleeping in the fridge or going to sleep as a doctor while someone is bleeding out. Those kind of fuckups.
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u/nameistakentryagain Mar 17 '26
Yeah I just don’t see this working super well for this reason. Even if you’re at a point of pretty good automation you still need to zone strategically to keep certain colonist/animal/mech pawns out of or within certain areas which does require the human touch. And god forbid someone bleeds out in 2 hours from a skirmish halfway across the map from the doctor because you couldn’t force a doctor to be on hand
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u/ninta Mar 17 '26
I assume the mod handles the "director" to manage the other colonists. The director would also need to decide to accept quests or colony join events so some sort of automated management has to be implemented.
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u/Erandelax Mar 17 '26 edited Mar 21 '26
Mhm. I recall original WASD mod using pawn specs as-is and thus becoming really unwieldy when used on supersoldier-type pawns (chems + implants + genes) when their move speeds spiked above certain level (like, you basically ended up running through 2-3 tiles in every direction on every key tap regardless if you wanted it or not - not the thing you would want to have in melee or when seeking cover).
Was that inherited or are there any built-in speed limits? May be some "precise movement" mode with max x1.0 speed limit?
UPD: So, I tried it out:
- "stealth" movement has 50% speed by default which works fine as precision movement mode
- there are custom speed multipliers that can be edited in mod settings, you will probably need to keep them relatively low
- it works better than the original WASD but at the same time I get a feeling that some gene buffs that negate movement speed debuffs for specific surface types just do not work anymore (like, wings and stuff)
- prepare to be slower than most "NPC"s in the wild simply because they can navigate around stuff automatically while you will get slowed down bumping into bushes and other trash on every two steps
- you probably want to disable camera smoothing in mod settings
- if you have a lot of mods with lots of gizmos (bottom panel action icons) - you will have to switch off custom gizmos bar this mod comes with since they just wont fit into the screen and might make UI laggy on top of that
- with disabled gizmos panel it is not clear how to switch to drafted mode without selecting your MC first (hopefully there is or will be hotkey added for that)
- you will accidentally select your MC a lot when LMBing around, which is kind of annoying
- if you are installing it on the existing save, search for Options -> Gameplay -> Perspective settings (right under storyteller setting button) to switch the game mode
Otherwise. Well. It's really really fun for a change. Just like with RimTalk - prepare to become addicted to 1x speed.
UPD: Some of those hurdles seem to have been tweaked and fixed since release.
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u/Terrachova Mar 17 '26
I am amazed that this is even possible. Bro turned Rimworld into an RPG, what.
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u/CompetitiveLeg7841 Sanguophage with a warhammer Mar 17 '26
Futuristic Dwarf Fortress
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u/EisVisage gives spelopedes headpats Mar 17 '26
Time to install all the medieval and fantasy mods so it's actually just Dwarf Fortress
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u/gauron92 Mar 17 '26
Looks cool and awesome concept but the camera moving too much ahead when I try to move the pawn gives me nausea. I didn't find a setting to disable the camera movement.
Also it isn't compatible with Camera+, if you zoom too much games looks frozen with color abberrations.
Hopefully it can be refined in the future.
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u/misterferny Mar 17 '26
Will add accessibility setting for that
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u/Humble-Proposal-9994 Mar 18 '26
sorry to bother, is there anyway to change the movement to arrow keys?
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u/GoodKnightMySon Mar 21 '26
Yes, but not under the mod settings themselves. They're added under the generic Settings under Keybinds/Controls. Mods add extra tabs there for their own hotkeys, including this one.
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u/Grim101Reaper Mar 17 '26
When things gets way too personal so you get there and commit warcrimes yourself
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u/LightningSpell Mar 17 '26
It's been 2-3 years since I last played and this convinced me to play again. Best mod I've seen yet
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u/Happy_Little_Fish Mar 17 '26
is it compatible with multiplayer?
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u/Zockercraft1711 Space Furry Mar 17 '26
'is there friendly fire?'
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u/Valokoura marble Mar 17 '26
Next question would be: Can you gain reputation as a murderer if you wipe out others in your colony?
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u/Inventor_Raccoon Mar 17 '26
Ferny's response to this question on the workshop page was basically "wait for the multiplayer mod I'm designing, which will have compatibility with Perspective Shift"
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u/IntentionalMisnomer Mar 17 '26
Has multiplayer been updated for 1.6? My buddy and i have patiently been waiting since Odyssey to play together.
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u/marine3300 Mar 17 '26
The Zentrith mod released an update like a week or two ago that should bring in Anomaly and Odyssey compatibility
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u/Happy_Little_Fish Mar 17 '26
is it stable? I've also been holding off until it's fully baked.
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u/UselessDood Mar 17 '26
I've been playing it (with some other mods) and other than the occasional desync, it's been good
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u/totallymarc Mar 17 '26
This is a really cool mod though I wonder how you accounted for things like biosculpters, deathrest, puppets from Vanilla Psycasts, or mods that may directly or indirectly affect a pawn’s control.
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u/SkinnedMilk533 Cube stuck in MnM tube -50 Mar 17 '26
I tried it for a little while and it's a bit janky. The ui breaks when selecting any pawn with the deathrest gene in the director view. So you might have to let go of sanguophages when playing with this mod
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u/Qupva Mar 17 '26
Is this compatable with the forbidden mod?
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u/GgefgTheRobust Mar 17 '26
I wonder how it would be made compatible if it isn't already
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u/JagdCrab Mar 17 '26
RJW itself had “Hero mode” in options for as long as I could remember, which is basically same idea as this mod, but limited to RJW functionality
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u/Slut_Of_Slaanesh Mar 18 '26
It is 100% compatible. Even with animation mods. The only problem I've found is that using a pawn with the Hero mode toggled on them makes you pop up the m*sturbation menu constantly whenever you click close to the pawn.
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u/TariTariTu Mar 17 '26
This is just in time with me creating a new modlist featuring Isekai RPG Leveling, Medieval Overhaul, VPE and RPG Adventure Flavour Pack and all the other mods that add fantasy-like elements. Now I will make a proper fantasy RPG out of Rimworld!
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u/Azrael729 Mar 18 '26
Ooh! Doing the exact same thing. Can you share your mod list? I'd love to compare to see if I'm missing anything cool
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u/Thomashadseenenough Mar 17 '26
This is the coolest mod I've seen in years, I think I'll probably be using this for every playthrough now. You've done the Rimmers a great service
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u/freedomonke Mar 17 '26
This is insane. I almost always play my games with a "main" pawn as is. Incredible stuff.
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Mar 17 '26 edited Aug 20 '26
Straight lantern wine silky disarm ancient abounding pet jellyfish weather
This post was anonymized with Redact
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u/Ornery-Monitor7690 Mar 17 '26
The amount of good stuff Ferny has done for the Rimworld modding scene is truly amazing. The progression pack is great and I've replaced my own pack with it (with some tweaks), but even if you don't want to use that, all the compatibility work he's done to make hundreds of mods work well with each other is nothing short of amazing. I wish there was a Ferny in Minecraft modding community as well...
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u/Unfortunate_Boy Lawful Good colony builder Mar 17 '26
WASD'd pawns 2.0! Looking forward to trying it out.
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u/killermenpl Mar 17 '26
I had plans for the next two weeks, you know. So many games to play, but now I have no choice but to turn Rimworld into Stardew Valley with warcrimes
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u/NovelInteraction711 insectoid enjoyer Mar 17 '26
Does this work with a controller / on a steam deck? WASDpawn did
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u/SkinnedMilk533 Cube stuck in MnM tube -50 Mar 17 '26
It looks good and all but how does it interact with CE and a lot of the overhaul mods? I would assume it's more complex than just drafting pawns or forcing them to prioritize work. Also, it looks like it would pair up well with walk the world
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u/BadassMinh Mar 17 '26
Holy shit I have been addicted to procedurally generated, adventure games like Caves of Qud, CDDA and Dwarf Fortress adventure mode recently and I was just planning to mod that into Rimworld
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u/Unfortunate_Boy Lawful Good colony builder Mar 17 '26
giving this a go at the moment, but I've found an issue where the world has that visual hyper-saturated look when the camera moves around and it's currently extremely jittery. Is there a disable for the camera slightly panning in the direction the colonist is moving?
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u/Regular_pupparoni -20 Ate human leather Mar 17 '26
Question. If the colonist you're playing as gets killed in authentic mode, but gets revived with a resurrecter serum, can you swap back to them?
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u/CV514 Mar 17 '26
This is so good I feel like dropping a joke about it is illegal. Impressive, really. Thank you.
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u/tpsSurvivoR Mar 17 '26
Can you still access work options for your other colonists even when playing authentic style?
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u/siirka Mar 17 '26
Im a bit confused, do I need to build my own colony and then start using this mod? Or can I start a new game with the mod enabled and only play as a pawn?
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u/Beautiful-Suit6057 Mar 17 '26
Ho-ly FUCK! This is amazing! You can't imagine how much I've been craving for something like that on RimWorld
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u/McKeviin Mar 17 '26 edited Mar 17 '26
Is this the same person who made the WASD mod or did they get inspired and made an "expanded version"?
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Mar 18 '26
My only real recommendation is for permadeath should allow you to play as a descendant of your chosen character. Spouse would be pretty cheesy but child would be balanced.
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u/UkeyHafil Go Tactical with the droids Mar 18 '26
using vehicle is sluggish and buggy, but it works :D. thanks for the incredible mod!
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u/No_Abroad8805 space dorf Mar 17 '26
Lol some dick told me this wasn't even possible in Rimworld recently.
Well done!
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u/Lord_Splinter anti-grain warhead Mar 17 '26
you know when i first saw this i thought i would absolutely hate it but seeing this explaination of it may make me give it a try after all
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u/SapientApe_ Mar 17 '26
I can't wait to try it, this completely changes combat. I wonder if you can just snipe the crap out of all the enemies from afar.
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u/Aceofluck99 slate Mar 17 '26
when you say hauling jobs are disabled, are they disabled for all pawns and mechs??
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u/elpadreHC Mar 17 '26
wait, so is there an AI overlord that manages my base, or do i have to that too?
i would love to be a pawn in a world that generates itself, but i dont think thats it, right?
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u/Kyubi_Hitashi Collected Some "Enemy Donations" +30 Mar 17 '26
this will screw my mind without limits
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u/_OrangeBastard_ Burning passions, zero skills Mar 17 '26
swap style is literally sims though, I might return to rimworld just for this mod lol
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u/hasslehawk Mar 17 '26
Judging what is available from picture 3, it looks like there's no option to swap between 1st person / director mode while still locking control to a single, specific character. Would you consider adding this?
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u/Dracnoze27 Mar 18 '26
How do I Enable it mid save? It says it's compatible, but I can't figure it out, I'd really appreciate a response
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u/Sharkfowl CEO of save scumming Mar 18 '26
This mod is actually insane. Makes me wanna start a whole new save just to experience it.
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u/met_20991 Mar 18 '26
Tryed yesterday but didn't like it or I just had a different idea about it reading here on reddit. I hoped that the other colonists would play alone as bot and you could live following their plan but you still have to create the plans/building/etc
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u/dudosinka22 Mar 18 '26
So what you're saying is, I don't have to manually force my builders to finish paving the road one tile at a time instead of bringing materials to a different part of the map? Shit, I'm all in on that one.
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u/Oguardo Mar 24 '26
Honestly waiting for them to add multiplayer too. I see it in the way that you will be able to open your world (probably LAN connection idk) and people from your steam friend list or LAN network will be able to join. Then, they will be able to select an existing colonist and take control.
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u/_Dragonborn_exe_ steel Mar 17 '26
playing kenshi in rimworld somehow more stable than playing kenshi itself