r/Okami • u/Beginning_Treat6462 • 5h ago
Okami 2
What happen after the game award 2024 capcom doesn't even give the game an update nor had a single update at all
r/Okami • u/SapphireRyu7 • Apr 20 '26
Hi everyone,
It's been a long time since Okami released on April 20, 2006 and it's time to celebrate the 20th anniversary! This megathread serves to be a directory to all things 20th anniversary that our members would like to share with others. This can include official posts, unofficial tributes/art/etc, and anything else 20th you'd like to share! Come celebrate with us all year and don't be afraid to post things here after April, I am sure there will be celebrations going on long after this month!
Official 20th Anniversary site on Capcom: https://www.capcom-games.com/o-kami/20th/en-us
Hopefully we can get some new Sequel news this year as an additional bonus, but only time will tell as they are very early into development.
Please enjoy an Okami 20th logo I've made below as well!
Enjoy and howl into the year!

r/Okami • u/Xanek • Dec 13 '24
r/Okami • u/Beginning_Treat6462 • 5h ago
What happen after the game award 2024 capcom doesn't even give the game an update nor had a single update at all
r/Okami • u/likhangjosa • 6h ago
Enable HLS to view with audio, or disable this notification
This year has been a
lot with ups and downs but l've felt all
the love and support through it all.
Drew this piece to remind myself to rest
and not being very visible doesn't make
me any less. Keep on creating but don't
forget to take breaks!
pardon the smudges and imperfections i
got very excited over finally executing
this i couldnt wait for ink to dry and just
improvised with what i had ahahahaha
r/Okami • u/frootoftheboof • 16h ago
Came home and saw the sun shining through my blackout curtains on my First 4 Figures statue. Thought it looked cool!
Probably gonna move it though so it doesn't get yellowed.
First photo: Canon Powershot V1
Second: Pixel 9a
r/Okami • u/0kamiHeart • 2d ago
Amaterasu and Ninetails from Okami, human designs by u/0kamiheart Commissioned by Cloister Thank you again for commissioning me! 🥰
The design I made for human Ninetails is in images 2-4, including their True Form.
r/Okami • u/East_Instruction_369 • 1d ago
I can turn night to day by drawing a circle in the sky, so could i theoretically do the opposit by drawing a crescent or something? I'm currently trying to find all of the fish in Haruka's revenge contract and i'm tired of rushing all over trying to find all of them before the sun rises
r/Okami • u/Strange_Place_7361 • 1d ago
Well, I have a problem with fishing. I can't catch the biggest ones even though I arrive with my health bar still completely full, The larger ones must be jumped out of the water 3 times, The problem is that I can get them to do 2 Jumps but by the third one I never have enough life left to lure them close.
Simply the energy bar rises so quickly that to get closer to them I don't think there is any other way than to pull almost continuously, consuming the bar enormously.
Maybe I'm missing some mechanics, because otherwise it seems truly impossible. Please help!
r/Okami • u/OmegaHellHound543 • 3d ago
I meant to post this a while ago (quite a long while honestly), but I got my first plushie of Ammy a while ago.
r/Okami • u/JebbaDuhHurt • 3d ago
It's been a bit since I played just I was collecting art references but then I saw the description that only Evil Rao has the mole, and I was just hoping to ask for confirmation regarding that. Like I knew about the hidden eye (or lack of an eye) while Ninetails is in disguise but I always thought the mole was just part of Rao's design and it's hard for me to picture without it. Just sorta completes it I feel and would feel like a strange difference since the hidden eye at least has narrative purpose.
And just yeah the very small amount of screenshots and visuals of normal Rao's design available online make it a little hard to confirm. Sorry if this a bit of a silly specific question just yeah was wondering for the sake of accuracy when drawing and such, does good Rao really not have a mole?
r/Okami • u/Strange_Place_7361 • 3d ago
In the final part of the mission where you are on the beams of the emperor's room with the spiders swinging, there is a normal treasure chest (not one that issun has to open) I don't understand how I could get there since there was a spider web blocking the way of what I think was the only connected beam, and looking at few gameplays on YouTube no one even noticed that chest
r/Okami • u/Xp777Levi_wolf • 6d ago
Which one of the Divine Instruments I built is your favorite?
Previous post: https://www.reddit.com/r/Okami/comments/1wsat51/saw_a_reddit_post_about_lego_amaterasu_so_i_made/
r/Okami • u/Eastern_Land1861 • 6d ago
En un servidor de Discord hicieron un reto: mezclar dos personajes de videojuegos. Y eso hice con dos de mis videojuegos favoritos 🥰
r/Okami • u/Note_The_Wolf • 6d ago
just trying to fill a void by talking more about Okami
r/Okami • u/Due-Bed-6821 • 7d ago
I think an Okami-style game set in a different mythological context would be really cool.
A falcon or scarab representing Horus or Ra fighting Apophis in a style reminiscent of hieroglyphs, perhaps the ravens Huginn and Muninn in a dual-character gameplay setup, holding back Ragnarok with a Viking art style a deer for Cernunnos, using the animation style of Cartoon Saloon films like Song of the Sea or Wolfwalkers battling Balor and his Fomorians, a serpent for Quetzalcoatl fighting a jaguar representing Tezcatlipoca, featuring a Mesoamerican art style and alebrijes instead of the Brush Gods, an owl representing Athena tasked with protecting a flawed hero, much like Amaterasu does with Susanoo in Okami; Sun Wukong. already a monkey, rendered in an ink-wash painting style and fighting the Bull Demon King, Ganesha as an elephant battling Ravana in the style of Indian tapestries....
Share your own concepts ! ( this is not a question about game recommandation )
Sorry for the language, I'm frech
r/Okami • u/East_Instruction_369 • 7d ago
so i'm currently in Tsuta Ruins and i don't know where to go. i can't go to the left because some weird wall monster is blocking it, can't go straight since the water dissolves my lilypads, and can't go right because after a while, there's this big ledge that i just can't get up (like seriously is there something i missed to make myself jump higher?????)
r/Okami • u/Don_CheeseYeen • 8d ago
r/Okami • u/TibusOrcur • 7d ago
I like Day of Darkness as a concept but it kind of ruins the aesthetics of the game in all other areas if you want to explore before finishing the game.
I created a mod for the PC version of the game that adds an on-screen toggle, allowing you to disable it, just leave the area and come back and the dark sky is now normal
Before anyone asks, yes, this was made with Claude Code using the Opus 5.5 model, together with tools like Cheat Engine to identify where the game flags this behavior. I do have some coding experience, as I work as a software engineer, but I tried to keep the implementation as simple as possible, no AI-generated art or assets were used, its simply code.
I still haven't had time to test the rest of the game or the cutscene triggers, so I recommend only using this mod when Day of Darkness actually happens
If you find any bugs while using it, please let me know.
Release: https://www.nexusmods.com/okamihd/mods/15?published=1
EDIT: Since eveyone in this sub is an extremely ethical and right person with not a single bad choice and apparently i somehow hurt a lot of people and burned a few forests with a few promps and less than 15 lines of code i decided to delete the mod and keep it to myself, bye!
r/Okami • u/QTEGamers • 8d ago
In my What If series I take games that don’t have music as part of their PS3 XMB previews and see which pieces from their soundtrack would work as their game preview.
This week I’m asking, What If Ōkami HD Had XMB Music? From the 5cd soundtrack I picked 15 pieces that I thought would work.
Let me know which is the best or if I missed something that works better.
(This was fun to do as the soundtrack is fantastic)
r/Okami • u/Skarz1989 • 9d ago
I feel like I could tighten up not back and forthing so much.
Happy to get another fill at a time we want more Okami 2 news!
r/Okami • u/Ok-Balance-7140 • 10d ago
My partner and I have been working on mods for Okami, including a true Shiranui form. We finally got it with the light effects and everything! We’ve also added a ton of other cool stuff.
-auto skip unnecessary hints
-disable the auto speed up feature (I personally like the regular run cycle in towns)
-skip dialogue boxes whenever you loot chests
And much more!
We do plan to release this publicly. I just wanted to see how interested the community would be in this mod package we are working on :) also I know a Shiranui mod has been something we’ve all wanted since the beginning!! I’m super pumped that we’ve gotten this to work.
---
Edit: The silence from her has been due to the scrutiny she received from the "Reverse Engineering" community on a game she adores. Some people do not like being berated for not knowing what you may consider 'basic concepts'.
So This is the "Partner" responding to some of the comments below. This may be my only response as I really do not care for drama, validation or being in the light. This is just meant to clarify some things as the community of her favorite game has been rather harsh to her. I thought she was joking until I read the comments. I am glad she created a new account seeing the response she received. If she does decide to continue messaging here then that is up to her. I do not care for social media for the same reasons shown here. The last time I was really active on social media was when I was younger during my Something Awful days.
The idea originally came from her messing with mods from the community and not knowing how to add or use them on her game. She mentioned things she wished people had made. I figured it would be a nice present to make at least one of those come true if even possible. This project was meant for her as a present and was not supposed to be something large or public. To be honest, I knew about okami but have never played okami before I met her. I still have not beaten the game from start to finish given the amount of hours I have spent in it. Though she has beaten it countless times. It is a nice game but I do not share the same love for it as she and you guys obviously do. But, it has been fun to work on over the months with her. She asked a while ago if she can make it public to the okami community and initially I didn't care to do the extra work but she persisted. I was ignorant to how passionate everyone was about this stuff for such an old game.
To start, I am not going into specifics of what I do for work. But, I work in Coding/Security and do not call myself a game developer. I started to learn programming in high school. Back in the day I used to do some minor mod work on RO, doom/quake, and others for fun. Mostly memory manipulation. I also do not play games that much anymore.
--How, why didn't it take years--
I call myself a lazy coder. If someone already invented a wheel, why would I start making a new one? I take the same approach in work or modding, to get results. To verify and reuse what is already there. I would have never taken this on if all the foundational work was not already progressed. I researched and used many quality resources that were already available primarily on GitHub. Some of which may have been the people here. Some of these included the loader, archive reader, and decomps. Most of the research and the structure took a while to get down. Old games like these always store and run things in such a way to cut down on cost. As it was intended to run on limited hardware.
--Many asked about ai--
Yea I use AI for some things. AI has become an indispensable tool in the workspace. All the people I have talked to in my industry use it to some extent. As well as others such as the game development space all use it to some extent to increase productivity and reduce redundant or mundane work. I dislike ai as much as the next person if not more. but not adopting it in the workspace is going to get you left behind. At the end of the day its a tool like any other, except more like comparing a shovel to an excavator. I never suggest trusting code, work or results you do not read, understand and verify yourself. What have I used it for in this? Mostly decomp and mapping memory; otherwise, this would have taken far far longer to do by hand. It was necessary to follow calls to track down many of the changes to make some of this happen. Was the output always right? not at all, but it got me 90% of the way there rather than performing it by hand.
--Some asked about the final form/shiranui and were skeptical regarding it--
I always called these (three emitted) chain/ribbon effects "tentacles" haha. You guys are also a little unfair that she should know what any of that is, She just loves and plays the game. Many people do not realize when something is actually a shader or a particle effect. Let alone many of the other things it could have been. For example: Some people probably thought the effect came with or was attached to the shiranui model... Anyways, I first found some flags that triggered conditionals for other calls/functions/effects. I figure others have seen this and it could not be that easy, which was true. its been a while but I remember the flag caused a lot of issues like hidden ammy model, which the game does to present the shiranui model on-top for the final fights transitions. I received a crash on one map and so I gave up on that and started looking for alternative solutions. I then looked at all the calls happening after the flag and found the scene/area file had some effects which were called. attempting to use it worked in the area but would not work outside the area due to it only being loaded in memory during that fights scene/area but it was the right effect. solution was loading the file/effect into memory at scene/area load before calling the effect.
--What I have been working on--
Mod Loader; simplify installation, I do not like overwriting game files. She complained about the difficulty, so I worked on that a bit. I was able to get enemy spawns working easily enough so I was thinking of a simple tower or wave concept where you beat each floor/wave. The script for an incremental wave is easy enough. The real problem is what area to use for this, what will break etc. Is loading the required files to load the enemies too much for the game? will loading those cause other issues? I have had crashes loading enemy characters and never really investigated, it could be a simple fix. there is a chance this is just not doable in which case if its too difficult or too much work I will just drop it.
Hopefully that answers some questions, again I am not looking for anything in return as this was just for her. She wanted to share the final form mod with everyone, so be a bit professional whether you care for it or not. Rather than throwing hate, just ignore it exists. This was not meant to "upset the community" or invalidate other peoples work. Figuring this stuff out is supposed to be fun, not work. If you are enjoying yourself working on an issue then continue working at it whether someone else has solved it or not. She had asked me if I could just give the shiranui mane effect to the community. Based on the responses, I get the feeling some people would like to figure it out themselves. I may write out a version of the shiranui mane so others can choose to add it to their own project if they want and make it their own. If I do, I will add it as an edit below on this post.
r/Okami • u/Parabellum_3 • 10d ago
Previous pages can be found here.
Story and script by me. Illustrated by u/brightcat135.
r/Okami • u/Loken40108 • 10d ago
Getting my first tattoo in a few days and was originally going to go for this side profile of Ammy but am debating whether to switch to this running one instead. Am going to have it on my inner forearm and only a £15 difference between the two, both with colour. Any thoughts?