r/newworldgame • • Mar 02 '26

Discussion [AMA Announcement] I'm David McKenzie, former Lead World Designer on New World. I shipped Nighthaven and Brimstone Sands. Doing an AMA next Wednesday, March 11th at 2PM EST / 7PM GMT. Drop your questions here!

835 Upvotes

Hey Aeternum,

Long-time lurker, first-time poster here (at least with this account). I'm David McKenzie, and I spent several years at Amazon Games as the Lead World Designer on New World. My biggest shipped credits are Nighthaven and Brimstone Sands, but I'm genuinely here for all of it.

I've been out of AGS for a while now and I've been wanting to do something like this for a long time. There's a lot I can talk about, and honestly some stuff I still can't, but I'll be as open as I'm able to be.

I'll be back on Wednesday, March 11th, at 2PM EST / 7PM GMT to answer questions live.

In the meantime, post your questions in this thread and I'll use the week to think through the ones I want to tackle first when the AMA kicks off. Upvote the questions you most want answered so I can prioritize.

Fair warning on what I can and can't cover: I'm happy to dig into design philosophy, zone-building, lore decisions, what made it into the game vs. what got cut, the realities of live service development, and what it's actually like working on an MMO at that scale. I'll do my best to be straight with you on the hard questions too. What I won't do is break NDA, or throw anyone under the bus, or get into anything that's genuinely confidential.

See you next week!

— David McKenzie ( www.david-mckenzie.com )

Update: I'm blown away by the support and love from the playerbase! I'm working my way through the questions now, and I'll continue to answer questions throughout the rest of the evening.

Update: Continuing to answer questions as I get time. If you have a question and it doesn't have an existing answer, I will probably get around to it!

Update: I'm just gonna keep answering questions whenever I have time until I finally answer every single one. Cheers, and thank you so much to everyone for the support, kindness, and love. New World will forever be in my heart, and the players made it happen, made it real, and made it the honor of my life.


r/newworldgame • • Oct 30 '25

DEV-Response A Message from the NewWorldGame Mod Team

882 Upvotes

(edit: dev response flair is automatically added when a dev posts a comment below) The thead here is from the subreddit Mod team, who are all community members and do not and didn't work for Amazon.

The last couple of days it's been hard to put my thoughts together, and this has been a tough post to write.

By now, most of you have seen the news. Amazon Games has announced that new content development for New World is ending. Season 10 and the Nighthaven update will be the last major content release the game receives. While the servers are slated to remain online "through 2026," the active development of Aeternum is over.

This news comes as part of a much larger, heartbreaking wave of layoffs across Amazon's gaming division, with the Irvine studio that poured its soul into this world being hit particularly hard. It’s a gut punch, especially because it feels like it came out of nowhere. The community was buzzing again, player counts were up, and Season 10 felt like another strong step in the right direction. To have the plug pulled now, right at what felt like a new peak of potential and revitalization... is a special kind of cruel irony that I know many of you are feeling.

For me, this isn't just the loss of a game. This is the loss of a massive part of my life for the better part of a decade. It's the loss of a world I helped shape, a community I helped raise, and friendships I'll always cherish.

My Journey in Aeternum

My own story with this game is nearly as old as the game itself. I was there at the 2016 TwitchCon reveal when New World was just a bold idea alongside other ambitious projects. From that moment, I was hooked. I became one of the first members of the public to set foot in Aeternum as part of Wave 1 during Alpha 1 tests back in 2018, and have been a part of nearly every closed test since, even in concurrent new world servers during early and post-launch. All counted somewhere north of 10k hours. Over 8 years...

I was there for the wild days of the open-world PvP base-building sandbox. I saw the good, the bad, and the ugly of that system firsthand and provided feedback alongside the rest of that small, initial group of testers. I've watched this game fundamentally transform, pivot, and evolve over the years, and I've been in the trenches testing it every step of the way. This game, its development, and its community haven't just been a hobby for me; they've been a constant, driving passion for over eight years. To see it end like this feels like losing a piece of myself.

Building Our Home: From a Few Thousand to 300,000+ Strong

In parallel to my time testing the game, I was here, helping build this community from the ground up. I didn't start as the lead here but have been for nearly 5 years As the lead moderator. I've had the incredible privilege of building this space from just a few thousand curious adventurers into a bustling hub of over 300,000 people. With more than 9 million views per month. and... in the last 12 months 66,288 Moderation actions... God help me...

Some of you may even remember our old name: r/new_world_mmo. As the game evolved and its launch in 2021 approached, we decided to transition to r/newworldgame. There was a lot to that choice, even temporary fracturing of the community, but that's long ago history. It was more than a name change; it was about making this the one central place for the whole community and shedding some serious problems, eventually combining subreddits in the form it takes today, more or less. Witnessing the following growth, seeing the connections people made, the guides they wrote, the accomplishments they had, the stories they shared. It has been one of the most rewarding experiences of my life. As far as volunteer, unpaid experiences go, it has not been easy, but I stayed because I love this game and wanted to build a space where people could discuss the game, the good and the bad, and share it with the rest of reddit. 

A Partnership Effectively Built

The relationship between this subreddit and the development team went far beyond simple bug reports. I personally knew over 30 developers, artists, and community managers who were passionate people who loved Aeternum as much as we did. This is as close to an inside perspective as it gets, which is why I often publicly defended Scot and Katy; they were in the trenches with us, reading our feedback and genuinely caring. Many people do not understand the long development cycles of expansions. For instance, content for Brimstone Sands was already in development at launch, and Nighthaven content had started before the Angry Earth expansion was released. This context shows the immense long-term planning required while simultaneously fixing immediate issues.

The Subreddit had/has an active relationship that led to a vital, unseen collaboration. The subreddit had a direct, private communication line to key AGS staff, which I called the "bat phone" used from launch until February 2022. When game-breaking exploits like gold dupes were found, we did not let them spread on the subreddit; we used the bat phone to tell the developers directly. This is why the mod team could confidently say the devs were aware of an issue while asking users not to share the exploit steps. We used this line to report mass server crashes and many other issues. This direct line was essential for relaying critical information during the chaos of launch queues when official channels were overloaded.

This tool was a necessary partnership born from the game's technical volatility and the developers' trust in us as a reliable alarm system. It was almost always a one-way street: we provided critical information, and in return, we got a better game and occasional subreddit art. Despite this closeness, the subreddit always maintained its independence. We never removed content unless it violated our own community-developed rules, which AGS had no input on. They respected our independence and never pushed the issue when we said no. This mutual respect made it one of the most effective community-partner developer relationships I have seen. The results of getting things fixed speak for themselves, where in one instance, I was the first to report a gold dupe issue that surfaced on Reddit, and resulted in a full market stop within 45 minutes.

That method changed in February 2022 with the formation of the "New World Experts Group," a fact I can now confirm exists (with permission from Amazon Legal), along with my voluntary membership. Scot also outed the existence of this group 3 years ago in an interview. This active group included expert players of all styles and developers, allowing them to discuss and test content in development. While I cannot share specific conversations, it allowed me, as someone who saw nearly every subreddit post and 10K hours of playtime, to provide direct feedback. The more that group was trusted, the better results we saw. It was a privilege to be part of this group and to gain the development context I mentioned earlier.

To Our Friends at Amazon Games

This part is for you, the developers, artists, Videographers, Sound Designers, Combat systems engineers, Server and backend Azoth Engine developers, designers, and community managers who are reading this.

Thank you,

Thank you for the countless hours, the passion, and the creativity you poured into Aeternum. Thank you for listening to us, for engaging with us, and for never giving up on the game, even when the feedback was harsh or the technical hurdles seemed insurmountable. We saw your effort. We felt your dedication.

Please know that the community's current anger and disappointment are not directed at you. We know this decision was not yours. It was a corporate one, made in a boardroom far removed from the world you so carefully crafted. You are as much victims of this as we are, and for that, we are truly sorry. You deserved to see this project continue to grow and flourish. The talent in your studio is off the charts, and we can't wait to see what you all create in the future. We wish you the absolute best.

The Future of This Subreddit

With the servers remaining online for a while, this community still has a home. But what it's for is going to change. The mod team is already talking about what to do with r/newworldgame long-term, and we want you all to be part of that conversation.

What should this space become?

  • A Living Archive: A place to preserve the incredible guides, lore discussions, databases, and memories we've all created. A monument to the game and its community.
  • A Community Hub: A place for players to organize final in-game events, "end of the world" parties, screenshot contests, and farewell tours of Aeternum.
  • A Diaspora Network: A place for players to connect, share what games they're moving on to, and for companies and friends to find new worlds to explore together.

These are just ideas. We are open to your suggestions. This has always been your community, and you should have a say in its legacy.

This is a sad day, but our journey isn't quite over. Let's make the time we have left in Aeternum count. Thank you all for being a part of this incredible adventure.

A Thank You to My Team.

Lastly, I want to thank the Reddit Moderator Team. We are community members like you. Both the Current and former team members for everything, honorable mention u/joshrice for years of service and tens of thousands of moderation actions. This isn't a paid job, and it's not an easy job. but someone has to do it. for that, I can't thank them enough for their help in building and shaping this community.

u/commanderaze

I'd love to hear more stories from everyone else about their time in New World as we continue down the path forward.


r/newworldgame • • 6h ago

Discussion Updating Azoth [Day 4]: PvE Combat, Skinning, Two Players & Our Server, Live on Screen

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473 Upvotes

Day 4, everyone! Your support keeps pushing us forward, and today we have a lot to show.

Thank you to everyone who has been following our progress, leaving comments, sharing ideas, and encouraging us along the way. Seeing the community grow around Azoth has been incredible, and every message genuinely motivates us to keep going.

On our last post, one comment said this "has gotta be fake". We understand: progress this fast can be hard to believe. So today, we're doing things a little differently.

This time, our server is on screen.

In the first half of the video, the right side shows our server's live view of the world: every boar, its health, its combat state, and the attack it's using, all updating as the fight happens. Later, you'll see two game clients connected to that same server, each one seeing the other.

Everything in today's video was recorded directly in-game, showcasing the actual state of our development.

Let's get into it!

PvE Combat

On Day 3, the boars could only wander around. Now you can fight them!

  • The boars on the starting beach take hits, fight back, and go down.
  • On the right, our server tracks each boar: its name and level, its health, whether it's in combat, and the attack it's using.
  • You can watch a boar's health drop on the server, hit by hit, until it dies.
  • Every hit earns weapon mastery XP. In the video: +6 Great Axe Mastery and +3 Greatsword Mastery.

Skinning

This is one of the parts we're most excited about.

  • Defeated boars can now be skinned.
  • Each skinning action grants +95 Tracking & Skinning XP, along with Rawhide and Pork. In the video: +12 Rawhide and +1 Pork.
  • Tracking & Skinning levels up as you go, reaching level 21 in the video.
  • The loot and XP come from our server, and you can see the server's view right next to the game throughout the video.

Potions Animation

  • Drink a health potion and your health goes back up with the correct animation.

Two Players, One Server

This is where it gets fun.

  • A second player connects, and Player 1 sees them appear on the beach while the second client loads in.
  • Once Player 2 is in the world, each player can see the other in real time.
  • Running, jumping, and rolling are reflected on the other player's screen.
  • From Player 2's perspective, you can watch Player 1 with their Greatsword equipped and gathering resources from a tree. At the same time, Player 1 receives +44 Logging XP and +9 Green Wood.

Two game clients. One server. Ours.

You Asked About Open Source

A lot of you have been asking about open source, so here's what we're sharing with the community.

Azoth Central: https://projectazoth.com

  • Every packet type the game uses. When we recorded this video, we had 1,062 packet types documented: 59 solved, 492 captured, and 511 still wanted.
  • Packet documentation in plain English. Learn what each packet does and how it fits into the game's communication.
  • Detailed breakdowns of solved packets. Every field documented byte by byte, including offsets, data types, meanings, and recordings.
  • Guides for capturing missing packets. Follow step-by-step instructions to record the packets we're still missing and submit your recordings through our Discord.
  • AI-friendly data. The same information is available as plain JSON, ready for AI agents and your own tools. No login required.

If you want to build your own server or explore the game's protocol, Azoth Central is the place to start.

What's Next?

We'll keep building on these foundations, improving what already works and expanding what's still missing.

Combat timing, damage calculations, creature behavior, and the feel of every hit still need a lot of work. Getting these systems functional is an important milestone, but there's still a long road ahead.

We'll keep being transparent about what's working, what's still missing, and what we're tackling next.

We're not going to pretend Azoth is further along than it actually is. We'd rather show you real progress every day and let the work speak for itself.

Join the Azoth Community

Discord: https://discord.gg/Ya8xM2NaGf

Azoth Central: https://projectazoth.com

We use Discord to share updates, discuss development, and bring the community together as the project grows.

If you want to help, Azoth Central shows which packets we're still missing and explains how to capture them in-game.

We'll keep posting our daily development updates here on Reddit as well, so you can follow our progress wherever you prefer.

Thank you again to everyone supporting Azoth. Your continued encouragement genuinely motivates us to keep working, improving, and pushing this project forward.

Let's give New World a future, one update at a time.


r/newworldgame • • 15h ago

Image Something to remember the game by.

Post image
233 Upvotes

New World got me through a really bad time in my life and Isabella is such a great villain, I decided to honor my love for the game by framing this and hang it on the wall behind my pc.

50 × 73 cm canvas print.

The art is from an old official tweet advertising the game, I have not been able to find it again but had the image saved for years.


r/newworldgame • • 1d ago

Discussion Updating Azoth [Day 3]: Gathering, Food Buffs, Loot & Our First Creatures!

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898 Upvotes

Day 3, everyone! Your continued support is giving us even more motivation to keep pushing forward.

Thank you to everyone who has been following our progress, leaving comments, sharing ideas, and encouraging us along the way. Seeing the community grow around Azoth has been incredible, and we're excited to keep showing you what we're building.

We're back with another development update, and this time, we have quite a bit to show you.

Everything in today's video was recorded directly in-game, showcasing the actual state of our development.

Let's get into it!

Food & Attribute Buffs

Food buffs are now working!

  • Eat a Meat Pie, and you'll receive +10 Dexterity for 25 minutes.
  • The buff appears in the status bar with the correct duration.
  • The attribute bonus is reflected in your character stats. In the video, Dexterity goes from 5 to 15.
  • Eating another attribute food replaces the previous food buff.
  • While the buff is active, your health gradually regenerates.

It's great to see these systems starting to work together, from consuming an item to updating your character's attributes and applying the corresponding effects.

Gathering & Trade Skills

Gathering is coming to life!

We've been working on harvesting herbs, chopping down trees, and mining rocks. These activities now reward trade skill XP and place gathered items directly into your inventory.

Here are a few examples from the video:

  • Logging: +44 XP, along with 1 Banana and 9 Green Wood from a banana tree.
  • Mining: +64 XP and 15 Stone from a rock.
  • Trade skill progression: Skills can now level up as you gather resources. In the video, Logging reaches level 3 and Harvesting reaches level 1.

These are important building blocks for the gathering and crafting progression that makes New World's world feel alive.

Character Progression

Gathering isn't just about collecting resources anymore.

  • Gathering activities now grant character XP.
  • Attribute points can be distributed.
  • Harvesting progression is working, reaching level 12 in the video.

We're gradually connecting the different progression systems so that your actions in the world contribute to your character's development.

Dropped Items & Loot

We've also made progress on how dropped items work.

  • Dropping an item creates a loot bag on the ground that is visible only to you.
  • Items dropped close to each other are combined into the same bag.
  • You can collect everything at once or pick up individual items.
  • Locked items and quest items cannot be dropped.

It's another important step toward making inventory interactions behave as expected.

Our First Creatures Are in the World

The boars are here!

Our first creatures are now appearing in the world as you approach them.

  • They appear with their names, levels, and health bars.
  • They patrol their original paths and wander around, grazing just as you'd expect.

Combat isn't implemented yet, so you can't fight them for now. That's a separate milestone we'll tackle later.

Still, seeing creatures begin to populate the world is an exciting step forward. We're moving beyond simply connecting to the world and interacting with basic systems. We're starting to bring more of the actual game experience to life.

What's Next?

We'll keep building on these foundations, improving the systems we've already implemented and expanding the functionality that connects them.

There's still a long way to go, and we'll continue being transparent about what's working, what's still missing, and what we're tackling next.

We're not going to pretend Azoth is further along than it actually is. We'd rather show you real progress every day and let the work speak for itself.

Join the Azoth Community

We've also created a dedicated Discord server for everyone who wants to follow the project more closely.

Discord: https://discord.gg/Ya8xM2NaGf

We'll use Discord to share updates, discuss development, and bring the community together as the project grows.

We'll continue posting our daily development updates here on Reddit as well, so you can follow our progress wherever you prefer.

Thank you again to everyone supporting Azoth. Your continued encouragement genuinely motivates us to keep working, improving, and pushing this project forward.

Let's give New World a future, one update at a time.

See you on Day 4!


r/newworldgame • • 9h ago

Discussion Gamers, what have you been up to?

4 Upvotes

Genuine question for all the people still watching this sub Reddit for some hope that maybe AI will save our game, what games have you been playing?

I can speak for myself that I really couldn't find a proper replacement, something that will make time fly like new world, but mabye some of you have?

Anyways, this is a late night post for me, once in a while I think of new world and get emotional, hope you don't think I'm exaggerating and you feel the same


r/newworldgame • • 1d ago

News (unconfirmed) 14 Oct 2026 Patch Notes

111 Upvotes

Source: https://discord.com/channels/885593384885059584/885593385610666025/1559657569671315457

Downtime is scheduled for tomorrow, October 14th at 9:00AM PT, for a client and server update with a small but mighty number of player facing changes

In addition to our regular server maintenance, we included the following in the new build:

Gold removed from the cost of items in the faction shop
Catacombs sterling rewards increased
Daggers disabled
Purifying Switch II perk disabled
War merc limits removed
Isle of Night raid rewards adjustment
Ultimate trophies stack in all 5 houses
Significant reduction in the carry and storage weight of 7 perk-charm materials
Corrupted portals respawn faster

Thank you to everyone who has participated in the player wishlist thread, that is where the majority of these changes were pulled from. Our team has some more QoL changes under investigation, but no timeline on when/if we can get them into the live game. Stay tuned and as always, see you in Aeternum.


r/newworldgame • • 1d ago

Image Found this on my camera role

Post image
90 Upvotes

Remember login into the EU server to just get my username “SupportAtAmazon”. Had this one for about a month before I started talking in global chat and a GM made me change my name. I missing healing!


r/newworldgame • • 1d ago

Discussion Story line quests

4 Upvotes

Playing through New World to hopefully complete the quests, story line quests mostly, got me wondering about quests early on in the game, I remember Yonas giving you the Azoth Staff questlines but can't think if there were others back in 2021 I can't even remember if Grace O'Malley was in the game back then. When you first load up the game & get in world there's the opening cinematic on board the ship, then the combat tutorial, then you get ashore with a little more combat tutorial, then you meet the Viking couple who tutor you in crafting a flint skinning knife & I think an axe & you kill a boar & harvest a tree during their tutorial, started a new character recently so that I could collect crafting resources like flux & sandpaper to sell in the trading post for cents so that I could buy it cheap with my main account, anyway after you complete the Vikings tutorial they tell you about Grace O'Malley but I don't remember if she was in the game back in 2021 & I only remember Yonas' Azoth Staff questline & the rest being random fetch quests, no Arthurian based storyline (Galahad, Morgaine, etc), no Iron Wolves and the tribute quest early in Windsward, I think places like the Great Cleave region & the Brimstone region were still "in development" back then.

Just curious what I had missed back then because I got bored of the never ending grind to get various skills up over a couple months & ended up quitting the game & only getting back into it a few times but didn't know about the story quests until a year ago. Sorry for the rambling post.


r/newworldgame • • 2d ago

Discussion Updating Azoth [Day 2]: A Community-Driven Private Server Project

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1.2k Upvotes

First of all, over 200,000 views and more than 1,000 upvotes. What?!

Honestly, we weren't expecting this kind of response to our first post. Thank you to everyone who took the time to watch our progress, leave a comment, share the post, or simply show interest in what we're building.

Seeing so many people who still care about New World and want to see it have a future is genuinely motivating.

And we're back with another update. This time, we have more to show you!

Day 2: Real Progress, One Step at a Time

Today, we want to show you a few important milestones we've reached while developing Azoth.

Here's what we've been working on:

  • Our own launcher: We've created the Azoth launcher, another important piece of the project as we continue building our own infrastructure.
  • Equipment system: We can now equip and unequip items, and the functionality is working!
  • In-game currency: The currency system is now working as well.
  • Player stats: We've also corrected the stat points, so they're now behaving as intended.

These might seem like small steps compared to everything New World has to offer, but that's exactly the point of this development process.

We're not trying to make a fancy video that hides what's happening behind the scenes. We want to show you the actual progress, including the fundamental systems that need to work before we can move on to bigger features.

You can watch the new video to see these systems in action.

What's Our Next Goal?

Right now, we're going to focus 100% on the inventory system.

Before we start building larger gameplay systems, we want to establish a solid foundation for items, equipment, inventory interactions, and the underlying logic that connects them.

Once we're satisfied with that foundation, our next major focus will be gathering and resource-related systems, including mining and other gathering activities.

We want to approach this in the right order. There's no point in rushing into advanced gameplay mechanics if the systems supporting them aren't ready.

One system at a time. One milestone at a time.

That's how we're going to build Azoth.

We've Also Created Our Discord!

With so many people following the project already, we decided it was time to create a dedicated place for the community.

Join the Azoth Discord here: https://discord.gg/Ya8xM2NaGf

We'll use Discord to bring the community together, share development updates, discuss ideas, and give everyone a place to follow the project's progress.

Our goal is to make development as transparent as possible. We want people to see what we're working on, understand what is already functional, and follow the project as it grows.

And yes, we're planning to keep posting updates here on Reddit, too!

A Quick Reminder About Our Vision

For those who missed our first post, Azoth is a community-driven private server project for New World.

Our priority is to develop the emulator first and work toward launching a completely free-to-play server.

We don't intend to charge the community to fund development. We want to build the project first, get the fundamentals working, and prove what we can achieve through actual progress.

We're still in the early stages. There are many challenges ahead, and we're not going to pretend that everything is already working.

But we're moving forward, and we'll keep showing you what we accomplish.

See You Tomorrow?

Our plan is to share development updates every day, so you can follow Azoth's progress from these early foundations to the systems that will eventually make the server playable.

Thank you again for all the support. The response to our first post was incredible, and we're excited to have you along for the journey.

Let's give New World a future.

See you in the next update!


r/newworldgame • • 17h ago

Discussion Could AI Help Save New World?

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0 Upvotes

This is purely thinking out loud, and based on the recent gaming news and clips of gamers creating AI mashup mods mixing games like Mario and Elden Ring together.

Is it possible this tech could somehow assist in either building private community-driven servers or standalone independent system servers for solo/lan-type play?

Wanted to see if anyone with more knowledge or experience had any insight or thoughts on this for open discussion. Cheers all.


r/newworldgame • • 3d ago

Discussion Introducing Azoth: A Community-Driven Private Server Project

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1.7k Upvotes

Hello, everyone!

I know many of you are looking for a real private server project for New World, and I wanted to share what I've been working on since the announcement that the official servers would be shut down.

Since that announcement, we've seen people making big claims, projects showing fake or misleading footage, and others that haven't demonstrated anything actually working. I understand why many of you are skeptical at this point.

But I'm here to tell you that this is possible, and we're actively working on it.

I can't speak for other projects. You can find various projects and code repositories on GitHub, but as far as I know, many of them haven't demonstrated the ability to connect to a server, move around in the actual game world, and get the fundamentals working.

We can already do that.

Our project is called Azoth, and you can check out our development videos.

To be completely transparent, we're still at a very early stage. Right now, we can connect to the world and move around, but player replication isn't working yet. There's still a lot of work ahead of us, and we're not going to pretend otherwise.

However, we have a solid technical direction and a clear understanding of how we intend to approach the remaining challenges. We're building this step by step, focusing on getting the fundamentals right rather than making promises we can't back up.

What about monetization?

Azoth will not ask the community for money to fund its development.

Our priority is to finish the emulator first. Once it's ready, our goal is to launch a completely free-to-play server.

We want players to enjoy the experience without having to pay for premium features or gameplay advantages. Any premium-style content we introduce will be focused on cosmetics and visual customization, not pay-to-win mechanics.

And yes, we're planning to make the horse free. XD

What's next?

For now, the best thing you can do is keep an eye on this subreddit and follow my account. I'll be sharing development updates, videos, and progress reports here as the project moves forward.

I know many people have lost hope after the official shutdown announcement, and I understand the skepticism. We don't expect you to believe us just because we're making a post.

We'd rather prove it through our work.

Azoth is just getting started, but we're serious about this project, and we'll keep showing you what we're building.

Thank you to everyone who still believes that New World deserves a future.

See you around! ❤️


r/newworldgame • • 2d ago

Discussion Just played for the first time in a long time.

44 Upvotes

I just played this game for the first time since launch and thought it was neh. I just fired it up on steam deck and it's pretty damn good. The combat and gathering is great.

I get it now, I see why so many people are upset. A perfect MMO on a steam deck. What a shame.


r/newworldgame • • 1d ago

Discussion What is the general consensus of why the game fail?

0 Upvotes

I've looked around on google and from what it's saying, the player base was falling off because of bugs, and because of that, it led to layoffs and the eventual shutdown announcement.

Is that really the reason the game fell off so fast, though?

I know one of the reasons I stopped was that my guild/company all quit after a server merge, and I couldn't get any of my friends to play. I kept playing for a while, but it started getting old trying to get resources with them always being taken.

I was interested in playing the NightHaven update, but by the time I was contemplating playing again, the server shutdown announcement came out, and I lost interest. I recently hopped on to take some photos to remember the game, and the new zone does look really nice.

Anyway, just curious why others stopped playing and if there is a general consensus on why.


r/newworldgame • • 3d ago

Suggestion New World: Aeternum Private Server Progress — Character Creation, Combat, Harvesting & Partial Inventory Working

439 Upvotes

I’ve been working on a private server project for New World: Aeternum and wanted to share some early progress.

At the moment, the server already supports a basic gameplay loop:

  • Character creation works
  • Players can enter the world / connect to the server
  • Movement and jumping work
  • Combat is functional
  • Harvesting / gathering works
  • The inventory system is partially implemented

It’s still very early and nowhere near a complete game experience, but being able to create a character, explore the world, fight, gather resources, and use at least part of the inventory is a big milestone.

The hardest parts so far have been protocol handling, world/entity synchronization, persistence, and getting all the gameplay systems to interact correctly. Combat, gathering, and inventory may sound simple, but each one depends on a lot of underlying server logic.

Current focus

Next, I’m planning to work on:

  • More reliable inventory behavior and item persistence
  • Better world and entity synchronization
  • More complete harvesting and resource respawning
  • Combat feedback, stability, and general server robustness

To be clear: this is my own server-side experimentation. I’m not sharing leaked files, binaries, or anything intended to connect to official Amazon Games services.

Would people be interested in more technical dev logs — for example about protocol analysis, world replication, inventory design, or how I implement specific gameplay systems?


r/newworldgame • • 3d ago

Question Servers

18 Upvotes

Is there any private servers updates? Or coming up? Or discord about it? New world was my Forever game, and now it’s gone… 900hrs will be gone :(
And idk why bc the game was actually good…


r/newworldgame • • 3d ago

Question How?

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51 Upvotes

Side quest called “a clandestine meeting” how in the name of fuck am i supposed to get this letter? Cant climb the ledge. No guides on the mission aswell because the mission doesnt even show up on the nwdb site????


r/newworldgame • • 3d ago

Question Anyonr have an idea what the required numbers are for each locked? PS5 is that would matter.

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6 Upvotes

Figuring out if the 5k trophy is still doable 😭


r/newworldgame • • 2d ago

Discussion Ubisoft acquired March of Giants from Amazon Games. Maybe there’s still hope for New World?

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0 Upvotes

Ubisoft has acquired March of Giants from Amazon Games.
What’s interesting is that March of Giants uses the same engine as New World: the Azoth Engine (formerly Lumberyard).
I’m not trying to spread copium here, but seeing another publisher acquire an Amazon Games title makes me wonder whether something similar could eventually happen with New World.
Maybe there’s still a chance that another studio or publisher could pick up New World and give it a future.
Just wanted to share this with the community. Curious what you guys think.


r/newworldgame • • 3d ago

Question Is there any hope for the game?

10 Upvotes

Genuine question. I’ve been a fan of this game since its original release in 2021. I’ve since gotten older, got rid of my PC for a PS5 and was so stoked for the game to drop on PS5. I put 200+ hours into it just to be met with the announcement of the servers shutting down in January. Since then, I’ve had no desire to continue playing it but the game continues to taunt me from my game library. Has there been any updates of the fate of the game or is it still set in stone that it’s gone in January?


r/newworldgame • • 4d ago

Question What are you all playing now?

31 Upvotes

Since the game has obviously been announced Dead, what have you all moved on to playing? I’ve been looking for a New MMORPG to scratch the same itch that New World did and i’ve been thinking about ESO but not sure about it. i’ve tried a few but none of them have kept me hooked like New World.

MMO’s i tried:
Guild Wars 2
WoW Retail
Trove

that’s essentially it. so i’m looking forward to seeing what you all have been grinding lately.


r/newworldgame • • 4d ago

Discussion I would love a New World Forever

182 Upvotes

I've never been a WoW guy, but the whole hype around WoW Forever got me quite jealous.

Now imagine for a second that we had a New World Forever, with a much slower leveling experience so you could enjoy every bit of side questing and there is life in each town including low level ones. Where crafting and gathering plays a huge role even at low levels. And you take your time leveling up and build up your forever character.

The end game has always been NWs weakest point but the main quest line and the first time leveling has been magnificent. I know over the years they sped up leveling quite a bit and it did help them get more players, but I'd have loved a slow and steady version of the game.


r/newworldgame • • 4d ago

Question Help restarting in New World before server shutdowns?

11 Upvotes

Hi. I used to play a long time ago, and I want to revisit and do some solo content before the game shutsdown. The issue is when I played I was a healer when 60 was the level cap. Like aside from a brief foray into Brimstone Sands I quit around the time I beat Isabella in the story. So my gear is hot garbage. Is there an easy way to get dps gear for the story?


r/newworldgame • • 3d ago

Question First time player!

4 Upvotes

Hello me and my friend are trying the game out for the first time, any tips to know? And yes I know the game is shutting down in a few months but I've heard lots of good things about this game and wanted to give it a shot before I never can again.


r/newworldgame • • 4d ago

Discussion One last New World get together?

35 Upvotes

I know a lot of you have bid your farewells to New World, never to turn back. But the memories have never left, we have the chance to experience a little bit of it again before it’s completely gone from our lives forever.

I remember playing the beta and one year later, the day of release, the waiting queue was torture, but that’s memories. The crowded starting point, friends starting in the wrong servers, the aesthetic sounds of trees falling and rocks being hit.

I think one last giant get together is demanded before its out of our lives. Its been a year since the announcement. Let’s get on there and meet each other, meet the heroes that traveled the islands of Aeternum.