Can any Bard veterans out there give me some feedback and input on taking a Bard through OC+MotB that wants to focus on Song of Requiem? I was messing around with the planner and came up with 2 builds since I saw some stuff that you can HiPS and sing vs having superior defences with mithril plate and better saves with Divine shield.
How much UMD do you usually want, AC and how important is Listen/Spot and are Stealth skills effective in these modules, and is Artist really worth it for the perform points vs Luck/Prodigy etc.
I have a question are there anymore games like this one?
By that I mean this games combat almost plays like a MMO or EverQuest/RuneScape type combat where you just keep auto attack and you can throw in spells/attacks in between , it's hard to explain..
Baldur gate is more real time Strategy/ with pause almost turn based sort of..
So that is not really similar..
The only thing I can think of are oldschool MMOs like everquest or wow or just runescape...
But I want single player campaigns not MMOs are there anymore games like this somewhere?
Yeah, I'm sure this post has been made approximately one billion times.
But, I'd like help with a good build (from Level 1, I want to play the original campaign and Mask of the Betrayer). I'd like something that is very powerful and fun, but can make Diplomacy skill checks. Something high Char.
If anyone has some advice for me, or a fun build to follow, please let me know.
Is there a PW server that has DM sessions for small party groups of 5 - 10? More personalized? Not looking for huge populated servers, but ones with a big area to explore, and DM'd events to meet nice players. Basically a consistent DM lead weekly adventure where you can communicate with the DM about your character. permadeath is OK as long as it follows 3.5 rules with resurrections and stuff. Nice if the server had some cool designs and graphics. Forgotten Realms towns or cities or other settings, where I can look things up. Thanks!
I assumed that the new enhanced edition for Steam would be the smoother experience, but the reviews don't really fill me with confidence. Should my friend and I go with the GoG version instead?
I remember trying this game as a wee lad like a decade and a half ago. I remember it absolutely blowing my mind, but I didn't go past the first chapter of the campaign.
This year I decided to give it another shot, relive some good old memories.
It looked a bit clunkier and older than I remembered from when I was young, but I didn't care much. Then I started getting annoyed with the gameplay, the RNG, even some of the story, but I was sure I just had to get used to it and I would start enjoying it.
The second chapter frustrated me even more, and the story started to lose me as well, but I still wanted to see where it went, so I soldiered on.
By the third chapter, I was REALLY feeling done with the game. I was getting pissed more often that I was enjoying myself, but I already had come so far, I might as well soldier on.
The fourth chapter, finally. I just had to soldier on, slough through just a WEE bit more insufferable combat and RNG. Then I would at least feel satisfied that I persevered and finished the whole ass game.
Final stretch of the game. Just started cheesing the lizard bastards, recalling so many times my F12 key is starting to melt. Beating those two shit dragons that keep you feared 100% of the time unless you happen to have a specific Flashlight Belt that doesn't do anything useful besides keeping you from running around like a headless chicken.
FINAL CAVE. NUKING THOSE LIZARD BASTARDS WITH EVERYTHING I HAVE.
The door to the final boss. This is finally it. Get ready to rest and buff myself up.
You can't rest here.
Oh?
You can't recall either.
Jesus, one last kick in the balls. Fine, I'll drag my halfling ass back outside and
Door is Gone.
Run inside. Console On. Ctrl+Y and insta-kill every last bastard. Finish the damn game. Feel nothing but bitter defeat. Hate this game. Hate myself. Hate this keyboard. Hate this chair. Hate being a Sunk Cost Fallacy Chud. Can't even bitch about the game because one of my friends is a fan. FUCK. ME.
So, I may be a bit dumb.
I am hoping to commission someone to make a 3d head model for a NWN server. I... have struggled to find someone and was hoping that people within the community may exist that could point me in the right direction. If anyone such exists, thank you!
I've played through this game a few times and have never run into this problem. I just got into chapter 2 and am trying to buy some new gear. I can purchase items, but cannot equip them. Example... buying amulet of natural armor+2 and swapping it for the +1.
Also, some items in my inventory can't be moved. It registers interaction with the item first, then shows the item wherever I moved it. Then I can no longer interact with the item. It shows as being in both slots at once.
I've tried a few console commands involving dropping specific items etc. I've tried Linking them to a quick lot. I've tried dropping them (which sometimes works) and re equipping but to no success.
It started doing this while at the Cracked Anvil in Chapter 2. I reloaded then tried going to the temple. Unfortunately I don't have an earlier save in Chapter 1. I'm all out of ideas.
Edit*** I just installed the patch and it works fine now. It's also funny this is my first Reddit post lol***
*None of the items are plot specific or class restricted*
I am trying to edit a couple of .2da files with the Toolset. I can view .2da files and change the characters in the cells but I cannot figure out how to save my changes, I feel pretty dumb for not being able to fire this out or find my answers by searching.
specifically about an unarmed monk that isn't going to be relying on crits and will be switching companions to puppet mode to play solo as much as possible. likely as a grey orc just cos they seem to have good stats for it
normally when unarmored it's DEX that gives you a bonus to your AC, but for monks it's WIS. does this stack? i.e should i go all in on one and dump the other? or will having a plus two in each be the same as a plus four in one and nothing in the other? especially given that the buy-in increases in cost the more one specializes during character creation, it seems like balanced would be a good idea in strictly efficiency terms unless i'm missing something
STR and CON. there's a mention on Khelgar's page that a STR and CON focused monk seems to be a bad idea, but no mention as to why. STR adds both a bonus to hit and to damage, whereas even with weapon finesse DEX only appears to add a bonus to hit? i guess the trade off is that going into DEX also boosts your AC? and CON equals health so i fail to see how that's a bad thing? i guess just comparatively to more AC?
I am having a strange issue with a portrait pack that I'm wanting to install for a server I play on.
The pack is ready made and should work out of the box, and I've installed it correctly by following the provided instructions: placing all the files in the override folder in my Neverwinter Nights directory in Documents. Sadly I seem to be the only person on the entire server that it doesn't work for, as in the portraits simply don't appear in game as they should. I don't get any error messages or crashes or anything like that.
Now, the strange part is that, after some digging, I've found out that my Steam installation never seemed to have used that directory in my Documents at all, because after manually pointing it towards it using the -homeDirectory command, upon launching the game all my settings had been reset, and I had to redownload all server files. I haven't gotten past the download yet, simply out of time reasons, but I suspect it the portraits would work correctly now.
I'd much rather figure out where the Steam installation is getting my user setting from however, and place the portrait files there accordingly. Does anyone know any way of figuring this out?
If you're newer to Haze, Hoarfrost is our second DM-built hamlet. The first, Coffinswode, has been around since 2021 (2002 if you count V1), and for years it was where most new characters started out.
That changed this year. A few videos about Haze took off on TikTok and elsewhere, and we suddenly had far more new players than we'd ever seen at once. The community started calling it the "Tokwash," and the name stuck. We needed a second starting point, and we didn't want it to be Coffinswode with the furniture rearranged.
In Hoarfrost, you start as a slave in an isolated colony with almost nothing to your name. What happens next is up to your character. Some work to earn their freedom, some look for another way out, and some end up working for the people who run the place, maybe even joining them.
It's also where Hardcore Mode characters begin. If you want a rougher start where survival, supplies, and bad decisions actually cost you something, this is it.
The Hoarfrost our first characters walked into earlier this year was pretty bare. It's grown a lot since then, largely alongside the people living there, and 1.5 brings it much closer to what we had in mind.
Coffinswode and Hoarfrost were both built by DMs, but they're nowhere near the only settlements out there. Players have built their own hamlets, camps, and communities through play, and some have lasted long enough to become a real part of the setting.
Still, five years after Coffinswode opened, it's been a lot of fun watching a second starting town develop its own stories, rivalries, and history. There's plenty more to come for it.
Haze: Saltborne is an E6 Neverwinter Nights: Enhanced Edition persistent world focused on roleplay, exploration, survival, crafting, and a world shaped by the characters who live in it.
I'm looking for single player modules featuring fighter or monk gameplay with heavy roleplaying. So far, I have played Kunoichi, Avi's Dusk of a Samurai and her previous module a bit. I have also finished Way of the Open Hand as a monk. I prefer Samurai/ninja/sai themed modules on this case but any other suggestions are welcome as long as the module offers good story and better combat mechanics for fighter classes.