On Friday, October 16, weβre getting together around the world to celebrate NVIDIA RTX Spark. Come try it for yourself, explore what you can build and create, and get entered for a chance to win an RTX Spark laptop signed by Jensen Huang.
If attending, be sure to arrive early, before doors open!Β
Hereβs where to find usβall times local:
π San Francisco β Best Buy | Doors open at 10:00 a.m. Pacific Time
Over the past 8 years, weβve continuously innovated on DLSS, bringing new features, faster performance, and enhanced image quality.
This year has been our busiest yet, introducing DLSS 3D-Guided Neural Rendering, Dynamic Multi Frame Generation and higher Frame Generation multipliers, and delivering 2nd generation transformer AI model improvements across the entire suite of DLSS technologies.
DLSS 3D-Guided Neural Rendering Model Performance Gets 2X Faster
Through a combination of systematic pipeline optimizations and neural model refinements, the performance of DLSS 5βs 3D-Guided Neural Rendering model is improving by 2X this week, enabling even more gamers to enjoy DLSS 5βs transformative uplift in lighting and materials at higher frames rates and settings.
The DLSS 5 October update shrinks the footprint by 24% to roughly 118 million parameters while reducing 4K VRAM usage by 20%. The result is half the GPU overhead of the September version while maintaining comparable visual fidelity.
The new, more performant DLSS 5 model will debut inΒ NBA 2K27Β on October 16th on GeForce RTX 50 Series GPUs, RTX Spark laptops, and GeForce NOW, boosting frame rates by up to 1.4X. And it will ship by default with future DLSS 5 games.
DLSS 5 Coming To Hogwarts Legacy On November 5th
NVIDIA DLSS 5 with 3D-Guided Neural Rendering is coming toΒ Hogwarts LegacyΒ on November 5th, for GeForce RTX 50 Series, GeForce NOW, and RTX Spark.
Where other DLSS technologies focus on reconstructing existing scene data to deliver higher-resolution images, additional frames, or cleaner ray-traced lighting, DLSS Neural Rendering takes the next step by using AI to generate the lifelike lighting and material details that real-time performance constraints have forced developers to strip away, allowing them to realize their original artistic vision.
Neural Rendering uses the game engineβs rendered frame, complete with its artist-designed geometry, textures, and lighting buffers, as an unyielding foundation. DLSS Neural Rendering becomes the final rendering stage of the graphics pipeline, infusing scenes with lifelike lighting and materials while ensuring the engine frame defines what must remain, and the artist directs what may change.
On GeForce RTX PCs and laptops,Β Hogwarts LegacyΒ already includes support for DLSS Multi Frame Generation and Ray Reconstruction, accelerating and enhancing its ray-traced graphics that immerse players in the world of the famous school.
In a new update launching November 5th, DLSS Neural Rendering will be added toΒ Hogwarts Legacy, and its other DLSS technologies upgraded to their newest versions. Avalanche Software has taken advantage of DLSS 5βs SDK controls to tune the integration to maintain the artistic intent and style of the game.
DLSS 5 Coming To Where Winds Meet
Where Winds MeetΒ is a Wuxia open-world action-adventure RPG developed by Everstone Studio, offering a stunning open world, engaging action-adventure gameplay, deep RPG progression, and long-term free live-service updates for players. It has more than 100 million players worldwide and has reached a peak of over 250,000 concurrent players on Steam, currently holding a Steam rating of Very Positive (with over 116,000 reviews and still climbing).
Where Winds MeetΒ includes support for DLSS Multi Frame Generation and Super Resolution, and in the near future support for DLSS 3D-Guided Neural Rendering will be introduced, further enhancing its world and characters. There was a ton of community demand for official support, and the developers were equally impressed with the visual upgrade to the game.Β
New, Faster Performance Mode For Frame Generation Enters Beta
Today, via aΒ new NVIDIA app beta update, weβre introducing a new faster Performance Mode for Frame Generation, for GeForce RTX 40 Series and GeForce RTX 50 Series GPUs, and RTX Spark laptops.
DLSS Multi Frame Generation and Frame Generation utilize two AI models, one that leverages game data such as motion vectors and depth to understand object motion between the two rendered frames, and a second model to calculate optical flow for elements like UI or ray-traced effects.
Labeled βPreset C,β in the NVIDIA appβs Frame Generation override, this new Performance Mode replaces the second AI model with a faster and lighter algorithm to boost frame rates for DLSS Frame Generation, Multi Frame Generation, and Dynamic Multi Frame Generation, with minor trade-offs in image quality. On a GeForce RTX 5060, this Performance Mode for Frame Generation is up to 35% faster.
To apply Preset C to your games:
Download and install ourΒ newest NVIDIA app updateΒ via our website, or from inside the app itself
Open the app, and in Settings --> About, tick βOpt in to access Beta or experimental featuresβ
Wait a moment for the beta update to download, then click the on-screen message to install
Once installed, open the βGraphicsβ section of the new NVIDIA app beta and select aΒ supportedΒ Frame Generation, Multi Frame Generation or Dynamic Frame Generation game (alternatively, select βGlobal Settingsβ at the top of the window and apply to every supported game in your library)
Scroll to βDriver Settingsβ
Click βDLSS Override - Model Presetsβ
Click βCustomβ
Open the βFrame Generationβ drop-down and choose βPreset Cβ
Click βApplyβ
DLSS 5 Update For RTX Remix Launching October 23rd
Classic PC games are remembered for their incredible stories, characters and gameplay, but dated visuals can make them tough for modern players to enjoy.Β NVIDIA RTX RemixΒ changes that. Built forΒ RTX PCs, our modding platform uses cutting-edge path tracing, accelerated by DLSS, to reimagine timeless titles, letting longtime fans and a new generation experience era-defining games in stunning detail.
On October 23rd, weβre adding DLSS 5 with the new, faster 3D-Guided Neural Rendering model, and the faster Performance Mode for Frame Generation to RTX Remix, giving modders even more options and tools for remastering classic games.
Always had a feeling my Asus TUF RTX4080S ran a bit hot, during gaming I often reached 75Β°C (with quiet bios), hotspot temps regularly going over 95Β°C. Not worrying, but the fans kept ramping up a bit too much for my taste. During the years I invested in better cooling, better airflow etc but nothing really helped. Today I finally gathered the courage to disassemble the card and apply a TPM pad (Thermal Grizzly TG PhaseSheet PTM) to my card. Went pretty smoothly but man what a difference.
Under load I see temps around 63Β°-65Β° with a hotspot usually about 10Β° delta. This is with stock settings, in the past I had to undervolt to keep temps at low 70Β°C. Amazing what a difference this makes. So happy, hope it will remain like this.
So I was reading some reviews of people comparing the 256GB Mac Studio vs 2 of the Nvidia spark workstations. They mentioned costs of between $10k and $15k and posted some numbers. A few guys mentioned a video that ran the two machines head to head on various models. One of the models was qwen flash which I have and can run. You guys may have seen my post a few weeks back about getting my 5090 working on my Mac. Well the thing that stuck out to me was that the Mac was quicker in some things but was much slower on prefill and multi user. That is specifically what my shim can accomplish so I ran some tests.
And these are numbers I get with llamacpp with my m4 128gb laptop and 5090
As you can see I'm still working on cold prefill but for a $6k investment for the M4 and the 5090 box you get better performance on the split system. The 5090 probably blows both systems out of the water on a smaller model that fits fully in the cards Vram too.
I don't have these other systems but these are the numbers I've found. feel free to correct me if my numbers are not what you are seeing in real world testing. If you want to test this yourself I'm updating the macuda project tonight with the changes that enabled these results. I've go the driver and shim working on 3060 and 5090. I haven't tested the 3060 on these latest features yet but it's shim work mostly so it should carry over.
Hotfix driver will not be available in NVIDIA App and needs to be downloaded from the link above.
After installing the Hotfix driver, NVIDIA App may show some old driver date. This is normal as Hotfix driver does not exist in NVIDIA App database and it reverted to an old default changelog and dates.
If you do not care about the fixes listed, this Hotfix driver is no different vs WHQL 617.42 Driver.
These fixes will be incorporated into the next WHQL driver release
Submit driver feedback directly to NVIDIA: Link Here
---------------------------------
From the Article:
We now have a hotfix driver for the two below bugs. These fixes will - for now - not be in main NVIDIA driver until we can do more extensive QA.
QHD monitor running at 360 Hz may have occasional black flash during gameplay [4846825]Β
When gaming on a 360Hz G-SYNC Pulsar monitor, FPS may drop to 320FPS [6408986]Β
NOTE: The hotfix driver fixes some, but not all cases of the black screen issue. We are working on finding a driver solution for the remaining cases. If you still encounter this, please use the workaround: Set Manage 3D Settings --> Power Management Mode to Prefer Maximum Performance . You do need to reboot after setting that for it to take effect.
For those who want to test out the new Frame Generation preset C with DLSS swapper / NVPI etc.. Instead of using the NVIDIA App override.
You can see which preset is active via the DLSS Dev overlay at the top of the screen.
(Enabled via Regedit or DLSS Swapper > settings > show onscreen indicator)
But unlike DLSS upscaling,
The DLSS Dev overlay doesnt list the preset letter in use for Frame Generation, instead look for the below variables that change based on the preset in use for confirmation:
Preset A: UIR = NA - Full Preset B: UIR = ON - Full Preset C: UIR = NA - Lite
(These variables are listed at the end of the FG bar)
Example with Preset C in RE9:
NOTE:
You can technically get the Alt+R overlay working with accurate preset reporting whilst using NVPI / DLSS Swapper if you enabled 'DLSS-FG - enable DLL Override' in NVPI, BUT this defeats a bit of the purpose of using these tools as it will use the NVIDIA app .dll not the local game files one. Plus then your dependant on the nvidia app version not necessarily the latest avaliable etc etc.
I want to protect my GPU as best as possible. I guess I made a good choice getting an astral since it has its own warning LED for a bad current/connection. But I feel I want to go further in protection.
I ordered a WVP2 but I get people saying itβs bad idea due to adding an additional point of failure, but I love the idea of live monitoring and auto shutdown.
Then I get told thereβs GPU tweak 3 (exclusive to some cards) which I guess isnβt as fast as WPV2 but also I get feedback that itβs a bloated application and can cause issues with my MSI afterburner.
Then Iβm told about HWinfo which again isnβt as fast or something with WVP2 and thereβs a lot that goes into making it work correctly.
Iβve also been told about PSU, which right now Iβm running a super flower VII leadex platinum pro and donβt know if thereβs like a better option out there.
All in all it seems I try and focus on one thing I get conflicting feedback. Itβs sucks this is such a issue with GPUs in the first place but I just wanna know do I leave my PC as is and keep an eye on the LED light or do I commit to one of the previous options?
The Lenovo Pro model has a second m.2 slot for a hood rich eGPU set up. Iβm strongly considering it but want to know what other ML workload folks are taking the plunge.
or should i wait for next generation
my idea is that path tracing and even ultra rau tracing has not been solved for most gpus bar the 5090/80. looked to me like a hardware limitation where the compute is just not present to push respectable actual frames for that technology. however i still believe that next generation of gpu hardware and cores might actually be a lot closer to solving ray tracing so i was betting on it. i mean ideally this should have been done probably in the 50xx series but here we are
New NVIDIA Broadcast is out! This one has a bunch of cool new features including RTX Video Super Resolution (Beta) which will upscale to 4K, RTX Video Frame Generation (Beta), RTX Spark support + more https://www.nvidia.com/en-us/geforce/broadcasting/broadcast-app/
This is just a little PSA to help out anyone else who finds themselves in the exact same, incredibly specific situation that I did today. Everyone else can safely ignore this.
I got a MSI GeForce RTX 3070 Gaming Trio Plus GPU today, and after installing it in my computer, discovered that there were some (subjectively) obnoxious RGB LEDs on it - a bar across the outer edge, and the MSI logo and lettering. Looking at the card, I noticed there were several 4-pin connectors with wires running from the heat sink assembly to be plugged into the card itself. I couldn't find anything decisive online that said whether disconnecting one of them would disable the lighting or not, so I decided to just try it out and see for myself.
After a lot of trial and error, and a lot of taking out the GPU, carefully fiddling with wires, and plugging it back in, I discovered that while you can disable the MSI logo and letters by disconnecting the tiny red connector on the side of the card facing away from the motherboard, disconnecting the other three (one tiny black one alongside the red one, and bigger black and white ones on the opposite side of the card) did not, unfortunately, disable the LED bar. At least, disconnecting any single one of them didn't; it's remotely possible that the bar would have gone peacefully dark if I'd disconnected more than one connector at a time, but I doubt it. It's much more likely that the bar is wired inside the shroud.
Hopefully, anyone else who gets this card and also wants the lights out will be able to find this post and save themselves a lot of time and effort - you have to use software if you want the lights off.