r/MobileLegendsGame • • 16h ago

Patch Notes Patch Notes 2.2.26 - Adv. Server

8 Upvotes
Advanced server update released on October 15, 2026 (Server Time)

I. Revamped Hero

Revamped Hero: Natalia

Hero Features:

An Assassin who stays hidden and waits to strike, then eliminates targets with swift skill combos.

From the Designers:

Staying hidden and launching close-range ambushes are the core features of Natalia. Therefore, we will retain these features in the revamped Natalia while optimizing synergy between her skills. We've redesigned her Passive, Skill 2, and Ultimate. Our goal is to preserve the element of surprise in her Assassin gameplay while adding more variety to attack timing and skill combos.

ㅤㅤ [Passive - Assassin Instinct]

After hiding in a bush, Natalia enters Conceal. During Conceal, she applies full stacks of [Alert Mark] to nearby enemy heroes and creeps.

Basic Attacks against targets with max stacks of [Alert Mark] are enhanced. Staying near an enemy hero with max stacks for too long ends Conceal.

ㅤㅤ [Skill 1 - Claw Dash]

Retained the directional dash and the ability to recast the skill after hitting an enemy.

ㅤㅤ [Skill 2 - Veiled Pursuit]

Natalia releases smoke. While inside the smoke, she enters Conceal faster, and taking damage does not end Conceal.

Using Claw Dash or an enhanced Basic Attack outward from within the smoke extends the smoke in that direction.

ㅤㅤ [Ultimate - Shadow Flurry]

Natalia dashes to the target location and strikes enemies within her Attack Range multiple times, dealing Physical Damage.

Natalia is invincible while attacking.


ㅤ

II. Hero Adjustments

The following uses (↑) (↓) (~) >> to indicate Buff, Nerf, Adjustment, and Changes.

Heroes with major changes in this patch: Belerick (↑), Lukas (↑), and Popol and Kupa (~). ㅤ

  • [Aldous] (↑)

Slightly increased his early-to-mid-game damage.

ㅤㅤ [Skill 1] (↑)

Base Damage: 200-450 >> 300-500 ㅤ

  • [Atlas] (↓)

Atlas's Passive was freezing enemies too frequently, so we've reduced Frigid Breath's duration.

ㅤㅤ [Passive] (↓)

Frigid Breath Duration: 5s >> 3s ㅤ

  • [Barats] (~)

Reverted last week's experimental changes to Barats. ㅤ

  • [Belerick] (↑)

Reverted all recent changes to Belerick.

ㅤㅤ [Attributes] (↑)

HP Growth: 225 >> 240

ㅤㅤ [Skill 1] (↑)

Cooldown: 10-8s >> 8-6s ㅤ

  • [Dori] (↓)

Slightly reduced her skill cast frequency.

ㅤㅤ [Skill 2] (↓)

Cooldown: 3.5s >> 4.5s ㅤ

  • [Gloo] (↓)

Gloo's damage was still too high for a Tank, so we've reduced it.

ㅤㅤ [Skill 1] (↓)

Explosion Damage: 230-380 >> 200-350 ㅤ

  • [Lukas] (↑)

The previous adjustment weakened Lukas too much, so we've increased his strength.

ㅤㅤ [Attributes] (↑)

Base HP: 2550 >> 2620

Base Physical Defense: 21 >> 23 ㅤ

  • [Masha] (~)

To improve Masha's lane clear and help her push minion waves faster, we've moved the slow effect to Skill 2. This lets her keep chasing after dashing to an enemy and follow up with Basic Attacks to break Wounds. We've also narrowed Skill 2's path to reduce cases where nearby enemies block her dash when retreating. To balance this, we've reduced Skill 1's damage bonus and the Ultimate's base damage.

ㅤㅤ [Passive] (↑)

New Effect: Skill hits randomly replace one of the target's existing Wounds with a new one in the direction of the hit.

ㅤㅤ [Skill 1] (~)

Damage Bonus: 70% >> 55%

Damage to Minions: 100%-150% >> 200%

Removed Effect: Hitting an enemy hero slowed them by 50% for 1s.

ㅤㅤ [Skill 2] (↑)

New Effect: Hitting an enemy hero with the slash slows them by 50% for 1s.

Reduced Skill 2's path width by 20%.

ㅤㅤ [Ultimate] (↓)

Base Damage: 300-600 >> 240-480 ㅤ

  • [Popol and Kupa] (~)

We're reducing Popol and Kupa's ramp-up time before entering combat, while improving their ganking effectiveness.

ㅤㅤ [Skill 1] (~)

Slow Duration: 0.5s >> 0.75s

Attack Speed Boost per Stack: 5%-8% >> 7%-10%

Max Stacks: 5 >> 3


ㅤ

III. Battlefield Adjustments

ㅤ Battlefield Effect Test

New Battlefield Effects are here! Visuals related to this gameplay are in testing and do not represent final quality. We will continue to optimize gameplay, values, and visuals. We hope you'll try them out and share your feedback with us.

We will make the relevant gameplay available at a later time after this week's patch update.

The battlefield effects tested in this patch are as follows:

Glowing Lantern: Periodically, a random lane is selected, and one hero from each team in that lane becomes the Lantern Bearer. The first team to defeat the enemy Lantern Bearer within the time limit earns a team-wide reward and lights the Golden Lantern at their Base.

[Golden Turret] (~)

We've noticed that teams falling behind early had difficulty making a comeback in this mode. To keep Turret gold rewards high without making matches too long, we've adjusted Turret defense mechanics.

Removed Effect: Extra HP for Inner Turrets and Base Turrets.

Added Effect: All Turrets gain significantly increased Hybrid Defense during the first 12 minutes.

[Healing Turtle] (~)

We've noticed that the income from killing the Turtle in a lane was significantly lower than that from a minion wave, leaving the defending team at an additional economic disadvantage.

Therefore, we've significantly increased the Gold and EXP from killing an enemy Turtle. This income is shared among allied heroes within range and now roughly matches that of a minion wave.


ㅤ

IV. System Adjustments

ㅤ MLBB Community Academy

[MLBB Community Academy Beta Now Live]

To help players learn hero strategies in-game, we've merged the Layla's Workshop entry on the main interface with the new community guides section.

1. Find guide videos for all heroes in the MLBB Community Academy.

2. Layla's Workshop is still accessible as a tab within the new entry.


ㅤ

V. Mode Adjustments

Card Brawl

[Hero Stat Adjustments]

Overall stat boosts for Assassins.

Reduced the stats of the following heroes: Irithel, Barats, Hanabi, Lunox, Kalea, Moskov, and Valir. Increased the stats of the following heroes: Mathilda, Faramis, Tigreal, Badang, Kagura, Jawhead, Chip, Baxia, Hilda, Silvanna, Zilong, Arlott, Minsitthar, Uranus, Kaja, Brody, Harith, Aldous, Franco, Grock, Johnson, Fredrinn, Chou, and Khaleed.

[Card Stat Adjustments]

Reduced the stats of the following cards: Epic (Purple) Quality: Berserker, Balanced Growth, and Tiny Build. Legend (Gold) Quality: Evolving Malefic Gun, Power of Einherjar, Automated Swords, Windrider, and Hyperfire.

Increased the stats of the following cards: Epic (Purple) Quality: Big Guy and Magic Hat. Legend (Gold) Quality: Wraith Chains and Phantom Armor.

Adjusted the quality of the following card: Slow but Deadly - Legend (Gold) Quality >> Epic (Purple) Quality.

[General Mode Attributes Adjustments]

Adjusted to: Global healing effect is reduced by 25% before 6 minutes and by 50% after 6 minutes.



r/MobileLegendsGame • • 1d ago

Patch Notes Patch Notes 2.2.16 - Additional Balance Adjustments - Org. Server

23 Upvotes
Original server update released on October 14, 2026 (Server Time)

I. Hero Adjustments

The following uses (↑) (↓) (~) >> to indicate Buff, Nerf, Adjustment, and Changes.

Heroes with major changes in this patch: [Aulus] (↓), [Hirara] (↓), and [Kalea] (↑). ㅤ

  • [Aulus] (↓)

Reduced Aulus's sustainability while retaining his early-to-mid game burst potential.

ㅤㅤ [Passive] (↓)

Attack Speed of Enhanced Basic Attack: 20% (+2%* Hero Level) >> 20% at all levels

Enhanced Basic Attack's Base Damage: 135 (+15* Hero Level) >> 120 (+12* Hero Level)

HP Regen from Enhanced Basic Attacks: 30 (+15% Total Physical Attack) >> 15 (+20% Total Physical Attack)

ㅤㅤ [Skill 1] (↓)

Cooldown: 14-12s >> 15s at all levels

ㅤㅤ [Ultimate] (↑)

Base Damage (First 4 Strikes): 110-270 >> 150-230

Base Damage (Last Slash): 330-810 >> 450-690

Reduced the foreswing of the final hit. ㅤ

  • [Hirara] (↓)

Hirara could use her invincibility skill too frequently, making her difficult to deal with. We've reduced how often she can use her skills but slightly increased the burst damage of her full combo in the mid-to-late game.

ㅤㅤ [Skill 1] (↓)

Cooldown: 9-5.5s >> 10-6.5s

ㅤㅤ [Skill 2] (↑)

Damage: 150-255 (+ 65% Extra Physical Attack) >> 165-270 (+42%-70% Extra Physical Attack) ㅤ

  • [Eudora] (↓)

Eudora was too oppressive in the early to mid game, so we've slightly reduced her Ultimate's damage at all levels.

ㅤㅤ [Ultimate] (↓)

Center Area Damage: 600-1000 (+160% Total Magic Power) >> 540-900 (+145% Total Magic Power)

Damage Outside the Center Area: 300-500 (+100% Total Magic Power) >> 270-450 (+90% Total Magic Power)

Delayed Damage: 330-550 (+110% Magic Power) >> 300-500 (+ 100% Magic Power) ㅤ

  • [Rafaela] (↓)

Rafaela's frequent skill casts provided excessive poke and team utility, so we've increased the cooldowns of Skills 1 and 2 at higher skill levels.

ㅤㅤ [Skill 1] (↓)

Cooldown: 5-3s >> 5s at all levels

ㅤㅤ [Skill 2] (↓)

Cooldown: 10.5-8.5s >> 10.5-9.5s ㅤ

  • [Kalea] (↑)

Kalea couldn't effectively threaten the enemy backline on her own and remained heavily reliant on her allies. Therefore, we've increased her solo kill potential.

ㅤㅤ [Passive] (↑)

Damage of Enhanced Third Basic Attack: 70 (+4* Hero Level) >> 120 (+12* Hero Level)

New Effect: Gains 60% Movement Speed for 1s when absorbing the Water Zone.

ㅤㅤ [Skill 3] (↑)

Damage Bonus: 8% of Max HP >> 14% of Max HP



r/MobileLegendsGame • • 5h ago

Leaks To think SpongeBob skins have more effort put into them compared to all the anime skins

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506 Upvotes

r/MobileLegendsGame • • 6h ago

Video One of the reasons why player count is dropping.

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105 Upvotes

Especially I jungle , we take this game seriously enough than some of us ditch the easier roles and learn jungle.

Although this is just one example this happens many times. We will ignore and move in eventually the junglers will just quit this game and don’t bother.


r/MobileLegendsGame • • 22h ago

Leaks Mr. Krabs Visual Effects - Bane skin

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1.8k Upvotes

Cr: Otep Gaming


r/MobileLegendsGame • • 2h ago

Fan Creation Another zhuyou doodle

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34 Upvotes

Day 2 theme was stargazing

Timelapse: https://x.com/arlottmilk/status/2110991858029695394


r/MobileLegendsGame • • 4h ago

Discussion Why i love claude x fanny ♥️ please read 🥺👉👈

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44 Upvotes

honestly these two have so much potential. a thief and a knight. he fights from the back and fanny can lead the front. they cover each other's blind spots 🥹

fanny while still fighting only the abyss would, probably, maybe have a bit of black and white view of the world. Meanwhile, Claude had to survive, he encounted people from all walks of life, he's been betrayed many times and Claude would teach fanny that humans are more nuanced than the monsters she fought, and fanny would teach him that's it's ok to trust people more.

since Claude's a thief, he's evasive, why would he wanna fight when it costs too much energy and might break the loot, and he'd risk getting caught? fanny would get confused why he never draws his guns against her. He never needed to fight against her and it would make her mad 😂 Fanny's the type to fight head on😤

once he gets to know her more he'll definitely tease her more but since fanny trained in the army some of Claude's jokes would fly over her head 🫣 also maybe he'd show her memes on his phone, and moniyan empire don't have phones 🤭

also both have their strengths and weaknesses. They don't try to one up the other. imo neither is stronger than the other. they make up for what the other lacks. 🤗

also their Valentine skins are so cute... if you look closely at the skill effects, other than the "do you love me" and "yes", you can also their motifs in each others skill.

also seeing that Claude's starlight skin and him in the short animation are good with ropes, i headcanon he can breakout of her cables easily if she tied him up or he can just teleport away 🫣

they're the only couple where the other lives in a different place. (imagine the LDR angst)

also he's from a world of tech and Fanny's from a world of magic, but both of them are humans. that's just so cool to me. just two ordinary people trying to live in their extraordinary worlds. She'd probably think that technology is the great equalizer for those not born with magic though.

also Claude if you do plan to court her, you got the lightborn warriors and moniyan empire breathing down your neck good luck mah boi 😤

moonton, it's been years already. come on 😭😭😭


r/MobileLegendsGame • • 4h ago

Discussion Which hero feels like a walking Demon Hunter Sword?

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44 Upvotes

Heroes as Items (Attack) | Day 9

Which hero feels like a walking Demon Hunter Sword?

Item Attributes
+35 Physical Attack
+20% Attack Speed
Unique Passive - Engulf: Basic Attacks deal 8% of the target's current HP as extra Physical Damage (capped at 60 against minions).
Unique Passive - Devour: Each Basic Attack recovers 10(+4\Hero Level) HP. This effect is halved against minions.*

Day 1: Sky Piercer = Martis 🏅
Day 2: War Axe = Alpha 🏅
Day 3: Hunter Strike = Cici 🏅
Day 4: Haas's Claws = Ixia 🏅
Day 5: Great Dragon Spear = Zilong 🏅
Day 6: Rose Gold Meteor = Johnson 🏅
Day 7: Blade of Despair = Roger 🏅
Day 8: Corrosion Scythe = Thamuz 🏅
Day 9: Demon Hunter Sword =
…

—————

Little fun list Heroes as Items in MLBB:

Every day, let’s pick and complete this list with heroes that basically feel like walking versions of an item!

Their kit, skills, basic attacks, and/or even visuals should make them feel like the item itself.

🟡 Attack Equipment 🟠 Defense Equipment 🟣 Magic Equipment

We’ll pick one hero per day for each item category!

Vote for your hero as an item! 👇


r/MobileLegendsGame • • 7h ago

Discussion What adjustment features, you will be add and give to these three heroes? Will they be meta?

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61 Upvotes

Share your thoughts 💭


r/MobileLegendsGame • • 19h ago

Discussion She looks 10x better! I alwasy found it weird how she was raised in a church I think but still had hoods and way over exposed cleavage....Just didn't match the outfit for me but now its peak!

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520 Upvotes

r/MobileLegendsGame • • 22h ago

Discussion Is it really that hard for moonton to make such characters????

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766 Upvotes

I'm so pissed with the humanoid humans and thier lame lores that lack all the aspects of a great, well made, phenomenal story. All of'em are the same and repetitive in both designs and lore wise. At this this rate they'll make everything made by the power of friendship and love, ugh. And in top of that unstead of keeping the old heroes lores untouched and good as it is, they change them and ruin them, and took away their core. Like they did with aurora. And all of that to put spotlight on secondary characters that has no value to the lore.


r/MobileLegendsGame • • 1h ago

Fan Creation [Original Content] Badang x Hashirama Skin Concept

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• Upvotes

Please go easy on the Shinsu Senju, I'm not gonna draw thousands of hands😭

(Senju Brothers Concept 1/2)


r/MobileLegendsGame • • 6h ago

Humor Basically

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34 Upvotes

r/MobileLegendsGame • • 20h ago

Discussion This is the old characters left that's maintain their old design

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443 Upvotes

r/MobileLegendsGame • • 19h ago

Discussion Natalia Mains Sorry to say but you guys are got hit by the most disgusting nerf You can only do dash on marked targets

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280 Upvotes

r/MobileLegendsGame • • 12h ago

Humor Buddy fell for the oldest trick in the book

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72 Upvotes

r/MobileLegendsGame • • 1h ago

Discussion DUDE I JUST USE ONE TICKET 😭

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• Upvotes

idk if i should risk my money for aspirant event


r/MobileLegendsGame • • 5h ago

Humor Day 519 not playing ML until Exorcist Phoveus comes.

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18 Upvotes

Exorcist Phoveus will not return on Doomsday🥀.


r/MobileLegendsGame • • 11h ago

Humor I'm so good with this Hero

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51 Upvotes

r/MobileLegendsGame • • 1h ago

Humor Peak jjk reference

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• Upvotes

r/MobileLegendsGame • • 2h ago

Fan Creation [Original Content] Hirara fanarttt

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9 Upvotes

r/MobileLegendsGame • • 1h ago

Other Can we take away his rights? Please?

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• Upvotes

r/MobileLegendsGame • • 4h ago

Humor [Original Content] Haha i survive!!

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12 Upvotes

-Then i get sliced into 36 parts-


r/MobileLegendsGame • • 20h ago

Leaks baby kupa T^T arguably the best skill icon in the entire game!

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201 Upvotes

Revamped Popol & Kupa Skill Icons


r/MobileLegendsGame • • 23m ago

Humor Hero ranting part 16: hirara

• Upvotes

This girl is the only reason I always lose.

Because this girl gets her powerspike AT LEVEL 2.

AND WILL INVADE YOUR JUNGLE AT MINUTE 1.

AND YOU CAN RARELY KILL HER, BECAUSE SHE IS SLIPPERY.

EVERYTIME YOU TRY TO KILL HER, SHE SUDDENLY TURNS UNTARGETTABLE, AND DASHES AWAY LIKE NOTHING HAPPENED.

On top of that. HER ENHANCED SKILLS ARE THE MOST ANNOYING PART OF HER KIT.

It immobilizes you, WHILE ALSO DEALING MASSIVE DAMAGE, AND IF THAT DIDN'T KILL YOU, SHE WILL COME BACK AND DO THE SAME THING. OVER AND OVER TILL YOU DIE.

The most annoying assassin (In my opinion)