r/MiyooMini • u/_manster_ • 15h ago
Lounge Miyoo Mini Plus spotted on official Samsung website
They are showing the MMP as a use-case for their new T7 microSD cards.
r/MiyooMini • u/_manster_ • 15h ago
They are showing the MMP as a use-case for their new T7 microSD cards.
r/MiyooMini • u/Schiess-dem-Fenster • 2h ago
Hey all! Big update today: Perfect Dark is out as the 10th native N64 port, every game now properly fills the Mini Flip / Mini v4 screen, and all nine other games got fixes. Same as the others, Perfect Dark is a native port built from the decompilation, not an emulator, so it runs the game's own code directly on the Mini.
Download: https://miyoo-n64.pages.dev (Bring your own ROM: Perfect Dark (USA) Rev 1, as a .z64 dump (the site has the exact version)).
If the link above doesn't work, grab them directly from GitHub: https://github.com/mr-finster/miyoo64/releases/latest
What you get
Game.UnlockAll=1 in App/PerfectDark/data/pd.ini after the first start)Also in this update (all games)
<GAME>_FLIPFILL=0 in the game's launch.sh brings back the old picture).config.json in App/<Game>.How it was made (short version)
Perfect Dark has a full decompilation (the game's code rebuilt as C by the community) and a PC port built on it. I swapped the PC port's OpenGL renderer for the software renderer from the other Miyoo ports, which draws using both of the Mini's cores, and got audio, controls and save states working.
Then I went through the solo missions one by one: for each of the 20 main missions I captured the intro and the start of gameplay on a cycle-accurate N64 emulator and in the Miyoo port, matched them frame by frame and fixed anything that didn't line up. Things that got fixed along the way: the cutscene static (it now reads the game's memory like the N64 does instead of being plain noise), night vision and infrared, sun flares showing through walls, the health bar box, dark menu text, black frames after the inventory, plus audio crackle and a resume crash.
What's next, what might happen, and what can't
Every one of these ports is built on a finished (or nearly finished) decompilation, so that's what decides what's on the list. Here's the short version:
| Games / features | Why |
|---|---|
| Next | Button remapping in the menu |
| Importing emulator saves (.sav/.srm/.fla) | |
| Good candidates | Majora's Mask, Banjo-Kazooie, Doom 64, Pilotwings 64, Pokémon Snap, Dr. Mario 64, Harvest Moon 64, Snowboard Kids 1 & 2, Excitebike 64, The New Tetris |
| Possible later | Donkey Kong 64, Kirby 64, Conker's Bad Fur Day, Pokémon Stadium, Wave Race 64, Body Harvest, Blast Corps |
| Needs a decomp first | Banjo-Tooie, Jet Force Gemini, Mario Party 1–3, 1080° Snowboarding, Rogue Squadron, Star Wars Episode I: Racer |
| Not possible | 4-player split screen / multiplayer |
| The PC "Recompiled" versions (Zelda 64: Recompiled etc.) |
The full list of 111 N64 games, with where each decomp is at and a link to it, is here: https://miyoo-n64.pages.dev/outlook
If your favourite isn't on there, it almost certainly doesn't have a decomp yet. Once one gets finished I'm happy to take a look!
Big thanks to the decomp communities for making all of this possible, and to everyone who's been testing. 😊
r/MiyooMini • u/snyderman3000 • 6h ago
Hey, everyone. Someone told me you clowns were actually playing games on your devices (crazy!) and were running out of games to play. I added a tab for Homebrew ROMs from that pulls its entries from Homebrew Hub, so you should never run out of games to play now. It's live on Mixtape now, so press select inside the app to update to the latest version.
Also in the Mixtape menu you'll see an option to add a Mixtape theme to Onion's theme tool and also an option to add Mixtape to the game consoles which enables you to place it in the favorites folder. Totally optional of course.
I've tested it and it's working well for me. First time you launch it may take a few minutes to sync the Homebrew Hub catalog, so just be patient. Full disclosure as always, this was built with Claude, so if you're not into that then feel free to pass. Hope you guys enjoy!
r/MiyooMini • u/Thegreatgaz0 • 17h ago
r/MiyooMini • u/TriplePlyTP • 23h ago
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On my Miyoo Mini Plus, I've noticed some stuttering happening while playing Pokemon Unbound in Retroarch that started out of nowhere recently, and have slowly gotten more frequent.
You can see it in the video at the 0s, 6s, and 10s marks. Note the audio does not chop and doesn't stop playing. Does anyone have any ideas for fixing this?
I have tried toggling:
My device info is:
r/MiyooMini • u/CecilleTheMoon • 34m ago
r/MiyooMini • u/Warm_Cardiologist524 • 7h ago
I lost my SD Card from the miyoo Mini and now i want the Games Back how can i Download them all Back in my new Sd Card ?