r/Houdini • u/IndianVFXSchool • 21h ago
PAID CONTENT Large Scale Tornado Simulation
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I still remember watching those amazing Tornado Simulations by Martin Mirola which inspired me to do FX simulations.
Here's my Tornado Sim which is a part of Houdini Hollywood and this Module is completely FREE for everyone. Love giving back to community especially which inspired me so much!
The tornado Sim in this module can be setup in very easy ways and re-creating it barely takes 15-20 mins, everyone can feel free to watch the module and find out for themseves and can also fill their curosity if our methods are original or copied from tutorials ;)
The whole setup was built simply and the issues were tackled mostly with creative problem solving rather than going too techinical.
I used simple shape made from curve to emit smoke and then added some rotational velocities made from same shape to rotate the smoke.
The whole sim was split into 4 different pyro setups to make it feasible withut crashing the sim.
The top cloud lightning part was just sphere with noise.
The house was slowly activated from sleeping and added forces with threshold to break at certain impacts.
The trees were simulated in Vellum and instanced as USD in solaris.
The grass was faked with simple movement and scatter in solaris using instancer.
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Rendered in XPU - (2-3 mins) each frame
Max Ram Utilisation - Under 64GB
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Register here for FREE module releasing on 18th November 2026.
www.HoudiniHollywood.com
