r/GyroGaming • u/Rhosta • 11h ago
News đźđą Update 0.4.0.192
Active Matter added full Dualsense support including gyro!
r/GyroGaming • u/Rhosta • 11h ago
Active Matter added full Dualsense support including gyro!
r/GyroGaming • u/Clawdddd • 1d ago
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r/GyroGaming • u/jackhammer250 • 1d ago
On steam you have a handy global set option so that you can have a seperate config for when cursor is shown on screen. Really useful for high gyro in game sens but want lower sens for menu navigation with needing to sacrifice a button to switch.
r/GyroGaming • u/AL2009man • 1d ago
Hi, current r/GyroGaming moderator here!
It's been a while since I last did a GyroGaming subreddit update. You might've noticed that there's been some stealth updates on this subreddit lately, obviously the Community Pinned now features Developer repositories
Let's start with the boring stuff first:
This year, we've seen a rise of mods that specifically focus on Gyroscope (GyroLib, GyroUE) or Mixed Input-specific fixes, and with the rise of Mods that leverage Large Language Model (LLM); we're expecting to see future mods that focus on Controller-specific features.
On the Hardware side, communities have made several mods for their controllers that let them use the gyroscope in a more efficient way. The most popular controller mod is the conductive tape mod. (which led to Steam Controller 2026's Gripsense feature).
To reflect that: we're introducing two new Post Flairs
those two post flairs serves two different purposes, keep that in mind. Do note: please keep it on-topic with Motion Sensors!
I can't believe I forgot to update that!!!
New Post Flairs for DualSense Edge and Nintendo Switch 2 families of controllers have been added. Of course, users can edit the flare if they want.
As you may recall, the moderation team has been planning to update the current rules to keep things more consistent.
While the new rule hasn't been rolled out yet, some of the improvements will be backported over to the current rules while retrofitting an existing "Off-topic removal" response into a proper rule: Rule #6: Keep Posts On-topic
As r/GyroGaming is focused around Motion Sensor usage in Gaming, posts must relate to gyro gaming or motion controls more broadly.
If the thread isn't explicitly about motion sensors (Gyroscope), such as controllers that are unconfirmed to have Motion Sensors, or is confirmed to not have one, consider posting in another community instead.
You might've noticed a new link redirect on the right side (or on the Wiki homepage for those on Old Reddit, btw you folks got a minor QoL improvement!), that's right!
We now have a dedicated game list that tracks Commercial Games, Sourceports and Mods.

Unlike our current Steam Curator page, this one covers games across all known platforms of choice and will be far more actively updated over time. Currently, there isn't a user submission list yet, but more games will be added overtime. Click this text if you want to see the list
that should be it for this update post.
r/GyroGaming • u/Hector_Reflector • 2d ago
r/GyroGaming • u/lostsinelysium • 1d ago
Trying to get gyro aiming working on PC without a stack of middleware. On the Switch side it just works. On PC it seems to come down entirely to whether the pad reports gyro in a way Steam recognizes and if it doesn't you're into third party tools and per game configs.
I'd rather buy the pad that works than fight the software. So which ones report gyro natively to Steam Input, and is there a pattern, or is it brand by brand and firmware by firmware?
Also happy to be told this is a solved problem now and i'm working from old information.
r/GyroGaming • u/DazzlingEbb9607 • 3d ago
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r/GyroGaming • u/cheddo7 • 3d ago
Hey all, currently getting ready for my next handheld purchase, and after owning most of the Valve, Z1E and Z2E options (plus an 8 ai+), I'm now looking at the Intel G3 options. Gyro is a must for me, both emulating stick smoothly for those games that won't do mouse gyro, and good software implementation (SteamOS and ROG Armoury Crate). The MSI I tried was useless, as were the Windows variants of the LeGo S and LeGo 2 (SteamOS fixed that issue), a few players I'm eyeing off like the Acer Atlas 8 and the Onexplayer 3, but both are seemingly difficult to get any gyro information, online reviewers just constantly miss this feature. Any reviews from owners out there?
r/GyroGaming • u/GreenManAlive • 3d ago
Hi Folks,
I play Space Marine 2 only in offline mode and wanted to have native gamepad experience (rumble + on-screen buttons glyphs), but I also wanted to use gyro.
I created a mod (thanks Claude), that fixes the issue with mouse movement stuttering when using gamepad.
https://github.com/GyroGamesCom/Warhammer40000SpaceMarine2_DualInput
My previous post if you want other games: https://www.reddit.com/r/GyroGaming/comments/1x3fhtp/i_just_wanted_gyro_sticks_at_the_same_time_two/
r/GyroGaming • u/GreenManAlive • 3d ago
Hi Folks,
I wanted to play Prototype 2 for some time. I got my Steam Controller 2 and my PC ready, but Prototype 2 wasn't prepated for what I wanted :).
First, PC port does not support gamepad with on-screen glyphs. With this mod, it's all working and enabled.
Second, I also added nice mixed inputs - full gamepad with mouse gyro
Third, I added hires 4K mod. This game is fun.
https://github.com/GyroGamesCom/Prototype2_DualInput
My previous post if you want other games: https://www.reddit.com/r/GyroGaming/comments/1x3fhtp/i_just_wanted_gyro_sticks_at_the_same_time_two/
r/GyroGaming • u/crazy_rocker78 • 3d ago
I'm just starting to experiment with using the gyro. There are different ways to use it. I'm curious to know how you use it.
r/GyroGaming • u/AppealParticular9677 • 3d ago
I recently switched from using the Armor X on my Xbox controller to the Nacon Revolution X Unlimited, and so far, I'm pretty disappointed with the gyro experience.
With the Armor X, gyro aiming felt much more natural and intuitive. The movement of the controller translated smoothly into movement in the game, and it was really easy to get used to.
With the Nacon, it's been a completely different experience. The gyro feels extremely slow, and I have to move the controller way too much to get the same movement on screen. It just doesn't feel natural, and I'm struggling to get comfortable with it.
I've tried it in games like Fortnite, Gears, and others, and the experience has been pretty much the same across all of them.
Has anyone else experienced this with the Revolution X Unlimited? Am I missing something in the settings, or is the gyro implementation just not as good as the Armor X?
I'd really appreciate any tips or settings recommendations from people who have managed to get the gyro working well.
r/GyroGaming • u/GreenManAlive • 4d ago
Fellow gyro enjoyers, you know the pain.
You set up Steam Input, gyro as mouse for aiming, right trackpad as stick for turning. Then the game sees a mouse AND a gamepad at once and has a full identity crisis. Prompts flip between Xbox and keyboard 40 times a second, the camera stutters, or it just simply does not work and youâre on the couch sitting in awe that motherf****er games don't support basic mixed input.
And yeah, I know I could have mapped everything to keyboard and mouse in Steam Input. I tried that. Then the game keeps saying âpress Spaceâ or âpress Fâ and Iâm sitting there going âok, which button did I put Space on again?â I donât want to memorize my own keybinds. I want to see the actual gamepad buttons on screen and just play.
So I did the reasonable thing and spent some time arguing with DLLs (thanks Claude) instead of just playing.
Anyways, I have an easy system now how to do this. I only play single player games, so I don't care about anti-cheat at all.
I just wanted to share with others if they too have Steam Controller 2 and wanna enjoy some gyro gaming.
REPO: https://github.com/gyrogamescom
Halo: The Master Chief Collection
Gyro becomes real mouse-look, the game stays in controller mode, and you get proper gamepad prompts. The stick still takes over for big turns, and F10 toggles the mod. Campaign/offline only, since it needs âPlay without Anti-Cheat.â So no, it wonât save you in ranked.
Call of Juarez: Gunslinger
Gyro and stick work together, no stutter. The game thinks youâre just a gamepad player with suspiciously good aim.
Prototype 2
Full gamepad support added and mixed input
Space Marine 2
Full gamepad support added and mixed input. No gyro stuttering
Hitman 3
Finally full gamepad support with mixed input
All are free, unzip + install.bat, done. Only tested on Windows so far. Steam Deck/Linux might work, but I havenât tried it.
This is basically my hobby now. Every time I want to play something with gyro and it refuses to mix inputs, Iâll probably end up fixing it, so more of these are coming. Got a game that drives you nuts the same way? Tell me. If I want to play it too, it might be next. My free time is already gone anyway.
r/GyroGaming • u/cowabanga_it_is • 4d ago
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So far this is a great. Very unique. Thx remedy for adding gyro aim.
r/GyroGaming • u/Big-Rub-8730 • 4d ago
Alguém tem uma configuração jå pronta na steam para o dualsense edge para jogos que não suportam entrada mista nem controle, pra FPS/TPS, jogos de tiros no geral, a grande maioria compartilha do mesmos botÔes. Se alguém tiver e poder compartilhar o código, agradeço
Edit: Usando gyro como mouse
r/GyroGaming • u/Hellooooo_Nurse- • 5d ago
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Just a quick, casual clip of myself tracking down some minion ashworms from Ruinâs saddle and shooting them effortlessly and accurately with Mercy (pistols name) in Darksiders Warmastered Edition.
This isn't too serious or complicated. I'm simply appreciating how smooth, fluid and accurate gyro feels for staying on top of multiple targets and taking them down effectively. Even in single player hack n slash games where aiming is involved. I thought this was a good example of how gyro aiming is just beneficial in general across gaming as a whole when the feature is implemented correctly. Cheers!
[This was played and captured on my Valve Steam Deck.]
"Go ahead worm, make my day. đ€ "
r/GyroGaming • u/AppealParticular9677 • 4d ago
I recently switched from using the Armor X on my Xbox controller to the Nacon Revolution X Unlimited, and so far, I'm pretty disappointed with the gyro experience.
With the Armor X, gyro aiming felt much more natural and intuitive. The movement of the controller translated smoothly into movement in the game, and it was really easy to get used to.
With the Nacon, it's been a completely different experience. The gyro feels extremely slow, and I have to move the controller way too much to get the same movement on screen. It just doesn't feel natural, and I'm struggling to get comfortable with it.
I've tried it in games like Fortnite, Gears, and others, and the experience has been pretty much the same across all of them.
Has anyone else experienced this with the Revolution X Unlimited? Am I missing something in the settings, or is the gyro implementation just not as good as the Armor X?
I'd really appreciate any tips or settings recommendations from people who have managed to get the gyro working well.
r/GyroGaming • u/JakeysWeebTrash • 5d ago
r/GyroGaming • u/_Sengir • 5d ago
Inspired by the work done by the developer of Gyrolib and depending on the use ot that SDK (see the post on Gyrolib ) I decided to make a PoC on what a universal mod for any game would be.
Every day is a bit easier to set up gyro but we all have to deal with the quirks and problems on games that do not implement Steam input, do it halfway or don't even support mixed inputs.
My experimental mod aims to support any Unreal Engine game as it is the most common engine (aside from Unity)
Check out GyroUE on GitHub for more info. Feedback is appreciated
đ UPDATE: New Release 0.9.0 :
r/GyroGaming • u/MikeyFromDaReddit • 5d ago
With WASD a legit option in the game and what looks like Riot slowly delving into controller support, have you tried a WASD + Gyro combination in League of Legends?
How quickly are you able to go from Far, mid, close up enemies?
How accurate are your skill shots?
----
I've been training with it in practice mode, but not competent enough to pull it out in a match.
My guess is that melee champions would fair better.
r/GyroGaming • u/esaul17 • 5d ago
Has anyone figured out a good way to get this to work? It sounds like it doesnât like mixed inputs, but mapping fully to keyboard and mouse seems to be missing a lot. I have a switch pro controller so I canât do the native implementation as far as I know (I donât think you can map switch pro gyro to dual sense gyro right?). Menus are also a nightmare if you try to map everything to kb + m and Iâm not sure how to set up an action layer that makes it work as you often press one of the âtriggersâ more than once in menus.
Edit: I think I solved it! I was able to use PadForge to mimic a dualsense controller. Itâs possible that other options like ds4windows might have worked but I was onto this software by the time I got to combat. Big shoutout to the user who told me the native gyro doesnât work unless you have a real weapon. Iâve only done a single combat encounter so Iâm not sure how well I like the handling test but the gyro did work!
PS: I get to use macros to map the select and capture buttons to Tab and M as I didnât know how to map to a left right and left touchpad press in padforge.
r/GyroGaming • u/PiingThiing • 6d ago
I was surprised to see this with full native gyro support when I fired it up last night.
I'm playing it with the Steam Controller 2 and it was refreshing to not have to mess about with the Steam gyro settings and test a bunch of configurations to get it to feel right, it just works flawlessly. Other Devs need to take note, this is gyro done right.
r/GyroGaming • u/Canpake59 • 6d ago
Like title says, I was wondering if anyone knows of a controller with an n64 style button layout (mainly c buttons instead of c stick) that has gyro and works on pc? Mainly for use with the PC ports of ocarina of time and majoras mask
r/GyroGaming • u/Luxy_Lockes • 6d ago
I just got a Switch 2 and tried playing OW using gyro and it looks... weird.
I disabled the assist but it still looks weird, so do you guys have a preset?
I usually play Mercy, Moira, Juno and Mei.