Im a Phd in marketing and i study behavioral psychology and economics. Game theory is an interesting topic for me.
I had an idea that I dont have time to build (because I left unity 3 years ago and dont have time to come back). Im sharing it here. Feel free to build it for yourself. If you need my help, i can support with money (as much as i can) and business side of it.
The idea is about a moba-style game, for example, 2 teams of 4 thieves or 4 teams of 2 entering a circular city in old Baghdad (inspired from thieves of baghdad). Their goal is to steal as much gold as possible while not being caught or executed. The tension is between risk-taking and being risk averse. Between greedying or being safe. The city has a hierarchy. Players start at one of the city gates and while the city overall hierarchy is the same, it's layout gets randomly generated before match starts. The layout goes from:
Farmers (poor - no security in their house - morally wrong to steal)
Workers (medium - low security - morally less wrong than farmers)
Artisans (good gold - medium security - morally neutral)
Traders (high gold - high security - morally right)
Nobles (extreme gold - extreme security - morally best to do)
At the center of the noble area is the palace, where guards are more on watch. But palace contains a lot of gold. Guards and people in houses are NPCs, thieves are players.
Stealing takes time increasing with the tier of house. Success rate depends on xp. Players choose characters with different abilities. They enter the city and start stealing at night. Until sunlight they have time to finish what they are doing. By sunlight, any remaining thief in the game will be caught and executed, losing any gain.
Goal: team clash depending on how much gold they could secure and gain players gain lp based on their contribution. Since some players may have different roles and characters, their contribution will be evaluated differently.
Morality: there is a trade off in each game. If players do morally wrong things, they go negative on morality gaining some benefits such as higher chance of stealing but they run the risk of npcs reporting them to guards etc. If they go positive on morality, npcs in lower tier help them in cases such as escaping guards or hiding from patrols.
I have so much more mechanics in mind.
If anyone is interested let me know. Just dm me so I can help you for free in its execution.
Also I would be more than happy if you have any ideas or concerns for mechanics etc.