never finished a single gta game cause i find that shit boring as fuck, maybe gta 6 will change shit who the fuck knows. but leaving gta 6 aside, the most progress i ever made was in gta 4, if i ain't wrong it was like 25% or some shit before i deleted it. couldn't even hit 25% progress in any other gta game, that's why gta 4 is the fucking GOAT game
Definitely gotta say the most recent look by far the best. Most importantly, thank god they didn’t stick with the 2022 versions. Especially Jason looks horrible.
The liminal space and eeriness of this house is really creepy. Anyone else feel like they're being watched by something walking around in this interior?
I don't know if it's by design that CJ is being haunted by his past? what do you think?
Insider Gaming has learned that Grand Theft Auto 6's review estate will go live before the release on November 19. This may come as a surprise to some, as plenty of gamers out there believed that GTA 6 would not have any reviews. It's hardly the kind of game that needs to be reviewed, but the fact still stands that it will happen, and the content will drop before the game is in your hands (digitally).
While we have also learned the preliminary review embargo, we won't be sharing that information as it's subject to change in the run-up to the game being released.
NateTheHate says that review codes will be going out before the end of this month
Jason Schreier’s new Bloomberg feature explores how GTA VI was made, why development took so long and how Rockstar changed along the way. Here are the main takeaways:
- Eight-plus years of development: GTA VI went through two delays and an early period of uncertainty about its direction. Rockstar’s workforce grew from 2,441 employees at RDR2’s release to 4,711 across 12 offices.
- Project Americas was much bigger: The original concept covered large areas of both North and South America. Rockstar later narrowed the scope to Miami and its surroundings.
- RDR2 took priority: Rockstar initially hoped to develop both games simultaneously, but RDR2 eventually needed most of the company’s resources, including senior leadership. This pushed GTA VI back several years, although its technology and systems benefited from that work.
- Three development leaders: Rob Nelson, Aaron Garbut and Phil Hooker shared development leadership following departures including Dan Houser. Some employees complained about indecision and conflicting visions, although the leaders argue similar problems can happen under a single director.
- Realism versus fun: The team spent considerable time deciding how detailed everyday interactions should be. They debated buying beer manually and shopping for sandwich ingredients. These are examples of design discussions, not confirmation that every proposed mechanic made the final game.
- A difficult early period: COVID disrupted production and stopped performance capture entirely. Rapid hiring complicated communication, and some senior designers left because they were frustrated with the lack of progress.
- Jason and Lucia together: A major technical challenge was allowing the protagonists to spend time together throughout the open world. Schreier describes texting to meet, holding hands, visiting the gym, robbing shops and escaping police together, with conversation and banter throughout.
- More emotional storytelling: Schreier sees GTA VI as leaning towards RDR2’s emotional depth while retaining GTA’s satire and criminal chaos. The relationship between Jason and Lucia is central to that balance.
- Detail required real research: Staff visited Miami, rode with police, took aerial photographs and studied nightclubs. Rockstar describes building individual club patrons, drinks, music and coordinated lighting to make locations feel convincing.
- An entire studio for NPCs: Rockstar realised it lacked the production capacity to create all the background characters it wanted. It expanded with a Los Angeles studio of writers, producers and directors dedicated to NPC production.
- A world full of distractions: Hooker describes a testing session where a minor traffic collision spiralled into fights, robbery, a police chase, car theft and further discoveries. Two hours later, he still had not reached the story mission he originally intended to test.
- Delays were about unfinished pieces: Leadership says there was no single dramatic cause. Multiple areas were taking longer than expected, and shipping on schedule would have meant compromising the game they wanted to make. Changes continued even in the final months.
- Take-Two accepted both delays: Strauss Zelnick was initially shocked by the second postponement, but supported it after hearing the reasoning. The release moved from 2025 to May 2026, then to November 19.
- November 19 looks credible: Schreier says the date appears to be the actual release target, while stopping short of guaranteeing it. During his late-September visit, staff were focused on fixing bugs.
- Efforts to reduce crunch: Rockstar introduced more hiring, tighter scheduling and compensation through time off or, in some cases, extra pay. Employees generally told Schreier that conditions had improved. Management acknowledges that this does not mean nobody worked excessive hours.
- Remote work remains contentious: Rockstar required five days in the office and blocked off-site access to development tools, citing security. Management plans to review the policy after launch but sounds doubtful about adopting a standard hybrid arrangement.
- Leaks damaged morale: Developers describe the 2022 leak as emotionally invasive. Another major leak in August 2026 prompted frustration that strict security measures and the end of remote work had still failed to prevent it.
- Disputed firings and union efforts: Rockstar dismissed 34 employees, most involved in a union-organising group. The workers allege union-busting; Rockstar says they shared confidential information, which the group disputes. The tribunal is expected to conclude in late October. Organising has continued, with management holding regular discussions with the union group.
- Budget remains undisclosed: Rockstar rejected the rumour that development cost more than the roughly $1.5 billion Burj Khalifa. Schreier nevertheless assesses GTA VI as almost certainly the most expensive game ever made. No exact figure is confirmed.
- Huge commercial expectations: Some analysts forecast 40 million copies sold and more than $3 billion in revenue during the first four months. Those are projections, not confirmed sales.
- Online expected in 2027: The article says the planned online component is expected next year, but Rockstar is not discussing it yet. This is not an officially announced release date.
- Future releases could arrive faster: Rockstar says the engine, tools and team built for GTA VI provide a foundation for quicker development. Leadership says its next release should not take another eight years, but announces no specific project or timetable.
Im looking for a second car to get around in for both missions and free roam.
I’m trying to find something fast and I’m stuck between two choices.
On one hand I know the weaponized ignus is way better for missions but I already have the Vigilante which can be used in more missions. Plus it’s better defensively and offensively.
On the other hand the Banshee goes 27.5 miles an hour faster (I think) which is quite a big speed boost but it’s just not as good for defense and offense than the Ignus is.
I don’t see much of a reason to get the weaponized ignus but maybe there’s something I don’t know.
What should I get? My other car that I use is the ZR350 if that helps
Nah, I’m not… 😄 at 45 it may seem it but I don’t know how many people playing GTA now can say they played the very first GTA when it came out and grew with brand through the years! I was 32 when GTA V came out and it was one of two games I played, that and Skyrim…. I was living the single life and now on the cusp of GTA VI I’m a husband and father of two, while I can’t put in the long hours I’ll still play every chance I get!
I don’t know which will come out next ES6 or GTA VII 😄… but I’ll probably be collecting my pension by then!