r/ForzaHorizon • u/youngflamer • 5h ago
Forza Horizon 6 How Come?
Anybody else notice Lexus being eligible car for the American all stars road race championship this week?
This is a mistake right?
r/ForzaHorizon • u/youngflamer • 5h ago
Anybody else notice Lexus being eligible car for the American all stars road race championship this week?
This is a mistake right?
r/ForzaHorizon • u/ProductSuch164 • 2h ago
Loving the Purosangue, eventhough I know it isnโt everybodyโs cup of horseblood
r/ForzaHorizon • u/SNOOPDOGGDANKKUSH • 12h ago
Second slide is what it should look like and the 3rd are my specs ofc. I have HDR on
r/ForzaHorizon • u/silverbullitt850 • 6h ago
I read in a thread I can't find anymore that joining a convoy and fast traveling to the spot by 7-Eleven can get the Furai to spawn. I've been at it for half an hour and it's just the 04, 05 Subaru, the Evo 9, and the Yaris.
Am I doing it wrong? Do I need to keep trying? Should I quit and relaunch the game?
Thanks in advance for the suggestions!
r/ForzaHorizon • u/joshuaDam1 • 18h ago
The first one is in FH6 and the rest are all in 5
r/ForzaHorizon • u/rbaragon • 5h ago
Stock Engine + Drivetrain (AWD)
Balance Handling + Speed
SC: 509 912 671
Livery: Dusty7138
*Already used in previous Trials; can take the stratospheric jumps like a champ, straights and corners as well.
r/ForzaHorizon • u/kanyechest03 • 11h ago
r/ForzaHorizon • u/Raikkku • 14h ago
When FH6 will get similar, shuffle introvideo-option which FH5 has? Do we have to wait years or could it be implemented sooner in some update?
r/ForzaHorizon • u/Damastes76 • 5h ago

Hey all, working on a new tuning app for a bit of fun. Got track mapping implemented and indicators for cornering (turn in, mid turn and exit), bottoming out, airborne, oversteer, understeer, wheelspin, those appear in the right with a timeline showing them all at the bottom along with the replay of the line driven. I have a couple of tuning activities set up which work ok, but am starting to refactor those so that you just drive laps and tuning suggestions get made after a hot lap. Minimal data entry, the algorithm suggests relative tuning steps rather than absolute values to set (it's all about feel an actual lap times).
As above, working on the road tuning but I eventually want to get this to tune for all race types, and get every circuit mapped (so glad there is a drift track, although I guess we could drift tune on any of the time attack circuits now I think about it).
Thought I would post here to see if this is something anyone else would be interested in? I will admit I am vibe coding it with Claude, mostly for speed (I am a 20 year vet software engineer, hence I will cut any reasonable corner). It's being written in Go using the Gio lib, meaning it will be natively compilable for Windows, Linux and Mac and should compile for iOS and Android too but that's for another day.
r/ForzaHorizon • u/beell96 • 7h ago
r/ForzaHorizon • u/SpiritHalloweenfan53 • 17h ago
My shit was glitching so i had to delete local save file as everyone was saying. Game booted up fine, have everything but can't auction
r/ForzaHorizon • u/BBinMiami • 21h ago
r/ForzaHorizon • u/LewisHannan • 9m ago
Why am I see M3 Tourings , M4 GT3's and M3 40i's in the shared designs. These aren't in the game as far as I'm aware?
r/ForzaHorizon • u/BirthdayExpert7137 • 10h ago
Hey everyone,
I wanted to share a passion project that completely changed how I drive in Forza Horizon 6.
Since my laptop can't run the game, I play exclusively on Xbox. For the first month after launch, I drove on automatic like a typical casual. Eventually, to stay competitive in spec-class racing, I forced myself to switch to manual transmission.
The transition was brutal. I had never played racing games on manual before, and since my hearing isn't great, trying to judge optimal shift points purely by engine sound was a nightmare.
I started looking for a phone dashboard app and tested pretty much every free and paid option on iOS and Android. Unfortunately, with Forza telemetry, they all share the same flaw: they trigger shift lights at a hardcoded percentage of the factory redline (like 90% or 95%). That works fine on bone-stock cars, but the moment you upgrade cams, swap engines, or add a turbo, those generic apps fall apart because they have no idea how your actual power curve shifted.
So, I decided to write my own C# plugin for SimHub to process Forza's raw UDP data properly. What was supposed to be a quick weekend fix turned into a 3-month engineering rabbit hole.
Here is what **FH6SmartShift (v1.0.0)** does in real time:
* **Builds a live 401-Band Virtual Dyno (60 Hz):** As you drive at full throttle, the plugin maps your car's actual smoothed power, torque, and turbo boost across the entire rev range and saves a profile for your specific car and tune.
* **Finds the Mathematical Shift Point for Gears 1โ10:** Instead of guessing redline percentages, it learns your gear ratios on the fly and calculates the exact RPM where upshifting puts more power to the ground in the next gear than staying in the current one (even accounting for turbo boost drop after shifting).
* **30-Second On-Road Calibration:** When you hop into a new build, gears start as Red `(-)`. You just pull each gear at full throttle to the limiter once until it locks the ratio in Blue `(R)`, and as soon as you shift up, it automatically locks your optimal shift point in Green `(P)` (Power Peak intersection) or Green `(L)` (Limiter optimal).
* **Ghost Limiter & Reaction-Time Buffer:** Detects engines that choke before their visual redline and triggers the 12-LED shift bar with a dynamic lead-time buffer based on how fast your revs are climbing โ so you stop bouncing off the limiter in 1st and 2nd gear.
* **Physics Filtering & RWD/AWD Telemetry:** Wheelspin at launch, jumps, puddles, kerbs, and damage are filtered out so they never corrupt your dyno map. The included phone dashboard also features safe downshift thresholds (adjusted for braking dive), a hill-climb downshift prompt, a `SLIP` warning, and a live counter-steer bar for RWD/AWD cars.
I've released the whole project for free under the open-source GPLv3 license. The repo includes the full `.cs` source code, a ready-to-use `.dll` file (just drop it into your main SimHub folder), the dashboard layout, and a full visual guide.
๐ **GitHub Repository & Download:** https://github.com/mtowarek01-code/FH6SmartShift
I debated keeping this to myself for a long time, but figured it was time to let the community put my 3 months of trial and error to the test. I'd love to hear your feedback, questions, or ideas for future updates!
r/ForzaHorizon • u/AndrewBogutBrnr • 5h ago
r/ForzaHorizon • u/youngMeez • 2h ago
How do I know what's missing?
r/ForzaHorizon • u/Unhappy_Row4014 • 8h ago
when I try to launch azimuth I have an error "Cannot load the native static-TLS helper" even though I copied 3 files into bin folder of azimuth
r/ForzaHorizon • u/Traditional_Pen3997 • 9h ago
I tried to make the Integra look like stock type R I put Honda badges on it.
The r32 was 1 of my first cars in fh6 and I love it.
My green civic type R is just great to drive around the Japanese map
r/ForzaHorizon • u/iblinkyoublink • 6h ago
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r/ForzaHorizon • u/RocketPuff • 23h ago
I kept restarting the game trying to get the Mazda Furai to appear behind 7 eleven and now the game wonโt load. Iโve completely shut down my Xbox and unplugged it a couple times and now Iโve been sitting the past 30 minutes in front of the loading screen listening to โI WANNA WAKE UP WHERE YOU ARE!!!โ Help me ๐
r/ForzaHorizon • u/Old-Cartographer4962 • 5h ago
Are There any spotify radio like Forza 6 in Forza 5?
r/ForzaHorizon • u/Boring_Rise901 • 5h ago
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