r/Fallout4Mods • • 13h ago

SUGGESTION! PC What modlist/wabbajack/collection would you recommend to someone returning to Fallout 4 after 10 years?

1 Upvotes

Back in 2016 my sister played Fallout 4 and finished the story (took over a month, in very easy) and after many years she's asked for a modlist to try the game again as she got a new pc.

So IDK what to recommend as modlists for her, basically she needs:

  • Survival features like water, eat, sleep are good but mods that get you killed after a single shot are out, she isn't very good at games.
  • She likes building settlements a lot, but I feel Sim Settlement's wouldnt' be her thing, she likes to build then won't go around that settlement again (she cheats with materials so she can build without limits)
  • Doesn't like explicit content like nudity
  • her PC just has a 4060 and 32gb RAM so nothing too graphics intensive.
  • Quest expansion mods are desired, but not thuggyverse style mods that come with swarms of enemies.
  • Firearm replacers/addons, clothing and armour mods, and cosmetic mods appreciated as well.
  • Suggested CC appreciated as well, I know she wants to add the pitbull dog mod so it looks like her pet so I know she don't mind paying for mods if there's no nexus alternative
  • She already finished the main story and most of the big side quests, but still some missions were left untouched. Ways to enhance the main quest and side quests also appreciated.

I wish I could make a modlist for her myself but between work and studying I barely have time to browse Reddit in between tasks at my job. I've only used wabbajack before, havent tried the nexus collections but doubt it's harder to get running than MO2 or Wabbajack.


r/Fallout4Mods • • 8h ago

PC Gameplay | Audio/Visual Snow for Fallout weather (Season Mod)

1 Upvotes

I'm running seasons change mod, but cant seem to find the snow mod for it. Can anyone point me to it, preferable on Nexus?


r/Fallout4Mods • • 15h ago

SPOTLIGHT! PC [FO4] Hidden in the Shadows - light-based stealth, inspired by Splinter Cell (OG / NG / AE)

2 Upvotes

Supports OG NG and AE. Light-based stealth for Fallout 4, inspired by the game Splinter Cell. Stay Hidden in the Shadows and in darkness when sneaking, a darkening shader is applied to the player when hidden just like Splinter Cell. Fully configurable.

Hidden in the Shadows at Fallout 4 Nexus - Mods and community


r/Fallout4Mods • • 19h ago

MOD DISCUSSION! PC Is there anything in the rumor mill about a recreation/adapting of SkyParkour into Fallout 4?

7 Upvotes

Basically as the title says.

There's been a big uptick in a lot of the QoL mods for Skyrim having many mirrors/analogs in the Fallout modding space, like physics stabilizations and general fixups like Addictol among others.

There's also been a curious mirroring going on as well with some other modded gameplay features that are now more or less standard for skyrim modding- enhanced first person where you can see yourself and free turning 3rd person mods spring to mind, all with various levels of vibecoding involved to spurn this trend but I don't care as much about that. The fallout version of Open Animation Replacer is in beta on github and I doubt it would be long before that gets a beta release on Nexus as well- that's going to be a big deal. Also there's one for an active target lock system and it seems like you could more or less get True Third Person Overhaul from Skyrim into fallout 4, it's wild.

ANYWAYS with all these mirroring mods coming out I wonder aloud if there's something in the pipe anybody has heard of for adapting Skyparkour into fallout 4. It's one of my favourites for skyrim and it still blows my mind with exactly how much it changed the game for me- imagining the impact it would have on fallout 4's moment to moment gameplay is crazy to me. Any kind of mantling and climbing system would open up the world in a huge way, if you ask me.

With a lot of these mods I know they aren't open source but often there's people working on different projects heading to more or less the same destination- that first person camera I mentioned had like 3 published in a month doing basically the same thing- so I wonder if there's not a plain refactor of the source code for skyparkour in the works if somebody happens to be working on a project like it or heard of something like that.

Anyways Cheers m80's


r/Fallout4Mods • • 13h ago

SPOTLIGHT! PC Screen Space Reflections (SSR) fixes [OG + NG]

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32 Upvotes

I made a mod for NG and OG Fallout 4 that greatly enhances screen-space reflection quality, especially when moving.

I've tested it on various hardware and get about 8% reduction in fps on average (e.g. 135->125 fps). So there is a small performance cost to this, but you end up with really nice reflections.

I wanted to share and ask for help to try it out and let me know if you find any bugs, i can keep working on it to fix any that might come up. Or i can make some compatibility fixes for other mods if needed too.

I am also taking requests for Fallout mods so let me know what you think here or in my discord linked in my bio!

https://www.nexusmods.com/fallout4/mods/110081

Comparison: https://imgico.com/c/Lz7gInz


r/Fallout4Mods • • 6h ago

MOD DISCUSSION! PC COOP Fallout: free open-source Fallout 4 co-op. Split-screen on one PC or two PCs on a network (early release)

2 Upvotes

Hey all, I've been building a co-op mod for Fallout 4 and the first test release is out.

What it does

Two players, two characters, one shared wasteland. Each of you keeps your own character, inventory, quests and saves, and you play in the same world.

Ways to play

- ✅ Two PCs on the same network: one hosts, the other joins by its address

- ✅ Split-screen on one PC: two copies of the game, top and bottom half, one controller each

- 🔜 Online: works now through a VPN like Tailscale or ZeroTier. Built-in online play is coming

Features

- See each other in the world with your gear, a name tag, and full movement and fighting

- Shared enemies, health and kills, including enemies that spawn while you play

- Shared loot, containers, doors and locks (take 3 caps and your friend sees 3 fewer)

- Down, not dead: a lethal hit knocks you down for 45 seconds and your friend can revive you

- The host sets difficulty, XP sharing and revive rules

- Opening the Pip-Boy only pauses your own game

- Co-op saves go in their own folders, and your normal saves are never touched

- One-click Install / Host / Join / Uninstall, and Uninstall removes exactly what Install added

- Rejoins automatically if a game closes or the connection drops

Requirements

- Fallout 4 1.11.240 (Steam) on every PC

- F4SE 0.7.9 + Address Library (links on the GitHub page)

- The same mods/CC content on every PC

⚠️ Early software. Back up your saves first. Known issues are listed on the GitHub page. If something breaks, please tell me in the comments or open an issue on GitHub.

It's built on the open-source F4Multiplayer plugin by Jolley71717, with a co-op layer added on top. It's GPL-3, all code is public, and no game files are included.

Download + info: https://github.com/skitzellez/coop-fallout

Let me know what works and what breaks thanks.


r/Fallout4Mods • • 12h ago

MOD DISCUSSION! PC [FO4] ...Every day I'm bobbling... [fallout 4]

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3 Upvotes

Part of the upcoming BobbleMore v3.0 mod