r/Eve • • May 05 '26

Bug This button needs to be fixed.

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227 Upvotes

I don't fucking want to find myself just sitting right at the gate instead of doing a JUMP action when i press this "JUMP" button. It's driving me crazy.

Same thing happens when this button supposed to work as a "DOCK" button. You can just find yourself sitting at the stations without any DOCKING action.

This is not the case always but it happens very frequently.

Edit : This shit happened at least a few more times after i posted this. here is the live demonstration. I clearly clicked on "JUMP" button yet my freighter just sitting at the gate instead of jumping : https://imgur.com/a/qHCiYAm

r/Eve • • Feb 18 '25

Bug PSA: Warning! Lancers work inside POS Towers

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407 Upvotes

Just a heads up for anyone looking to reinforce a POS with Dreads, spread em out!

Our dreads survived.

(I'm confident this will be ruled an exploit, but until then, be wary).

r/Eve • • Mar 26 '26

Bug T2 Zirnitra gun skillbooks now hit 6.8b in Jita

132 Upvotes

EVE Online is an excellent economic game.

It teaches us more clearly than any textbook why cartels are strictly regulated in countries around the world.

r/Eve • • Nov 01 '25

Bug Stuck in FIO1 after a bug that caused my ship to be killed, yet unkillable, i've been podded but im still piloting the dead ship - Unstopable Deadman, A Halloween Adventure

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374 Upvotes

r/Eve • • Aug 02 '26

Bug All mails older than 3 months have vanished

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151 Upvotes

Anyone got the same problem? Just saw that all my ingame mails older than 3 months ARE GONE.

Inbox, Sent, Mailing Lists, ... no mail is older than 3 months. Some Mailing Lists that had mail in them are now empty. WTF

update:

PROBLEM WAS
"You may have a maximum of 3000 EVE Mails from players at once. Once you reach that limit, you will have to delete some mails in order to see older mails. Mails from mailing lists and in the Trash folder also count towards this limit."
https://wiki.eveuniversity.org/EVE_Mail

Solution
a) just delete a bunch of email, wait maybe 10mins, relog, format c your computer and relog again. Older mails should be now visible again

CCP FENRIS REALLY NEEDS TO DISPLAY A NOTE THAT ONE HAS REACHED THE 3k MAIL LIMIT...

r/Eve • • 22d ago

Bug The golem now takes longer than supercapitals to align. Def a bug. Can confirm it is not a UI bug. It actually takes this long.

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157 Upvotes

r/Eve • • Mar 06 '26

Bug CCPlease STOP vibecoding ffs

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186 Upvotes

r/Eve • • 22d ago

Bug Golem and Paladin got some new align times

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72 Upvotes

r/Eve • • 16d ago

Bug CCPLS I can't warp to perches now

90 Upvotes

FCCP, for the love of everything that is holy, please unfuck this thing. Thx.

r/Eve • • 28d ago

Bug actually unplayable

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16 Upvotes

cant even log in, this is a clip of me trying to log into what appears to be an duplicated character, has the same name as the one to the left but with an A at the end. this also happened to 4 other accounts i don't use, and was never able to log into when making an some alpha accounts due to the same glitch.

r/Eve • • 12d ago

Bug whats happening?

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8 Upvotes

I used to be able to play the game just fine now nothing loads and i have like 3 fps just sitting in station

r/Eve • • 18h ago

Bug They fixed it!

85 Upvotes

A while ago I figured that the description of the Radial Velocity was backwards (see linked post below) so I messaged support but never got a response back

https://www.reddit.com/r/Eve/comments/1thlyej/is_the_explanation_for_radial_velocity_backwards/

Today while playing around with my Overview filter settings I saw that it got fixed which got me giddy with excitement

Thanks for listening FCCP

r/Eve • • Jul 06 '26

Bug FCCPlease stop cropping 35% of portraits away

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138 Upvotes

A couple of months ago FCCP started cropping the sides of our portraits in the character window.

We get a square canvas for our faces, why cut over a third of it away? There's plenty of space!

Have you seen that beautiful new 'Star Cradle' background with stars in the corners which was added in the latest expansion?

LOL NO - FCCP crops those corners away!

Fix this awful unnecessary cropping, please.

r/Eve • • Apr 18 '22

Bug 200iq Jita Raiju gets Raijuvinated

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249 Upvotes

r/Eve • • Jan 29 '25

Bug FYI: auto-targeting missiles are broken

225 Upvotes

Short story:

Auto-targeting missiles are broken, they cannot be used to fight back against players in low sec space.

Long story:

Auto-targeting missiles have long been irrelevant and neglected in PvP, until last year. Equinox added new Upwell haulers which are the first haulers to have weapon bonuses (towards auto-targeting missiles) and a big rack of high slots to use these auto-targeting missiles to fight back against aggressors.

A while ago someone in my alliance lost an Avalanche in low sec. The loss of the ship is less relevant, what baffled them (and me) most is that they were unable to shoot back with auto-targeting missiles.

We spent some time later that evening with a couple of ships in low sec to figure out why the auto-targeting missiles did not work. After all, if someone is scramming your ship and shooting you, you should be able to turn on your missile launcher to fire back at the aggressor, right? Wrong!

During the tests, even though my Deluge was scrammed and fired upon by a ship right next to me, I was not allowed to activate my auto-targeting missiles, getting the message "Light Missile Launcher I has no suitable targets within range."

After a bunch of tests to trigger conditions where I couldn't and could fire, I suspect the problem is as follows:

  • auto-targeting missiles only allow you to fire back upon a player with whom you have an active engagement timer (in low sec)
  • to get an active engagement timer you need to use an offensive module against that player

I expect the smart reader may already see the problem here: if the auto-targeting missile is your only offensive module there is no way to get an active engagement timer, and thus no way to fire back at your aggressor with your auto-targeting missile.

In short: you cannot fight back with auto-targeting missiles.

After getting an active engagement timer with the aggressor through means of regular missiles or EWAR I was able to then activate auto-targeting missiles to fire back. This could be a workaround to make auto-targeting missiles work, but it means you need to be prepared and fit more offense than just missile launchers on your Upwell hauler.

As engagement timers aren't only relevant in low sec, but also in high sec I would not be surprised if similar shenanigans happen in high security space. I didn't want to lose a bunch of ships and security status to CONCORD to test that though, and thought this would be enough evidence to file a bug report for CCP. Space without engagement timers like null sec space has no issues at all, and I was able to fire back immediately after being fired upon in null sec - which reinforced my idea that this problem is engagement timer related.

But frankly, to have Upwell haulers that are specialised in auto-targeting missiles that cannot fire back when players shoot it is silly in any part of space. That's the whole purpose of these Upwell Ships!

We filed bug reports (of which I cannot see the status or bug number because the bug status page has been broken for a year already!), but earlier today I heard from my fellow bug-tester who contacted support that CCP thinks this behaviour is not a bug.

As CCP thinks this broken behaviour is 'not a bug' I suspect the issue will not be fixed any time soon, which is why I take this other approach to help the player base with this problem, which is to bring it to your attention:

Do not expect you can activate your auto-targeting missiles when hostile players shoot you in low sec, unless you bring other offensive modules as well.

Spread the word and fly safe!

Edit: and if anyone like a CSM member with better contact with CCP than bugged bug reports can bring this to CCP's attention to get it fixed, please do!

r/Eve • • Apr 30 '26

Bug This can't be intentional

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67 Upvotes

The event exploration sites disallow exploration ships. Astero and meta only. Please tell me this is a bug.

r/Eve • • Jun 10 '26

Bug FC forgot to implement the one change to WHs and make all ore in WH sites IV-Grade

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86 Upvotes

r/Eve • • Aug 30 '26

Bug T4 Abyssal - cleared grid, gate still locked by invisible NPCs - CCP didnt even read the ticket and closed it

20 Upvotes

I dont want to waste too much energy on this, but i have to vent on how CCP is treating their paying customers.

Ive let gemini analyze my gamelog - if this is not the most obvious bug, then i dont know what a bug is - no incoming damage in over 7mins but a locked gate. I thought thats what the support system is for, but CCP proves me wrong (ticket closed with standard reply by GM Aragog).

Timeline (from Gamelog: 20260829_112257_2124428909.txt)

Time (EVE) Event
12:27:01 Last incoming hit (Strikelance Tessella)
12:27:16 Last combat action (drones still hitting Strikelance)
12:27:31 I shoot an Extraction Node — room appears clear
12:28:18 Ship stopping
12:28:55 Gate activation: "Please wait..."
12:29:25 "Gate is locked! There are hostile entities in the area"
12:29:39 "No active target" (×3) — nothing to lock on overview
12:30:30 Gate locked again
12:27 → 12:34 ~7 minutes with no combat log / no incoming damage
12:34:19 Fieldweaver Tessella suddenly appears and is engaged

After that, the abyssal collapsed due to time out. No disconnect, no lag, no sync issues otherwise... just back to my home station in a clone.

r/Eve • • 13d ago

Bug October has 32 days!?

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37 Upvotes

So my monthly reward track countdown suddenly jumped from 11 hours to next month a half-hour later, robbing me of the 225k SP bonus. As a (new + Omega) player, I rely on those SP boosts to not only catch up to veteran players but also to even use the more powerful equipment/ships I signed up for Omega in the first place! Should I spend more time on a game that can't even keep track of its own time? I guess I have 31d 9h 54m 11s to decide...

r/Eve • • Mar 10 '26

Bug Can we get an update on the graphical bug fix please?

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86 Upvotes

These are getting worse. Hud items are disappearing randomly in station and in space. Was out roaming and when I found a couple mining barges on scan, the hud went nuts and half the buttons disappeared and the in space icons turned into red boxes. Half the letters in all text boxes vanished too. The glitches remind me when I accidently hit the Sonic the Hedgehog cartridge in the old Sega Mega Drive in the 90s.

Is there any update on when this is getting fixed? Im not Stevie Wonder, I like to see what I'm pressing.

r/Eve • • 5d ago

Bug Crimson Harvest: Site Difficulty Disparity

15 Upvotes

Is it just me, or are the Tetrimon Bases MUCH harder than the Crimson Gauntlets? The Tetrimon Heretic hits incredibly hard, and the Oracle/all smaller ships instantly lock and shoot small drones the second they're launched. It's so bad that I hold drones at this point and avoid using them in Bases.

Is there something wrong with the difficulty or are the Tetrimon sites just intended to be that much harder?

r/Eve • • 12d ago

Bug Please fix that weird ansi bubble you added last update so it only shows up when you are ON GRID with the ansi

28 Upvotes

update: this was fixed in the patch today. i look like a right fool for posting before i got a chance to download the update. THANK YOU FC I APPRECIATE YOU

im sure there are other posts about.

if im across the system i am unable to warp to anything that is in line with an ansi because this STUPID CLICKABLE ICON WONT LET ME SEE ANYTHING WHEN I HOVER MY MOUSE OVER IT.

this is incredibly frustrating.

what makes it worse is that if you cant use the ansi it gives you no useful information... its just incredibly frustrating.

and while we are at it, please fix ansi flashes tyvm

edit:

there seems to be some confusion about what im talking about and since im at work i cannot post screenshots. here is a better explanation that i wrote to a comment below

"in the most recent update they added a little button above the ansis that prioritizes itself even when off grid. 

so, if i mouse over a bunch of structures, moons, gates, ect. that also have an ansi in them i cannot warp to anything (not even the ansi) as the game things i want to click the button to open an absolutely useless blerb about the ansi.  

id have to do everything from the overview itself, is a right pain in the ass and incredibly frustrating when youre in the middle of a fight"

r/Eve • • 27d ago

Bug Daily Goal Missing

25 Upvotes

Am I just high, or suffering for dementia 25 years too soon? 17 days into the month and I've not had a single day with "Manufacture an Item" as an option in the daily goals window. What on earth am I supposed to do with all these scourge rocket BPCs??!!

r/Eve • • May 13 '23

Bug The new Heron

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561 Upvotes

r/Eve • • Apr 23 '26

Bug CCP balance out Zinitras

0 Upvotes

Dread that overshadows all other dread types is just plain bad.

It should not be tanky and have titan level dps at the same time.
Either tank with medicore dps, or glass cannon with huge dps.

The current zinitras is generally bugged from the design point of view.


Edit :

All V character, T2 damage weapons and ammo unless specified otherwise :

Ship / Setup 2 Damage Modules (DPS) 1 Damage Module (DPS)
Zirnitra (T2 gun Max) 35,535 30,263
Zirnitra (T1 gun Max) 21,678 18,470
Navy Moros 14,478 12,104
Zirnitra (T2 gun Min) 14,214 12,105
Navy Naglfar 13,415 11,216
Moros 13,161 11,004
Navy Phoenix (torpedo) 12,656 10,581
Navy Revelation 12,430 10,393
Naglfar 12,195 10,196
Phoenix (torpedo) 11,505 9,619
Revelation 11,300 9,448
Zirnitra (T1 gun Min) 8,675 7,388
Phoenix (cruise) 6,057 5,064