r/Eve • Caldari State • 18h ago

Bug They fixed it!

A while ago I figured that the description of the Radial Velocity was backwards (see linked post below) so I messaged support but never got a response back

https://www.reddit.com/r/Eve/comments/1thlyej/is_the_explanation_for_radial_velocity_backwards/

Today while playing around with my Overview filter settings I saw that it got fixed which got me giddy with excitement

Thanks for listening FCCP

82 Upvotes

18 comments sorted by

63

u/ccp_k1p1 CCP Games 16h ago

FC Critical heard your pleas and is in the business of making your (small and manageable but very valid) dreams come true. Thanks for reporting it! We do see them and are listening!

20

u/Ghiado 16h ago

Wow, bro, I think k1p1 just said you need to dream bigger.

But really, this is neat and I’m glad there are people dedicated to small fixes Ike this.

8

u/CueCueQQ Wormholer 15h ago

Can I also make some begging for something? Broadcast target for reps on the fleet broadcast radial. Please please please, I'll love you forever?

7

u/ccp_k1p1 CCP Games 14h ago

Always happy to get more suggestions on the Little Things thread!

https://forums.eveonline.com/t/little-things-small-qol-suggestions/479550/

2

u/zaqqi 13h ago

hey k1p1! some years ago on fanfest you talk about new system to anomaly spawn. how its going?

3

u/ccp_k1p1 CCP Games 11h ago

We are actually starting to implement it in small ways to see how we can best put it to use. Hopefully will have some more updates at next Fanfest!

13

u/candyLipgrin 13h ago

imagine playing EVE long enough that a corrected tooltip becomes a genuine highlight of your day. honestly though, credit where it's due for actually fixing the little things players report.

1

u/dirtywaterbowl 12h ago

As a new player my first and only thought about this was, someone uses that?

8

u/Gornarion Caldari State 12h ago

Especially in large battle with numerous opponents it's nearly impossible to know who's closing or increasing distance from you based on their relative velocity, so you'd look at their Radial Velocity for that

1

u/dirtywaterbowl 10h ago

I have been educated. Thx!

0

u/CueCueQQ Wormholer 12h ago edited 12h ago

Radial measures movement in the same unit as your guns do, so you can compare your gun radial velocity to targets on your overview to know which targets you can hit and which ones you can't.

3

u/Gornarion Caldari State 12h ago

You're thinking of Angular Velocity; Radial Velocity is the speed at which an object is closing or increasing the distance between you

2

u/CueCueQQ Wormholer 12h ago

You are correct, my bad.

1

u/The_Salacious_Zaand Goonswarm Federation 11h ago

And everyone still refers to transversal velocity when they mean angular velocity.

3

u/CueCueQQ Wormholer 11h ago

Yea, I'm guilty of this too. I do make a bit of a deal about having angular on the overview, which is why I'm so embarrassed to have gotten the terms wrong. My punishment for losing EVE yesterday I guess.

1

u/Gornarion Caldari State 10h ago

That's fully on CCP for making these explanations about Transversal and putting the words "guns" and "tracking" in there, slowly blurring the already vague line between Transversal and Angular

https://www.youtube.com/shorts/9XvHtszUp_k

3

u/saronyogg 10h ago

It feels nice when devs fix bugs, the more quickly or more impactful, the better.