r/EmulationOniOS • u/Just-A-Random-ID • 17h ago
Gameplay / Showcase Hollow Knight Silksong natively on iOS !!!!!
It runs at around 100-120 fps at native resolution on iPhone 15 pro
Guide and release soon !!
r/EmulationOniOS • u/Just-A-Random-ID • 17h ago
It runs at around 100-120 fps at native resolution on iPhone 15 pro
Guide and release soon !!
r/EmulationOniOS • u/Dribblejam • 8h ago
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This is Neostation. All emulators are integrated in app
Download:
https://github.com/TarbleFR/neostation-ios/tree/main
Discord:
https://discord.gg/CmZN4nPWe
r/EmulationOniOS • u/Thijs_mus • 21h ago
Hello everybody today I added some extra things to the cyberpunk port airplay support is now here and you can sign in with epic games or steam or gog to download the game directly on your phone if you own it of course I didn’t test epic game or steam because I own the game on gog and I also added cloud saves so I can play my saves from my Mac on my phone to I also only tested it with gog login and don’t know for sure if it works on epic games and steam version of the game here is the link to download it https://github.com/Thijs2004/CyPort/releases/tag/v1.1
r/EmulationOniOS • u/Time_Opportunity_225 • 9h ago
The GTA5 port was fun, then someone said I had to try GTA4, and as you do, I had to get the Skate 3 port on my phone, but that wasn’t enough!
Now I’m working on a full port of Dante’s inferno from the 360 to run natively on iOS.
It’s not on any GitHub or online repo right now, as I’m essentially making it from scratch, but progress is coming along nicely.
Ask anything as I continue working on it.
r/EmulationOniOS • u/Budget-Sort9668 • 4h ago
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I could make the menu better but eh
r/EmulationOniOS • u/iDevZer0 • 15h ago
(it's me, again, lol)
r/EmulationOniOS • u/Obvious_Opening650 • 18h ago
tested on the IPhone 15 Pro, used the FPS ++ mod
Discord: https://discord.gg/espressu
r/EmulationOniOS • u/Sheepherder-Any • 6h ago
**Factorio with mods running at 60 fps on a iPhone 15 Pro Max**
I'm the developer. **Porthole 1.0.0** is the first public release of an iPhone/iPad app that runs Windows PC games locally.
**It's built on Madeira**) (Wine, FEX-Emu, DXMT). I know a few frontends exist for it now, so here is what Porthole focuses on:
No ads, no analytics, no account.
- Not on the App Store: you sign and install it yourself, and it needs JIT.
- No games included, nothing bypassed. You bring games you own.
- Early: many games don't run; kernel anti-cheat never works. [YOU: what you've confirmed running / what fails]
- iOS 18+ (tested on 26 and 27). Paid developer account or certificate service recommended; a free Apple ID works with limits.
- Large parts were written with an AI assistant, then directed, reviewed and tested by me on real devices.
**Links**
- Release 1.0.0
- Github
- Website
- Discord
Try it and tell me what breaks, and send a compatibility report after you play.
r/EmulationOniOS • u/CarretillaRoja • 16h ago
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Sorry for the potato quality and the shaky hands. 100% working! Even created a sidebar for grouping units, attack ground, dissemble/regroup and stop.
Will publish everything on GitHub soon, so you guys can do it.
I also have Theme Hospital, Constructor and Caesar III working natively on iPad as well.
r/EmulationOniOS • u/Just-A-Random-ID • 51m ago
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A little gameplay (its a little laggy due to my phone being very hot and on cellular and screen recording being turned on otherwise it gives a consistent 110-120 )
So the porting side work is mostly done and the final size of the ipa is like 2.7 gb in comparison with the 8gb size of the game itself which is a 66% reduction in size (i also made a >2 gb version using lossless compression but that took like 10s for each scene to load so i scraped it). Now just remains the testing and verification phase and then release after.
The problem with the full release of both the games being that I could publish the full builds but I would run into legal trouble and if i just uploaded a “build your own game using your files” version it would most definitely not work on your side since i haven’t just reused the files but rather it was a long decomp and recomp project
So the best way would be that we all collectively contact team cherry and upon their approval i can just release the full game so that it is an easy process for everyone
Any help would be greatly appreciated!!
Thank you for your time and support!!
Regards
u/Just-A-Random-ID
r/EmulationOniOS • u/ilikebettercallsaul • 16h ago
r/EmulationOniOS • u/nirler • 20h ago
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It crashes immediately after starting. Help would be appreciated. Iphone 15 Pro, iOS 27.2 beta 4.
r/EmulationOniOS • u/ComprehensiveBad4814 • 2h ago
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Found a better section to show off how the game runs without screen recording
r/EmulationOniOS • u/ComprehensiveBad4814 • 3h ago
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Just a game I like, I wrote a patch for madeira that gets the game to lock at 40 on high settings, even while flying around the city with like an active military chasing you, just cut down on a call that was being made every frame. Screen recording eats that up though so I just left it uncapped so you can see it raw
If anyone wants the patched ipa, I’m gonna write a pr so the setting should be in madeiras next release, but lmk the ipa’s on my github
r/EmulationOniOS • u/OrdinarySpirit5 • 4h ago
Hey everyone!
I’m new to iOS emulation and game porting, and I’ve recently come across several posts showing people running GTA V and other PC games natively on iPhones.
I’m interested in understanding how all of this works, but there’s one thing I’ve noticed: there are plenty of videos and posts showcasing these games running on iPhones, but almost no proper guides explaining how to actually get them running.
From what I’ve gathered, some people are porting games, while others seem to be using something called web builds. However, I don’t fully understand how these methods work, what the differences are, or how someone without much technical knowledge could try them.
If anyone has a beginner-friendly guide, useful resources, or firsthand experience with these ports and web builds, I’d really appreciate it.
Thanks in Advance!
r/EmulationOniOS • u/EmuByte • 2h ago
r/EmulationOniOS • u/Whole_Platform_5905 • 5h ago
What’s a good no bs way to emulate ps2 games to my iPad. Just trying to play dragon ball z BT3
r/EmulationOniOS • u/macka654 • 3h ago
Unfortunately it’s region locked to Asia, I bet to keep people playing the new release on October 29.
I’m curious, would it be someone from Asia to download from the App Store and upload the IPA for us to sideload?
r/EmulationOniOS • u/catar4x • 15h ago
Looking for the standalone runtime ipa of LiveExec32, thanks!
https://github.com/LiveContainer/LiveExec32
r/EmulationOniOS • u/Dapper-Bed-7203 • 10h ago
r/EmulationOniOS • u/IntelligentYam7185 • 12h ago
Anyone working on Native iOS port of PS3 MotorStorm?
r/EmulationOniOS • u/burn1n9 • 13h ago
That was for not straightforward, since it's my first more-or-less in-depth try with shaders, but the result is quite good for me. The most tricky part is actually not the shader settings, but handling them if you upscale (because most of them rely on resolution for their calculations). The Wind Waker for Gamecube has this hazy blur for elements far away, but in my case on native resolution it could be some bush 4 steps from me, so native res was a no go.
(Ipad Pro m1 11 inch, Manic EMU)
r/EmulationOniOS • u/Teiree • 13h ago
r/EmulationOniOS • u/Double-Cover6366 • 15h ago
Anyone can tell me how to change resolution in GameCube games ??