r/EDH • • 18h ago

Discussion Play interaction in every single one of your decks

0 Upvotes

You heard me. I'm tired of asking people if they have interaction when most of the time, they don't run enough to even draw into any of it. The worst part? When I ask people mid-game to play more interaction, they argue that it's mean. I'm going to make this extremely clear. Stop letting people get so far ahead and play some god damn interaction. And while you're at it, play quality interaction that is actually going to prepare you for everything. You don't have a sideboard, and no one builds decks for a metagame outside of cEDH, so be prepared for everything. If you have 12 pieces of interaction, and the two in your hand cannot deal with what they need to, something needs to change.

If something is hexproof or indestructible, you should STILL have several ways to deal with it. There is no excuse. If you show up to commander night without interaction, you shouldn't even be allowed to play, because you will contribute to that one guy getting so far ahead without being stopped. Playing interaction is not mean, it's the right thing to do, as it will make games more fun for everyone.


r/EDH • • 13h ago

Discussion Should I have allowed a veteran to Ctrl+Z a mistake?

58 Upvotes

A while ago I was playing a casual tournament at a local store, in a bracket 3. I had begun playing MTG only a couple of years prior.

I was playing an eldrazi Ulalek deck. Just a slightly upgraded precon, where I had added an "Ugin, Eye of the Storm" that I had unpacked that very same day.
My opponent was playing a super optimized "Tannuk, Memorial Ensign" Landfall Deck. He has been playing MTG for over 13 years, and he says he's been a judge.

On the battlefield, I had Ugin, a "Chittering Dispatcher" and an untapped land that could produce one colorless. In hand I had only two lands, and an "Eldritch Immunity".

Then it's my opponent's turn, he does his things, including doing the "Dark Depths-Thespian Stage" trick to pull out the 20/20 black Flying, Indestructible, which he was able to give haste too. He still has most of his lands untapped. He declares moving to combat.
So, I do the only thing I could: tapped my one land, say "in response to your change of phase, i'd like to cast Eldritch Immunity targeting my chittering dispatcher. since it's a colorless spell, Ugin triggers, allowing me to exile a nonland permanent that is one or more colors. I would like to target the 20/20 token".
As soon as I do that, he starts to tilt: "Fuck I forgot about interaction", "I have forgotten to play interactions for three turns", "I should have played this first" and then proceeds to move back as if he had not changed phase.

Of course, I told him that he had now seen the card I played, and declared the change of phase, and I had responded now.
He tried using his forgetfulness as an excuse to go back. But that's not how it should be, right? You can't just go back AFTER someone acts in response. For me, going back as long as nobody has done anything to counteract yet is okay. But not after.
He kept trying to climb the mirror, coming up with reason or excuses. He tried saying that the token was colorless, when it was actually black. He even said I was "crying about it" and also insulted me.

I called the store owner, who acted as the judge, and he agreed with me, so the game kept going with him losing his 20/20 from Ugin's trigger. In the end, he still won the game because he topdecked Scapeshift, allowing him to search for Valakut and many more lands, pinging me to death, and when I tried to shake hands and say "good game", he flipped me off.

So, should I have allowed him to cancel his action?


r/EDH • • 4h ago

Discussion What’s with the “building bad is based”?

93 Upvotes

I was talking to my pod and one member was saying how they had finished the 32 decks challenge and one of their decks was a Yidris deck. Now I’ve seen a few Yidris decks and I asked “so how did you build them?” And their response was “I didn’t want to make him as getting a lot of Cascade trigger or do do Cascade for bit cards since he seems far too efficient for that so I built him as focusing on casting only two spells per turn.” So I went “isn’t that basically using him in the wrong niche, especially without white.” And they said “yeah but I found a way to use him sub-optimally and make him comparatively suck.”

And then most other people posted “based”, “that’s so cool if you,” or something similar. And like, why? Is there something of an achievement considered in running a bad deck? I can get making a weird strategy work like the time I tried to make Terra Wizard Tribal a thing but this is outright going “I’m not going to use my commander’s strength since it seems too good.”

Or is the idea of making bad decks in a world of power creep and optimization the laudable thing? Is it just going against the grain? What is it?


r/EDH • • 23h ago

Question Is proxying entire decks acceptable for casual B3 and maybe B4?

98 Upvotes

Edit 1: I own all of the real cards that I am proxying, this would just be for convenience.

I've spent the last few days at work making high quality proxies of expensive cards that I already own. If you look at them from more than like 6 to 8 inches away, you can't tell the difference. I only own between 1 to 4 of some expensive cards like all the OG duals, all the good tutors, reserve list cards, etc. I want to play these cards in some B3 decks but I don't want to keep switching them out from my B4 decks, like I only have 2 Vampiric Tutors but 5 decks that want to play them. I also have plenty of low B3 decks that don't need expensive cards.

Would it be weird to just put my real cards in a binder and proxy all of my decks to make it easier? Should I mention it before playing with other people?

Edit 2: Thanks for the advice everyone, here is what I think I will do:

  1. Keep a few bracket 4 decks using real cards only
  2. Keep a few mid to high bracket 3 decks using real cards only
  3. Convert all other bracket 3 decks to 100% proxy
  4. Convert all bracket 2 decks to 100% proxy
  5. Only play with real cards at LGS unless other people are playing with proxies

r/EDH • • 16h ago

Discussion If you play at a game store, please consider supporting that game store.

399 Upvotes

I am not a store owner, but I am friends with one. Holding EDH events for the public to come and play at is not free. The reason stores do it is because people who come to play, buy cards. If you are full proxy because you hate wizards or some other reason, that's fine, but don't show up to an LGS, take up a seat, and then do nothing to support their business.

I proxy. I typically build decks on $1000 dollar hypothetical budgets, then over the course of the next however many months I buy all the cards in the deck, but a freshly built deck is mostly proxies. I have a cedh deck that is about 50% proxies, and I won't realistically buy the rest of that deck. But, for even my cedh deck, I bought all the cheap cards. I will at the bare minimum buy every card worth less than $5 for my decks, just to support the stores I play at.

If you showed up at a computer cafe with your own laptop and coffee you brought from home, set up at a table, you would get kicked out. I don't understand why people who refuse to support game stores have the entitled expectation that they should get to play in their events while doing nothing to support their business.

It's just a pet peeve of mine.

If you play at home or at a friend's house or whatever, then go wild with the proxies, that's your perogitive. But if you're taking up a seat at a game store, please consider spending a few bucks at the store every time you go.


r/EDH • • 5h ago

Question Do you look through the cards you didn't draw after a game, or is that just a really good way to lie to yourself?

8 Upvotes

I've developed a habit of going through my library after a Commander game to see what I never drew, and I'm starting to think it's making me worse at evaluating my decks.

Last week I played my [[Meren of Clan Nel Toth]] deck and spent most of the game desperately needing removal. Three opponents had pretty scary boards, I couldn't keep my commander around, and eventually I got knocked out without doing much.

After the game I started flipping through my remaining library.

[[Beast Within]]. [[Assassin's Trophy]]. [[Toxic Deluge]]. A couple of creatures with removal attached.

All sitting there, completely useless.

My immediate reaction was "Okay, the deck is fine, I just got unlucky."

Then another guy at the table pointed out that I had spent the early turns casting value creatures instead of developing my mana, and that I'd kept a pretty questionable opening hand.

Which was fair. I had two lands and a mana dork, convinced myself that was enough, and then watched the dork get removed.

Looking through the cards I didn't draw gave me a convenient explanation that had nothing to do with my actual decisions.

The funny thing is I do the opposite when I win. If my deck goes off perfectly, I don't look through the remaining 50 cards and wonder whether the build is inconsistent. I just congratulate myself on how well everything worked.

I'm now wondering how much of my deckbuilding is based on remembering the games that support whatever I already believe about a deck.

For people who actually test and tune their lists instead of changing three cards after every bad night, what do you pay attention to?

Do you review the cards left in your library, keep notes on games, goldfish a certain number of hands, or just play enough games that the patterns eventually become obvious?

I'm particularly interested in how you separate a deckbuilding problem from a piloting problem without using every bad draw as an excuse.


r/EDH • • 4h ago

Social Interaction Friend says that “none of my decks are fun to play against.” What do you think based on my list?

0 Upvotes

We’re both fairly new to the game, both having started playing this year. Multiple times when asked which deck I should play, they’ve mentioned that they don’t have fun playing against any of the decks I’ve built. I don’t think any of them are particularly mean or strong (save for Liesa), and they’re all bracket 2. What are your thoughts?

[[Jaxis, the Troublemaker]] - mono red make copies of big creatures and spam ETB/ death effects

[[Eluge, the Shoreless Sea]] - mono blue control/ free cast big flashy blue cards for free

[[Toph, Hardheaded Teacher]] - Gruul earthbending/ landfall effects focused on making huge land creatures

[[Liesa, Shroud of Dusk]] - Orzhov angel tribal gain and drain (by far the meanest imo, runs several ‘lose life for casting spell’ effects and nearly all creatures have flying)

[[Inspirit, Flagship Vessel]] - heavily modified Counter Intelligence precon focused on protecting Inspirit/ proliferating

[[Aziza, Magetower Captain]] - Boros tokens focused on doubling token instant/ sorcery spells, then either playing [[Impact Tremors]] effects or buffing tokens to swing

[[Gisa, the Hellraiser]] - mono black zombie/ crime tribal focused on once per turn crimes (usually removal) and buffing/ recurring creatures from graveyard


r/EDH • • 3h ago

Discussion I need idea for cards that do mana burn and generally penalize you for playing the game. Im using yurlock scorch thrash as my commander. Im really new to deck building so I'm really early and don't have a full idea or list yet

0 Upvotes

I want to make a nostalgia deck thats annoying. Need help with card ideas. Basically i want to make a mana burn/land destruction deck.

The first deck i ever made was like mana barbs and ankh if mishra. It also had land destruction and alternate mana. It wasn't a good deck but i liked it.

I was going to use yurlock scorch thrash for my commander

Other cards i have for it are
Mana barbs
Ankh of mishra
Citadel of pain
Power surge
Zozu the punisher
Svella ice shaper (for mana)

I haven't played very seriously for a very long time. But i have a good group of commander friends and so I've gotta back in to magic. So i just want to make this nostalgia deck thats very annoying, mostly to annoy one of my friends. It doesn't have to be good and win all the time its just got to be annoying

So I'm just looking for suggestions because I've been gone so long i don't know any similar cards, or exactly how to make it work. Thanks


r/EDH • • 14h ago

Discussion Am i a crybaby or just focussed?

0 Upvotes

Hello everyone, this is my first time posting.

i'm a pretty masochistic player, rocking a b2 colorless [[Krang, utrom warlord]] deck against my friends who all play in the b4+ range.

one of these guys keeps saying that my deck is too strong/unfair/uninteractible for them (although they play all the colours that can bypass indestructible) ad for that, they start attacking me since turn 1 and counter/remove most of my board.

last week, we were playing against a superfriends that was 1 turn from being immortal and a simic landfall deck. i obviously go for the plansewalkers before they can ult, while that person kept attacking me for 10/12/15 dmg a pop.

obviously i lose, and because they kept focussing me and removing my creatures while i was trying to both defend from them and keep killing planeswalkers, the simic player popped off and won

after that, i bricked for two games and kept getting focussed because "if you pop off i cannot deal with you", and the only time i got to pop off, they started looping me with 3 combats and then lost because they left the planeswalker unattended (again) and the simic player comboed

after that, the simic player and that person changed deck into respectively [[Vorinclex, monstrous raider]] and [[k'rrik, son of yawgmoth]]. i knew that the vorinclex player was gonna kill both of us the next turn, so i played a [[platinum angel]]. that guy fucking [[deadly rollick]] -ed me and passed saing "i was sure i was gonna loop, so i removed it beforehand (they played the full cost, mind you).

after that, i simply turned to the vorinclex player and said "good game, really well earned win"

i alrteady had to dismantle 3 decks because of this person. it's really getting on my nerves

Edit: some of you asked for one of the decks this person plays so that it could be better understood what power level we're talking about, so here you go: https://archidekt.com/decks/27456673/sephiroth (N.B. They said this list was not the one used last week because they bought a couple of cards, but i think the message could be conveyed nonetheless)


r/EDH • • 1h ago

Discussion I put together a web tool for exploring the upcoming Mystery Booster Commander set and simulating pulls!

• Upvotes

In anticipation of the upcoming festival in a box, and while we wait for EDHREC/Scryfall to update with the latest set info, I've put together a free tool that lets you browse through the 2000+ cards in the set and simulate pack openings.

https://mbc-simulator.pages.dev/

This will probably be outdated in a week or so, but hopefully you can enjoy it before hopping into the queue on Monday, or even use it to decide whether you want the box in the first place.

All data is sourced from EDHREC and Scryfall, playtest cards are not supported, and pricing data for the new-to-magic and acorn cards are not available.


r/EDH • • 8h ago

Discussion Obsession Movie Deck idea

0 Upvotes

Okay, for Halloween I'm making a deck around the number one horror movie of the year, and that's hand down obsession.

Synopsis of the movie: guy likes girl, uses wish to make her like him, she becomes obsessed and "possessed" by something. So he gets her, but not how he thinks. Typical "monkey's paw" situation.

Okay, so few ideas for three different decks

  1. There is a curse called [[Curse of Obsession]]. We can get it, copy it, and the sole goal is to make everyone discard all the time but let's them draw more. Making everything spontaneous, and take away their agency like the movie. I'd imagine white and blue would need to be in the deck, cause you'd want to tutor for and then copy it

  2. A donation deck forcing combat. Either goad or [[hellraiser goblin]] type effects. Since he was forcing her to like him. But, like the movie, it can turn on you and you can be attacked

  3. A "love" based deck, that results in your "loved ones" kicking the bucket. Maybe something with Copying [[wedding ring]] a bunch, causing people to draw out

Thoughts?


r/EDH • • 18h ago

Discussion Wanting to build a theft deck but nervous.

2 Upvotes

I have been an enjoyer of EDH as a format for about 3 years now and while looking for decks to test out or things I may want to try as my next commander I ran into the archetype of theft decks, the idea seemed really fun to me and I got curious and started looking into cards that could work, but I've seen some discourse about theft as a mechanic when it comes to EDH pods and was wondering if its really smart for me to build one, I like to think of myself as someone who respects others cards, whether their my long time friends or someone I just met at an LGS magic night, I suppose I am just making this post to get feedback about if its smart to build a theft deck as the last thing I wanna do in any circle I am a part of is cause issues for others cause I thought a mechanic looked kinda neat.


r/EDH • • 3h ago

Discussion B3: Rhystic Study vs The Theorist, Jace Beleren

10 Upvotes

First off, just assume I am in a pod where nobody cares what 3 game changers you run in bracket 3. There are no combination of game changers that are too powerful so no need to argue that something is too powerful for bracket 3 here. It is all good.

I got started thinking about my game changers slot in a deck was I was working on and where I needed to make cuts to get down to 99. I was up to 4 game changers at this point so I knew at least one of them had to go:

  • [[Rhystic Study]] - I like taxing opponents, and I like drawing cards
  • [[Smothering Tithe]] - deck really needs the ramp, I like taxing opponents
  • [[The One Ring]] - the protection is good, I like drawing cards
  • [[Ancient Tomb]] - I need the ramp

I was trying to decide between The One Ring and Rhystic Study because they both served mostly the same purpose and ramp was more important to me in that deck. That's when I realized I had randomly thrown a The Theorist, Jace Beleren into the deck for no reason other than I had it.

  • [[The Theorist, Jace Beleren]] - chump blockers, bounces things, draws a ton of cards, not a game changer

That really got me thinking what is better for bracket 3, Jace of Rhystic Study?

I could absolutely run both, but removing Rhystic meant I got to keep The One Ring...that seemed really good. I'm actually starting to convince myself that if I'm at my GC limit, swapping Rhystic for The Theorist might be the new way to go.

Even if I'm not, The Theorist is *really* good. Am I crazy for ditching Rhystic Study in general for The Theorist? He costs 1 more mana and doesn't tax the opponent, but the upsides feel really good. He honestly feels like a Game Changer when he lasts a turn cycle.


r/EDH • • 3h ago

Deck Help I need moreeee

0 Upvotes

So I've made this moraug deck that I realllyyyy enjoy, I like it how it is buttt I'd like to make it a bracket 4. I'm unsure if he is a viable B4 commander because he's so expensive, but if you guys have any suggestions I'd really appreciate it! I feel like I need ramp but I'm new to magic and don't know of many and red isn't a uh very ramp friendly color haha

Deck list


r/EDH • • 4h ago

Discussion Bracket 3 Tournament Issue

0 Upvotes

(Crossposting from MTG to get more insight. Rather than quit the hobby I think I’ll find a new LGS.)

I was at a Bracket 3 Commander tournament at my LGS this last weekend, and I’m having a hard time understanding how the bracket rules work.

I was playing my [Experiment Kraj]] deck. It’s my simic combine themed deck that I’ve spent a lot of time working on to be my pet deck.

In my last game, I managed to put together a 5 card combo.

Turn 1: Played [[Helix Pinnacle]], Turn 2: Played [[Aquastrand Spider]], Turn 3: Played [[Gyre Sage]], using graft to move a +1/+1 counter onto it, Turn 4: Played Experiment Kraj, Turn 5: Played [[Horseshoe Crab]], grafting a +1/+1 counter onto it. I made infinite mana and put 100 counters on Helix Pinnacle, Turn 6: Won during my upkeep with Helix Pinnacle.

I thought this was a pretty fair combo for Bracket 3. It needed five specific cards, several turns of setup, and passing the turn with my win condition out. Everyone had an opportunity to interact with the combo, and nobody did. One of my opponents called a judge.

The judge said that because I had won before turn 7, I was disqualified from the tournament, and the judge informed me that my deck is actually Bracket 4 because it contained a combo capable of winning that early.

I tried explaining that Helix Pinnacle doesn’t actually win the game until my next upkeep, and that the table had an entire turn cycle to respond to pinnacle if not on any of the turns before.

What really bothers me are the inconsistencies.

In my first game, I played against a [[Godo, Bandit Warlord]] deck running [[Helm of the Host]]. The player had all their mana rituals in their hand on turn 5, but said that they were waiting until turn 7 to do it because they didn’t want to violate the bracket rules. They killed the entire table on turn 7.

In my third game, a [[Tivit, Seller of Secrets]] player assembled an infinite turn combo on turn 5. They took like 20 turns before they won. Someone called the judge during that game to ask whether this violated the turn 7 rule. The judge said that because the Tivit player was past their 7th turn when they won it was fine.

I genuinely don’t understand what I was supposed to do differently. Was I supposed to leave it at 99 counters until turn 7? Would the exact same 5 card combo be Bracket 3 if I just waited to use it for another turn?

I’m pretty disappointed. I put a lot of effort into building something that felt fair for the bracket, and getting disqualified for a lucky game feels like I’m being punished for not artificially extending the game.

At this point, I’m considering quitting the hobby. I’m still pretty new, this was my first official thing at an LGS.

Is this really how the bracket system works?

Prize for 1st was secrets of strixhaven collector packs, 2nd place was marvel packs, 3rd place was deck boxes and sleeves. 1st, 2nd, and 3rd all got a playmat.


r/EDH • • 3h ago

Question Who's the most underrated, secretly powerful commander you've played?

Thumbnail
12 Upvotes

r/EDH • • 20h ago

Discussion Is it appropriate to use Thassa Decon combo in a Bracket 4 merfolk deck?

0 Upvotes

For bracket 4 I think that Thassa Decon in most decks are usually a push but I believe that in bracket 4 wins should still be thematic. In my opinion for bracket 4 running two card combos isn't anything I wouldn't expect but if the two card combo just has nothing to do with your deck and is just there because its quick doesn't seem to fit the deck.

However I believe that pushing your deck to its limits is what Bracket 4 is about. So when looking at Thassa's Oracle I can see it going into a draw-a-lot commander deck but how far can it be really be pushed?

Thassa's Oracle is a merfolk and I think if I saw a Dimir Bracket 4 Merfolk deck then I'd think that it's a pretty appropriate win-con tbh.

But is that the right opinion?

Do you think Thassa's Decon should just entirely not exist in bracket 4?

If there are appropriate uses of it then what would it look like?


r/EDH • • 11h ago

Discussion I am exploring more what commander choices there are and summarized the original partner mechanic. Anything I missed?

0 Upvotes

Note: This is completely focused on the normal partner mechanic. But I will still look at Partner with or Backgrounds and what can be done with these.

Under normal circumstances, most decks will have only one commander. There are, however, ways to have multiple commanders. With the Set Commander Legends the Partner mechanic was introduced. Later on in one of the Dungeon and Dragons sets the Background mechanic followed. Both of these allow for a pair of cards to be in the command zone, but they reduce the size of the remaining deck to 98. A deck no matter the commander count should have only 100 cards in total after all. This changes some maths of what you want to have in the deck but also gives more flexibility since there are potentially two effects in the command zone readily available. In the best case they synergize, sometimes they are only there to give certain colors.

In fact, partner commanders are one of the few ways to have variety in 4 color commander decks besides a very few selected legendary creatures (number growing). Due to the inherent strength of always having 1 card more available, partner commanders are also often used in competitive commander or cEDH.

In every case, the combined color-identity of each card that is a commander defines the whole color-identity of the deck.

Partner Mechanic

The original partners were cards printed in the Commander 2016 expansion. This set was a bunch of 100-card pre-made decks that contained in total 15 cards with the partner mechanic. All of these were dual-colored cards, thus allowing three- or four color decks at this point in time, but no single-color decks. Notably, this included some player-wanted prints of characters that never before had a unique card.

The mechanic itself is very easy: 

In your 100 cards commander deck you can have two legendary creatures as your commander if both have the same partner mechanic. Thus, the command zone stretches to two commander cards, and the other 99 shrinks to 98 cards in your main deck [5]. A definitive disadvantage against Mill decks.

Given the original 15, there are 105 possible combinations:

C(15, 2) = 15! / (2! (15 - 2)!) = 105

The original cards have all 10 Ravnica guilds represented but some of them got duplicate cards for the color combinations. Boros (WR), Golgari (GB), Izzet (UB), Orzoh (BW) and Simic (GU) got duplicated cards. These are all enemy color pairs. The other guilds only got one cards each. This means from this 15 cards set, you can only make 5 distinct two-colored decks, all three-color deck variations, although some have more commander-choices here, and all 5 four-color deck variants, again with some having a slightly bigger card selection for the commanders. Being able to build four colors decks was actually one of the goals of the partner mechanic. [6] Currently I do not know why that choice was made, except that Wizards wanted to push the enemy color commander choice. [9]

This in itself was a very powerful effect. In Magic card advantage wins games, and essentially doubles the cards that are always available in the commander zone. It also helps that many of these new legendaries were rather powerful. 

Flavoring-wise, the commanders were often from different planes, although some of them could be from the same plane. There is no binding contract what partners could go together; in theory, allowing endless combinations, in practice, making players gravitate towards the most powerful combinations. A variant of this was later explored, called “Partner with”, that only allowed certain cards to be partnered together, thus more heavily restricting deck-building. In general, cards that have the “pure” partner mechanic are only printed rarely these days. This is due to its inherent power. Mark Rosewater put the Partner Mechanic on a 10 in the storm scale, a rough measure of whether a mechanic is too powerful to randomly be printed into sets. [7]

Thus, there are only a few more appearances of cards with the pure partner mechanic,

First, in 2020 the Commander Legends was printed. This set included reprints of the original 15 partner cards and 41 new, mono-colored cards at different rarity. This now meant it was possible to have mono-colored partner decks, easier to have two-color decks, but one still needed the original 15 cards to have a four-colored partner deck. This alone more than doubled the choice of available commanders at the time, [8] There were 1037 “solo”-commanders, the 56 partner-cards allowed 1540 possible combinations! So in total, we suddenly had 2577 possible commander decks. Reception to this was, of course, mixed from what I saw of the original reddit posts.

In total, there were 30 new partners printed at Uncommon, 5 at rare and 5 at mythic, and one designated as a special rarity, the Prismatic Piper. 

The only single partner cards, printed in a set was [[Yoshimaru, Ever Faithful]] in Neon Dynasty Commander in 2022. It was possible to get this card in set-booster or collector-booster and it is the only single-partner add-on that Wizards ever did. Just for flavor-reasons of building around a “good boy” the card is very popular. 

The next set to introduce more partners to Magic, was Unfinity in 2022. These Partners notably were all unset - or Acorn cards. That means they were technically not legal in any format, but could be used in a deck with an appropriate pre-game discussion. These were in total 5 new mono-colored partners all printed at rare. Thus the available color-combinations do not change, but with 62 partner cards we now 1891 possible combinations. (if you allow these unset decks in your pod)

C(62, 2) = (62 × 61) / 2 = 1891

Then, the last set to introduce a new single partner card was Ixalan Commander. This is the card [[Francisco, Fowl Marauder]], a mono-black pirate from the pirate pre-constructed deck. He pushes the amount of partner cards to 63, and thus 1953 possible partner combinations. Almost two thousand.

Recently, Wizards have taken to reprint the partner cards, especially the stronger ones, but often give them universes beyond flavor. This means the partner cards are technically still in sets for commander-players, but they do not add new partner cards. This is either for balance reasons, but I think more likely they are holding off to print more general partners cards until they can use them to sell a set. This could be next year in 2027, most likely as a single inclusion, or over the following years with more dedicated commander sets. 


r/EDH • • 18h ago

Discussion Crazy idea for fixing 4th seat and sol ring

0 Upvotes

Not saying this should happen, just something that popped in my head and wanted to throw it out there.

There has been discussion on how to help fix the imbalance with the player going 4th. There's also been the discussion on whether sol ring should be a game changer/banned. I have an idea on how you could fix both.

What if everyone gets sol ring in their command zone, but you can only cast it if the player after you has cast it? So the player going 4th could cast it turn 1 which would allow player 3 to cast it next, or they could hold it to not let other players get access to it. Idk if you might have a sol ring zone or make it similar to companion where it's not part of the 100 card deck and it goes to grave after you cast it, but the concept was interesting.

Thoughts?


r/EDH • • 23h ago

Question Could Recurring Nightmare get unbanned?

0 Upvotes

Recurring Nightmare (RN for short) was banned in EDH because it was powerful, difficult to interact with (returning it to hand is part of the cost, so the only ways to stop RN itself is to counter it or make the owner discard it), and presents a repetitive loop that players found unfun.

However, at this point in 2026, this doesn’t feel egregious. Reanimate, Animate Dead, and multiple other cheap reanimation spells exist. If the goal is to reanimate a big fatty, those are much more efficient than RN. They’re cheaper and don’t require a creature to sacrifice. I get that RN can be looped, but do I really need to loop it if I can stick a Valgavoth on turn 3? As for the interaction angle, the way you beat a graveyard deck is with graveyard hate, and that’s true regardless of what reanimation spells they use.

It’s even sillier when you consider that Chthonian Nightmare was printed in MH3, is played in 1.3% of possible decks per EDHREC, and costs less than $1. This does almost the same thing as RN but for two mana instead of three. The limit to mostly 3 mana-value targets is whatever if you’re using it to create a loop. Chthonian Nightmare is more vulnerable to instant-speed enchantment destruction than its forebear RN because people can respond to the enters trigger, but again, graveyard hate stuffs both.

Am I missing something? How is Recurring Nightmare possibly worse as a gamechanger than Rhystic, Smothering Tithe, Necropotence, etc? I personally would way rather see RN from an opponent than any of those other cards.


r/EDH • • 20h ago

Discussion Pre constructed Commander decks for duels

1 Upvotes

Hi all, I am an experienced mtg player. My wife just started playing MTG. We tried standard proxy decks (Jeskai revelation vs mono green). Now we want to try commander. What pre-con decks would you recommend for duels mainly? Not for beginners and not super combo-wombo tough in piloting decks?


r/EDH • • 7h ago

Discussion Places to play commander (b3 or 4) NE London (Leyton)

1 Upvotes

Hey guys!
I’ve recently gotten into magic with some friends back home(America) but I’d love a chance to play paper magic. They meet up every week just about and I’d love to find something like that here! If anyone has any recommendations outside of dark sphere let me know! I’d love to find a group that has games going a lot just to be able to hop in and play as opposed to a once a week just in case I am working etc. thank you for your help in advance!


r/EDH • • 18h ago

Deck Help Fixing the SLD Miku deck

1 Upvotes

So I finally had time to tackle fixing the Miku secret lair. Its kind of a mess out of the box. I immediately fixed its land base, getting rid of some inefficient tap lands and brought the count up to 37. I removed cards that i thought didn't have a good payoff or didnt mesh very well with deck. I'll be honest and say I dont see the benefits of "demonstrate" and I'm on the fence on Rhys and Phyrexian processor being good. I then added cards with better consistency or payoffs.

Strategy: Tokens go wide then go big/stompy. Having trouble finding cards that make big tokens. Best I found was the compleated nissa planeswalker, making a 8/8 for 5cmc and more if it sticks around.

I'm aiming for it to be High B2 or low B3. Could I have some recommendations or ideas. The only restriction I have is keeping all the Miku art cards in deck and keeping additions around max $10-15/card.

https://moxfield.com/decks/XMagAYtUZnSNiJ_TWRuYdw


r/EDH • • 13h ago

Question Soo Kotis, The Fangkeeper…

5 Upvotes

So I’ve had my eyes on [[Kotis, the Fangkeeper]] for a while now. February this year I got a tarkir boosterbox from my friends and now it’s just collecting dust in my binder. I’ve been contemplating on how to build him.

I’ve seen post declaring him a KoS commander, which I believe could be true. So I want to protect him. Pure voltron sounds kinda boring to me so I wanna spice things up by having copy effects as sub theme. My answer is could this work?

In the most ideal scenarios I’d have multiple Kotis on the board that are equipped instead of one big kotis. Any thoughts?


r/EDH • • 4h ago

Question What Bracket is this deck?

0 Upvotes

https://moxfield.com/decks/EcYeV-EETkmT0MSQbcYr5w

This is a deck of a friend of mine. He insists it isn't bracket 4 but the website we're using to play Commander on thinks it is, and the rest of our pod is in agreement.

But people and websites can be mistaken so I'm here asking the court of public opinion.

For the record I don't think there's anything wrong with having a bracket 4, but I do think people should own it if they make something strong and not undersell it.