I’ve been playing FIFA for decades. And I honestly can’t remember being this disappointed with the direction of the gameplay.
I’ve deliberately avoided Ultimate Team for years. Why? Because I never liked the obsession with overpowered individual players, exaggerated abilities and exploiting whatever mechanics happen to be the meta.
That’s why I played Online Seasons. I wanted to play actual football. Building attacks, anticipating movements, creating space, finding passing lanes and outthinking my opponent.
And I was pretty damn good at it.
In FC 26, I played Bayern Munich in Division 1 and lost fewer than 5% of my matches.
Now, in FC 27, I’m stuck in Division 3, losing roughly half my games.
At first, I thought maybe I just needed to adapt.
Then I switched to Real Madrid.
And suddenly, winning became ridiculously easy again.
The funny thing is, I’m not even particularly good at dribbling.
But with Mbappé, it barely matters. His movement is absurd. He changes direction almost instantly, glides through defenders and smashes shots into the top corner with a simple tap of the shoot button.
Meanwhile, Harry Kane, one of the best finishers and most intelligent strikers in world football, feels massively disadvantaged simply because he can’t move like an arcade character.
And that’s where I think EA has fundamentally lost the plot.
Football intelligence is being replaced by reaction speed and individual player mechanics.
Why bother reading the game three passes ahead? Why patiently move defenders out of position? Why create space through intelligent combinations when you can just give the ball to Mbappé and wiggle your way through the defence?
The game doesn’t sufficiently reward the things that make actual football such a fascinating sport.
And here’s what frustrates me most:
Everything I deliberately avoided in Ultimate Team has now infected the core gameplay of Online Seasons.
The exaggerated individual abilities. The obsession with pace and agility. The arcade-like movements. The increasing importance of mastering individual mechanics instead of understanding football.
Maybe EA is deliberately making the game more accessible to newcomers. If all you need to create chances is a fast, agile superstar and decent reactions, you don’t need years of football knowledge or tactical understanding to be competitive.
That might make commercial sense. It might appeal to a wider audience.
But at what cost?
And before anyone responds with “skill issue”:
I’m winning again with Real Madrid. That’s exactly why I’m complaining.
I don’t enjoy winning this way.
I want to beat opponents because I anticipate their movements, understand space better, make smarter decisions and build better attacks.
Not because my player can change direction five times in two seconds and fire an unstoppable shot from an absurd position.
Of course, football requires individual brilliance. Mbappé SHOULD be exceptional. But even Mbappé is subject to momentum, body positioning, defensive organization and the laws of physics.
A great football game should reflect that.
I’m not asking for an easier game. I’m asking for a game in which being good at football matters more than being good at exploiting the controller.
After decades with this franchise, I’m genuinely wondering whether EA still wants to make a football simulation at all.
Or whether the goal is simply to create the most accessible, fast-paced, mechanically rewarding arcade game possible.
Does anyone else feel that tactical football has become significantly less rewarding in FC 27, especially compared to FC 26?
And if you disagree, I’d genuinely like to hear why.