r/DotA2 • • 15h ago

Discussion I found being loved in deadlock again

0 Upvotes

Every hero has 1000+ voice lines. Every design is super customized for this game. I can literally feel how hard the dev & design team are trying for this game. This is the same feeling I had back in the old days when playing dota2.


r/DotA2 • • 7h ago

Personal Hey, Im selling this to get my Dota Tide Arcana

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0 Upvotes

Hi, I saved my exclusive card without use and now I want to buy Tide Arcana. Looking for a reputable buyer so i can send first. Any Interesed, send a msg (looking for steam money).

Upvotes would be nice to help me out.

Answering questions:
- I send first, but I need a way to check your reputation.
- Im looking for somehing around US$120, sent to my Steam acc (steam gift card).


r/DotA2 • • 2h ago

Discussion The threshold that allows incoming reports to damage behaviour score is too low.

0 Upvotes

If you're a Turbo only player, all it takes to stop you raising your score is 3 fake rage reports. IMO the threshold should be 5 reports before your score is lowered, since everybody has infinite reports.

There are 9 other players besides yourself in every match that can report you if you solo queue. And 15 matches per conduct summary.

9 x 15 = 135 potential incoming reports (worst case scenario)

So currently, if 2.22% of players in your 15 matches report you, that's enough to stop you from raising your score on your next conduct summary. Even though 97.78% of players thought your behaviour was fine.

If you were allowed to tank 5 reports per summary in order for your behaviour score to break even, you would still only be receiving reports from 3.7% of the people you played with in your 15 matches.

The report system shouldn't make it so easy for bad actors to have this much free reign over your behaviour score.

Fair enough if somebody is actually griefing then they deserve to be punished. But when its just someone's salty opinion because a game went badly or because the enemy drafted better than your team did, your behaviour score shouldn't get reduced.

A player's behaviour and their match performance are not one and the same. Yet the current report system treats them as such.


r/DotA2 • • 8h ago

News I'm back

0 Upvotes

Wooh after a heartfelt letter about me quitting dota 2, I'm back after 4 days. Let's get to immortal then i quit for good


r/DotA2 • • 3h ago

Discussion What do you think about seasonal ranks and that kind of system in dota2?

0 Upvotes

My Genuine question is why we dont have seasonal ranks in dota 2 which would reset every couple of months or maybe same time as these seasonal rewards?

I think it would fix a lot of issues that we have at the time.

People that don't play for couple of months and then join back at the same rank and ruin other people's games.

Accounts would be much more expensive and you wouldnt be able to buy immortal rank accounts for cheap money.

Active people would play with active people at higher ranks and people that are not playing that much would be in lower ranks AS EXPECTED.
Of course, skill will be major factor, but people wouldn't be cursed to play with people that didn't play for 5 months, etc.

Also MMR decay should be implemented, meaning if you don't play for a certain amount of time you should be placed into placements to determine your MMR or rank.

New ranks should be implemented or Immortal bar raised and MMR in between RANK stars should be more.

Let me know what you thin and what you would add or remove?

Also behaviour score system needs a rework, but I don't want to touch on that.

Reason I am writing this a lot of my games are infested with people who have profiles with 1-2 games. Or people that dont play at all for couple of months and have maybe daily 1-2 games or even less.


r/DotA2 • • 21h ago

Bug is there a reason why juggs aghs and omni dont get blocked by linkens

21 Upvotes

simple jugg can just ult u with linkens it pops goes on cooldown and his ult just continues. is there a patch note i missed? or did they just write out any kind of counterplay?


r/DotA2 • • 8h ago

Discussion 25 chests, got everything but Tide

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0 Upvotes

r/DotA2 • • 9h ago

Complaint Why do supports steal cs?

0 Upvotes

Just had an ES use his W to steal a creep or two every wave. He just pulled every wave and stayed full hp while I was getting harassed by two heroes and had to ferry out regen. Like he would just walk up to a creep I'm clearly going to LH and he slams it with his W. I told him 3 times politely and he still wouldn't stop. I'm already trying to LH with two heroes trying to deny/harass me why make it even more difficult?

My question is what's the point of tilting your carry so much he goes to the jungle at level 4 and you proceed to lose the game in 20 minutes?

ES went arcane boots->blink->crystalis so i guess he wanted to carry idk.


r/DotA2 • • 10h ago

Fluff Ignore The Toxicity And You Would Enjoy The Game More.

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0 Upvotes

Don't let one match or one person ruin your rest of the day.


r/DotA2 • • 16h ago

Fluff An update for the few guys on here who insisted "Dota classic" is something Valve needs to work on.

0 Upvotes

Anyone else nostalgic for carry's throwing babyrage because you didnt have enough gold to upgrade the courier that you weren't even allowed to use?


r/DotA2 • • 10h ago

Complaint Yo why we don't have ringmaster flair?

2 Upvotes

Seriously we have largo flair but no ringmaster? My favorite psychopathic circus owner needs some love it's already bad he gets slandered so much on this sub for being a "lame design"(he's NOT) and on top of that he doesn't get a flair at all while newer heroes do? I subject those guys to become dark carnival performers!


r/DotA2 • • 2h ago

Discussion Looking for team

0 Upvotes

I'm legend 1 Support, looking for team from SEA to play with. Immortal ranking:)


r/DotA2 • • 5h ago

Discussion What I Really feel about dota

2 Upvotes

What I Really Feel About Major Dota 2 Events — Crownfall, Dark Carnival, Hammer, and the Future of the Game

First of all, I want to make it clear that this is just my opinion as a Dota 2 player. You may disagree, and I would really like to know how the community feels about this. Before simply downvoting, I ask that you read it and share your opinions.

The text is long, perhaps even a little tiring, but this is something I’ve been feeling for quite some time and would like to get off my chest.

Crownfall Was Incredible, but Do We Really Need to Repeat the Same Formula?

When Crownfall arrived, it was a very welcome novelty. Yes, we had already experienced the Cavern Crawl system in the old Battle Passes, but Crownfall managed to go beyond that. It expanded the story of the Dota universe, brought characters to the center of the narrative, and introduced us to a fantastic artistic direction.

It was fun to follow that adventure, unlock paths, discover secrets, and learn a little more about the world of Dota.

Then Act 1 of Dark Carnival arrived.

Once again, we encountered a similar concept: progression through paths, challenges, wagons, a circus, clowns, and a new narrative, this time putting Legion Commander and Hoodwink in the spotlight.

And don’t get me wrong: the art direction of Crownfall and Dark Carnival is simply incredible.

The small details show how much care the developers put into their work. The easter egg of Axe disappearing and the wanted posters are brilliant examples of how Valve can give personality to the game’s universe.

But there is one question I can’t get out of my head:

Was this really what we wanted from a new major event? Another experience similar to Crownfall?

I’m not saying the formula is bad. Quite the opposite. I just wonder why we can’t expand on it.

Why not go further? Would a more ambitious experience really be that difficult to develop? Are we making full use of this universe’s potential?

Maybe We Need to Look Back at Our Roots

I want to go back in time for a moment, to Warcraft III and the old Dota 1.

I know the universes and their stories aren’t exactly the same, but there is something from that era that I miss today: campaigns.

In Warcraft III, we got to know the characters by living through their stories. It wasn’t just text explaining who they were. We controlled those characters, fought their enemies, followed their conflicts, and took part in important events.

It was a much more engaging way to build a connection with that universe.

And that is exactly what I feel is missing from Dota 2.

We have incredible characters, interesting stories, rivalries, mysteries, and a gigantic universe that could be explored in countless ways.

But most of the time, all of this is limited to descriptions, comics, voice lines, and small events within matches.

Why not turn these stories into playable experiences?

Dota 2 Needs to Offer Something Beyond Traditional Matches

We all know that Dota 2 is an extremely demanding game.

You get stressed, have fun, learn, lose, win, and invest hundreds or thousands of hours trying to improve.

And I’m not complaining about that. This complexity is part of Dota’s essence.

But we need to recognize one thing: the formula of playing traditional matches over and over isn’t necessarily appealing to people outside our community.

Dota has a huge learning curve. For a new player, entering this universe can be intimidating.

Now imagine if there were another way in.

A cooperative campaign where new players could get to know the heroes, learn their abilities, discover their stories, and have fun with friends without necessarily facing all the competitive pressure of a normal match.

Don’t you think that could attract many more people?

And not just new players. I believe many veterans would love to have a different experience within Dota itself.

What I Hope for from Act 2 of Dark Carnival

Honestly, I hope the second act surprises us.

I want something that goes beyond unlocking paths, earning rewards, and returning for the next match.

I want an experience that truly challenges us.

Imagine a large cooperative arena, with 10, 20, or even 30 players facing hordes of enemies, gigantic bosses, and mechanics that genuinely required coordination.

A difficult experience in which we would need to work together, develop strategies, and learn from our defeats.

Something that would bring the community together around a common goal.

Or even better: imagine a campaign in which we started by controlling Tresdin (Legion Commander) and Hoodwink, following their stories and directly taking part in the events of Dark Carnival.

Not just reading dialogue or progressing through a map after playing traditional matches.

But actually living through that story.

Exploring environments, fighting enemies, discovering secrets, meeting other heroes, and building a narrative through gameplay.

Wouldn’t that be incredible?

And this is also where the potential of Hammer and the creation tools comes in. Dota 2 has the technical foundation and a creative community capable of imagining experiences far beyond the traditional 5v5 format.

I Don’t Want Dota to Stop Being Dota

Perhaps this is the most important part of everything I’m trying to say.

I don’t want Valve to abandon competitive Dota, simplify the game, or change its identity.

I want exactly the opposite.

I want the Dota universe to grow without losing what made it special.

I want new players to have reasons to discover this world. I want veterans to have different experiences to share. I want events to be remembered not only for their rewards, but also for the adventures we experienced.

Crownfall showed that there is room for storytelling.

Dark Carnival has the opportunity to show that we can go even further.

And I believe Valve has extremely talented and creative professionals capable of making that happen.

I’m not trying to diminish anyone’s work. I know that developing this kind of content requires time, resources, and a great deal of effort. I also understand that not every idea is feasible.

But as a player, I believe it’s worth dreaming about something bigger.

To Wrap Up...

Dota 2 doesn’t have to be just a game we enter, play a 40-minute match, and repeat all over again.

It can also be a world to explore, a story to live through, and an adventure to share.

I don’t just want to unlock the next chapter of a story. I want to be able to play that chapter.

Maybe I’m expecting too much. Maybe most of the community is perfectly satisfied with the current event format.

But that’s exactly why I’d like to hear from you.

Do you prefer Crownfall-style events, with progression and rewards, or would you like to see Valve invest in cooperative campaigns, large-scale PvE battles, and experiences that truly expand the Dota 2 universe?

Thank you to everyone who had the patience to read this far. ❤️


r/DotA2 • • 12h ago

Suggestion Can valve add an alternative unlock method for wraith king style 2 arcana.

0 Upvotes

The idea is cool of killing every hero, but in reality so many things are outside your control to be fun. It's not even the grind that is the problem it's that certain heroes are almost never played e.g. chen, batrider arc warden, brood mother, brew master, meepo etc many of which are last picked.

Then even if they are picked they have to be on the enemy team, and you must be the one to kill them assists don't count and lastly you need to have ensured to pick wraith king in the first place with the arcana equipped.

Maybe an alternative unlock like kill x enemies after reincarnating or do x radiance damage or something else at least gives the players the ability to slowly grind away every game towards the second unlock style, as it is currently you could have played thousands of games and just get unlucky if the heros you need to kill don't show up in the times you played as wraith king.

Maybe make it so if the heroes on your team make it so you can assist them with kills to help unlock them.


r/DotA2 • • 3h ago

Discussion | Esports Self Admitted Match Fixer Mangekyou Qualified For Dream League

2 Upvotes

So uhh, esl u gonna do anything about it. Maybe we can get quinn on polymarket doing live odds on him getting the hammer


r/DotA2 • • 18h ago

Discussion Whats with the drow bans?

5 Upvotes

6 games in a row, for the life of me I cannot play her, its like the new pudge or something jesus, why? Is it the Arcana hate or something? I have a better chance picking pudge at this point


r/DotA2 • • 2h ago

Complaint Candyworks rewards: so far (since released Carnival)

0 Upvotes

So hear me out, i got 2 or 3 arcanas previous event when i was trading candies for even nice sets of 4 candy, or some cute courier (like someone cares about them), but this time i decided to save candies when arcana comes (saving for good stuff). Thing is i only got that juicy chest with sven 500+$ sword, rest are pretty trashy immortals once in 6, 7 rerolls with a lot of bounty hunter 2012/13 sets.

Asking for r/dota opinion should i just change my strategy with candies and buy stuff i don't really like (cheat the algorhytm) ?

What's your experiences with rerolls.

P.S. Still got 140+ candies


r/DotA2 • • 14h ago

Match | Esports Decency and Punishment

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0 Upvotes

I hate the behavior score system in Dota 2. Developers, please do something about this! I play every single match to the end and never flame anyone, yet ever since this system was introduced, I’ve been left without chat—without any way to communicate—in a 5v5 game. Zero communication.

Today, I’m in a match where my support—an absolute idiot—teleports to the enemy base at the 0-second mark and just stands there AFK for five minutes. Because of that, I have to retreat to the jungle, while the rest of the team just keeps feeding. And yet, the game blames *me*—my behavior score gets docked by 2,000 points, and I get hit with a 24-hour ban! I’m not at fault for any of this—you really need to rethink a system that clearly isn’t working!


r/DotA2 • • 9h ago

Discussion Skewers damage doesn't register instantly

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14 Upvotes

Wand being pressed before skewer damage has lost me countless kills


r/DotA2 • • 4h ago

Question wen patch

8 Upvotes

patch please


r/DotA2 • • 11h ago

Suggestion Suggestion: Contextual MMR Adjustement (Match length, Leavers, and MVP)

0 Upvotes

Hello everyone, I would like to propose a more ethical and fair approach to how MMR is gained or lost based on the context of the match:

  1. Match duration mitigation: If a game lasts over 40/50/60 minutes, it proves it was highly balanced and both teams fought hard.
    Losing a 60-minute marathon shouldn't cost the same as losing a 20-minute stomp.
    MMR loss should be scaled down. This would aleo motivate players to never give up.

  2. Leaver/Griefling protection (Solo): It is deeply unfair to lose full MMR because a teammate abandons after 15 minutes or starts griefing.
    If someone fets an official Abbandon, they should absorb a heavier MMR penalty, while the remaining solo teamated should be fully protected or lose a bare minimum.
    To prevent abuse, this protection should not apply to party members of the leaver.

  3. MVP Incentive: The MVP award should have a real competitive impact. The MVP of the winning team should get a bonus (+MMR). If someone gets MVP on the losing team, their MMR should be preserved.

What do you think? Wouldn't this make the matchmaking environment much less toxic?


r/DotA2 • • 12h ago

Bug Tinker Shard Bug

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0 Upvotes

For a very long time I have observed this bug but I am so fed up with Tinker that I couldn’t bring myself to writing a post. It seems that Tinker’s shard is calculating the position at cast and not at impact resulting in pulling heroes towards him. This effectively makes the defensive spell into offensive spell that makes it almost impossible to escape Tinker.
I once again ask you to consider removing this hero.

EDIT: for the people that say this is what the tooltip says, this is the intended behavior. I am posting exactly the in game tooltip
"Throws a flare towards an enemy, dealing damage, teleporting them away, rooting them and reducing their Cast and Attack Range for 2 seconds.

The target is teleported further the closer they are to Tinker.

HOLD ALT: Max teleportation distance is 60% of Wrap Flare's cast range, which decreases down to 0 at max cast range"

As per this text what we see in the video should never happen. I am clearly at max range I shouldn't be moved at all and I basically get glimpsed from his spell.


r/DotA2 • • 5h ago

Discussion Lost my match due to a power outage, Behavior Score dropped 400 points.

0 Upvotes

I was trying to climb back above 10k behavior score when a short power outage hit my house in the middle of a match. I reconnected a few minutes later, but the match was already recorded as abandoned, looking at my profile now the most recent 15-match window shows:

  • 13 positive matches (out of 15)
  • 1 abandon
  • 1 report from 1 player
  • behavior score: 7990 (previously 8390)

I know Valve doesn’t publish the exact formula, so I’m not sure how much the abandon weighed compared to the report. The outage was entirely on my end and not a choice to leave, but heck this was brutal :/


r/DotA2 • • 17h ago

Complaint Thanks valve for giving us greatest matchmaking system

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85 Upvotes

This kind of behavior needs 3 months ban. 12k both behavior and comms score. immoral bracket.


r/DotA2 • • 18h ago

Question Any news on a new TI date or city? Its almost the end of the year and no announcement :(

9 Upvotes

Feels bad man