There seems to be this pattern in a lot of cultivation donghuas that the first arcs, be it Earth arc, planet arc, or simply the beginning of cultivation, are usually the most interesting ones.
It's the point where the MC has the least resources, which may sound counterintuitive, but I think it's because everything is fresh and the worldbuilding is familiar. They know the relationships between certain characters and what conflicts the main character has to face, and every step up in cultivation feels earned. Then, when the MC leaves the planet, everything changes.
Don't get me wrong, the progression, the techniques, the fights, the realms; it can all feel grandiose and impressive, seeing the MC face foes that can wipe entire planets bare-handed. But what else is there?
The MC visits an increasingly larger world, fights stronger enemies, joins new sects and organizations, finds new inheritances, collects better resources, and moves on to an even bigger world. Every name is different, their power level is now much higher, and their feats are more impressive, but overall, the same formula is followed, and it can get boring quite quickly. Even the worldbuilding can feel less interesting, because while the planet/everyday world the MC came from might have had warring factions, cool side-characters, and interesting conflicts to follow, in the higher realms, entire civilizations are nothing but a stepping stone for the MC's journey.
The same can be said for the supporting cast; the more interesting characters get left behind, and the new ones introduced in the MC's adventures in different worlds feel shallow, as the only purpose is to get their resources and then leave them for the next world. The bigger the MC gets, the less do I, the viewer, feel any connection to anyone besides the MC, who, while maybe getting stronger and more powerful, is just a progression to the next realm.
In my opinion, these early arcs are the most interesting parts of any cultivation donghua, because they force the author to make interesting worldbuilding and interesting conflicts for the MC to face. Once the MC can defeat anyone by himself, it's much harder to get invested in his journey, unless the author gets creative with new conflicts to introduce.
I do hope I'm wrong, because I think that most cultivation series have room to improve in other areas, rather than the sheer size of the universes and the power-level of the MCs. It's fun to explore new places with the MC, but I'd rather see a small planet fully explored than 10 different ones, when they're portrayed as just a means to an end
So I want to hear your thoughts;
do you think that these early arcs, where the MC can barely leave their world, are usually the best-part of any cultivation donghua?
Which donghuas in your opinion get better, once the MC leaves their world? Do you think this happens because of the source novels, the donghua adaptations, or cultivation stories in general? Because I think it's not a problem exclusive to donghuas, but one that plagues the source novels as well.
Bigger universes, stronger enemies, and bigger feats don't always mean bigger stories, and I think at some point we, the viewers, deserve to get invested in the world at hand, and not just the MC's journey to become stronger
They're some exceptions though like renegade immortal, road of mortals journey to immortality and personal I think perfect world early upper realm arc was more interesting than the first half