r/AnaloguePocket • u/Spear_Ov_Longinus • 2h ago
Silent Hill on new Playstation core
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r/AnaloguePocket • u/Spear_Ov_Longinus • 2h ago
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r/AnaloguePocket • u/AlphaNavy • 5h ago
I got an email saying my dock is ready to ship and will arrive on Oct. 19th.
Anyone else, and how “true” is Analogue when it comes to shipping?
r/AnaloguePocket • u/AlanOC91 • 6h ago
I ordered my Analogue Pocket + Dock a minute or two after restock on October 2nd and my order is still "We're preparing these items to ship".
Is it the same for anyone else?
My Analogue 3D was much faster to ship.
EDIT: Just got my shipping label! Wohooo!
r/AnaloguePocket • u/GuardianSoul_7 • 7h ago
https://reddit.com/link/1x6omnd/video/wrne0ou7fnvh1/player
This is an early PlayStation core for the Pocket, ported from the MiSTer PSX core.
To be upfront: it's vibe coded. I directed and tested it on my own Pocket, but AI agents (Codex and Claude) wrote nearly all of the code.
Works: Final Fantasy VII with sound and FMVs, Tekken 3 at full speed, memory card saves to SD, multi-disc and multi-track games.
Not yet: analog sticks, a second memory card, save states (the FPGA is full).
Built on the MiSTer PSX core by Robert Peip, with thanks to pocket_sotn and pgate1's earlier Pocket port.
How it fits
A full PS1 on the Pocket was long thought to be a stretch. The Pocket’s FPGA is much smaller than the MiSTer’s, and existing ports already used most of the chip with no sound or FMVs. Our first complete build needed about 150% of the chip.
Three things brought it down:
It now uses 1,845 of the chip’s 1,848 logic blocks, and the CPU still runs at the PS1’s real 33.87 MHz.
That has a few consequences. The chip is completely full, so any new feature, like analog sticks or save states, has to free up space somewhere else first. Timing is tight too, so each build has to be checked carefully before release. Still, it shows a PS1 with sound, FMVs and full-speed 3D can run on the Pocket.
Download
https://github.com/GuardianSoul/openfpga-PlayStation/releases
You need your own BIOS and games. Bug reports welcome!
r/AnaloguePocket • u/Frazilpop • 7h ago
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A new core for the Analogue Pocket appears! Now you can play classic Cave shmup games on the go with The Cave 68000 core, built on nullobject's Cave MiSTer core.
https://github.com/Frazilpop/Cave-68000-Pocket
The core supports the following 8 games as well as their various revisions:
DonPachi (1995)
DoDonPachi (1997)
ESP Ra.De. (1998)
Dangun Feveron (1998)
Puzzle Uo Poko (1998)
Guwange (1999)
Gaia Crusaders (1999)
Thunder Heroes (2001)
r/AnaloguePocket • u/GM_Steve • 8h ago
Just got my confirmation email! Didn’t see anyone post about the last shipment yet so I thought I’d share for those looking.
r/AnaloguePocket • u/ZaniMestredosZanis • 17h ago
Hello my friends! Just updated my new game for its 1.4 version. I need some playtesters for level 2 since the game was far too hard! If someone is available and wants to play, just click the link! :)
r/AnaloguePocket • u/noorudd978 • 18h ago
Can anyone recommend any where to buy a case, hard case or even gel/soft cases to protect the pocket?
I do not want the one from the website as it’s just a storage box more than anything.
r/AnaloguePocket • u/No_Yogurtcloset_5399 • 19h ago
Dropped it at work, it still works thankfully but this bothers me a a lot anyway I can fix it?
r/AnaloguePocket • u/minkley64 • 20h ago
r/AnaloguePocket • u/dustmeam • 1d ago
Hi all, I recently purchased a Gameboy Color/Pocket link cable and it doesn’t seem to fit in the Pocket’s link cable port. Does the Pocket only take specific link cables?
r/AnaloguePocket • u/formationdinosaur • 1d ago
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I was inspired by the MERLO64 port from the other day. It didn't work for one game I wanted to play, Ogre Battle 64, so I had claude make a patch. I knew the PSX is technically not able to fit on the chip in this device, but I thought, I don't need to fit all of it, only the parts that are required by SotN.
https://github.com/akoaysigod/pocket_psx_core
I haven't tested it much past the first save point. I am not sure if R2 works on a controller. The ending music also will not play probably. I plan on fixing those few things over the next few days but will likely take a quick break to actually play this for fun.
Also, it technically is a psx, or at least parts of one. Seems to work with RE: Director's Cut, as well as Breath of Fire III and IV. I haven't tested anything else. I never bought a very large SD card for this thing because I never thought I'd be playing anything that would require that much room.
edit: I renamed this to pocket_psx_core
edit2: I added this to https://openfpga-library.github.io/analogue-pocket/, so you can find it in Pocket Sync now.
r/AnaloguePocket • u/Spear_Ov_Longinus • 1d ago
Controls are bizzare and limited but who would have thought we'd see the day.
r/AnaloguePocket • u/Outrageous_Dog8816 • 1d ago
I got this beauty off ebay for $380 after shipping. Was it a good price or did I get scammed?
I live in Europe, so I'd pay quite a hefty price for shipping and taxes, and I am not a big fan of the white / black models.. so I decided to buy a different version off eBay instead. It was new in the box.
r/AnaloguePocket • u/CD-REV • 1d ago
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Solve puzzles – each telling one part of a larger story – in a deep set of atmospheric tombs. Physical edition includes a box, manual (with additional lore and illustrations inside) and cartridge.
Pre-order here.
Demo playable in browser and for download as ROM file here (digital instruction manual included!): https://cd-rev.itch.io/trigwa-demo
r/AnaloguePocket • u/minkley64 • 1d ago
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Edit: Version 0.1.0 is live McBeefy34/openfpga-tempest: Atari Tempest arcade core for the Analogue Pocket (openFPGA)
I've been working on a Tempest core with Claude. Still has bugs that need to be patched but it's coming together. Having to check manually to make sure no other issues might pop up.
r/AnaloguePocket • u/dukecityzombie • 1d ago
Greetings all. Does anyone know how to change the display on the pocket to color for non-color gameboy games? The pictures compare running a gameboy game on my pocket vs my son’s Modretro, which automatically adds a color palette to the games. My pocket is updated with the latest firmware and I know how to switch between the various base screens (ie gbc, analogue gb etc). I am also using carts, these games are not emulated. Thank you for any help!
r/AnaloguePocket • u/d00m3er • 2d ago
Ordered a dock and a cable have yet to receive tracking.
r/AnaloguePocket • u/KJHTech89 • 2d ago
Hi everyone, I finally recieved my Pocket this afternoon, everything seems to work fine except charging.
I put it on charge tonight for about an hour, but noticed the charge light was still orange, I turned the Pocket on, but its indicator stated 100%. I let it charge a bit more but still no green light.
I have unplugged the battery which did drop it to 98%, so I charged it again but still no green light at 100%, it has now had another 30 minutes extra charge, but the light is still orange.
Does anybody have any ideas on what I could do now, I have also updated the firmware, or is this a case of a return to the store I bought it from.
r/AnaloguePocket • u/Jhuber57 • 2d ago
I have a authentic pokemon emerald that I have been using on my analogue pocket. I just got another copy of Pokemon Emerald which had a dry battery. I put it into the pocket just to confirm which one was which. I guess I never turned off my pocket, just put it in a sleep state, the last time I played which was maybe last week. I put the one with the dry battery in and powered it up. It said wake as it turned on, then gave me the continue game option. Once I selected it, it let me know the battery was dry, but it had my whole save file on it from my original cartridge. I freaked out thinking I did something to my original, but I booted it up and it is still there and working. now I have two emeralds with one save file. What did I just do?
r/AnaloguePocket • u/Puzzled-Event-857 • 2d ago
Title: Help! Radical Red save file corrupted after 40 hours on Analogue Pocket
Hi everyone!
I've been playing Pokémon Radical Red on my Analogue Pocket for about 40 hours, and I've just run into a serious problem.
Every time I start the game, I get a message saying that my save file is corrupted.
I can still continue playing, but whenever I save the game and restart it, none of my new progress is saved.
I've also tried using the Analogue Pocket save states, but I can't load them either. I keep getting a "Load Failed" error.
I'm really worried about losing my 40 hours of progress.
Has anyone experienced something similar? Is there any way to fix the corrupted save file or recover my progress?
Any help or suggestions would be greatly appreciated. Thanks!
r/AnaloguePocket • u/unsafe357 • 2d ago
Because Star Control 2 is my favorite game of all time. Wanted to put that out into the universe :)
r/AnaloguePocket • u/AnalogueBoy1992 • 3d ago
With the AYANEO KONKR Pocket Advance(software Emulation) Taki's FPGA GBA SP, and potentially more FPGA-based GBA handhelds on the horizon, how much of a game-changer would an Analogue GBA or Analogue SP be?
r/AnaloguePocket • u/the_toyfiend • 3d ago
Hi, im seriously considering buying an analogue pocket as ive recently started building gb/gbc/gba collection again.
I cant seem to get a solid answer as to how much the total cost to import to the uk will be, ive seen some videos saying it'll be nearing 400 pounds in total which is too much to justify, other videos say around 260 and the other videos say something in between.
Anyone recently ordered and received one and can confirm rough total price?
Thanks
r/AnaloguePocket • u/Frazilpop • 4d ago
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One of the all-time great overhead arcade racers, now on the Analogue Pocket:
https://github.com/Frazilpop/Great-1000-Miles-Rally-Pocket
Based on the Kaneko16 MiSTer core, it can play five different versions of Great 1000 Miles Rally and it's sequel Mille Miglia 2: Great 1000 Miles Rally