r/APlagueTale • u/SnoopySuited • 7d ago
Resonance Playstyle and gameplay observation. Potential spoiler. Spoiler
Let me start off by saying that this game's setting is the MVP and I am enjoying it despite the point I'm about to make.
Combat in this game seems like an afterthought. I'm playing on normal difficulty, and I found that as long as you aren't fighting against more than two or three opponents, a very simple system is as follows.
If you simply spam dodge and get used to the opponent's fight patterns attacking becomes very easy. You don't even need to block or parry. I only lose if I get sloppy.
Does this 'cheat' go away at the higher difficulty levels?
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u/FamousWerewolf 7d ago
I don't think it's the deepest combat system but I like it. It feels really quick and brutal to me, like a real sword fight, and I love elements like improvised weapons and kicks that really make you feel like a rogue rather than a soldier.
It sounds like you've kind of optimised the fun out of it. If you instead concentrate on the intended loop of parries and counter-attacks you'll enjoy it a lot more I think.