r/APlagueTale • • 6d ago

Resonance Playstyle and gameplay observation. Potential spoiler. Spoiler

Let me start off by saying that this game's setting is the MVP and I am enjoying it despite the point I'm about to make.

Combat in this game seems like an afterthought. I'm playing on normal difficulty, and I found that as long as you aren't fighting against more than two or three opponents, a very simple system is as follows.

If you simply spam dodge and get used to the opponent's fight patterns attacking becomes very easy. You don't even need to block or parry. I only lose if I get sloppy.

Does this 'cheat' go away at the higher difficulty levels?

10 Upvotes

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6

u/FamousWerewolf 6d ago

I don't think it's the deepest combat system but I like it. It feels really quick and brutal to me, like a real sword fight, and I love elements like improvised weapons and kicks that really make you feel like a rogue rather than a soldier.

It sounds like you've kind of optimised the fun out of it. If you instead concentrate on the intended loop of parries and counter-attacks you'll enjoy it a lot more I think.

1

u/SnoopySuited 6d ago

It's not about enjoyment, I'm just surprised there is a way to completely counter any enemy through spam dodging. I think the mechanics shouldn't allow a dodge if you are against a wall or cliff.

2

u/FamousWerewolf 6d ago

Definitely agreed that it's not a super tight combat system. Ultimately I don't think the mechanics are really the strongest part of the Plague Tale games, Amicia's stealth could be very funky as well. It's more about the story and the visuals.

2

u/SnoopySuited 6d ago

> It's more about the story and the visuals.

Which are exceptional through about the mid-way point of my game play.

2

u/FamousWerewolf 6d ago

For what it's worth, at the point you're at, there's about to be a lot less combat through to the end of the game.

1

u/SnoopySuited 6d ago

Really?? So it's more of a puzzle game?

3

u/FamousWerewolf 6d ago

Without spoiling anything there's a lot of stealth in the second half.

1

u/SnoopySuited 6d ago

I look forward to it, I guess ..

3

u/ArHiNoVaR 6d ago

Not really, higher difficultly just means 1 less time you can take a hit. Combat in this game is well implemented but shockingly mid

1

u/Wboy2006 Sophia 1d ago

I personally really liked playing on hard, it gives you 2 health instead of 3, so you have a lot more risk with combat. Dodging will always stay strong, the combat isn't that hard but you can mess up less on hard, which adds a lot more difficulty, while not feeling unfair

1

u/taiwanluthiers 8h ago

Which game are you talking about? The only game in this series with any combat system is Resonance, innocence has basically no combat system (kill the guard before he sees you or you die once he touches you), and requiem has some "combat" but I wouldn't even be sure if you could call it that. I mean there's not really the action game mechanic like resonance does.

But I still wish there's something better than stealth that is required for macula in resonance because it's still a "it touches you and you die" kind of mechanic.