r/5Parsecs • • 2d ago

Tales of the Wanderlust Company - my Five Leagues campaign

25 Upvotes

I've started laying out a bit of a story about the adventures of the Wanderlust Company, the warband I'm running in my current Five Leagues campaign. I am sure the writing is poor and whatnot but figured I'd share the story, for posterity if nothing else.

It's at https://lordhaw.blogspot.com/

Not a lot there, just the first battle against an aberration (an ogre) that I did last night, which was a blast. Didn't lose anyone either, though I was worried as I had a couple of the company downed due to the ogre. I am sure I messed up a bit here and there in that fight, as I'm fairly new to the game but it turned out alright in the end. Got to keep it all straight.


r/5Parsecs • • 3d ago

Miniatures What are your must have kits for crews?

26 Upvotes

Hey all!

Posted a similar post on r/stargrave but I’m getting into miniature agnostic games and wanting to start building my kit list for making crews, npcs and such for 5 Parsecs and beyond. I want to create, convert and kit-bash to produce some interesting charters to follow along their stories!

In your humble opinions, what are the must have kits for creating crews? Be it for starting models, or for adding bits to your collecting to make other kits more interesting?

I’ve been looking at the Stargrave and Wargames Atlantic Death Fields range. I have some bits from space marines and Tau from 40k but looking for some examples on what I could pick up?

Love the aesthetic of Star Wars, with hero’s like Han Solo and other rogues being an inspiration for crews I’d to make.

Thanks all!

P.s. honorary mentions for STL producers that create either bits or models that can work as a base and be converted/kitbashed or even stand alone!


r/5Parsecs • • 3d ago

Miniatures The Rust-worn Knight

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25 Upvotes

r/5Parsecs • • 4d ago

5 Parsecs From Home 5 Parsecs base or From coruscant to prep for X-com?

13 Upvotes

Odd Question...

I'm quite keen to try 5 parsecs as I have models I'm not using so much and am interested in playing system a bit to see if I like it befeore ordering any X-Com stuff.

I own the 5 parscecs base rulebook as pdf but also found the 5 parsecs from coruscant conversion.

I love star wars and have a decent amount of legion models - rebels, imps, droids, mandos. But I also own sci fi models from games like Infinity, defiance, Nemesis, Zombicide Invader (I think) amongst others.

Am I (and a friend) better off learning the basic game, or is it easy enough to learn the game with the star wars conversion? Because after playing Zero Company a co-op squad based star wars mini game is super appealing?


r/5Parsecs • • 5d ago

Questions When encountering a Gap: Improvise Proxy or Stop and prep?

8 Upvotes

What do you prefer todo if you encounter in a 5x game a gap in your setup, like a missing enemy mini, wrong terrain or something similiar.

Do you stop and hobby the gap away first or do you improvise a solution or workaround to keep the momentum?

For me it depends also when it happens. Everything pre and post battle probably leads to a hobby stop. Bookkeeping is patient.

Everything during a battle leads normally to a proxy or workaround solution, as the battle table might need to be teared down over the long run.


r/5Parsecs • • 6d ago

5 Parsecs From Home added some fences

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14 Upvotes

Added painted fences to my modular roads. These are my own printable terrain designs, with separate roadside pieces for a settlement table.


r/5Parsecs • • 7d ago

My next campaign game turn in Five parsecs from home

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13 Upvotes

r/5Parsecs • • 7d ago

5 Leagues From The Borderlands Just finished painting more roadsides for my modular roads.

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9 Upvotes

Painted dirt road and low wall sections from my Roads & Roadsides modular terrain project. These could suit a rural Five Leagues from the Borderlands table or a settlement approach. The roadside walls can be arranged separately from the road. These are my own 3D-printable designs.


r/5Parsecs • • 8d ago

5 Leagues From The Borderlands The woods, the slavers, the wizard

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76 Upvotes

While traveling we received the news that trouble was brewing near one of the villas, as a quest, we discovered that slavers were capturing the commum folk who hunted and lived by the forest.

We were told by a friend that they could have more info about what was behind the gathering of people inside the woods. So we head forth to gather this letter with the instructions for this hunting party.

The match was tought, with a time limit I rushed to the camp so I could get the letter o time.

That result with my avatar, the wizard, killed ok the aftermath, Wich made me spent my only luck point in saving him.

I also severely injuried one of my followers for 4 campaign turns. Should I wait for him to get better or could I continue the nexts tasks for the quest?


r/5Parsecs • • 8d ago

Starting to think I might not have the rules entirely perfected

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48 Upvotes

I am wondering if i managed to do this correctly and if so has anyone else had a similar experience?
My last game I ended up facing 15 total models all at once, I am trying to make use of the escalation rules in the compendium and I am quite high up there on turn numbers so I expect to be facing some tougher fights but when it’s 6 vs 15 I really just could not see a way forward. Certainly a lot of bullets being flung at each other.
(I apologise for the lack of paint on a lot of the models)

As far as I am aware, the Contributing rules are:
- Minimum number of enemies are equal to crew size brought.
They were accompanied by a unique individual.
- Enemy respawn value is 4 (first 4 slain are brought back, They Respawn from centre of enemy battlefield edge at the end of the turn).
- Strength 3 - Adding 2 additional basic enemies and 1 lieutenant to each encounter.
- At the end of each round roll D6, if equal or below round number, 1 basic enemy appears from random table edge. (I of course managed to roll for a new one each turn).
- I am also using the casualty tables so while I was hurting a lot of them, not very many resulted in them dying.
- Had an escalating event that also spawned in an additional sniper.


r/5Parsecs • • 8d ago

X-COM X-COM Flair added

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200 Upvotes

I’ve added a flair for x-com so you can filter it out if you wish.


r/5Parsecs • • 9d ago

5 Leagues From The Borderlands Five Leagues - Blightburners at The Ashen Cloister

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11 Upvotes

Fun little interlude game before tackling the Curse of War camp and hopefully eliminating them as a threat. I like all the NPC's you can generate in the various activities. Thanks for looking!


r/5Parsecs • • 9d ago

5 Parsecs From Home Adventures in Metric Planetfall (or any 5 X from Y)

17 Upvotes

Greetings Hive Mind!

I just thought I would share my silly journey to playing in the very limited space I have available to play in but not sacrificing gameplay in the process. More importantly for me not having to do any weird math during play. So I elected to go metric. There were a few things I encountered along the way that made it pretty tricky to go metric. First off is miniatures, going to metric mean changing to a 10mm scale (that's 39.7% the size of a standard miniature if your printing your own) instead of the 28/32mm default (aka 1"). I have some decent 3d printers so I can print most anything I need but going to 10mm made the minis so fragile it was nearly impossible to print them. And quite frankly my eyes aren't so good any more so painting would have been a nightmare for characters. Instead I opted to make myself some 10mm tokens to represent whatever I might need and if I find I need more of a specific kind it took an hour to print the lot including the dual color it will be trivial for me to do. I do loose some detail on the field of battle but if I have a burning desire for a miniature for a specific character there is nothing stopping me from making it full size and painting it up as a reference.

Enough 1cm tokens to play pretty much any game I could want. The numbers will represent my own units on the field.

With the miniatures solved for, terrain was the next thing was terrain and honestly with a 3D printer it wasn't hard since I now knew the scaling percentage I needed to use. I'm still printing things out but they are so much smaller than normal I can crank the details way up and they still finish in a fraction of the time, plus painting and decorating terrain is something I enjoy so I'm not sad I have a bunch of it to do. The size of the tokens does mean that I can only use buildings with a playable interior that can come off their base so my big fingers can actually manipulate the tokens but thankfully I own a lot of files I can use this way.

A modular building (technically 15mm scale not 10) with playable interior with a 1cm contact token.

Lastly, and the easiest solve with going metric was the ranges and measurements. By downscaling to 10mm it meant that I just replace the word inch with centimeter. This means that instead of setting up a 2'x2' board I set up a 24cmx24cm board (that's roughly 9.5 Inches for you imperial users) and 3x3 is only 36x36 (just over 14"). As an aside it means at this scale if I elect to play something like One Page Rules Grimdark Future I can set up the equivalent of a 5 foot by 5 foot (60cm x 60cm) board in the same space a 2 foot by 2 foot takes up though I would need a lot more tokens of varying colors to do that.

As for the campaign map I decided to go with a 6x6 hex grid and created it using the Hexton Hills planner, I own the tiles as well so theoretically I could actually 3d print a topographical version of my campaign map should the desire strike me.. It should also provide me with enough variety of terrain types that as I do missions I can print what I need at 10mm scale and slowly build out my collection as I play through a campaign.

a screen capture of my 6x6 campaign hex map with the colony at 3-4

I do have a few things already printed, some simple shapes I've pre populated with a few trees or have left blank so they can be whatever I need them to be but I'm looking forward to doing some terrain printing and hopefully doing a complete campaign turn each day and getting to the point of mission set up for the next so I know what I need to queue up to print.

All that out of the way here is a picture of my campaign map post creation (I rolled a corporate sponsorship). The red and blue labels are for when I roll dice to determine locations and I always write them out in the legend on the side blue-red (the colony for example is at 3-4). I've run through the first few steps of the campaign turn and post creation there is quite the cluster of investigation sites in that bottom right hand corner which makes me curious.

So what say you hive mind, which sector and mission do you think I should run first so I can start building up some terrain at metric scale?


r/5Parsecs • • 9d ago

Play Report [40K] Edge of the Void - Campaign Turn 8

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7 Upvotes

r/5Parsecs • • 9d ago

Sectoid (XCom)

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153 Upvotes

Keen to test out Xcom. Loving these proxy greys, very quick paint job (less than an hour for 6 of them)


r/5Parsecs • • 9d ago

Melee combat round question

7 Upvotes

In last night’s game of Five Leagues, I had a patrol to do which generated a meeting engagement which turned out to be Stumbling dead.  As I am new to the game, I haven’t done many battles yet.  There was a lot of back and forth in the three exchanges in each individual fight where neither side could get a hit through the three exchanges.  And this extended the battle out to about an hour and a half.  Is this normal?  Or is my rolling just crap?

Now narratively, it worked out fine as not only is one of the threats an undead threat so having Stumbling dead was appropriate, but having the fights end up like this works out because these things are basically zombies and they will be trying to grapple and overwhelm you so getting a hit in might be difficult. 

But in game terms,  is this normally how each individual melee fight turns out?  Is it more common for there to be a lot of back and forth in the three exchanges in melee vs hits and wounds/kills?


r/5Parsecs • • 9d ago

Me after every battle round

35 Upvotes

I have been robbed by pickpockets, again! In moving outta town, now!


r/5Parsecs • • 10d ago

Miniatures Show me your Crews!

39 Upvotes

Hey all!

Got the rules a while ago and have been flipping through them and want to start building minis for my crew but want some inspiration to get me going.

Show me your crews, antagonists or whoever! Help me get my crew on the table!

Cheers all!


r/5Parsecs • • 10d ago

Play Report Turn 7 of my 5PH campaign (battle report and pics)

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64 Upvotes

Captain Mara Jordan needs to stay in Sick Bay and is absolutely not amused about this fact. Her crew assures her to take care of the next job offer and tells her not to worry. But Mara knows that the job offer is from Werok Jala, an emissary from the corporation „Stellar Endeavour“, and they are known to offer only the toughest of the toughest jobs. In one of Stellar Endeavour’s last missions, a greedy member of a Black Ops team betrayed them and stole data about a valuable technology (no further information given). So, Werok Jala asked Mara and her crew to hunt down this individual and kill them.
Since Mara knows that she needs all the credits she can get for her quest, she agreed to take on this very well paid job.
But now she is in Sick Bay. Well…the crew will do great, she keeps saying to herself.

Zarrek, Jax, KDO, K’Aela, Talon, and K’Thok manage to find that person to be killed. Unfortunately, they are accompanied by three other Black Ops team members and an Engineer Tech (with 1 Luck point!).

KDO is the first to move and takes a shot on the Engineer Tech - and they hit, but unfortunately no damage. Jax moves to the left flank, planning to climb up the ladder to the roof of the left building.
The enemy crew members move into cover; no shots are possible in this turn.
The rest of Mara’s crew also just positions themselves closer to the enemy.

Jax manages to climb onto the roof (but has no spare action to shoot). K’Thok moves past the left building on the left flank and takes a shot on the Lieutenant, who is the person to be killed, but unfortunately misses. Zarrek, on the right flank, moves into cover and shoots with his Shotgun at the Specialist, but unfortunately misses both shots!
The Specialist takes revenge and shoots back at Zarrek with her Auto Rifle, but also has no luck and doesn’t hit. The Black Ops member near the Specialist supports her and also shoots at Zarrek…and also misses. The Lieutenant shoots back at K’Thok, hits and injures K’Thok, who takes a Stim-Pack to remain in the battle. The Black Ops member near the Lieutenant surges ahead with full movement over open ground towards K’Thok. The Engineer Tech moves into cover and shoots at Zarrek (poor Zarrek gets shot at all the time), and he hits…and injures - oh no!! Luckily, Zarrek carries the last of the crew’s Stim-Packs and stays on the battle field.
Now its time for revenge for the crew. K’Aela aims at the Engineer Tech with her Needle Rifle, but the one hit she has does not do any harm. Talon presses ahead towards the Black Ops member at the left flank, shoots and hits - and finally, he kills the first enemy. KDO reconsiders his previous movements and moves towards the left flank to support K’Thok in his fight against the Lieutenant.

K’Thok takes again a shot at the Lieutenant, but again misses. K’Aela shoots at the Engineer Tech and takes revenge for Zarrek - the Engineer Tech is hit and killed. Zarrek fucks up again his two shots at the Specialist, but also the back shots from them and the Black Ops member do not cause anything. The Lieutenant fires back at K’Thok and again hits him - and this time, unfortunately, the K’Erin is injured and taken out of action.
Jax shoots from the roof at the remaining Black Ops member, but misses. KDO moves past the left building and takes a shot at the Lieutenant, but that bloody bastard cannot be killed. Talon moves closer to the Lieutenant, planning to attempt a brawl in the next turn.

KDO aims at the Lieutenant, but is not able to hurt him. Talon enters a brawl with the greedy scumbag. Both are hit! The Lieutenant is killed, but also Talon is injured and needs to be taken out of battle. Mission accomplished, but at what cost!
The shots from the Specialist and the Black Ops member miss Zarrek, who in turn kills the Specialist eventually. And K’Aela finishes off the last Black Ops member.
A notable sight on the battle field grants one Story Point.

When the crew returns to the space ship, Mara is both relieved (that the crew returns at all) and worried (about K’Thok and Talon). She vacates the emergency bed to make place for the two injured crew members. A thorough inspection shows serious injuries for K’Thok, who has to stay in Sick Bay for the next three turns, and severe damage to Talon, who needs to rest for the next turn. It could’ve been way worse, both will recover without any long-lasting effects.
Mara planned to move on to another planet to pursue her quest after the job, but she will need to discuss this with her crew now given the two injured crew members.

The battle was the toughest one so far, with two casualties and the last Stim-Packs used up.


r/5Parsecs • • 11d ago

Questions Discord link

6 Upvotes

Hi - please can anyone send me the Nordic weasel discord link? Thank you!


r/5Parsecs • • 11d ago

5 Leagues From The Borderlands Savage game

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171 Upvotes

I have been robbed TWICE, lost 4 Gold pieces to pickpockets, where am i? Paris?

To sustain my character's I have been working for the town guard and living from the land, but daam , it's hard making a living in this game.

I have only be able to try patrolling around. The rewards for are very low. The enemies and monsters lairs looks way harder than this. Much way harder.

Am I doing something wrong or is this the way the game behaves for a while?

I'm bit afraid to try a delve or try to fight against some of the major threat's, maybe I could start doing one of the quests that I have received.

Or should I keep patroling a bit more?


r/5Parsecs • • 11d ago

Miniatures Slynn and Robots are joining my Planetfall campaign

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35 Upvotes

r/5Parsecs • • 12d ago

5 Leagues From The Borderlands Into first 5 Leagues campaign

23 Upvotes

Just trying out my first campaign for 5 Leagues From The Borderlands. It's a bit of a mixed up affair as I don't know where my old roleplaying minis are stored so I'm doing a combo online/offline thing using The RPG Engine for my game maps and "miniatures" and paper for things like my region map. I'm also using physical dice because rolling real dice is much better than virtual ones. I'm writing up a log as I go along kind of making up a loose story which I may make more solid later.

At any rate I haven't had this much fun since doing 25mm Civil War and Napoleonic wargaming many years ago. Things are rolling along ok so far, no major disasters with my company. In the middle of a delve right now that's been an absolute blast to play. I will likely have to invest in some figures or dig up my old fantasy ones and try this with actual figures. But for now my mixed up online/offline setup is working well.

May have to try 5 Parsecs at some point as well. I feel that the system would work well in a universe like the old Traveller: The New Era universe (they even had a miniature game for that which I have the rules book for...Striker II) and some of the minis which are wherever in the storage room my other ones are.

Anyway, going to hit up the next level of the Delve I'm on.


r/5Parsecs • • 13d ago

Miniatures Arsenal Sale on Humble Bundle

24 Upvotes

Hey all!

Got an ad that Skullforge Studios has a charity bundle on Humble Bundle that thought you might all be interested in for their STL’s.

It’s for their game Arsenal so has some military types, some terrain and of course the Titanfall-esque mechs!

Links here: https://www.humblebundle.com/software/skullforge-studios-arsenal-mega-bundle-software

Thought you guys would appreciate so passing on, plus it’s all to support charity too!

Happy wargaming!


r/5Parsecs • • 14d ago

Had to kit bash some swift miniatures, it is hard to find good swift figures 

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34 Upvotes