r/wildhearthstone • • 15d ago

Automoderator r/wildhearthstone's Legend discussion!

6 Upvotes

This thread is a space where people who have hit Legend can share as much or as little as they want, and where others can come to congratulate and discuss the experience with them.

This thread can also be used for general Legend rank discussion, such as what decks they used to reach legend and what the meta is.

Keep in mind that r/wildhearthstone rules still apply and content violating the rules will be removed.


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r/wildhearthstone • • 15d ago

Automoderator You have the questions, r/wildhearthstone has the answers

5 Upvotes

Do you need crafting advice? Do you want to know how some decks perform in the meta? Do you have any questions regarding the Wild format? The r/wildhearthstone community has all the answers you're looking for, so ask here!


(Link to the previous threads).


Keep in mind that r/wildhearthstone rules still apply and content violating the rules will be removed.


NOTE: I am a bot. Questions or feedback regarding this thread? Message the Moderation Team.


r/wildhearthstone • • 12h ago

Highlight Miracle Druid: Turn 2 Win

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82 Upvotes

Miracle #3


r/wildhearthstone • • 9h ago

Guide Kael'thas Dungar Druid Guide

18 Upvotes

Hey, kvlt here with a guide to by far my favorite deck in the current meta. I spent some time developing this list since the Ysiel nerf and finally feel like I have enough games under my belt to teach others how to play it. Having peaked at rank 3 and finished top 10 multiple seasons (surely rank 1 eventually), I can safely say the deck isn’t strictly bait. I'd expect this deck to remain competitive in the new expansion, although I don't think it gains any new cards as the list is perfect (I might force Efflorescence, but I don't see it being great in this).

The List:

AAEBAZICCLQDrroDiYsEl+8En/MFl6AGg6EGi+IGEF/kCIfOAo/2AvDUA4rgA66fBK7ABNXSBPrdBJqgBomhBu+pBtW6BqqvB9nEBwAA###

Why Play this Deck?

This deck is the best counter to both Thief Priest and Questline Demon Hunter, while remaining competitive into other archetypes. Since the miniset, I have played 276 games with this list at top legend MMR on both NA and EU servers. Here is a breakdown of the matchup spread and how to pilot against the common high legend decks.

Matchup Breakdown

  • Death Knight: LMAO.
  • Demon Hunter: Fairly easy. Most games are against Questline DH, with occasional Highlander DH (shoutout Pers). Ramping is arguably the best counter to Mana Burn in the game, making a ramping combo druid a natural predator here. QL DH often relies on you making a board for them to trade into, so they will often AFK while you safely ramp to your combo. If they do present early pressure or a board of brutes, cards like Pendant of Earth and Heartroot Stones let you easily heal past it. Prosecutor Mel'tranix can be annoying, but you can usually play around it by keeping a proactive play on the left side of your hand (like Nourish, Pendant, or Stones). Don't over-respect it, though—a 4-mana 2/6 is terrible tempo and skips their turn just as much as it might skip yours. Innervate and Lightning Bloom are great for playing around Mana Burn, and Guff on curve completely strips Mana Burn of its text. The matchup usually boils down to racing their Aranna turn, which you are faster than 75% of the time (apparently), though occasional DH nutrolls are simply unbeatable for any deck.
  • Druid: This list beats every other Druid archetype. Auctioneer Druid is common, and you beat them in a uniquely petty way: gaining 57 armor. That’s the entire game. If you cross that health threshold before they combo, they lose—and this deck builds armor faster than they can assemble their pieces. Deios Druid is much harder as it's a pure race to the combo first; armor gain slows them down, but mostly you just have to race. Reno Druid is heavily favored for this deck unless they Geist you, or you get caught by Blackhorn. You should be faster 90% of the time.
  • Hunter: ICANT.
  • Mage: Difficult. It feels manageable, but then they generate a random secret that annihilates you. Try to be smart and play around common secrets: find Nightshade Bud, Renathal, and Dungar; cast Aviana off Bud; then feed Renathal into the secret before playing Dungar. Most of my wins come from either comboing before secrets come down or carefully navigating around them, and popping them before they can get their stall loop started. Don't play around Objection if it delays your combo; it's rarely worth giving them more defensive turns. Try to pop them at 1 HP if they get Ice Block up so you can hero power them through a second one, and save a Swipe for Lone Ranger. Good luck—even with years of Malygos/Ysiel Mage experience, I still struggle here. An example of what can go wrong: https://www.twitch.tv/kvlt____/clip/NurturingAlluringAsparagusBibleThump-mEcPsEZhksWH8f4f
  • Paladin: CTA/Mech is the worst matchup. It entirely revolves around whether they find Crusader’s Aura on curve. If they drop it on 4, you die. If they don't, you win! I've also lost games to Oh My Yogg! deleting an entire turn. Riveting gameplay. Libram Paladin is much easier (though nonexistent now), but it's another zero-thought matchup: they curve out and kill you, or they find nothing and die. Focus on just ramping and largely ignore their board as it is strictly a race that you will likely lose. Just delete Paladin from the game already.
  • Priest: Majority of the games are against Thief Priest, but a fair number are against Shadow Priest as well. Shadow Priest is very easy; your healing completely invalidates their burn-based gameplan. Playing Shattered Reflections on Eonar is an instant ez win, or you can just control their board with Ultimate Infestations and Kael'thas. You don’t even need to kill them, because you can simply win on sheer tempo. You can also win by copying their own lifesteal minion, which gives you a ton of healing so you can ramp behind it safely. Thief Priest is a great matchup, but not so straightforward. Not a single one of those droolers knows how to play Dungar Druid, and even if they did, you’re faster than them the majority of the time (seriously, most Hearthstone players prefer not to think when they play). Their only real tech is The Harvester of Envy, but our deck runs very little burn, making it unlikely they copy Malygos and your 4 burn spells. Plus, they can’t discount your Swipes, so they always pay full price. UI is too expensive for them to easily copy without Kael'thas, and our combo has too many moving parts for them to steal effectively. If they do manage to snatch Malygos, you have a cheeky card called Shattered Reflections to simply steal it back for 5 mana. I’ve found that I win the majority of the time after they steal my minions, because they don’t actually present lethal on board or with burn—leaving them with a full board of Eonars that can’t attack and 2/3s that do nothing. Just save your Solar Eclipse and Moonbeams to easily kill them without Kael'thas if the game gets to that point, or just out tempo them since they can’t deal 5 damage to a wide board after an Eonar-Solar-Shatter play (and Whirlpool isn't commonly included at top legend). They don’t have any real tempo aside from KJ, so you can just beat their ass down as they continue to cast Birdwatching with zero minions left in their deck. Another possible out (though I haven't gotten to do it yet) is playing Shattered Reflections on their Ceaseless Expanse or KJ, which is a surprisingly effective wincon with Guff down, playing similarly to the late-game Thief mirror.
  • Rogue: Dead class. The few games I've played were against Miracle Rogue. You lose if they highroll early, you win if they midroll or lowroll. If they Shadowstep Cult Neophyte or similar disruption, try to ramp past it—all you need is Malygos down to Swipe away their board and win on tempo.
  • Shaman: Also a dead class. Mostly Big Shaman, which is so embarrassing to lose to that I got clipped for it. You're typically faster, and your backup wincon is casting Shattered Reflections on their big minion. As you can see here, I should've just solar shattered their Nep but I suck so: https://www.twitch.tv/kvlt____/clip/CallousTenaciousNoodleSwiftRage-9ozW21nre4k87Obl
  • Warlock: I hate this class. I've gone from thinking that the Tik Tok Warlock matchup is unwinnable, to not that bad, to unwinnable again. Then I realized the entire matchup is decided by the coin: if you have the coin, you win; if they have the coin, you lose. Truly the epitome of skill! They often chain tech cards that time-warp you, preventing you from comboing, and follow it up by discarding your hand. That said, they usually kill you around turn 5, which is right on the edge of your combo timing. Treat it as roughly 50/50 depending on the coin flip. The occasional Seedlock or Discolock matchups are free wins; Discolock plays out like Shadow Priest (though slightly harder if they go wide early), and Seedlock doesn't threaten lethal until around turn 8. Just don't lose to Malygos getting ratted.
  • Warrior: Another tough class. If you're following along at home, this deck struggles against wide aggro boards. The best way to win is to draw Biology Project in the mulligan; if you don't find early ramp, you'll often be dead by turn 4. Play Biology Project aggressively (turn 2 with Heartroot Stones into Nourish or Guff is ideal). Highlander Warrior is manageable as long as you dodge Geist or disruption. +100 Armor Warrior is harder because they clog your board with crocs to prevent Dungar from pulling correctly—get creative with Kael'thas and Bud to drop Malygos manually, or use Shattered Reflections to copy their strategy, though if they get to +200, the game is over.

The Combo Turn

This is notoriously difficult to teach, and I highly recommend practicing against the Innkeeper first. The concept is simple, but executing it within the rope is brutal.

The most basic win condition is ramping to 10 mana and casting Travelmaster Dungar. However, because there are 6 total minions in the list, playing Dungar with an empty hand risks pulling the wrong pieces—missing Eonar usually means instant loss. Fortunately, you can usually guarantee your pulls by holding 3 minions in hand by 10 mana (though desperate situations will force you to gamble).

Your ultimate goal is to get Malygos, Eonar, and Kael'thas onto the board, then churn through your deck with discounted spells to blast your opponent from hand with Moonbeams, Swipes and UIs. When you have Kael'thas and only cheap spells plus a high-cost payoff (Sleep Under the Stars or UI), look for Nightshade Bud to cheat out additional minions. Finding Aviana off Bud lets you drop Dungar, Eonar, or Malygos straight from hand. Sometimes mana is a social construct and you have double Sleep, allowing you to drop Malygos off Bud and combo with just Kael'thas and Malygos on board.

An example: https://www.twitch.tv/kvlt____/clip/PricklyPlacidHumanRitzMitz-u2BNeJW81hL_9H3Y

Because every game state is completely unique, it's impossible to write a rigid step-by-step guide for the combo turn. Just keep a close eye on your spell cost reductions and make sure you have enough mana to close out the turn. Good luck and have fun!


r/wildhearthstone • • 11h ago

General Demonic Project breaks the game, you need to quit and rejoin match to be able to end your turn

7 Upvotes

Devs please fix


r/wildhearthstone • • 1d ago

Question Any counter decks for demon seed decks?

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33 Upvotes

I’m just tired of it.


r/wildhearthstone • • 2h ago

Discussion Godfrey banned, but Warptooth stays?

0 Upvotes

Really? A value engine for Warlock, which has much better things to be doing across multiple archetypes, is worse for the format than a free turn 1 6/6 with charge?


r/wildhearthstone • • 22h ago

Question Tavern pass question

2 Upvotes

If you plan on buying the tavern pass for the upcoming expansion and don’t plan on grinding pre release tavern brawl shouldn’t you theoretically save your packs until the new expansion releases in order to ensure you dont pull one of the pass diamond legendaries and therefore miss out on a free legendary or am I missing something?


r/wildhearthstone • • 1d ago

Humour/Fluff As a Deck of Chaos player, this actually hurts so much

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3 Upvotes

It delays the glinda combo by 1 turn and makes it so bad, granted I have slotted other wincons in the deck but still, blizzard give this card 7 attack please 🥺

### C H A O S G R O W S

# Class: Warlock

# Format: Wild

#

# 1x (0) Cursed Catacombs

# 1x (1) Sir Finley, Sea Guide

# 1x (2) Darkbomb

# 1x (2) Demonic Confinement

# 1x (2) Dirty Rat

# 1x (2) Sheltered Survivor

# 1x (2) Zephrys the Great

# 1x (3) "Health" Drink

# 1x (3) Dark Skies

# 1x (3) Dissolving Ooze

# 1x (3) Domino Effect

# 1x (3) Full-Blown Evil

# 1x (3) Godfather Kazakus

# 1x (3) Hellfire

# 1x (3) Prince Renathal

# 1x (3) Sketch Artist

# 1x (3) Timeline Accelerator

# 1x (4) E.T.C., Band Manager

# 1x (2) Darkbomb

# 1x (4) Bloodbloom

# 1x (8) Bat Mask

# 1x (4) Nightmare Lord Xavius

# 1x (4) Old Murk-Eye

# 1x (4) Pop'gar the Putrid

# 1x (5) Cattle Rustler

# 1x (5) Deck of Chaos

# 1x (5) Symphony of Sins

# 1x (5) The Curator

# 1x (6) Bob the Bartender

# 1x (6) Glinda Crowskin

# 1x (6) Loken, Jailer of Yogg-Saron

# 1x (6) Reno Jackson

# 1x (6) Theotar, the Mad Duke

# 1x (7) Dar'Khan Drathir

# 1x (7) Eredar Brute

# 1x (8) Bat Mask

# 1x (8) Reno, Lone Ranger

# 1x (9) Flesh Behemoth

# 1x (9) Yogg-Saron, Unleashed

# 1x (9) Ysera, Emerald Aspect

# 1x (0) Zilliax Deluxe 3000

# 1x (0) Zilliax Deluxe 3000

# 1x (4) Twin Module

# 1x (5) Perfect Module

# 1x (10) Agamaggan

# 1x (100) The Ceaseless Expanse

#

AAEBAf0GKOAFrRDDFr/xAvyjA+usA73jA4+fBNujBOWwBLjZBJfvBM6SBdSVBf3EBfnGBej/BcmRBqmVBoCeBtGeBp2iBsekBq+oBpWzBpqzBpPLBqrqBu3qBqn1BsODB4OEB9uXB4SZB+ybB4adB/SqB42+B9vXB9vgBwAAAQatEP3EBZDHAv3EBfWzBsekBvezBsekBu7eBsekBoadB/3EBQAA

#

# To use this deck, copy it to your clipboard and create a new deck in Hearthstone


r/wildhearthstone • • 1d ago

Discussion wow, seven(7) long hard quests, just for one pack

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9 Upvotes

r/wildhearthstone • • 2d ago

Humour/Fluff For once, Aza priest instantly jumped out the window after playing my Steamcleaner. That was satisfying.

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18 Upvotes

I just don't get it all too commonly, like at all. Even if I Steamcleaner sometimes they'll just keep trying to drag the game out either way.


r/wildhearthstone • • 2d ago

General Remember to disenchant your copies of Grove Shaper after the nerf today

11 Upvotes

free dust Pog

changed from the treant giving a copy of the last nature spell you cast to just giving a random nature spell; kinda unfortunate but entirely predictable given it was already being used for animation cheating before getting banned in the same wave that gutted [[Necrolord Draka]]


r/wildhearthstone • • 2d ago

Discussion Is wild worth playing anymore? After getting this card back im kinda tired of facing 3 same decks

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43 Upvotes

Played since 2016 (gvg) but last balance patches only for standard. 3 decks now is all we see, Azalina is the worst one to face, then its ticktock and quest DH. New expansion wont change anything. Its just depressive to face Azalina, better taking a break and see if its nerfed later. Playing fun decks is also miserable because Azalina steal your cards and play them 3-6 turns earlier than you. Reaching legend rank doesnt rly give any achievement either


r/wildhearthstone • • 2d ago

Humour/Fluff Uh, Neptulon...? You're looking a little different today, bud...

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17 Upvotes

r/wildhearthstone • • 2d ago

Decklists Any card recommendations for my spell mage deck?

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2 Upvotes

r/wildhearthstone • • 2d ago

Competitive On a Roll !

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2 Upvotes

On a new server. Crafted and used the best deck in Wild. Had to spend some money(feel a little bit vexed and lil bit surprised) , and sadly i needed to disenchant some cards, in order to obtain the required amount of dust, to craft my deck that i want.

It's fun to have win streak on ranked ladder. Just a short escape lol.

I haven't lost/break this win streak yet.

Ok have fun friends


r/wildhearthstone • • 2d ago

Question Best deck for 12 wins in a row starting from dumpster MMR?

3 Upvotes

I want to get the 12 wins in a row achievement. Think it'd be pretty impossible in standard cause I'm near 11x mmr there.

My wild mmr, however, is pretty low. 2 years ago or so I got to gold 10 maybe, and my star bonus rn is x2.

What would be the most consistent deck to get it? The obvious answer would be "just look up best deck on hsguru" but I figure the best deck at top1k legend may not be the best deck in my dumpster mmr.

Been looking at HL shadow priest myself, seems consistent. Suggestions welcome.


r/wildhearthstone • • 3d ago

Image RAFAAM RULES !!!

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12 Upvotes

Rafaam the horologist is the best rafaam


r/wildhearthstone • • 2d ago

General Finally - Deck code down

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0 Upvotes

r/wildhearthstone • • 4d ago

General I miss Duels!

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33 Upvotes

Just looking through the journal to see how many wins i had and how far i am off 20k. However, noticed on the other page where class wins are, I'm only at c.9k. That means c.7k of my ranked wins came in Duels!

I miss that mode, I really do...


r/wildhearthstone • • 4d ago

Discussion Wild Deck List Compilation (40 Builds) | Top 500 Legend Constructed | Weekly Report #390 | Hearthstone-Decks.net

22 Upvotes

(Almost) each Sunday, we share with you the best Decks that reached Top 500 Legend in Standard & Wild.

If you like these articles, make sure to follow us directly on Reddit, join our Discord, or follow us on Twitter - you can also support us directly on Patreon if you would like.

If you want to learn how to submit your Deck, check the bottom of this article.


(40 posted this week) Wild Decks

Death Knight

Demon Hunter

Druid

Hunter

Mage

Paladin

Priest

Rogue

Shaman

Warlock

Warrior


Submit your Deck

Do you want to be a part of the following weekly Report? If so, submit your Deck if you reached Top 500 Legend in any constructed Mode (Standard, Wild & Twist), or 5k MMR+ in Mercenaries.

https://hearthstone-decks.net/submit

You can also tag us on Twitter, use our Discord, or comment with your Deck.

Thanks a lot for reading this article; I hope to see you again next week!


r/wildhearthstone • • 4d ago

General Getting back into Hearthstone

7 Upvotes

Hi, I've been getting back into the game recently after many years away, and had a couple questions about Wild. I've always enjoyed non-rotating formats with more powerful options (big Modern fan in MTG), so I typically played Wild. What should I be looking to build as I'm just getting back into the format? (ideally something budget that I can build without having all the resources of someone who's been playing for years and years). Additionally, what have been the modern adjustments to the way the game is played/the wild meta? Taking a brief look around it seems like a lot of the old archetypes I'm familiar with have been power crept pretty bad.

Thanks in advance!


r/wildhearthstone • • 5d ago

Discussion Isn’t this card just OBSCENELY powerful (like, one of, if not *the best* 2 drops ever)? It hadn’t fully sunk in for me until a couple minutes ago just how gross it is

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300 Upvotes

I think this would still be powerful enough to want to use at 3 mana. Turn 2 is NUTS!

Outside of decks that are going for tribal synergies or have very specific game plans (like OTKs), why WOULDN’T you include this card in every Warrior deck until the game’s servers finally shut down

Warrior has been my favorite class historically, and I love armor-themed decks, so I’m very stoked for this card. But its use cases extend so far beyond decks that want to leverage having lots of armor to do powerful stuff. It’s just all around disgusting


r/wildhearthstone • • 3d ago

Discussion Should be libram paladin nerfed?

0 Upvotes

If so, how?
Idk, the deck feels too much strong.


r/wildhearthstone • • 5d ago

Humour/Fluff Finally have every card but 100% collection is locked behind an unobtainable fireside gathering achievement 😭

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110 Upvotes

Plz fix team 5