r/webgl • u/LumibakoGames • 5h ago
Seedworld: procedural planets and star systems in a self-contained WebGL page
I made Seedworld for Openbench. The demo is a self-contained HTML/JavaScript/WebGL page: a seed plus adjustable parameters produces planets with terrain, oceans, clouds, atmosphere, rings and city lights, or a whole star system.
You can export albedo, height, normal, roughness, cloud, emissive and ocean-mask textures, capture screenshots/video, and share a URL that restores the world settings.
Live demo: https://openbench.fun/seedworld/ (free, no account). The linked video is a horizontal walkthrough.
I used AI assistance in development. For WebGL users, I would appreciate feedback on the terrain/atmosphere rendering and whether the exported texture set fits your workflow.
#Seedworld #WebGL #Procedural