r/vulkan • • 59m ago

Updated: The State of Vulkan on Apple (Oct 2026) — KosmicKrisp now Vulkan 1.4 conformant

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• Upvotes

We’ve updated our guide on Vulkan on Apple platforms.

The main reason for the update: KosmicKrisp (LunarG’s Mesa-based Vulkan-on-Metal driver) has passed the Vulkan 1.4 Conformance Test Suite and is now a Khronos-conformant implementation. It targets Apple Silicon on macOS 26+ (requires Metal 4).

The post walks through why you’d target Apple with Vulkan and how to actually do it (SDK, bundling the loader + ICDs, layers, etc.).

Full post:
https://www.lunarg.com/the-state-of-vulkan-on-apple-oct-2026/


r/vulkan • • 10h ago

Some Serious performance on Spectral Real Time Path Tracer Engine with Rust Vulkan Ash!

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10 Upvotes

Really love the results! finally after all this year, my render engine will be finished! look at those realtime caustic! unbelieveble fast! all this render on 4K 256 Sample with oidn less then 30 second on RTX 3080 Mobile.

this is spectral render engine so the color and everything will calculate by color wave lenght not RGB simulated, it's real color!

So! the Blender Addon! is on the way, if you like to be our Test Driver, please comment! I contact you when it's Ready!

Let me know what do you guys think? Thank you