r/valheim • u/Handy_Handerson Builder • 23h ago
Discussion Forge of Potential update
So, does that mean no more save scumming?
Guess I won't be interacting with it anymore until they adjust the success rate and/or refund all mats on failure.
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u/YumAussir 17h ago
They have done that, yes. That said, the attitude they project is that they do it with kind of a pissy attitude. They seem to have a vision of a much more hard-core difficulty than most players tend to want and resent when people don't align with it.
I mean just look at the console command to enable achievements.
And I'm someone who generally enjoys the difficulty! I don't activate increased resources, I've always played on Normal (the intended difficulty), yadda yadda.
Some things in the game just aren't fun though. And usually it's little tedious things. Like the game nowhere tells you the minimum distance required between planted crops, and it gives you no way to ensure you maintain that distance. It just makes you waste seeds. So I use the simple farm grid mod.
And sure, I guess the game is "harder" without it, but there's hard that makes for a good challenge and hard that isn't fun to deal with.
It''s why I haven't been keen on the post-release bosses (the Queen and Fader, haven't done the DN yet). I can handle a tough boss - I've loved Dark Souls and Elden Ring - but these two bosses can basically keep firing abilities at you 24/7, knock you around in the Queen's case, or keep fire around himself 24/7 for Fader, such that there is next to no opportunity to get a hit on them in melee.
And sure, that makes them hard, and I have been able to win by switching to magic, but in my view, that's not good difficulty design. But the devs don't seem to agree when they've made comments on that sort of thing.