r/v_modal • • 1h ago

What are the biggest performance challenges when using Flutter with NVIDIA Jetson, ROS 2, smart glasses, and AI models?

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β€’ Upvotes

The main challenges are reducing latency, handling high-frequency sensor data, optimizing video streams, managing memory, and keeping the UI responsive. Techniques like bounded queues, asynchronous processing, efficient state management, and profiling can make a big difference.

What techniques or architectures have worked best for you?

🌐 V-Modal


r/v_modal • • 6h ago

Mobile Visual Video Search SDK for IOS/Swift detailed testing

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2 Upvotes

I tried V-Modal's Swift SDK (https://github.com/v-modal/vmodal_sdk_swift_iphoneduo) through its Framebase example. You describe a scene, and it returns matching frames with timestamps from indexed videos.

I haven't tested the alternatives yet. I'm an iOS developer, so the native Swift SDK was a big reason to start here. The API looked convenient, and I liked working with it.

I used the three bundled street videos from San Francisco, Singapore and Mexico City. Uploading, indexing, search and playback worked in my Simulator tests. Searching for "A bus on a city street" returned frames with buses. Tapping the 00:35 result opened that moment in the San Francisco video. The screenshots show the library, two searches and playback.

For device measurements, I ran 21 searches on an iPhone 13 mini over 5G, using the same index and a limit of 30 results. I alternated three queries for seven cycles and cross-checked the HTTP request timings with Instruments.

Median timings in milliseconds, in this order: server execution / SDK search call / frame retrieval:

- "Cars at an intersection": 49 / 391 / 1055

- "A bus on a city street": 56 / 413 / 1151

- "People crossing the street": 56 / 426 / 1053

The search-call time already includes server execution. Frame retrieval comes afterward. I didn't measure final UI rendering. These numbers are from the physical iPhone; the app screenshots are from Simulator.

I was testing from the Canary Islands, and the team confirmed that the server is in Japan. Distance and routing likely account for some of the gap between server execution and the request times on my phone.

I liked the API and authentication approach, especially Swift Concurrency and async/await. One thing I'd change: parameters with a fixed set of accepted values could use dedicated enums instead of strings. I'd rather pick an option through autocomplete than remember its exact spelling, and let the compiler catch invalid values.

I also tried "A purple elephant riding a bicycle." At the default distance cutoff of 0.85, it returned two ordinary street frames. For an actual app, I'd check the results and tune that threshold. A returned frame doesn't necessarily contain what you asked for.


r/v_modal • • 7h ago

Mobile News Apple : IOS Swift Developers in person event for Iphone Duo

2 Upvotes

Meet with Apple series features global, in-person workshops specifically tailored to help developers prepare for the foldable iPhone Duo.

Event Overview: "Workshop: Optimize your app for iPhone Duo"

These hands-on, multi-day or half-day interactive sessions are held locally at Apple Developer Centers and Apple offices worldwide.

  • Core Focus: Training developers on how to design and build apps for the new foldable form factor.
  • Key Learning Tracks:
    • Layout & Navigation: Adapting user interfaces, navigation bars, and controls to perfectly fit the foldable display and bridge across the physical hinge.
    • Orientation & Poses: Building responsive layouts that flex naturally across all screen orientations and physical poses (e.g., dual-screen versus unfolded layouts).
    • Multitasking & Ecosystem Continuity: Managing Split View multitasking mechanics and leveraging App Intents to integrate app contents smoothly with Siri.
  • Practical Component: Developers bring their own projects to build and test directly on physical iPhone Duo devices or via the Apple Device Hub alongside 1-on-1 assistance and code reviews from Apple engineers. [

Global In-Person Locations

October 2026 schedule includes sessions across several international locations:

  • New York City: Oct 19–20 (English, 9:30 AM – 5:00 PM EDT) and Oct 22–23 (English, 9:30 AM – 5:00 PM EDT).
  • Mexico City: Oct 20 (English, 9:30 AM – 5:00 PM CST), Oct 22 (English, 9:30 AM – 5:00 PM CST), and Oct 23 (English, 9:30 AM – 5:00 PM CST).
  • Singapore: Oct 22 (English, 10:00 AM – 4:00 PM GMT+8) and Oct 23 (English, 10:00 AM – 4:00 PM GMT+8).
  • Istanbul: Oct 22 (English, 9:30 AM – 4:30 PM GMT+3).
  • Shanghai: Oct 23 (Simplified Chinese, 10:00 AM – 4:00 PM GMT+8).
  • Toronto: Oct 26–27 (English, 9:30 AM – 5:00 PM EDT).
  • Tokyo (Apple Japan): Oct 27, Oct 28, and Oct 29 (Japanese, 1:00 PM – 4:00 PM GMT+9).
  • Montreal: Oct 29–30 (French / English, 9:30 AM – 5:00 PM EDT).

Source: Apple Iphone Duo


r/v_modal • • 8h ago

Danaher Teams Up With NVIDIA, Aims To Bring Accelerated Computing, Physical AI Into Labs

2 Upvotes

Intro

Danaher Corporation announced a collaboration with NVIDIA on October 14, 2026, to advance autonomous science and integrate accelerated computing and physical AI into laboratories. The initiative combines Danaher's scientific instrumentation, automation technologies, laboratory workflow software, and domain expertise with NVIDIA's AI and accelerated computing framework.

Key Advancements

The collaboration establishes a continuous learning cycle in which experiments inform AI models and models assist researchers in designing subsequent experiments, maintaining experimental evidence as central to scientific decision-making. Initial integration efforts target a select group of priority instruments with potential expansion across the broader Danaher portfolio.

Core details

  • Participating Technologies: NVIDIA DGX Spark, RAPIDS, and BioNeMo Open Models.
  • Exploratory Technologies: Cosmos world models and Omniverse Digital Twins for laboratory workflows.
  • Operational Scope: Integration across priority scientific instruments, laboratory workflow software, and automation systems.

Source: CNBC News


r/v_modal • • 8h ago

NVIDIA Aims Physical AI and cuPotential at AI-Defined Fabs

1 Upvotes

Intro

NVIDIA introduced cuPotential, a new CUDA-X library announced at SEMICON West 2026, alongside physical AI initiatives aimed at AI-defined fabs. The primary purpose is to enable developers to build AI agents that simulate atomic and molecular interactions to operate across process development, inspection, and fab operations. The architecture is built on NVIDIA accelerated computing stacks and adopted by semiconductor leaders including Lam Research, KLA, Synopsys, Cadence, and Applied Materials.

Key Advancements

cuPotential accelerates already GPU-optimized workflows by an additional 2-3x in early-access testing. NanoVDB, an open-source library for 3D data, accelerates chipmaking simulation for AI-defined fabs and helps Lam Research achieve 30x faster simulation. The initiative expands the adoption of NVIDIA accelerated computing and CUDA-X libraries across semiconductor manufacturing and design.

Core details

  • cuPotential: A new NVIDIA CUDA-X library accelerating molecular dynamics calculations and atomic/molecular interaction simulations for AI agents.
  • NanoVDB: An open-source 3D data library used to accelerate chipmaking simulation.
  • NVIDIA NPP: A library for processing images on GPUs used to accelerate chipmaking.
  • Ecosystem Adoption: Integrated by Lam Research, KLA, Synopsys, Cadence, and Applied Materials.
  • Operational Scope: Targets process development, inspection, and fab operations within AI-defined semiconductor manufacturing facilities.

Source: Yahoo News


r/v_modal • • 16h ago

Mobile Apple IOS Iphone Duo : Technical specs to optimize application

2 Upvotes

To optimize your applications for the iPhone Duo (available starting October 23, 2026), Apple recommends to pivot away from legacy assumptions regarding fixed screen dimensions, device idioms, and static orientations. The iPhone Duo shifts fluidly between a folded outer display and an unfolded edge-to-edge inner display, requiring apps to scale and structure layouts dynamically.

Below is the deep technical breakdown of SDK requirements, structural refactoring patterns, and App Store submission workflows required for compliance.

1. SDK Matrix & Layout Behaviors

The degree of native display integration is strictly dictated by the target SDK compile version:

  • iOS 26 SDK or earlier: The application executes within a legacy container. When unfolded, it centers statically on the inner display with surrounding empty margins. When folded, the canvas sits strictly to the left of the status bar and camera module.
  • iOS 27 SDK: The application window automatically stretches to fill most of the inner display canvas, but it actively clamps layouts to avoid the status bar region on the right edge.
  • iOS 27.1 SDK or later: Provides full native optimization. Applications extend edge-to-edge across both displays. Interface elementsβ€”such as toolbars and tab barsβ€”automatically adapt by transitioning into vertical layouts positioned directly beneath the system status bar.

2. Core Architectural Refactoring Patterns

A. Decoupling Geometry from UIScreen.main

Because the active app window bounds mutate mid-session during a physical fold event, referencing global screen singletons will produce clipping or layout stretching.

  • Canvas Evaluation: Replace all instances of UIScreen.main.bounds with responsive view or window boundaries. Use view.bounds or window.bounds in UIKit, and leverage GeometryReader or onGeometryChange in SwiftUI.
  • Dynamic Re-reading: Layout logic must evaluate dimensions continuously. Isolate size-dependent positioning inside layoutSubviews() or viewDidLayoutSubviews(). Intercept real-time structural alterations using viewWillTransition(to:with:).
  • Window Initialization: Eliminate UIWindow(frame: UIScreen.main.bounds). Modern initializers must capture the active scene geometry context via UIWindow(windowScene:).
  • Scale Factor and Screen References: Migrate from legacy screen scale calls to trait collections. Use traitCollection.displayScale (UIKit) or u/Environment(\.displayScale) (SwiftUI). If direct screen properties are mandatory, pull them dynamically via view.window?.windowScene?.screen.

B. Eliminating Orientation-Driven Layout Logic

Device rotation values no longer map cleanly to the aspect ratio or physical bounds of the application window.

  • Deprecations: Strip all conditional layout paths depending on UIDevice.current.orientation, statusBarOrientation, and interfaceOrientation (including windowScene.effectiveGeometry.interfaceOrientation).
  • Aspect Tracking: To determine if the current application context is landscape or portrait, compute the operational aspect ratio manually by comparing width against height via view.bounds or GeometryReader.

C. Removing Device Idiom and Size Class Assumptions

The inner display of an iPhone Duo introduces desktop/tablet scale canvas options to a standard handset ecosystem.

  • Idiom Checks: Remove logic bounded to userInterfaceIdiom == .phone or == .pad. Design layouts to adapt structurally to size classes and available layout points instead.
  • Size Class Flexibility: Do not assume horizontalSizeClass == .regular maps uniquely to an iPad. The iPhone Duo inner display triggers regular size classes, and layouts must scale appropriately.
  • Screen Hardcoding: Purge hardcoded checks against historic points (e.g., bounds.height == 844).
  • Media Insets: Full-bleed media elements using .scaleAspectFill or .aspectRatio(contentMode: .fill) will drop visual details on wide multi-display form factors. Implement asset toggling or update focal points programmatically based on active size class profiles.

3. Automated Auditing & Simulation

Apple provides targeted developer tooling inside Xcode 27.1 to automate the migration pipeline:

  • Coding Assistant Automation: Run the app resizability skill directly within Xcode by prompting the assistant to: "get my app ready for iPhone Duo". It scans code patterns, flags UIScreen references, device idiom violations, and outputs structural inline fixes.
  • CLI Rule Extraction: For alternative external coding agents, extract the exact capability matching rules to Terminal via: bashxcrun agent skills export Use code with caution.
  • Validation Pipeline: Validate responsive scaling behaviors across three independent runtime profiles:
    1. The iPhone Duo Simulator packaged inside Xcode 27.1 (primary target for testing native fold poses and orientations).
    2. The iOS Resizable Simulator inside Device Hub.
    3. iPhone Mirroring on macOS 27 by expanding the virtual application boundaries to arbitrary, extreme aspect ratios.

4. App Store Submission Requirements

  • Asset Tooling: App Store Connect includes a dedicated validation tool to preview localized product page headers, search results, and app previews specifically as they display on the iPhone Duo.
  • Optimization Badging: Uploading native iPhone Duo screenshots grants your product page an optimized badge marker.
  • Enforcement Deadline: Optimized applications can be submitted through App Store Connect immediately. Starting April 2027, all new app submissions and update binaries must bundle native screenshots for the iPhone Duo form factor.

source: Apple Iphone Duo


r/v_modal • • 1d ago

AI Agent MCP for Deep Analysis of Video Content (Claude Code, Codex)

2 Upvotes

VModal MCP is an open-source Model Context Protocol server that enables AI agents to search multimodal video and image collections using natural language. Compatible with development environments like Claude Code, CoWork, OpenAI Codex, Copilot, it bridges the gap between text-based AI models and visual datasets.

MCP allows analysis of temporal and sequence analysis of video content. Rather than evaluating frames as isolated images, the system processes sequential data over time to track continuity and contextual changes. This temporal indexing allows the AI to distinguish fleeting moments from sustained actions, tracking movement patterns, environmental shifts, and object permanence across a timeline.

By analyzing video content into structured configurations into multiple levels, VModal executes precision queries that pinpoint exact timestamp intervals. Users can deploy conversational prompts to extract specific multi-frame sequences, execute localized historical rollbacks, or track motion behaviors (e.g., locating a person walking outside) across diverse camera angles.

Ultimately, VModal transforms passive video storage into a dynamic, queryable visual database, optimized for chronological AI visual intelligence.

Example of analysis output:

Prompt:
Run a Milan trend radar for barrel jeans, burgundy, suede jacket, leopard print,
ballet flats and oversized blazer. Collection: fashion_milan.
Tell me which 2 pieces I should stock more of next autumn and which to cut, with proof frames.

Report:

___________________________________________________________________________

Prompt: Find scenes in the footage where there is a dangerous situation.

___________________________________________________________________________

Beta Access: Visual Memory Layer, Video Search


r/v_modal • • 1d ago

Robotics/Physical AI Robotics SDK for visual/telemetry data upload

3 Upvotes

Tested the VModal Robotics SDK (v0.2.0) on Ubuntu 22.04 / Python 3.10, evaluating it against an AGV doing 8-hour warehouse shifts. It moves finalized LeRobot v3 datasets off the robot to the cloud in a crash-resilient way, without putting any network logic in the control loop.

What data it handles

  • Video: closed MP4 files, one per camera, in their own upload lane (1 GiB per file by default in the current release).
  • Telemetry: Parquet files, in a separate lane so a slow video upload can't starve it.
  • Metadata: a snapshot required in every dataset revision, plus

The types of telemetry and operational data handled by this SDK include:

  1. Data Pipeline & Data Lane Categories

The SDK treats telemetry as its own independent data pipeline to prevent large video files from blocking critical metrics: 1 β€’ Independent Telemetry & Metadata Lane: A dedicated asynchronous upload lane specifically optimized for non-video data. β€’ Synchronized Robot State & Transforms: Mentioned in the Google Intrinsic architecture blueprint to capture physical robot poses and spatial relationship data. β€’ Skill Provenance: Telemetry tracking execution data and the history of operational robot skills.

  1. Operational & Device Telemetry

The CLI tracks several machine-readable metrics regarding the health and status of the robot's local data storage and transfer progress: β€’ Queue depth: The number of items waiting to be processed in the local spool. β€’ Bytes per lane: The data volume being pushed through the video vs. telemetry pipelines. β€’ Oldest item age: Time-based tracking of un-uploaded data backlog. β€’ Disk headroom: Storage monitoring to ensure the robot doesn't hit a "full disk" failure condition. β€’ Pipeline health statistics: Machine-readable tracking of transmission retries, rejections, blocked items, and the latest server receipts.

  1. Video Data & Multimodal Lanes

Video data is explicitly isolated from telemetry to ensure high-throughput streams do not block lightweight critical data: β€’ Independent Video Lane: A dedicated asynchronous upload lane configured by default to handle large per-video local spools β€’ RGB-D Capture: The system architecture details handling synchronized multi-modal camera feeds, specifically RGB-D (color and depth) camera streams. β€’ Finalized Video Artifacts: Closed and hashed video streams that are transformed into immutable bytes before being written to the durable local spool.

  1. LeRobot Format Integration

The SDK acts as a crash-resilient edge pipeline specifically built for LeRobot v3 datasets: β€’ Finalized Dataset Output: The SDK integrates directly at the finalized-artifact boundary of the dataset recorder. The producer script must close, hash, and fsync the dataset before handing it over. β€’ .ready.json Manifest Handoff: The local file handoff mechanism relies on an atomic rename of a LeRobot manifest file (.ready.json), which signals that a dataset folder or segment is finalized and ready for queue admission. β€’ Dataset Identity Tracking: Every LeRobot artifact is given an immutable identity determined by a combination of the Dataset Identity + Relative Path + SHA-256 checksum hash. β€’ Dataset Revision Publishing: Once the remote storage acknowledges a safe transfer via a durable receipt, the SDK publishes a verified dataset revision, finalizing the remote record.


r/v_modal • • 2d ago

Spatial Computing , Smart Glasses , AR / VR Visual Vision System

3 Upvotes

Spatial computing is the category of systems that let people interact with digital content placed in three-dimensional space. Its main hardware forms are VR headsets, AR glasses and mixed reality devices.

1. Summary

Spatial computing is the umbrella category for systems that let people interact with computers in three-dimensional space, mixing digital content with the physical environment. VR, AR and mixed reality are sub-categories of it, and the term is used as a synonym for XR.

Every system in this category must solve the same chain of problems. It must render stereoscopic images at high refresh rates, track the head, hands and body, and place sound and objects consistently in space. Head-mounted displays target 90 Hz or higher, a threshold associated with reducing motion sickness.

The main open problems are motion sickness, privacy of biometric and eye-tracking data, harassment and safety, and the lack of a universal application. Motion sickness is reported to affect 20–30% of new users. No independent source for this figure was found.

2. Definitions and taxonomy

The terms overlap, and sources use them inconsistently. Wikipedia calls spatial computing a 3D form of human–computer interaction that users perceive as taking place in the real world, and notes that the adjacent terminology is imprecise (Wikipedia, "Spatial computing").

Term Core idea Physical world visible? Example hardware
Virtual reality (VR) Replaces the visual field with a simulated environment No, the headset is opaque Meta Quest 3
Augmented reality (AR) Overlays digital objects on the real environment Yes, through see-through optics Magic Leap 1, released 8 August 2018 (Wikipedia)
Mixed reality (MR) Digital objects respond to the physical environment Yes, via see-through or camera passthrough Microsoft HoloLens 2, released 24 February 2019 (Wikipedia)
Extended reality (XR) Umbrella term for VR, AR and MR Depends on the mode Not a device category
Spatial computing Umbrella that adds 3D input and spatial awareness to XR Depends on the mode Apple Vision Pro, shipped 2 February 2024 (PetaPixel)

VR is one branch of this family. Spatial computing is the category that contains VR, AR and MR, and it is used as a synonym for XR. Wikipedia says the term also covers projection mapping and CAVE displays when they use spatial input, so the category is wider than headsets alone (Wikipedia).

3. History

The field has a long research history, but its commercial phase began with the 2012 Oculus campaign. The table lists dated milestones, newest first.

Date Milestone
2026 Snap unveils Specs at AWE USA, priced at $2,195 and due to ship in fall 2026
2 Feb 2024 Apple Vision Pro ships in the US at $3,499, with dual M2 and R1 chips
5 Jun 2023 Apple announces Vision Pro
24 Feb 2019 Microsoft releases HoloLens 2
2019 US Army partners with Microsoft on the IVAS headset
8 Aug 2018 Magic Leap 1 is released
Jul 2016 Niantic releases PokΓ©mon Go, which popularizes AR concepts
Mar 2016 HoloLens ships to developers at $3,000, after its January 2015 announcement
2014 Facebook acquires Oculus for $2 billion
2012 Oculus Rift Kickstarter raises $2.4 million
2003 Simon Greenwold defines spatial computing as human interaction with a machine that manipulates referents to real objects and spaces
1997 T. Caelli, Peng Lam and H. Bunke introduce the term in an academic publication
Early 1990s Robert Jacobson uses the term for interaction with 3D spaces, tracing it to the University of Washington HIT Lab
1980s Jaron Lanier popularizes the term virtual reality at VPL Research

The term "virtual reality" is credited to Jaron Lanier in the 1980s. Wikipedia dates "spatial computing" itself to the early 1990s and later, so the two terms have separate origins.

4. Technical architecture

A spatial system is a closed loop. Sensors measure the user and the room, the processor updates the scene, and displays and audio return the result. The loop must finish fast enough that the image stays locked to the head. The table lists the subsystems and the figures given in the sources.

Subsystem Function Specification in sources Example
Display Shows one stereoscopic image per eye OLED panels at 90 Hz or higher, to reduce motion sickness Vision Pro uses micro-OLED displays with 23 million pixels across two panels (PetaPixel)
Optics Focuses the panel at close range and widens the field of view Fresnel or pancake lenses Not specified in sources
Head tracking Updates the view as the head rotates Accelerometers, gyroscopes and magnetometers, with millisecond precision Not specified in sources
Room tracking Locates the user in physical space Inside-out tracking from cameras mounted on the headset Not specified in sources
Hand and eye input Reads gestures and gaze Computer vision hand tracking without controllers; eye tracking with rings of invisible light (PetaPixel) Vision Pro combines eye, gesture and voice input (Wikipedia)
Environment sensing Builds 3D maps and recognizes objects RGB cameras, depth cameras and inertial measurement units (Wikipedia) Vision Pro has a dozen cameras, five sensors and six microphones (PetaPixel)
Spatial audio Places sounds at 3D positions 3D audio that matches the virtual scene Not specified in sources
Compute Runs tracking, rendering and apps Not specified in sources Vision Pro uses an M2 chip plus a new R1 chip (PetaPixel)

Two points in the table matter for engineering. First, input is moving from controllers to the camera stack, which makes hand and eye tracking a computer vision problem. Second, the sources give no end-to-end latency figure, so a reader cannot check the 90 Hz target against a total motion-to-photon budget from these sources alone.

5. System layers

[embed: node/141e278b-3b98]

Sensing feeds tracking, tracking feeds rendering, and output returns head pose to sensing. Latency at each stage adds to the delay the user perceives. The sources give no figure for that total.

6. Application domains

Application sectors span about a dozen areas. The table names examples and rates how well each claim is supported. Most claims are backed by vendor or press examples rather than measured outcomes.

Sector Examples named Evidence in the sources
Gaming Beat Saber, Half-Life: Alyx, Gorilla Tag, Population: One Product names only; no sales or usage data
Education and training Transfr A claim of better retention is made without a named study
Retail Ulta Beauty brand experiences; The Gucci Story on Apple Vision Pro Brand and vendor case studies
Remote collaboration Meta Workrooms, Spatial.io, Accenture Organizations report better team cohesion, with no figures
Healthcare Medtronic surgical training; Abbott patient education Vendor case studies
Defense Meta and Anduril's EagleEye system for the US Army; Palantir mixed reality platform Contract and press reporting
Fitness FitXR, Supernatural A study on calorie burn is cited, with no figures
Culture and heritage The Treaty Story; D-Day: The Camera Soldier Project descriptions
Social platforms VRChat, Rec Room Platform descriptions
Art The Museum of Other Realities; Modules; Notes on Blindness Project descriptions

Two gaps are worth noting for a technical reader. Few sectors have measured outcomes in the available sources, and the strongest examples come from vendor and enterprise deployments. Claims about retention, team cohesion and calorie burn need the original studies before they can be relied on.

7. AI integration

Computer vision is already part of the core stack. It underlies spatial anchoring, hand tracking and environment mapping. Wikipedia describes the same pattern: computer vision interprets scenes, recognizes objects and builds 3D maps from RGB and depth cameras (Wikipedia).

Three further areas are named. Each is described without a product or measurement:

  1. Intelligent non-player characters that adapt to user behavior.
  2. Real-time generated content inside a running scene.
  3. AI-assisted production, which the article says lets small studios compete with larger consultancies.

The third area rests on vendor claims and has no measurements behind it. The first two are the research-relevant directions. They raise questions the sources do not address: latency of generated content inside a frame budget, and whether behavioral data used to adapt a scene falls under the privacy concerns discussed in section 8.

8. Challenges

Five barriers to mass adoption are covered below. The table gives the known mitigations and the open question for each.

Challenge What the sources say Known mitigations Open question
Motion sickness Affects 20–30% of new users to varying degrees Higher refresh rates, lower latency, comfort settings that limit artificial locomotion How much of the remaining sensitivity is hardware, and how much is individual tolerance
Biometric privacy Eye movements, hand gestures and spatial patterns are collected. Vision Pro uses eye tracking with rings of invisible light (PetaPixel) Privacy policies, platform guardrails, user control over collection Regulatory frameworks for this data are still developing
Safety and harassment Sexual harassment and unwanted interaction have been reported Personal boundary systems, mute and block, reporting tools Whether these tools are enforced consistently across platforms is not documented
Missing killer app No universal application comparable to Word, Excel or PowerPoint on the PC Enterprise and niche applications in training, collaboration and data visualization Whether a general-purpose application will come from the spatial platform itself or from an existing one
Price Vision Pro started at $3,499 (PetaPixel); HoloLens shipped to developers at $3,000 in 2016 (Wikipedia) Snap Specs is priced at $2,195 for fall 2026 (Wikipedia) Whether a sub-$2,000 device can carry the full spatial stack

The killer-app comparison is drawn from the personal computer. PCs did not reach mass consumer use until productivity software and the internet arrived in the late 1980s. The comparison is useful as a pattern, but it is an argument, not evidence that the same sequence will hold for spatial computing.

9. Outlook

A new head-mounted display generation has appeared roughly every two years since the first Oculus Rift development kit. The cadence is a useful planning assumption, but no product schedule was found to test it against. Snap's Specs and due in fall 2026, shows the trend toward lighter AR glasses alongside headsets (Wikipedia).

Big technology companies are the main investors, led by Meta, Apple, Google and ByteDance. The outlook also points to convergence with AR smart glasses, AI and robotics, and to blockchain-based digital economies, without supporting detail.


r/v_modal • • 3d ago

Google Intrinsic Physical AI / Robotics technical insights

6 Upvotes

Intrinsic, Alphabet's intelligent-robotics company, announced the open-sourcing of Intrinsic Core under a permissive Apache 2.0 license. Aiming to act as the "Android of robotics," the Intrinsic software stack abstracts complex underlying hardware to unlock Physical AI, cloud-native deployments, and deterministic control loop execution for industrial applications.

The software stack natively integrates with the existing Open Robotics Suite (such as ROS 2 Lyrical Luth and Gazebo). It handles the end-to-end lifecycle of robotic applications from simulation to production floor deployment.

🧱 Modular Software Architecture

Intrinsic Core is broken down into a series of interconnected, containerized local services, frameworks, and developer tools.

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β”‚               Intrinsic Flowstate SDK                  β”‚
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β”‚           intrinsic_runtime (k3s Engine)               β”‚
β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜
      β”‚                    β”‚                    β”‚
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β”‚ Perceptionβ”‚        β”‚ Motion &  β”‚        β”‚ Inference β”‚
β”‚ (NVIDIA   β”‚        β”‚ Kinematicsβ”‚        β”‚ & Vision  β”‚
β”‚ FndPose)  β”‚        β”‚ Solvers   β”‚        β”‚ Models    β”‚
β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜        β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜        β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜
      β”‚                    β”‚                    β”‚
β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”
β”‚      intrinsic_control (HAL Real-Time Framework)        β”‚
β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜
                           β”‚
β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”
β”‚           ROS 2 Workspaces & Drivers (HAL)             β”‚
β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜

1. Runtime and Infrastructure Layer

  • intrinsic_runtime: At the infrastructure base, Intrinsic uses a containerized execution engine powered by a local, lightweight Kubernetes distribution (k3s). This layer isolates application components into Linux containers, matching deployment targets identically across virtual digital twins and hardware PCs.
  • Tech Choice Stack: Reflecting its Google lineage, the internal mechanics rely on Bazel for deterministic builds, Abseil for optimized C++ baselines, and Go for orchestration alongside Kubernetes clustering.

2. Real-Time Execution Framework

  • intrinsic_control: This is a hardware-agnostic, real-time control system that interacts with hardware abstraction layers (HAL) to process sensor feeds and issue commands deterministically.
  • ROS Interoperability: Rather than replacing ROS, it acts as a complementary real-time pipeline. Applications exchange telemetry through native ROS 2 workspaces, message definitions, and specialized controllers (e.g., icon-hwm-controller) that bridge standard ros2_control nodes directly to Intrinsic's real-time control service (ICON).

3. Perception & Inference Engines

  • intrinsic_perception: Instead of relying on rigid, physical fixtures or custom localized vision wrappers, the perception stack builds on NVIDIA stack. It delivers zero-shot 6-DoF (Degrees of Freedom) pose estimation, letting the robot dynamically detect, track, and handle arbitrary objects out-of-the-box.
  • intrinsic_inference: The local machine learning execution engine allows pretrained weights (such as the general-purpose Intrinsic Vision Model) to run on local edge hardware with low latency, omitting the need to retrain vision models for new sub-components

4. Kinematics, Motion, and Grasp Planning

  • intrinsic_kinematics: A robust, optimized geometric and mathematical solver library responsible for calculating forward/inverse kinematics across distinct arm topologies.
  • intrinsic_motion_planning: Generates real-time, collision-free paths dynamically. If an unexpected obstruction is introduced into the physical environment, paths recalculate on-the-fly to guarantee safety.
  • Grasp Planning: Works hand-in-hand with sensor feedback and perception to adaptively choose safe picking points, adapting the end-effector pressure and angle depending on target orientation.

☁️ Cloud & Developer Ecosystem

While Intrinsic Core handles edge computing and real-time execution locally, it connects seamlessly to an upstream, multi-tier enterprise platform:

  • Intrinsic Flowstate: An integrated, all-in-one developer environment (IDE) built for constructing production-grade workflows. It utilizes a visual "skills-based" behavior tree model to connect hardware actions to high-level automation sequences.
  • Intrinsic Cloud Services: Delivers cloud infrastructure handling data management, encrypted telemetry, identity/access management (auth), machine learning ingestion pipelines, and secure remote troubleshooting tools.
  • Simulation Suite: Uses natively integrated Gazebo frameworks to execute full hardware-in-the-loop (HIL) digital twin validation. A simulation can be mirrored to real hardware configurations via a one-click deployment scheme.

🏭 Reference Implementations: Open Machine Tending Solution (OMTS)

To demonstrate the real-world performance of the stack, Intrinsic distributes the Open Machine Tending Solution (OMTS). OMTS serves as an open-source manufacturing blueprint designed for CNC machine tending.

The reference design showcases how a developer can swap physical robotic arms (such as between a FANUC and a Universal Robots model) or alternate grippers/sensors by editing configuration manifestsβ€”leaving the core application logic completely intact.

Would you like to dive deeper into a specific layer of the stack? I can provide technical details on how intrinsic_control hooks into ros2_control via the ICON controller, or walk through the zero-shot deployment configuration of NVIDIA FoundationPose within the intrinsic_perception module.

Source:
Google Intrinsic Source


r/v_modal • • 3d ago

news Google Glasses Software Stack Technical report

6 Upvotes

Analysis of the stark architectural divergence between the legacy Google Glass Enterprise Edition 2 (GDK / Monocular Android) and the modern Android XR Platform.

1. Legacy Monocular Compute vs. Modern Modern Split-Compute Architecture

The underlying execution model has completely shifted from standalone, localized computing to a deeply integrated, distributed framework.

+-------------------------------------------------------------------------+

| LEGACY ARCHITECTURE (Glass Enterprise 2)                                 |
| [On-Glass Qualcomm XR1] -> Run Native Android OS (8.1) -> Direct Render |
+-------------------------------------------------------------------------+

+-------------------------------------------------------------------------+

| MODERN ANDROID XR GLASSES ARCHITECTURE (Split-Compute)   |
|                                                                         |
| [ Wearable Frame ]                                                       |
|  β”œβ”€β”€ Low-power Tensor ISP (Camera/Mic I/O)                             |
|  └── Ultra-low Latency Co-Processor (<20ms local display pipeline)       |
|          β–²                                                              |
|          β”‚ Bluetooth High-Bandwidth / Wi-Fi Direct                      |
|          β–Ό                                                              |
| [ Companion Device / Smartphone (Snapdragon AR2 Gen 2) ]                |
|  β”œβ”€β”€ Android XR Runtime Pipeline (State Machine)                         |
|  └── Jetpack Projected / Jetpack Compose Glimmer Engine                 |
|          β–²                                                              |
|          β”‚ Ultra-Low Latency Cloud Pipeline                             |
|          β–Ό                                                              |
| [ Google Cloud Infrastructure ]                                         |
|  
+-------------------------------------------------------------------------+

Legacy Glass Enterprise Edition 2

  • Hardware Profile: Powered by a localized Qualcomm Snapdragon XR1 SoC.
  • Execution Model: Monolithic. The device ran a standard Android Open Source Project (AOSP) 8.1 Oreo stack directly on the frame.
  • Rendering Context: System graphics used a standard Android SurfaceFlinger pipeline, pushing flat RGB frames (640x360 pixels) directly into a monocular prism positioned over the right eye.

Modern Android XR (e.g., Project Aura & Display AI Glasses)

  • Split-Compute Topology: To reduce thermal load and maintain a weight under 50 grams, the compute is strictly split. The glasses act as an intelligent sensor/emitter array, offloading intense execution to a paired smartphone via high-bandwidth Bluetooth/Wi-Fi Direct.
  • Asynchronous AI Processing Loop:
    1. Local Tier: Simple voice detection, wake words, and inertial measurement unit (IMU) step-counting execute on a custom, low-power local Tensor silicon block.
    2. Remote Edge/Cloud Tier: Real-time visual streams from the camera sensor capture the environment and are fed via the smartphone to the Gemini / Project Astra vision framework for multimodal context parsing.

2. The Optical Stack & Photon Pipeline

The rendering pipeline requires highly disparate display architectures depending on the hardware targets.

Architectural Component Legacy Glass Enterprise 2 Modern Display AI Glasses High-End XR Headsets
Display Panel Tech Transmissive LCoS / Prism Monolithic full-color MicroLED Dual Micro-OLED
Optics Pipeline Refractive Geometric Prism 1mm Thin Diffractive Waveguide Pancake Lenses (~110Β°+ FOV)
Field of View (FOV) ~15Β° (Peripheral Monocular) 50Β° – 70Β° Additive Binocular 110Β°+ Fully Occluded
Spatial Interaction None (Static screen overlay) Real-time Scene Meshing & Anchors Complete Depth Pass-Through

On modern Display Glasses, graphics are injected via monolithic MicroLED projectors into a 1mm diffractive waveguide. Because the optics are transparent and additive, the alpha channel of your UI elements dictates transparency (black pixels represent complete transparency, letting real-world photons pass undisturbed).

3. Software Architecture: The Android XR Fork

Google’s modern XR platform splits development paths intentionally. If you are developing for eyewear using SDK Developer Preview 3/4, the code base branches based on device occlusion. [1, 11]

                  [ Android XR SDK Platform Layer ]
                                  |
         +------------------------+------------------------+

         |                                                 |
  [ Headset Target Stack ]                       [ Glasses Target Stack ]
  β”œβ”€β”€ ARCore for Jetpack XR                      β”œβ”€β”€ Jetpack Projected Framework
  β”œβ”€β”€ SceneCore Engine                           β”œβ”€β”€ Jetpack Compose Glimmer Engine
  └── 3D Spatial Mesh Anchors                    └── Multimodal Audio/Visual Canvas
  • The Headset Architecture (Galaxy XR, etc.): Relies on SceneCore and ARCore for Jetpack XR. It tracks complete 6-DOF environments, placing high-fidelity 3D meshes that occlude or blend seamlessly with spatial depth matrices.
  • The Glasses Architecture (Audio & Display Smart Glasses): Operates on the Jetpack Projected framework and Jetpack Compose Glimmer. This decoupled UI subsystem does not render heavy spatial scenes. Instead, it generates glanceable, transient view elements mapped directly over real-world coordinates via lightweight directional matrices.

4. Hardware Abstraction & Input Subsystem

In the legacy paradigm, input was bound via simple Linux input events (/dev/input/eventX) triggered by physical taps and forward/backward swipes on the frame's side-touchpad.

The modern Android XR Input subsystem aggregates data across an asynchronous hardware abstraction layer (HAL):

  • Multi-Microphone Array Processing: Features a 5-microphone setup executing local hardware phase cancellation. This separates the user’s acoustic vocal signature from background ambient noise, delivering an unpolluted audio signal directly to the speech recognition pipeline.
  • Indirect Modality Mapping: Hand tracking models run on the companion phone, computing coordinate changes from the glasses' camera stream. These tracking outputs translate into standard UI click and scroll events within the Android runtime, omitting the need for a physical capacitive touchpad. Additional tools can be connected such as vision visual video search SDK, audio frameworks,

_______________________________________________________________________

The technical breakdown lines up with the modern framework in several ways:

1. Split-Compute Topology

The architectural shift away from the standalone compute of legacy Google Glass (Enterprise Edition) is a defining feature of the Fall 2026 consumer rollout. The 2026 architecture relies heavily on a companion device (smartphone) to handle the heavy AI lifting and state runtime, keeping the actual eyewear frames lightweight (under 50 grams) and thermally viable for all-day wear. [

2. The Twin Tier Glass Strategy

The distinction between non-occluded "Audio-only" glasses and "Display AI" glasses is the exact hardware road map Google and its partners (Samsung, Qualcomm, Warby Parker, and Gentle Monster) have instituted.

  • Audio Glasses: Ship first, routing Gemini multimodal audio cues.
  • Display Glasses: Utilize microLED/diffractive waveguide tech for glanceable HUD overlays. [2, 6, 8]

3. Jetpack Projected & Compose Glimmer

The software APIs mentionedβ€”unset Jetpack Projected and unset Jetpack Compose Glimmer β€”are the core production toolkits for 2026.

  • Jetpack Projected bridges the phone's lifecycle and wear-state connectivity to the glasses.
  • Jetpack Compose Glimmer is the specific rendering engine built for transparent, additive screens, managing high-contrast text and glanceable components without distracting the wearer's real-world sight.

r/v_modal • • 6d ago

Technical Insight Visual Search Video Demo : Physical AI, Real Estate, Street View, ...

7 Upvotes

V-Modal AI channel (@vmodalai) primarily shows technical use-case videos
of AI-powered multimodal search technology.

Content focuses on demonstrating how the platform acts as a "visual memory layer" to search through massive video archives using natural language and visual queries instead of manual tagging.:

  • Dashboard & Search Product Demos: Walk-throughs showing how users can input complex natural language sentences (e.g., "Find scenes where pedestrians, cars, and motorcycles are interacting around a busy intersection") into a web interface to pull up frame-exact video matches across thousands of hours of content instantly.
  • Industry-Specific Showcases: Videos tailored to specific industries illustrating semantic video search in action, including:
    • Architecture and Travel: Searching through specific aesthetic details, times of day, lighting, and locations (such as historic Kyoto footages).
    • Industrial Production Floors & Safety: Using AI to index what is happening in a frameβ€”tracking equipment, PPE compliance, and forklift or vehicle segregation to aid in incident investigations.
    • Fashion & E-Commerce: Highlighting how apps can allow users to jump directly to specific product clips using images or visual descriptions.
  • Developer and SDK Integration Previews: Short clips showing their cross-platform capabilities (like their Flutter SDK) handling video processing, search queries, and streaming directly inside mobile or web application layouts.

Sources:
Visual Video Search


r/v_modal • • 6d ago

AWS launches open-source Physical AI Toolchain for robotics

6 Upvotes

Amazon Web Services (AWS) launched an open-source Physical AI Toolchain designed for roboticists. Its primary purpose is to transition AI models through data collection, training, simulation, validation, and deployment phases on robotic systems. The foundation integrates AWS services with NVIDIA's Physical AI software stack into a unified development workflow.

Key Advancements

The toolchain provides a repeatable pipeline that connects disparate infrastructure components required to operationalize trained models in real-world environments. It incorporates operational learnings from Amazon's internal robotics networkβ€”which deploys over 1 million robotsβ€”enabling developers to implement physical AI capabilities within weeks instead of years.

Core details

  • Availability: Open-source collection of reference architectures, Infrastructure as Code, and deployment automation.
  • Integration components: NVIDIA GR00T for vision-language-action training, Isaac Sim for physics simulation, Isaac Lab for reinforcement learning at scale, Cosmos for synthetic data generation, and OSMO for workflow orchestration.
  • Pipeline functionality: Reproducible pipeline that executes and moves data, models, simulation jobs, and deployment artifacts across stages on AWS managed services.

Source: The Robot Report


r/v_modal • • 7d ago

news News: NVIDIA IGX Thor AI platform for mission-critical physical AI, medical devices, heavy robotics

7 Upvotes

NVIDIA IGX Thor is an industrial-grade edge AI platform specifically engineered for mission-critical physical AI, medical devices, heavy robotics, and industrial environments. Powered by the newer NVIDIA Blackwell architecture, it transitions complex generative AI, vision language models (VLMs), and transformer pipelines from the cloud directly onto local edge hardware where low-latency decision-making is vital.

The platform delivers unprecedented local compute by heavily optimizing its silicon footprint compared to the previous generation (IGX Orin):

  • Massive Compute Velocity: It achieves up to 5,581 FP4 TFLOPS (or roughly 5,500 TOPS) of AI performance. This represents an 8x increase in integrated GPU (iGPU) compute and a 3x overall system performance jump compared to the Orin generation.
  • Processor Breakdown: The main architecture utilizes an integrated Blackwell GPU alongside a 14-core Arm Neoverse-V3AE CPU running up to 2.6 GHz.
  • Unified GPU Hardware Scalability: To hit its maximum throughput, the system tightly couples its internal Blackwell iGPU with an optional discrete GPU (dGPU), specifically the pre-installed NVIDIA RTX 6000 PRO Blackwell MaxQ Workstation Edition. Workloads are distributed dynamically across the chips using Multi-Instance GPU (MIG) technology to isolate concurrent tasks safely.

Because physical AI agents handle immense streams of real-time multi-camera and sensor data, the platform integrates data center-grade communication hardware:

  • SmartNIC Integration: It features an onboard NVIDIA ConnectX-7 SmartNIC operating on 32 lanes of PCIe Gen5.
  • Bandwidth Capacity: It accommodates a 400GbE QSFP network interface (or dual 200GbE ports), doubling the previous generation's speed. This prevents bottlenecks when processing uncompressed 4K video feeds or high-frequency LiDAR arrays in real time.

Unlike standard consumer or data-center hardware, IGX Thor is built from the ground up for environments where machine error can result in physical injury (such as autonomous surgery or manufacturing).

  • Functional Safety Island (FSI): Embedded directly onto the Thor System-on-Chip (SoC) is a dedicated FSI paired with an onboard safety Microcontroller Unit (MCU).
  • Industrial Certifications: The platform architecture complies with strict international safety standards, including ISO 26262 and , specifically targeting high-integrity safety tiers up to ASIL D/SC3.
  • Enterprise Stability: NVIDIA couples this hardware with its Halos OS and commits to a 10-year enterprise software lifecycle support program via .

The platform is packaged into multiple configurations depending on whether companies are prototyping or going into full factory-floor production:

Configuration / Kit Compute Tier Form Factor / Core Components Primary Target
NVIDIA IGX T5000 Up to 4,293 FP4 TFLOPS System-on-Module (SoM) with 128GB LPDDR5X memory. Customized industrial systems and compact devices.
NVIDIA IGX T7000 Up to 5,581 FP4 TFLOPS Complete Board Kit containing the module, ConnectX-7, and expansive PCIe paths. High-throughput heavy machinery and multi-sensor systems.
IGX Thor Developer Kit Up to 5,581 FP4 TFLOPS A "shoe-box" sized desktop development station equipped with a 1000 GB NVMe SSD, WiFi/BT, and an active cooling heatsink. Initial platform testing, software prototyping, and model fine-tuning.

IGX Thor acts as a localized hub that natively runs NVIDIA's specialized physical AI application frameworks

  • NVIDIA Isaac: For orchestrating humanoid robotics and training complex tasks using foundational models like GR00T.
  • NVIDIA Holoscan: Designed for ultra-low latency sensor processing pipelines, allowing high-throughput sensors to stream data straight into AI inference with minimal CPU intervention.
  • NVIDIA Metropolis: For deploying localized video analytics agents capable of processing live vision-language queries and immediate alerting.

r/v_modal • • 7d ago

Nvidia’s big bet on physical AI aims for safer robotaxis, humanoid robots

9 Upvotes

Nvidia has invested billions of dollars into physical AI technologies, including robotics and self-driving cars. The primary initiative involves developing a full-stack safety system designed to reduce the risk of machines harming nearby humans in unstructured environments. Target applications include robotaxis, autonomous mobile robots in warehouses, humanoid robots operating inside factories, and surgical robots.

Key Advancements

  • Timeline and Metrics: The Nvidia Halos system launched for autonomous vehicles in 2025 and expanded to robotics in June 2026. CEO Jensen Huang noted that physical AI generates nearly.
  • Deployment: Agility Robotics integrated Nvidia Halos into the Digit 5 humanoid robot for proximate human operation.

Core details

  • Nvidia IGX Thor : Industrial computing module with a dedicated safety processor.

  • Halos Operating System: Software monitoring hardware and software for isolation and failure detection.

  • Nvidia Holoscan Sensor Bridge. : Connects sensor data to safety processing to detect corruption.

  • Testing: Incorporates virtual simulations and an inspection lab program.

Source: Ars Technica, October 08, 2026


r/v_modal • • 7d ago

Robotics/Physical AI I found an interesting SDK for visual search in robotics

7 Upvotes

I recently came across V-Modal, an SDK focused on making video and visual data easier to search and work with in robotics.

There are already many tools that can analyze individual images or recognize objects in pictures. What I found interesting about V-Modal is that it takes this idea further by making video content searchable. Instead of manually watching a long video to find something, you can search for what you're looking for and find relevant moments in the footage.

This could be useful for robotics because robots can generate a lot of camera footage. For example, you might want to find when a certain object appeared, review a particular event, or look through hours of recorded robot footage without watching everything manually.

I tried setting up and testing the V-Modal Robotics SDK locally. The repository is available here: https://github.com/v-modal/vmodal_sdk_robotics

Compared with more traditional image-search or computer-vision tools, I think the interesting part is the focus on making video data searchable and useful instead of treating each image as a separate piece of data.

I also had the chance to communicate with the people behind the SDK, and they were helpful throughout the process.

If you're interested in robotics, computer vision, or working with large amounts of video data, this is an interesting project to check out.


r/v_modal • • 8d ago

Forget Nvidia and AMD, This Under-the-Radar Chip Stock Could Win the AI Semiconductor Race

7 Upvotes

ON Semiconductor, a semiconductor entity positioned within the physical artificial intelligence market. Its purpose targets edge computing applications requiring immediate decision-making capabilities, distinguishing it from conventional data center infrastructure build-outs. The foundational market context involves a transition from centralized training clusters and inference models toward physical artificial intelligence implementation.

Key Advancements

ON Semiconductor possesses relatively higher exposure to physical artificial intelligence compared to industry competitors Nvidia and Advanced Micro Devices. While Nvidia develops open-source artificial intelligence models such as Alpamayo for autonomous driving and Advanced Micro Devices acquired Xilinx in 2022 to address edge computing, ON Semiconductor trades on valuation multiples noted as more attractive than these peers. Growth in the sector aligns with an artificial intelligence infrastructure build-out projected to run through at least 2030, shifting toward physical artificial intelligence spending.

Core details

  • Market drivers: Electric vehicle sales, autonomous vehicle sales, semiconductor content per vehicle, robotics, and industrial automation applications.
  • Operational environment: Edge compute requirements for autonomous vehicles and robots necessitating immediate decision-making mechanisms.
  • Competitive positioning: Market expansion tied directly to the organic growth of physical artificial intelligence deployment across electric vehicles, autonomous driving systems, and industrial automation.

Source:
Globe and Mail Hardware race


r/v_modal • • 9d ago

Robotics/Physical AI Why "Boring" Physical AI is Quietly Winning Over Shiny Consumer Hardware

9 Upvotes

While consumer tech hype focuses on futuristic humanoids folding laundry and sleek AR glasses made for fashion, the real revolution in Physical AI is happening in the most unglamorous places imaginable.

Look at where the actual scaling is taking place:

  • Logistics: Amazon silently deploying 20k+ heads-up display smart glasses to delivery drivers for basic tasks like package location, address verification, and dog alertsβ€”while passively building massive spatial datasets.
  • Infrastructure: Meta utilizing dual-armed targeted robots in data centers for high-density maintenance, like swapping network cables and power-cycling servers.
  • Agriculture: Bonsai Robotics training world models on 50M+ real-world samples to automate heavy equipment in dirty, unstructured off-road environments.

From an engineering perspective, the hardest challenges here aren't polished UI elements or general conversational abilities. It’s low-latency edge computer vision, real-time sensor processing under tight power/thermal constraints, and handling unpredictable physical edge cases on constrained embedded hardware.

Targeted, single-purpose hardware paired with specialized physical data seems to deliver immediate ROI while generic consumer devices are still hunting for a killer app.

What do you think is currently the biggest bottleneck holding back these specialized edge deploymentsβ€”is it the sim-to-real gap, compute constraints on battery devices, or simply the lack of ground-truth sensor data?


r/v_modal • • 10d ago

Physical AI moves beyond traditional robotics

9 Upvotes

Physical AI combines robotics with AI capabilities to execute real-world enterprise tasks in environments such as data centers, manufacturing plants, and warehouses. The architecture integrates robotics with computer vision, decision-making capabilities, and world models designed to represent physical environments and predict environmental changes based on specific actions.

Key Advancements

Enterprise testing demonstrates that Physical AI systems perform complex technician tasks previously limited to human operators, moving beyond traditional and conventional robotics automation. Organizations deploy these systems to handle physical infrastructure adjustments and automated operational mechanics.

Enterprise Deployment Across Sectors

The practical application of Physical AI is expanding into demanding enterprise operations, structured around three major areas:

  • Data Centers: Tech giants like Meta are aggressively piloting autonomous systems to manage AI infrastructure. At its campus in Altoona, Iowa, Meta uses dual-armed robots to handle delicate, repetitive maintenance tasks traditionally managed by humans, such as swapping out complex network cabling. At its Prometheus facility in New Albany, Ohio, the company is testing robots to power-cycle servers and physically reseat loose hardware components.
  • Manufacturing: Industrial leaders like ABB Robotics are deploying Physical AI to manage high-variability environments. Using tools like their RobotStudio HyperReality simulator, manufacturers create hyper-realistic digital twins. This allows them to train AI models under fluctuating light, varying angles, and multi-product material variations before a physical robot is deployed. In one , complex testing robots trained via simulation for four months were fully deployed on a live factory floor in just 36 hours with minimal operational disruption.
  • Warehouses & Logistics: Companies like Amazon have built vast robotic fleets to coordinate fulfillment networks, utilizing flexible hardware designed to seamlessly integrate into existing employee workflows. Rather than deploying complex humanoid robots, logistics sectors prioritize smart automation. For example, Robust.AI’s collaboration with DHL Supply Chain utilizes adaptive robots that move alongside human workers, directing inventory routes and managing order picking dynamically without changing the warehouse floor plan.

Scaling Challenge

While the technology proves to be highly capable in controlled tasks, widespread enterprise scaling remains a hurdle. Unlike pure software agents, Physical AI must navigate unpredictable real-world challenges, require complex sensor synchronization, and seamlessly interact with humans in shared spaces. To transition from narrow task pilots to fully scaled production, organizations must systematically rebuild the legacy workflows, software environments, and physical safety architectures that surround the machine.

Core details

  • Meta operations in Altoona, Iowa: Dual-armed robots execute network-cable swaps.
  • Meta operations in Prometheus facility (New Albany, Ohio): Robots reseat hardware components and test robotic arms for power-cycling servers.
  • Core functional capabilities: Computer vision, real-time decision-making, and world models for environment prediction.

Source:
Tech Target: move from traditional robotics


r/v_modal • • 11d ago

news News: Amazon building smart glasses empire

7 Upvotes

Amazon's been quietly shipping 20,000+ smart glasses to delivery drivers and basically nobody noticed. They've got way more in the tank than people realize.

When Meta and Snap drop their shiny new smart glasses announcements, everyone loses their minds speculating about Apple and obsessing over consumer AR fashion. But meanwhile, Amazon's doing something way more interesting β€” they're actually using smartglasses in the real world at scale. And honestly? They might be playing 4D chess while everyone else is stuck on checkers.

Practical Play

In 2025, Amazon started putting smart glasses on delivery drivers. Not some vaporware concept β€” actual boots-on-the-ground deployment. The glasses do the unglamorous but incredibly useful stuff:

  • Locate packages in the truck automatically
  • Confirm address matching so you don't get left on the wrong porch (we've all been there)
  • Real-time GPS guidance to the exact spot
  • Defect detection to catch wrong-doorstep drops before they happen
  • Pet alerts with a paw print + audio warning (because getting mauled by a Rottweiler is bad for business)

By end of 2027, they're targeting 20,000+ devices in the field. That's not some lab experiment β€” that's real infrastructure.

History Nobody Remembers

Here's where it gets spicy. Amazon's smart glasses journey is way deeper than people think:

Echo Frames (2019-2023): Yeah, they tried audio-only glasses. Flopped hard. You can barely find them on Amazon.com anymore (lol). But here's the thing β€” all that foundational R&D? Not wasted. It led here.

North/Focals Acquisition (2020): This is the real move nobody talks about enough. They bought Focals β€” genuinely beautiful smart glasses with clean displays, app integrations, and a ring controller. At $999with custom fitting in physical showrooms, the business model couldn't scale (especially post-pandemic). But the design DNA and tech stack? Visual Video Search SDK from the smart glasses are critical to their development. They invested heavily on this stack.

1. Spatial Data

Every delivery route = mapping data. Every address = geo-tagged reference points. They're basically building a real-world computer vision dataset while doing their actual job. That's gold for navigation and AR overlays.

2. AWS

Meta's winning on consumer. Amazon's got the enterprise side locked. Imagine industrial smartglasses for warehouse/factory work with sophisticated mapping and object recognition. That's a multi-billion dollar market Meta doesn't even know how to address.

3. Ecosystem

Amazon literally blocked Meta's Muse AI agent from shopping on Amazon.com last month. Think about what that means. They can absolutely reserve smartglasses-exclusive features for their own platform.

Picture this: Glasses that recognize products in a store, show instant Amazon pricing, and let you buy with delivery already queued. Brick-and-mortar retailers would lose their minds. And Amazon would vacuum up shopping behavior data like it's going out of style.

4. Resources

Unlike smaller hardware startups, Amazon can absorb losses, iterate aggressively, and out-spend literally any competitor. They've got the supply chain, the fulfillment network, and the cash reserves to make this work.

Yeah, the Echo Frames and their lack of traction is sus. But that's like judging Tesla off the Roadster 1.0 pre-production failures. Early iterations teach you what works. Amazon's learned those lessons.

And yeah, the current delivery glasses aren't consumer fashion β€” they're functional (okay, they're kind of clunky). But that's exactly the point. They're solving real problems first, building proof of concept, and collecting data. The sleek consumer version comes later.

Real Play

Here's what gets me: Amazon's not trying to win the "coolest AR glasses" war right now. They're building infrastructure. They're collecting data. They're proving use cases work. They're embedding themselves so deep into people's daily lives that by the time they launch consumer smartglasses, the ecosystem advantage will be crushing.

While Meta's playing for TikTok fame and Snap's iterating on their niche, Amazon's literally mapping the world and training AI on billions of real-world delivery scenarios.

Source :

Amazon Smart Glasses


r/v_modal • • 12d ago

Nvidia Says Physical AI Reshapes Robotics Competition

6 Upvotes
  1. Intro: Physical AI transitions screen-based intelligence into the physical actions of real-world machines and autonomous systems. Its primary purpose is to bring real-world intelligence to machines, expanding artificial intelligence from supporting human tasks to directly executing physical work. Target applications span the manufacturing, logistics, agriculture, and energy sectors.
  2. Key Advancements: The role of artificial intelligence is expanding from task-support frameworks into direct work execution. Physical AI has emerged as a core competitive edge in robotics, prompting companies like Samsung Electronics and LG Electronics to accelerate manufacturing data acquisition to train robots.

3. Core details

  • Key Speaker: Rev Lebaredian, Vice President of Physical AI Simulation at Nvidia.
  • Event Context: Keynote speech delivered at 'AI & Digital Bridge 2026' in Astana, Kazakhstan, on October 1 (local time).
  • Target Sectors: Manufacturing, logistics, agriculture, and energy.
  • Corporate Strategies: Samsung Electronics and LG Electronics combine artificial intelligence and robotics using large-scale data accumulated from manufacturing sites and living spaces.

Source: https://www.businesskorea.co.kr/news/articleView.html?idxno=278180


r/v_modal • • 13d ago

Bonsai Robotics Unveils Bonsai World to Accelerate Physical AI Across Rugged Environments

9 Upvotes

Bonsai Robotics announced Bonsai World, a new simulation and world model application designed to generate unencountered physical environments and accelerate physical AI deployment.

Key Details

  • New Application: Bonsai World is a simulation and world model application for generating unencountered physical environments.
  • Ecosystem Integration: It integrates into Bonsai Intelligence to power autonomy for the Amiga platform and retrofitted OEM equipment.
  • Core Objective: It accelerates physical AI development in rugged, unstructured environments.

Technical Specifics

  • Training Dataset: Models are trained on over 50 million real-world samples covering more than 1 million acres.
  • Environmental Variables: Parameters include crops, terrain, weather, lighting, machines, and jobs.
  • Intelligence Extension: It extends fleet intelligence into virtual, unencountered scenarios.

What It Means For Developers

  • Expanded Testing Boundaries: Allows simulation of difficult edge-case environments.
  • Autonomy Layer Scaling: Bridges simulation testing for the Amiga platform and retrofitted OEM hardware.
  • Data-Driven Validation: Uses large-scale foundational datasets to validate autonomy models prior to hardware deployment.

r/v_modal • • 13d ago

News: Runway , video creation for cinema 2026, 2027 features

8 Upvotes

In 2026, Runway has significantly expanded its ecosystem by moving beyond standalone video generation clips into flagship multimodal model scaling, developer-first platforms, and real-time interactive mechanics. For 2027, Runway prepares new extraordinary features leveraging his eco-system of plugins workflows

πŸš€ Next-Gen Foundation Model

  • Flagship Visual Core: Runway has deployed Gen-4, Gen-4 Turbo, and Gen-4.5 as its main video generation stack. These models introduce massive jumps in visual fidelity and physics-enhanced motion tracking that slashes artificial errors (like "floaty limbs") by over 40% compared to legacy versions.
  • Enhanced Character Realism: The latest generation achieves an 83% improvement in hand gesture accuracy alongside higher lip-sync precision via specialized audio-to-video processing chains.

πŸ› οΈ Runway Dev Platform & Ecosystem Integration

  • Third-Party Model Hosting: The newly launched Runway Dev environment serves as an API hub. Users can trigger Runway's native models alongside heavy-hitting third-party media models (like Google Veo 3.1, MiniMax H3 Max, and ElevenLabs Audio Utilities) all inside a single billing credit system.
  • Media Router: Runway introduced the Runway Media Router, an intelligent routing layer optimized to send generative tasks to the most cost-effective or highest-performing media model available.
  • MCP (Model Context Protocol) Server: Operating a native Runway MCP Server enables advanced external AI agents (like Claude or ChatGPT) to programmatically dictate, generate, and edit videos directly within a standard chat interface.

πŸ•ΉοΈ Interactive AI Game Creation

  • Generative Prototyping: Moving aggressively past passive cinema, Runway has launched an interactive engine allowing creators to generate video game prototypes from text and image prompts.
  • Zero-Code Mechanics: The engine automatically builds AI-driven interactive environments, context-aware NPC animations, live dialogues, and real-time game cutscenes without requiring user code.

🎨 Modular Production Workflows

  • Node-Based Workspace: The introduction of Runway Workflows provides a modular canvas where creators construct reusable production pipelines as well as video search capabilities.
  • Side-by-Side Prompt Testing: Users drag and drop color-coded interactive nodes (Green for text/scripts, Blue for images, Pink for video, Yellow for audio) to compare settings, optimize prompts with LLM generators, and chain multiple generations sequentially.

Source:
Runway video creation ecosystem


r/v_modal • • 13d ago

news News: Amazon is building Smart Glasses empire secretly

7 Upvotes

Amazon's been quietly shipping 20,000+ smartglasses to delivery drivers and basically nobody noticed. They've got way more in the tank than people realize.

In 2025, Amazon started putting smart glasses on delivery drivers. Not some vaporware concept β€” actual boots-on-the-ground deployment. The glasses do the unglamorous but incredibly useful stuff:

  • Locate packages in the truck automatically
  • Confirm address matching so you don't get left on the wrong porch (we've all been there)
  • Real-time GPS guidance to the exact spot
  • Defect detection to catch wrong-doorstep drops before they happen
  • Pet alerts with a paw print + audio warning (because getting mauled by a Rottweiler is bad for business)

By end of 2027, they're targeting 20,000+ devices in the field. That's not some lab experiment β€” that's real infrastructure.

Amazon Smart Glasses


r/v_modal • • 13d ago

news News: Flutter Kaigi 2026 Technical flutter conference - Tokyo, Japan

9 Upvotes

FlutterKaigi 2026 is Japan's premier developer conference dedicated entirely to Flutter and Dart. The upcoming conference will take place across two days from October 29 to October 30, 2026, bringing together engineers, designers, and tech enthusiasts at the Hamamatsucho Convention Hall in Tokyo.

  • Dates: October 29 (Thursday) – October 30 (Friday), 2026
  • Location: Hamamatsucho Convention Hall, Tokyo
  • Organizer: Flutter developer volunteer executive committee
  • Attendance Details: Paid admission with required advance registration.
  • Special Programs: A student scholarship program is available to help cover ticket, transport, and lodging expenses within specific limits.

Day 1 and Day 2 feature a packed schedule ranging from lightning talks to deep-dive technical explorations. Key topics on the roadmap include:

  • Dart Architecture: Post-mortem discussions such as "The Rise and Fall of Dart Metaprogramming," exploring why native macros development was discontinued and what the future holds for code generation toolkits.
  • Advanced UI & Rendering: Deep dives into Fragment Shader UIs, responsive spec designs, and the engineering behind rendering vs. native frameworks.
  • AI Integration: Sessions tackling full-stack automation, end-to-end voice log architectures, and building dedicated AI harnesses.
  • Infrastructure: Native-closed authentication systems, multi-domain web integrations, and full-stack Dart deployments leveraging platforms like Serverpod.
  • Interactive Formats: Main track sessions are paired with community-driven events, including a dedicated Lightning Talk (LT) Day on Day 2.

The event is backed by prominent global and domestic technology organizations. Major backing includes:

  • Platinum Sponsors: Google, BitKey, and UPSIDER.
  • Corporate Supporters: Various engineering-driven brands such as YUMEMI, v-modal, Studyplus, MEDLEY, GENDA.
  • A large group of engineer benevola supporting the activity and event.

Source: 2026.flutterkaigi.jp