r/unrealengine • u/Zyddie • 11h ago
The facial tech behind Gothic 1 Remake, Alone in the Dark and Outcast is now part of a UE5 plugin. The core version is free.
Hey all! We’re a character studio in Sarajevo. Our facial technology has been used on Gothic 1 Remake, Alone in the Dark and Outcast: A New Beginning, and we’ve now built it into Maestro, a plugin for building and customizing characters directly in the editor.
We built it because every project ran into the same loop. You export to a DCC, tweak, reimport, find out at integration that something broke, and repeat. On top of that, the tenth variant takes about as long as the first. Most studios that want proper customization end up writing their own tools and then maintaining them for years.
What it does:
• Face and body editing, including proportions and silhouette, with real-time feedback in the editor
• Modular outfits, accessories and parts with automatic fitting
• Works with your existing meshes and textures, and with existing rigs to a degree.
• Built on the standard Unreal body rig, so animation libraries, mocap and store-bought packs for that skeleton run without retargeting
• Optimization is part of creation rather than a cleanup pass at the end, so models, textures and animations come out with runtime budgets already accounted for
• Handles everything from photoreal to heavily stylized
• Pipeline hooks for plugging into an existing workflow
It’s an editor tool for now, so it’s for building characters during development, not a runtime character creator for players.
On pricing: the core plugin is free, includes Starter Asset Packs, and stays free. Additional packs (wardrobe, hair, presets, archetypes) are coming later. We also do custom work for studios. It supports UE 5.6, 5.7 and 5.8.
Trailer: https://www.youtube.com/watch?v=V98TYGKgBlk
Get it: https://maestrocharacters.com/
We’ll be in the comments all day. Ask us anything, including where it falls short.