r/turok • u/normbreakingclown • 2d ago
Turok 2 weapons synopsis.
Pistol/Mag60: Being stuck using a pistol at the beginning is a bit annoying it's like kinda awkwardly doing chip damage, though going for headshots is tempting. Well, the spread from the Mag 60 might give you an easy headshot but a rapid-fire weapon is never bad.
Tek Bow: Use zoom for rapid fire, that is one way to make a bow viable and also Tek Arrows go boom!! But it takes usually two arrows to do it. Not sure how useful regular arrows are actually. Turok 2 damage is weird sometimes.
Shotgun/Shredder: The problem is you can't use the shotgun as you aspect (multiplayer is quite the beast). It mostly takes at least 2 shots to take down an enemy if you are lucky but if you go for the head even from a good distance it's an instant kill. Shredder... aim for the head!!! Not sure how this one works? Aim at the feet so the splash spread goes fully in the enemy but that never works. But this is useful for tiny enemies. And yeah, explosion shells are always useful but a bit dry...
Plasma Rifle/Firestorm Canon: Two shots seems to do the trick and yeah, snipe function. Minigun is always useful and maybe you get a lucky headshot without trying.
Tranquilizer Gun/Charge Dart: Tranquilizer gun ain't bad believe it or not till it doesn't work and the OG N64 you can't pick up ammo for it. Charge Dart is a life saver and enemies being shocked actually does damage to them.
Grenade Launcher: The real shotgun in the game so no pesky self-damage for you... bucko!!! But in the N64 version the grenades mostly slides under the enemies>:(.
Scorpion Missile Launcher: A bit overkill here. Three missiles that homes in to the target though their moving speed is slow so you might still take damage if you fire.
Cerebral Bore: Does not work on bosses BOO... But anyway, an instant kill weapon is off course going to be useful, IF IT ACTUALLY DECIDES TO LATCH ON!!! While i do like the design, i love the atmosphere and tone more than the idea than, COOL GUNS AND CRAZY GORE, and the Cerebral Bore enforces a bit that Turok is a silly gore game.
Flamethrower: Takes nearly a full tank to defeat an enemy, which really disappoints my inner pyromaniac. So, use it for tiny mobs or something...
PFM Layer: Proximity Fragmentation Mine, totally did not had to look that up. Well, another boom weapon that annoys pursuers, but you only get one pesky mine per pick-up which makes me miffed (well d'oh is should'a said that about the Grenade Launcher as.. (wait, it has box...).
Sunfire Pods: Do you hate blind people for some reason? Well, ma man this is for you!! It makes blind people go in a blaze of fire. For anyone else it stuns them for a bit and just picking one pod gives you 3 of them for some reason...
Razor Wind: My favorite actually and me get upset that it takes so long to get... This weapon is powerful but quite tricky to land so it's not an auto win thingy either so be wary of that.
War blade: Go for the head!!! Like you always should... Almost forgot about that one. But this blade might be my favorite blade design of all blade-dom.
Nuke: By the time you got this you don't have much use for it (unless you are a lousy cheater!!!). But yeah, giant boom is always gonna be appealing to someone isn't it...
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u/FuckTheNitro 2d ago
yes. razor wind much good. me like