r/telltale • • 6h ago

TWD I am developing an expansive open-world/sandbox TWD (The Walking Dead) game and I need some help.

2 Upvotes

Hello everyone. First of all, I want to clarify that this is not a fake post or anything of the sort; I am genuinely developing a game. I have a few questions and requests, but before that, I’d like to introduce my game.

The game is set in The Walking Dead universe. Our protagonist, Rickon—a 38-year-old sheriff in California and a father—is shot while on duty. He wakes up in a hospital to find that the world has completely changed; the "walkers" (zombies) have taken over. (I intentionally modeled the game's storyline after The Walking Dead series.) From this point on, the player enters an open world filled with looters, innocent settlers, and zombies—and our character is not alone. I am planning for there to be, fundamentally, three paths available to our character:

  1. The player explores the city, scavenges for loot, meets various NPCs, establishes their own settlement, and gradually develops it into a full-fledged civilization (this process will be highly detailed, involving a construction system, task delegation among NPCs, tracking the morale of individual NPCs, etc.).

  2. The player realizes that the "good" cannot survive in this world and chooses a darker path. They can either form their own band of raiders or join an existing, larger raider faction—conducting raids on settlements, killing or capturing people, looting, and so on.

  3. (My personal favorite) Unable to find their family, the player decides to live alone in the wilderness—perhaps by a river in the forest—pursuing a quiet, peaceful life while gradually building up their own base.

While these three paths form the core, the aspect of the game that will likely take me dozens of hours to develop is creating a "living world." By this, I mean that NPC settlements will grow over time—or collapse due to raider attacks—while raider groups, bases, and various factions will engage in conflicts with one another.

However, implementing all of this—even on a 2D isometric map—will likely require 100,000 to 150,000 lines of code.

I want to ensure that all this hard work doesn't go to waste. That is why I need to know: if I were to develop this game, would you stand behind me and offer your support?

I have been involved in game development for a long time and certainly have the time to dedicate to this; I simply want to understand your perspective—as players—on a game like this. PLEASE SHARE YOUR THOUGHTS

(I have now created the skeleton/foundation of the game.)


r/telltale • • 22h ago

Telltale What if telltale made a vtm game

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53 Upvotes

Am I crazy or could telltale make a good vampire the masquerade game what do you think.


r/telltale • • 2d ago

HAPPY 11TH ANNIVERSARY MCSM!!!

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8 Upvotes

r/telltale • • 2d ago

Rating of all the Telltale games I have played

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179 Upvotes

You may have guessed it but I love the Batman games


r/telltale • • 2d ago

Today is 11th anniversary of MCSM! 🎉

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20 Upvotes

r/telltale • • 2d ago

Spoilers TWD A character analysis of Lee Everett (by me)

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2 Upvotes

r/telltale • • 4d ago

Telltale After the wolf among us

0 Upvotes

After TWAU2 I would love see a Harry Potter series from telltale, has amazing potential and we could even see the appearance of other magical schools


r/telltale • • 5d ago

us meme-ing over the "Jane vs Kenny" drama

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2 Upvotes

r/telltale • • 5d ago

Spoilers Batman WE'RE LOCKED UP! | Batman: The Telltale Series Analysis - Ep.4: Guardian of Gotham

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4 Upvotes

r/telltale • • 9d ago

Batman The Enemy Within

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63 Upvotes

I couldn’t do her wrong, I just couldn’t 😭😭


r/telltale • • 10d ago

Telltale Lets see those Stats

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23 Upvotes

r/telltale • • 11d ago

Telltale Telltale’s Guardians of the Galaxy game.

7 Upvotes

I have the full game of The Guardian of the Galaxy made by Telltale. I haven’t played it in years and went to put the disc in to play it again, because I have the disc version. My question is why when the game is all loaded up and on the main menu, it only shows episode one and not the full game?


r/telltale • • 12d ago

Spoilers Batman "GAME AIN'T HALF BAD!" | Batman: The Telltale Series Analysis - Ep.3: New World Order

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4 Upvotes

r/telltale • • 13d ago

I love how buggy this game is

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167 Upvotes

r/telltale • • 15d ago

Why is it so hard for an interactive game to have good writing AND meaningful choices?

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0 Upvotes

r/telltale • • 15d ago

Jurassic Park The Game - Modèles 3D

3 Upvotes

Bonjour,

Cela fait depuis plusieurs semaines que j'essaye de convertir les modèles 3d du jeu en .obj qui sont en .d3dmesh. J'ai essayé avec plusieurs outils mais aucun de marche vraiment, que se soit pour les personnages humains ou dinosaures,

Auriez-vous une solution?

Merci


r/telltale • • 16d ago

Telltale Batman season pass not downloading episodes 3 4 5

3 Upvotes

So i got batman season pass disc for xbox one and only episode 1 and 2 works, yes episodes 3 4 5 are installed in the addon section but inside the game it says download and when i click that it either directs me to microsoft store or does some kind of refresh and then nothing happens and also another thing is that episode 2 has 2 files for some reason


r/telltale • • 18d ago

Telltale Whats a franchise you’d think Telltale could make a good game about?

40 Upvotes

personally id go with half-life (around HL:A’s timeframe so that you can actually do shit without the combine being fully on your ass)


r/telltale • • 18d ago

The Walking Dead: Season 5 — Clementine’s Story Isn’t Over

1 Upvotes

Title: My idea for The Walking Dead Season 5:

Clementine & AJ’s true continuation (without the comics)

What would you think about a new The Walking Dead game that completely ignores the Clementine comics and instead serves as a direct continuation of The Final Season?

The story would begin with a 5–6 year time skip. Clementine would now be 22 years old, while AJ would be around 11.

Clem would still be the same experienced survivor we knew from The Final Season, just older and more experienced. She would still have a prosthetic leg, but it wouldn't seriously limit her movement. She could walk, run and fight normally, although she would still have a slight limp and move a little differently because of it.

After several peaceful years at Ericson, Clem, AJ and the others would finally have something that feels like a real home.

But then strange things would start happening.

A completely ordinary-looking adult would arrive at Ericson and become part of the community. Nothing about them would immediately seem suspicious.

But they would actually be an undercover spy.

Their employer would have noticed that Ericson is an unusually well-defended location and would see its potential as a fortress and a valuable base. The spy would slowly gather information about the school, the people living there, their defenses, their routines and their weak points.

Over time, Clementine would begin to notice that something isn't right.

The story would occasionally show Clem remembering the events that led up to the attack — the strange warnings, suspicious incidents and things she might have overlooked at the time. Eventually, the spy would deliver everything they had learned to their leader.

Then the attack would come.

A completely new enemy group, unrelated to the Delta, would launch a brutal nighttime assault on Ericson.

The goal wouldn't necessarily be to kill everyone. The attack would create complete chaos. Parts of the school would catch fire, people would panic, and everyone would try to escape.

During the chaos, Clementine and AJ would become separated from the others.

The important part is that nobody would intentionally leave them behind. Because of the darkness, panic and shock of the attack, the others simply wouldn't realize that Clem and AJ were missing.

After escaping, the others would eventually realize that Clem and AJ weren't with them. They would search for them, but they wouldn't be able to find them.

They might discover one or two bodies, but not enough to know exactly who survived and who didn't.

Clem and AJ would be in the same situation. They wouldn't know what happened to the others either.

So both sides would be left with the same question:

Who survived?

Clem and AJ would have no choice but to continue on their own, trying to survive while also hoping that some of the people from Ericson managed to escape.

The gameplay would still be based on The Final Season.

Clementine would remain the only playable character. AJ would continue to act independently, just like he did in The Final Season. You wouldn't directly control him or give him commands during combat.

The main difference would simply be that Clem and AJ are older, more experienced and have grown much closer over the years.

I would also bring back one of the things I loved about The Final Season: Lee appearing in Clementine's dreams.

This would happen around 2–3 times throughout the season. Clem would dream about Lee and actually be able to talk to him again. They could talk about what has happened, the decisions Clem has made, AJ, and how much her life has changed since they were together.

These scenes wouldn't just be random flashbacks. They would happen at important moments in the story and give Clem a chance to reflect on everything that has happened to her.

The season wouldn't be completely dark either. I'd want plenty of funny, light-hearted and emotional moments between Clem and AJ, just like the previous seasons had. AJ would be older now, so their relationship could have a completely different dynamic while still feeling like the same Clem and AJ we know.

Overall, I wouldn't want to completely reinvent The Walking Dead.

I'd want to take what made The Final Season work, move the characters 5–6 years into the future, introduce a completely new threat, add a few twists, and continue Clementine and AJ's story from there.

Would you play a Season 5 like this?

I wrote the story, how do you like itI wrote the story, how do you like it?


r/telltale • • 18d ago

Telltale A Tier List of Every Telltale Game I've Played

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139 Upvotes

Telltale were probably one of my favourite video game developers in the 2010s. I used to play every game they made that I could get my hands on, and they were honestly such a blast. Despite some obvious flaws, like the choices not mattering, I still enjoy a lot of their stories, characters, and even the music and art style at times.

Recently I have been replaying a lot of Telltale games, except the Minecraft ones. Some of them disappointed me, but most of them are as good as I remembered, so I wanted to make a tier list.

I have ranked them based on how much I like them, not on any objective metrics.


r/telltale • • 19d ago

Telltale Whats a license that you hope Telltale can get back?

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258 Upvotes

r/telltale • • 20d ago

Spoilers Batman LOYALTY VS ROMANCE | Batman: The Telltale Series Analysis - Ep.2: Children of Arkham

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7 Upvotes

r/telltale • • 20d ago

Telltale How does the Telltale Catwoman model look? Testing on pre existing dlc suit and it’s looking far better this time around (also some of the lower body textures are not done and I can’t get fingers 100% aligned but the finger issue has been cut down a bit)

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16 Upvotes

r/telltale • • 21d ago

What do you think a 5th season of TWDG could show?

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16 Upvotes

r/telltale • • 22d ago

One of my favorite choices in any Telltale game—punching someone and then apologizing

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19 Upvotes