Beginning 10/22 at 8am PT, players on all platforms will have the chance to command their very own Vidiian Science Warship, as the latest starship to be added to the contents of the Infinity Lock Box.
Ship Details:
- Tier: 6
- Faction: Any
- Required Rank: Complete the Tutorial
- Hull Modifier: 1.5
- Shield Modifier: 0.75
- Fore Weapons: 4
- Aft Weapons: 3
- Device Slots: 3
- Bridge Officer Stations:
- 1x Commander Science / Intelligence
- 1 x Lt Commander Tactical / Command
- 1 x Lt Commander Universal
- 1 x Lieutenant Engineering
- 1 Ensign Universal
- Consoles: 4 Tactical, 2 Engineering, 5 Science
- Base Turn Rate: 12.5
- Impulse Modifier: 0.18
- Inertia: 55
- +10 Weapon Power, +5 Engine Power, +5 Auxiliary Power
- Console - Universal - Bio-matter Harvesting
- Can Equip Dual Cannons
- Hyper-thermic Charge Torpedo Launcher
- Cloaking Device
- "Gather Intel" Ship Mechanic
- Subsystem Targeting
- Sensor Analysis
- Secondary Deflector Slot
- Starship Mastery Package (Science Vessel)
- Enhanced Particle Generators (+Exotic Damage)
- Advanced Shield Systems (+Shield HP)
- Enhanced Restorative Circuitry (+Healing)
- Reactive Shield Technology (+Shield Regen/Hardness)
- Reprehensible Responsibility Trait (Starship Trait)
Admiralty Ship Stats:
- Eng: 22
- Sci: 57
- Tac: 47
- Special: -25% Maintenance per SciShip
Console – Universal – Bio-matter Harvesting
The Vidiian Sodality is an advanced civilization that has developed its medical capabilities to combat the disease known as the Phage. Their obsession with defeating this disease has driven a lot of design decisions in fascinating ways. Similar to how they survive by retrieving body parts from others, this console enables a subroutine that seeks to harvest actual parts from a target ship.
As Vidiian ships often lack personnel transporters, they needed more physical methods to reach the organic goods within. Although some ships use physical boarding parties, the tactics that are utilized in this console are tuned to decimate a target ship’s shields and utilize Automated Microdrones which can medically transport the much needed, life-saving organs of the officers aboard.
This console additionally provides a passive bonus to Maximum Hull Points, and any incoming healing exceeding Max Hull applies temporary Hit Points. This console may be equipped on any ship in any console slot.
Shield Drain + Steal Hull Points
By activating this console, the ship emits a disruptive frequency that drains the enemy shields, which is made more powerful based on its Current Hull Value. Automated Microdrones deal damage to the enemy’s Hull, which restores any Hull damage on your ship.
Starship Trait – Reprehensible Responsibility
Defeated foes grant Maximum Hull Hit Points and Passive Regeneration
"He is my Honatta... his task is to find the organs I need for survival."
While this trait is slotted, defeating an enemy will grant you maximum hull points and regenerates your hull hit points. This heal stacks up to 5 times. This heal may be triggered once every 5 seconds.
Hyper-thermic Charge Torpedo Launcher ∞ [Dmg] [CritD]x2
This unique piece of equipment comes pre-installed on Vidiian Science Warship vessels. Loaded with Hyper-thermic Charges, this weapon is used by the Vidiians to to crack open the Shields of a ship like an egg in order to gain access to the organs that they seek inside.
Some more details on this weapon:
- The Hyper-thermic Charge is a pre-equipped Torpedo Weapon.
- It can be reclaimed from the Dilithium store.
- It has an Equip Limit of 1 per starship.
- It can be moved other starships.
- It will be Levelless, but can be upgraded after level 60.
- It counts as a Plasma Torpedo for anything that triggers off of Plasma Torpedos.
Hyper-thermic Plasma Lance
The Vidiian Science Warship comes equipped with a Hyper-thermic Plasma Lance. After a short charge up time, this weapon fires a heavy beam forward, dealing significant Plasma damage and applying a long-lasting burn effect that continues to eat away at their hull, ignoring shields.