r/stealthgames • • 1d ago

Design & development I'm making a spies vs mercs inspired game

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7 Upvotes

I loved Spies vs Mercs and there hasn’t been anything like it for a long time, so I started making my own, called Dead Angle. For those who haven’t played it, one player is the spy, hiding in the dark, and the other is the merc hunting him with a flashlight. It’s 1v1 to begin with.

The spy is on the left and the merc is on the right.

It’s very early in development, and everything you see is a work in progress.

Which side would you rather play? And what in your opinion would make the merc fun to play?

I post devlogs on r/DeadAngle if you want to follow along.


r/stealthgames • • 1d ago

News & updates Spirited Thief 90% off until October 23rd.

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6 Upvotes

r/stealthgames • • 1d ago

Gameplay clip Stealth as a puzzle: scout first with the drone, then execute.

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35 Upvotes

Hey everyone!
Breixo here, solo dev of Ghost Node, I wanted to share the idea behind it with people who play a lot of stealth games!

You have a drone to scout ahead in safety and see every piece of the puzzle without the pressure of being detected.

Almost everything in a level can be wired to something else: a switch to the lights, a sensor to a door, a camera to an elevator.

Gunpoint is the main inspiration for the wiring part, Dishonored for having several solutions to solve the same problem.

Happy to answer your questions and gather your feedback!

Here's the steam page if you want to follow the game: https://store.steampowered.com/app/4060200/Ghost_Node/?utm_source=reddit&utm_medium=stealthgames

PS: We've started a closed playtest, you can join it through our Discord!
PS2 : Don't sprint in a stealth game.


r/stealthgames • • 1d ago

2D stealth and espionage game.

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0 Upvotes

Hi everyone! I’m an indie developer who loves 2D games and stealth-espionage titles—and I’m a huge fan of many games, including the original *Metal Gear Solid* on PlayStation.

I’m currently developing a game with an original story, scheduled for release in January 2027.

We’ve just opened our discord to gather feedback, and our demo drops on Friday—come join us!

https://discord.com/invite/8T3bryzum2

Demo: https://drive.google.com/file/d/1AJ6QHfKLa_mpgOjxMPnyPUcOsq9dKjq6/view?usp=sharing


r/stealthgames • • 2d ago

Before & After of our stealth game!

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10 Upvotes

We are a little team making BALSEO: The Sea Beyond, a stealth game based on South American mythology. Here is how much the visuals have improved!

You can check out our Steam page here: https://store.steampowered.com/app/4338640/BALSEO_The_Sea_Beyond/


r/stealthgames • • 2d ago

I Skipped this one popular stealth games, did I miss out?

4 Upvotes

I played most stealth games out there but My top 5 are:

Splinter Cell: Chaos Theory
Dishonored
Deus ex HR
Hitman: Blood Money
Mark of the Ninja

Now the one stealth game I often see mentioned that I didn’t play is MGS3. I play all the other but not 3. Wasn’t really feeling the whole jungle aesthetic. Have I missed out? Do y’all see it fit amongst my top 5 ?


r/stealthgames • • 2d ago

Discussion Am I the only one who thought MGSV had incredibly weak gameplay?

7 Upvotes

I'm going to preface this by saying that I understand I'm in the minority here and it's totally cool if people disagree with me, I'm not here to yuck anyone's yum. I am curious to see if anyone agrees with me and the kind of conversation we might be able to have discussing this mechanically.

Metal Gear is my favorite series. I have played every game in the series, even the turn-based card game PSP spinoffs, the non-cannon Game Boy Color game, the mgs2 skateboarding mini game. I've played most of these games many times.

I hear it repeated ad nauseam that Metal Gear Solid 5, despite its limitations in story, had "the best gameplay in the series". I hear this repeated as an uncontested fact so often and I hate it because I think it has some of the worst gameplay in the series.

Metal Gear Solid 5, undoubtedly, has the strongest of the three C's : Character, Camera and Controls. In terms of just moving snake around it controls incredibly well, it's responsive and satisfying and all of that is terrific. If that character controller was put into a game with great level design it would be one of the best stealth games ever.

The problem is everything you actually do in the game, its structure and progression.

The game sacrificed tight stealth game levels from the previous games for big open sandbox design that feels like it could have been generated by a script. Instead of presenting you with a set of tight levels that are constantly evolving, you're infiltrating dozens of samey bases over the course of the game. The different bases rarely require new approaches to stealth, the same core tactics that you can utilize at the start of the game remain incredibly efficient at the end. Even when guards start resisting certain tactics, you're constantly developing newer and more powerful tools that just delete enemies. Once you get an idea of how the AI works you no longer have to engage with the level design, every level feels the same.

Compare this to the first three Metal Gear Solid games. Those games are short and sweet, each one only has a few hours of gameplay, but it never repeats itself. Every room is different, they're constantly throwing new hazards and combinations of threats at you. I can play through Metal Gear Solid 3 in my head because every second of that game is unique.

The progression systems in MGS5 strip the open world of any real value and exploration. You're not really finding items that change things, you're just increasing your number of one of several generic resources. The entire process of expanding your Arsenal is offloaded to the mother base system which is time consuming and grindy. Kidnapping hundreds of personnel over the course of a playthrough just so that you can develop the newest versions of the same five different tools that you're going to be using throughout the whole game.

Metal Gear Solid 5 feels like a really great 10 to 15 hour long game cut into pieces and spread over an incredibly boring and repetitive 50 hour long game. Most of the content is incredibly generic and repetitive, and while there are a few sequences that are truly memorable they are few and far between.

I would much rather have a 10-hour long game that is dense with polished and unique content then a 50 hour long game that never really evolves or changes as it goes.


r/stealthgames • • 2d ago

News & updates Spy Drops Gaiden released on Steam

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7 Upvotes

r/stealthgames • • 4d ago

Discussion Thoughts on Metal Gear's tranquilizer gun?

10 Upvotes

Been replaying the games recently and I've noticed how the tranq gun in MGS2 onwards seems... a bit too strong? It almost feels like there's no reason to use anything else. What do you think?


r/stealthgames • • 4d ago

Question Trying to find YouTubers who cover Indie Stealth games

18 Upvotes

Basically the title, it’s hard to find good indie stealth games. Looking for some YouTubers you guys like who talk about them? Don’t need to be big channels, indie stealth is a pretty niche topic in terms of playing the YouTube algorithm haha.


r/stealthgames • • 4d ago

Question Any upcoming stealth games you know?

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72 Upvotes

I was recently thinking about what upcoming stealth games there is and what not and I ended up wanting to compile a list of either unreleased upcoming stealth games, stealth games in early access and or recently released stealth games.

If you know any that you think would fit the list, please do share!


r/stealthgames • • 5d ago

Image Bald Splinter Cell is good, tho i wish the "not PSP" to have some kinda of finger movement on it

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33 Upvotes

"SeverLink is a retro stealth action, inspired by the console classics of the early 2000s like Splinter Cell, MGS2-3 and Hitman Contracts. With the art direction emulating the distinct look of the Playstation 2 library of games."

Game : SeverLink "release Q4 2028 (has a prototype demo!)"

Link : https://store.steampowered.com/app/3285390/SeverLink/


r/stealthgames • • 5d ago

Question Any stealth games with randomized enemy patrol paths?

16 Upvotes

Hi, looking for some stealth games that have randomized enemy patrols. I'm talking about the paths themselves and not just "Spawn a lvl 1 enemy here, spawn lvl 2 enemy there". For example enemy "A" spawns with a random patrol path like "1", "2" or "3".


r/stealthgames • • 5d ago

Discussion 15 years ago today, Dishonored dropped — was low chaos ever worth it?

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1 Upvotes

r/stealthgames • • 6d ago

News & updates Demo available for Deep Six

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11 Upvotes

r/stealthgames • • 7d ago

Requesting suggestions Stealth games with the best WRITING, please

25 Upvotes

Stealth games are defined by their chief mechanic - sneaking!

But I think that's self-limiting. I'm asking for games that provide excellent stealth while also being examples of great writing. They have plots that you want to follow!

Thanks for your suggestions - and kindly, no spoilers.


r/stealthgames • • 7d ago

Discussion ImmersiveSim mechanics/features that you think are bonkers?

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2 Upvotes

r/stealthgames • • 7d ago

Gameplay clip I love the humor of this game

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7 Upvotes

r/stealthgames • • 7d ago

Discussion What if an assassin game actually let you live the life of an assassin?

12 Upvotes

What if an assassin game actually let you live the life of an assassin?

I’ve been working on an open-world, single-player game built around one idea:

You’re not a mission-solving machine. You’re the one making the plan.

You play as a former special-operations soldier with a buried past who gets pulled into the underground world of contract work.

Instead of being thrown from mission to mission, you have an actual life between jobs. You can train, explore, make connections, earn money, upgrade your safehouses, gather information, prepare your equipment, and decide how you want to approach a contract.

And when things go wrong, they actually matter.

No giant futuristic city. No superhero nonsense. No “press a button and magically change your disguise.”

Just a grounded modern world where preparation, improvisation, and consequences are the core of the experience.

Think Day of the Jackal × GTA-style freedom × tactical realism, but with its own identity.

I have a lot more planned, it's more like BLACKWOOD but not exactly it...​

Would you play something like this? Lmk


r/stealthgames • • 9d ago

Developer announcement New Spies vs Mercs demo out - BOLD: Networked Newt Action

4 Upvotes

Hello /r/stealthgames,

Some months back, someone found and crossposted the steam page for my Spies vs Mercs game in development, BOLD: Networked Newt Action. It's a game where a team of kobold spies use third person stealth to outwit first person dog mercenaries who must guard objective points.

There was contention the comments over the art style and choice of cartoony anthro style characters, but the day that was posted there was also my single biggest spike in wishlists and views since announcing the game in the first place. So, clearly, some folks there are a little interested! It seems fair to crosspost this to /r/stealthgames where a slightly broader audience can see this.

So, I wanted to come and say that the Next Fest demo for BOLD: Networked Newt Action has launched early. you can download it on steam now, open up matches, play around a bit. Next Fest itself isn't starting for a couple of weeks and I want to be reactive to feedback in the run up to it, give it a try with y'alls friendgroups and lemme know what you think!

while the game is mostly balanced around 2v2 play, technically the map included can support 4v4. just in case you wanna get a bit goofy w/ it.

I'm posting on my old and crusty account with a bunch of karma instead of making a new one to show "hey, yeah, I lurk here and post sometimes", I promise I'm not a tourist I've been playing these games since I was a tiny kid. Thanks for giving my project a look, and if you give it a chance, double thank you.


r/stealthgames • • 9d ago

Requesting feedback Care to test an upcoming stealth action game?

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8 Upvotes

Hey folks! were going to be posting weekly playtest updates for wolf of the desert, we really need playtesters to give feedback on the game feel and AI!

One current issue is ai detects you super slow when your near them which will be fixed in the next build!


r/stealthgames • • 10d ago

Requesting suggestions looking for stealth game for under 5 €uro

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1 Upvotes

r/stealthgames • • 11d ago

Discussion Are there any games like Republique?

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5 Upvotes

r/stealthgames • • 12d ago

I made a turn-based burglary browser game, free to play

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3 Upvotes

Hi all, I'm a solo hobby game dev. Empty by Morning is a small turn-based stealth game: you break into a dark house at night, steal what you can carry and get out before sunrise.

Every action makes noise, and anyone who hears it comes looking. There are people asleep in the bedrooms, someone walking the halls, and a dog that wakes the whole house.

There's a daily heist, where everyone robs the same house and gets one attempt, plus a 10-night story mode. Each night also comes with a rumor about the owner: a retired soldier who still keeps his rifle, a psycho with bodies in the house, or an old house full of creaky floorboards.

It's free, runs in the browser on desktop and mobile, no sign-up:
https://build-and-dominate.itch.io/empty-by-morning

It's still early, so any feedback is very welcome. Thanks for taking a look!


r/stealthgames • • 12d ago

News & updates Intravenous 3: Borderline released on Steam. (Free, short prologue to upcoming third game in the series.)

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12 Upvotes