First post in here but I've been playing a while, there'll be TL'DR at the bottom if you just want to know what to deploy
I was curious about how pursuit and setting a second in command worked in autoresolve, after watching a frigate from a late game fleet destroy an entire fleet and then starting a new game and watching a junkyard frigate take 10 iterations to do the same.
All the following is a rough estimation since I couldn't find the exact numbers that calculate a ships "strength"
What gets taken into account when pursing in autoresolve?
Base DP
Weapon Loadout Value (Ordanance Points \ DPS Potential \ Fighter Wings)
Defence (Hull, Armor, Shield, Flux)
Quality (D Mods \ S Mods)
This gets added into a 'fighting strength' variable
All the ships you send to autoresolve have their fighting strength added together.
Which in turn gets multiplies by 8 to come to...
Damage dealt to loser
Damage dealt = ( Ship Sent to Fight ) x ( Your Fleet Strength / Their Fleet Strength ) x Autoresolve damage mult
Your Fleet Strength vs their fleet (winner advantage) is capped between 0.1 - 10
Autoresolve damage mult is a constant 0.25 which is in the settings.json if you want to change that, I haven't played with it though.
Their fleet is then randomized and each ship has its "strength" calculated
Then it rolls for
Unscathed, Light\Medium\Heavy Damage, Disabled
Once it knows the ship outcome it then subtracts damage done to the ship form from the total damage done to loser pool.
But and this was disappointing for me to know for sure, there is no way to make 100% sure that ships will die, even the slowest mothballed capital will still have a chance of escaping, even if your fleet is 10x more powerful(The cap) and you deploy all your ships.
So now the important part
How do you max amount of disabled ships
Useless Ways:
1. Have a Fleet that is 10x more powerful
This is usually not an option, or it happens regardless as the game goes on
2. Mods or change autoresolve damage mult in settings.json (Testing Required)
Realistic Ways:
1. Auto Deploy after them with a large amount of 'points'
Keep in mind you want this to be ships with high point totals to get their strength as high as possible
2. Use S Modded Ships, that add the greatest amount of OP \ DPS. Untested but I would imagine an onslaught for max damage or brawler with thumpers or similar would be good for autoresolve calcs
TL;DR
In Conclusion: Have a Big Fleet to get that 10x Buff and Send Out a lot of Ordanance points to maximise on that 10x buff.
Man that turned out to be a lot more useless after I learned for sure how the mechanics worked than otherwise, really nothing about this whole thing changes anything for anyone.
My work here is done
PS. Please dont fire me tri tach