r/spiderman2 • u/No_Vermicelli_2675 • 11h ago
Creative Imagine if they used this song...
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r/spiderman2 • u/No_Vermicelli_2675 • 11h ago
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r/spiderman2 • u/Negative_Star1239 • 6h ago
We already know that there is a good chance that Cletus Kasady, also known as Carnage, will be one of the enemies in the next game.
I also think that Carnage might be the main villain instead of the Green Goblin, as many people believe.
In the comics, Carnage is so dangerous and powerful that Spider-Man and Venom eventually have to team up to fight him together.
Although Venom was killed at the end of *Marvel’s Spider-Man 2*, we know, or can at least assume, that Oscorp has several Venom symbiotes. After all, Cletus Kasady stole a piece of the symbiote.
It was also shown that the symbiote develops a kind of consciousness with its host. For example, this could help explain how Peter Parker became Anti-Venom after being affected by Mister Negative. Therefore, it is possible that Harry might still have a small piece of the symbiote inside him.
r/spiderman2 • u/Im_Jamaican • 11h ago
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The scene of Spider-Man getting the black suit but in the Raimi verse.
r/spiderman2 • u/Designer-Cow6935 • 4h ago
In case you don't know what I mean:
Nearly all open world game developers deliberately scale down and heavily compress real-world architecture to prioritize fun gameplay over realistic geometry.
So, in Spider-Man 2, buildings aren't accurately as big as they are in real life to make the player feel like spiderman, I think its called spatial compression.
In real life, Manhattan streets and avenues are incredibly wide, and skyscrapers are unimaginably massive. If Insomniac used a true 1:1 scale, the avenues would be so wide that Spider-Man’s web lines wouldn’t be able to reach across the street diagonally. But that could be fixed with longer webs, and tweaking the swinging physics a little more, but still making it feel real and enjoying. They do this to basically keep you moving forward in a smooth, satisfying rhythm, Insomniac deliberately narrow the streets and group buildings closer together.
But what if they didn't, what if new York felt like how it truly is, what if you ACTUALLY felt small, what if buildings gave you the sense of megalophobia, would you prefer that more than what we have now?
r/spiderman2 • u/okangel12345 • 9h ago
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r/spiderman2 • u/fuc-tup • 10h ago
r/spiderman2 • u/skylabnyc • 11h ago
I recently worked with TEMPO, a talented Marvel's Spider-Man 2 virtual photographer whose cinematic photography and eye for composition have earned recognition from Insomniac Games, to create an editorial about in-game photography for my digital arts publication, Export Magazine.
We featured his work in our latest collection, and he also created some beautiful desktop and mobile wallpapers for everyone to enjoy.
I'm sharing a few pages from the editorial here because I thought this community might appreciate his work.
We're also always looking to show Spider-Man 2 virtual photographers, so consider this an open invitation to share your own photography with us.
Download TEMPO's desktop and mobile wallpapers:
https://www.xportmag.com/tempo#desktop
Explore the full editorial and photography:
https://www.xportmag.com/collection3
Thanks, everyone!