r/spacesimgames • u/Kinniken • 5d ago
Promotional Nox Imperii II, my second attempt at an Escape Velocity-inspired game ten years after the first: carry annoying tourists across the galaxy, fight barbarians, ransom captives, betray humanity, get rich or die trying
I first tried making this game ten years ago, as a fork of Naev. This is my second attempt, as a browser game made from scratch. A mostly open-world space game with a strong exploration focus, in an Art Nouveau steampunkish universe, inspired by Escape Velocity and classic science-fiction novels.
Carry annoying passengers, use local tragedies to make a killing on sales, turn to piracy or even ransom captives, take part in missions that will shape the galaxy, go beyond civilized space looking for natives you can barter with, betray humanity if you feel like it - whatever makes you money or inspires you.
The game is playable, but rough around the edges, and the storylines in particular are very much a work in progress.
It's 100% free, no accounts, no ads, playable in any desktop/laptop browser, but requires a keyboard. Play straight on https://www.noximperii.com/play or visit https://www.noximperii.com for more details.
Two notes:
- my original attempt was handmade, this one uses AI extensively (Claude Code) to help with coding and assets. No image or music generators
- the somewhat cramped UI in the video is due to shooting it with a small window size, it's not like that in game
What I'd love to know:
- What you think of the graphic design. Does the mix between fairly “classic” spaceships and more art nouveau UIs, landscapes and portraits work?
- What did you try, and did it work?
- Where did you get stuck or bored?
2
u/Jay_Nicolas 13h ago
This seems really cool and I want to play more - but I CANNOT handle that high pitched whine/beep/tinnitus test coming form the engines - PLEASE change or let me select my own engine sounds.
Other than that - I only got a few minutes but it seems cool! I Like the character art style too - and I did not expect a character customizer.
1
u/Kinniken 10h ago
Hi, thanks for the feedback! You are right about the engine, I just reverted to the previous sound which is not as jarring. Let me know what you think. I'm working on a new sound bank in a future update btw.
Yeah I'm quite happy with that character creator. Originally it was intended only to make unique mission portraits but I felt it was a nice starting touch.
Looking forward to your feedbacks! I'm planning some significant changes but nothing set in stone right now I'm testing new things.
1
u/Jay_Nicolas 10h ago
ok the sound is better, I'll give you that - but it's still not something I want to listen to. It's jarring, offensive, and piercing. I'd much rather hear a low rumble - something like this:
https://www.soundsnap.com/sound_design_engine_revving_up_and_down_4_low_pitch_long1
u/Kinniken 8h ago
If that's the most obvious irritant in your first hour in game I'll see if I can change it fast before releasing bigger stuff
1
3
u/Lord_Insane 4d ago
The AI seems to have some problems handling gravity wells, saw what looked like them repeatedly crashing into a planet.
Definitely something that's understandable as not in yet given the evidently more intricate setting, but the Flags section of the Universe tab could use some form of short description of the factions, like the Standings in Nox Imperii I.
While there's nothing wrong with a browser game, I do hope a downloadable release isn't completely out of the cards!