r/shaders • u/Madiusse • 12h ago
After working on our award-winning game, I've decided to publish my post-process framework for Unreal Engine 5
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r/shaders • u/Madiusse • 12h ago
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r/shaders • u/thekhronosgroup • 10h ago
The Khronos Group is opening the call for submissions for the Real-Time Shading Symposium 2027, taking place February 11-12, 2027 at Howest University of Applied Sciences in Kortrijk, Belgium. It runs immediately after Vulkanised 2027, so you can make a single trip for both.
The symposium brings together shader programmers, technical artists, researchers, shading language and compiler developers, engine developers, and hardware vendors to talk about practical shading workflows, production pain points, and emerging techniques.
Topics of interest include:
Submitting is simple: send a short talk proposal through the online form. New speakers are welcome, and talks may build on previous work as long as they include updates or enhancements. This is an in-person event, and at least one presenter per accepted talk is expected to attend. Vulkan-specific talks may be a better fit for Vulkanised, and you can submit to both events, though a talk can only be accepted into one.
Proposals are due Sunday, October 25, 2026, and notifications go out the week of November 9.
Submit your proposal and learn more: [https://www.khronos.org/events/real-time-shading-symposium-2027?utm_medium=social&utm_source=reddit&utm_campaign=Real_Time_Shading_CFP&utm_content=events