r/roguelikes • • 5d ago

100 Rogues - Now available on Steam

https://store.steampowered.com/app/3763720/?snr=1_5_9__205

I have discounted the game for our launch window, which will last through the Roguelike Celebration event on steam next week.

For those who are unfamiliar, we are a traditional roguelike through and through.

First and foremost, the designer put strategy and tactics as the highest priority. Learning how monsters behave and building the right Rogue to counter them is the most satisfying part of play.

Each of the 4 playable classes have a unique skill tree with tons of room to experiment with build combinations. Hundreds of procedurally generated items and rare artifacts, with hidden monsters and secrets to find.

For our returning fans from the iOS release, we have plenty of new items, enemies, and a few other new secrets to discover.

Go kill Satan!

74 Upvotes

34 comments sorted by

5

u/Miserable-Juice-7671 5d ago

How much playtime I can expect to get out of it?

7

u/michaelmcmikey 5d ago edited 5d ago

Not the dev, but someone who has played it a bunch — I’d say a run can go from 5-20 minutes? The variety of items and rare drops and secrets to discover is pretty big (for instance: one class eats items to gain energy, and maybe if he eats a weird item something unusual happens? You can throw any item, and maybe if you throw a weird item at an enemy something unexpected happens? That kind of secret). The classes all play very differently and their ability trees are diverse enough that it takes several runs for each class to explore them and discover the possible synergies. The difficulty curve is pretty high in later zones. Definitely a lot of replay value.

1

u/draelbs 3d ago

Also the game has a locker system where you can stash items to use on your next run, which adds a bit of meta-progression you can take advantage of.

3

u/One-Quote-4455 3d ago

not sure if lockers are still around, I haven't run into any so far

1

u/draelbs 3d ago

Hmm.

Have you made it to the Dark Pope in the new version?

I have to confess, I haven’t gotten a chance to play it yet! :(

2

u/WesPaugh 2d ago

Whoa, this is deep lore! I remember the locker as being a feature that had been planned for iOS but I swear it was actually never implemented. That actually made it into the original game? I found a sprite for the locker UI but not one for in-game...

That would be a top priority for a first update, though.

3

u/draelbs 2d ago

Either I'm getting senile or I've done it before.

I CAN HAZ POWER?!? :D

2

u/BlackforkGames 2d ago

I vaguely remember being able to save and pull an item for later. I didn’t remember it being a locker necessarily, but the feature at least sounds familiar.

4

u/blightor 4d ago

Congrats on your release

6

u/catscam7 4d ago

Loved this game on iOS. Wishlisting this

5

u/ZackTumundo 5d ago

I'm out of the loop on this, but any chance for a new ios release, or mac? Thank you either way, awesome game!

3

u/AxWerewolf 5d ago

Itch.io hosts a web-compatible version that runs on most modern mobile devices. It's my preferred way to play to be honest!

https://wespaugh.itch.io/100-rogues

2

u/ZackTumundo 5d ago

Woo, thank you for the link!!

4

u/xNeoDarkness 4d ago

I tried it and it is quite fun! But damn it is hard

3

u/BlackforkGames 5d ago

Woooooo!!!!

3

u/Brianybug 4d ago

The game I loved on my iPhone 5 is back, yes! Gonna snag it.

3

u/AtlasOfDoors 4d ago

Small thing on the Steam page, the Linux box lists 16 GB of RAM as the minimum while the Windows one says 4. I'm guessing it's the Steam Deck's own specs pasted in, since the note says tested on Steam Deck. I'd lower it so someone on an older Linux laptop doesn't skip a game this small.

3

u/draelbs 3d ago

Holy crap I had somehow forgotten about this game, wishlisted!

(Although IMHO I'd rather have it back on iOS!)

2

u/WesPaugh 3d ago

Maintaining a mobile game is more effort than I have time for, I'm afraid.

However! https://wespaugh.itch.io/100-rogues

The game has a FREE web version that is compatible with most mobile browsers for on-the-go play. This is still my preferred way to play the game.

1

u/draelbs 3d ago

Glad to have it back!

3

u/Stratimus 12h ago

From what little I’ve played so far it’s exactly the same as I remember. great times

4

u/Paragon0316 5d ago

Time to dawn on some armor and smash my way to the big man, Satan, himself!

2

u/geckosan Overworld Dev 5d ago

Shouldn't it be called 4 Rogues?

4

u/WesPaugh 5d ago

The name came from one of the game's early inspirations, which was an old NES RPG called 100 World Story. The design diverged quite a bit from that game, but we kept the name since it still made sense in context; you will likely send hundreds of rogues to their deaths.

2

u/geckosan Overworld Dev 5d ago

Makes sense. Coming up on 40 rogues myself. ;)

2

u/sentinel_deco 2d ago

What is the underlying rationale for four-way movement instead of eight-way control?

3

u/WesPaugh 2d ago

Mobile / touch support was behind the initial decision; 4-directional movement gave big, clear areas to touch that would result in fewer fat-fingerings of the controls.

That said, however, even with the opportunity to change it, I don't think we would. 4-directional movement allowed us to put more effort into the animations, and I think it made for more interesting class abilities than we would have otherwise had. It affected everything from how easily Confused enemies can follow their targets to how quickly the Scoundrel could quick-step through enemies to how easily the Bruiser could gib enemies with his abilities. I think all of those abilities feel stronger than they would have if we'd used 8-directional movement.

3

u/sentinel_deco 2d ago

Thank you for the background information. I now understand the 4-way movement issue on touchpad RLs. 

3

u/OutlaW32 5d ago

hell yea! been looking forward to this

3

u/GreenLeafy11 5d ago

Best news I've heard all day.

3

u/Bear_Cliff 5d ago

Awesome! Congratulations on getting this game out there again! I'd love to see it on android.

This was my favorite game for many years.

2

u/WesPaugh 5d ago

Thank you! The game is playable on my pixel 8 (and presumably most android devices) here: https://wespaugh.itch.io/100-rogues

For various reasons I don't like the idea of releasing it to mobile app stores, but the web version is a great compromise.

2

u/michaelmcmikey 5d ago

So excited for some retro roguelike action! Unfortunately, I could never quite kill Satan.

2

u/jojoknob 3h ago

I played the fuck out of this like 100 years ago. When I saw it on the steam sale the audio design and the bucket unlocked a corner of my brain I hadn’t been in a while. I don’t think I knew what a roguelike was and this may have been my first.