r/roguelikedev • u/Left-Excitement3829 • 19d ago
To whoever created libtcod / python-tcod ? Thank you!!
I was trying to code a roguelike and it was frustrating me o much I was having AI assist me, I did some googling and also talked to a friend who took game design and Dev at college , they suggested trying the real PY versus ai . Its working way better than I expected, its only 1 room, and a few items , but IT WORKS! thanks
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u/Noodles_All_Day Cursebearer 18d ago
Python-tcod has been super instrumental for me, not just for my roguelike, but for learning how to program in general. Before Python-tcod most of my experience was just data analysis in Python. I had wanted to program a roguelike for many years, and if it weren't for Python-tcod it would have been way harder for me to get over the "should I?" hump to actually start my project.
Needless to say, it's a great tool!
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u/widgits 18d ago
Just jumping on the tcod appreciation train, genuinely such a wildly helpful and pivotal tool for me fr. Also cracked me up to see this post here bc like the main person is like one of the most active people in this sub, I was sure they would appear lol- but yeah shoutout to u/HexDecimal also kinda unrelated but also shoutout u/Kyzrati and I’m sure many other legends I don’t recognize by name, yall and others in this sub have helped a ton of people get their first projects off the grounds and low key hold this community down, your hard work is greatly appreciated
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u/Kyzrati Cogmind | mastodon.gamedev.place/@Kyzrati 18d ago
I was thinking about popping in to mention libtcod helped me get into dev as well, all those years ago back when the original creators were still putting it together (Hex took over much later and vastly improved it, of course).
Not nearly as many users back then, but such a great solid foundation for getting into roguelikedev, and I had the honor to submit my first bug fix to a public project, and get my questions fielded by Jice (and to a lesser extent check out Mingos' related libtcod add-ons which I learned from, too).
Some community trivia: Jice actually showed up here many years later with a new roguelike library, though that one didn't gain the same popularity or expansive features in the end. Easier to do those fun hobby projects when you're young, after all :P (e.g. libtcod)
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19d ago
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u/Left-Excitement3829 18d ago
No idea why you are getting downvoted , but yes that’s what I’m doing. I’m basically just using blocks of code I’m adjusting to my requirements. So far the results are almost as expected. I’ve had 2 items that were vastly incorrect , but were better than what I wanted. So happy accidents for the win !
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u/HexDecimal libtcod maintainer | mastodon.gamedev.place/@HexDecimal 18d ago edited 18d ago
No idea why you are getting downvoted
People are reacting to some common LLM tells in the post you've replied to: That post made unusual assumptions about your post, filling in the blanks and replying to that instead. Their advice is correct but overly generic. There are more tells if one looks into the account itself.
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u/Left-Excitement3829 18d ago
aha the foibles of Reddit, that also explains the reply instantly after I posted ! , thanks
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u/HexDecimal libtcod maintainer | mastodon.gamedev.place/@HexDecimal 19d ago
Libtcod has been a collaborate project with multiple devs adding various pieces to the C library and writing various ports.
I've rewritten the Python port to make it work well in Python's ecosystem, which generally meant integrating Numpy to remove Python's main performance overhead, while also contributing upstream to libtcod itself. I've been the primary maintainer of libtcod and Python-tcod ever since.