Let's be realistic: if a quantum break sequel were announced today, it wouldn't just be a major release it would be a landmark title, standing as one of the generation's best sci-fi games. When you compare it to the technical caliber of Control resonant and Alan wake 2 narrative,the massive evolution of the Northlight Engine now capable of rendering an entire Manhattan rewinds in time, with buildings reconstructing in a time-lapse. the idea of time stutters involving hundreds of enemies would be insane. Jack Joyce would be far more fragmented and unstoppable; we would witness his tragic fate after he began to experience the severe symptoms of becoming a Shifter.
I’m on my first run through the game and every time there’s a car on screen, and a couple of background billboards, this Archer quote goes through my head lol
In the early days of this game i played it with a nvidia 970 and had zero problems, then i had a 1070 ti, again zero problems.
Now i have a Nvidia 3070 ti, and i tought i could replay it in all its glory... but no.
Basically the problem is camera panning is not smooth... i dont know the correct term for it... maybe micro hitching (i know its not stutter). Basically feels like i m playing at 40 fps. Outside of that theres no frame drops, no frametime variations, nothing.
And i would love some sugestions.
Things i already tried:
- All Settings to Low = Zero Effect
- FullScreen Mode = Makes it Worse
- Hags off = Zero effect
- Full Screen Optimization off = Makes it worse (as expected)
- Force Vsync Fast or Adptative = Zero Effect (And since I dont play games without Vsync, the vsync off is out of question)
- Maximum Pre-rendered Frames 1 (Low Latency Mode "on") = Big improvement but still not playable (for me at least)
- Maximum Pre-rendered Frames 3 = No effect above 1
- Dxvk = Only a "notch" better than Maximum Pre-rendered Frames 1 (Low Latency Mode on)
- Mouse to 400 dpi = Zero Effect
- Mouse to 125 hz = Zero Effect
Any sugestions would be apreciated as i would love to replay it, but i cant in its current state
On Steam Deck I got this bug that all of a sudden the whole screen is really bright, almost white on white. But my brightness settings are normal and it only occurs now in the final mission.
(The black drawing is just to avoid spoilers.)
I already asked Gemini about this and the recommendation to turn off upscaling, Illumination to low in display settings aren't helpful, no effect even after restart.
I released an ASI plugin that removes the 30 FPS cap from ingame cinematics.
I made it with the help of AI to analyze and decompile parts of the game code and inspect memory dumps. It was quite an experiment with Codex and Astra, and it ended up costing me several dozen dollars 😅
But now we can enjoy super-smooth cutscenes at higher framerates!
I've only tested it with the first few cutscenes so far, so feedback is welcome!
Can you find games like quantum break except the games I have played which are control, titanfall 2, echo Point Nova, ultrakill, severed Steel, hotline miami 1 and 2.
I made a custom theme of Monarch Solutions on Lumia 830 that appeared interestingly enough on this game (im not joking it appeared as a main phone of main characters on game like and in television series)
Hope you like it 💛
PS: Im from Poland so you're gonna expect a Polish on screen but hope that doesn't bother you to
Today I want to discuss the things Jack can do, how he does them, and how he manages to look like a flash of light to people around him. I want us to discuss how this guy is able to move in literal FROZEN time and still be able to dash and time-rush through it.
Think about it—traditional speedsters like Flash or Quicksilver move fast, but they are still ticking through time. Even at 99.999% the speed of light, their personal clock is ticking. If you put them in a scenario where time itself stops completely, their speed drops to absolute zero. They're just statues.
But Jack completely breaks the rules. During a Stutter, time is frozen at an absolute physical zero, yet his chronon particles let him step entirely outside the timeline. Not only can he move normally when the universe is paused, but he can actually layer his powers to slow down time even more while inside frozen time. That shouldn't even make sense!
Plus, when he does a Time-Dash, it's not just a passive bubble walking—he literally zips across space so fast he triggers sonic boom sound effects and has to physically slide to a halt to absorb the friction and kinetic energy. He can literally Time-Rush IN FROZEN TIME and Time-Dash in it. During the stutters time doesn't even exist for him, neither seconds, minutes, hours or days could pass by him during a time stutter, for him he's just exploring normally but for everyone else nothing ever happened.
How do you guys think the physics of his chronon fields handle that kind of ridiculous temporal stacking? Let's talk about it!